Difference between revisions of "Symphony"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 11:38, 16 June 2019
Developers | |
---|---|
Empty Clip Studios | |
Linux | Edward Rudd |
Engines | |
RapidFire Engine | |
Release dates | |
Windows | August 6, 2012 |
macOS (OS X) | May 27, 2014 |
Linux | May 27, 2014 |
Key points
- This game uses songs found on your computer.
- Supported file formats includes MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV. AAC and M4A (iTunes). (Windows & OS X)
- MP3, OGG, WAV, FLAC and AIFF (Linux)
- Supports AmBX (Windows only)
General information
Availability
DLC and expansion packs
Name | Notes | |
---|---|---|
iTunes & m4a Support |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Empty Clip Studios\Symphony\ |
macOS (OS X) | |
Linux | $XDG_DATA_HOME/Empty Clip Studios/Symphony/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Empty Clip Studios\Symphony\ |
macOS (OS X) | |
Linux | $XDG_DATA_HOME/Empty Clip Studios/Symphony/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed] |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | DirectX 9.0c compatible Shader model 3.0 support |