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Difference between revisions of "Superhot"

From PCGamingWiki, the wiki about fixing PC games
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|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = limited
 
|windows 64-bit exe    = limited
|windows exe notes      = Game is 32-bit, launcher is 64-bit.
+
|windows exe notes      = Game is 32-bit; launcher is 64-bit.
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown

Revision as of 16:06, 26 November 2019

SUPERHOT
SUPERHOT cover
Developers
Superhot Team
Engines
Unity 5[Note 1]
Release dates
Windows February 25, 2016
macOS (OS X) February 25, 2016
Linux February 25, 2016
Superhot on Wikipedia
Superhot
Superhot 2016
Superhot VR 2016
Superhot: Mind Control Delete 2020

For the VR version, see Superhot VR.

General information

Official website
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

The original 2014 7DFPS gamejam prototype can be found on the official website (requires the Unity Web Player plugin to function)

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\SUPERHOT_Team\SUPERHOT\config.cfg
Microsoft Store
macOS (OS X) ~/Library/Application Support/unity.SUPERHOT_Team.SUPERHOT/config.cfg
Linux ~/.config/unity3d/SUPERHOT_Team/SUPERHOT/config.cfg
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\SUPERHOT_Team\SUPERHOT\super.hot
%USERPROFILE%\AppData\LocalLow\SUPERHOT_Team\SUPERHOT\Screenshots\Replays\
Microsoft Store
macOS (OS X) ~/Library/Application Support/unity.SUPERHOT_Team.SUPERHOT/super.hot
~/Library/Application Support/unity.SUPERHOT_Team.SUPERHOT/Screenshots/Replays/
Linux ~/.config/unity3d/SUPERHOT_Team/SUPERHOT/super.hot

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
Steam Cloud
Xbox Cloud

Video settings

Video settings.
Video settings.
Video settings.
Video settings.

Template:Video settings

Input settings

Input settings.
Input settings.

Template:Input settings

Remapping

Official remapping support will be addressed in a future update[2]
Bindings made will not save once the game is closed
Use the default Unity launcher[3]
  1. In the game launcher, press the Start Superhot button while holding down Shift to open the default Unity engine launcher/configuration utility.
  2. Go to the Input tab to modify bindings for keyboards and controllers.

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
French
German
Hungarian
Italian
Polish
Brazilian Portuguese
Russian
Spanish

VR support

Epilepsy warning.

Flashes of white light violently flicker, rapidly, throughout the game. Don't play this game with even mild epilepsy.

Issues fixed

Crash on startup/black screen

Before following any of these fixes, make sure the PC meets the minimum system requirements. Otherwise, the game will refuse to run.[4]

General fixes

Launch the game via SH.exe[4]
  • Optional: If there are still issues running the game, run the game in administrator mode (right click the EXE and select Run as Administrator).
Move all save files from the save game data location[4]
Install/reinstall Microsoft .NET 4 Framework[4]
Add SH.exe to the antivirus exception list (if applicable)[4]

Comodo Antivirus specific

This fix is only applicable to users with Comodo Antivirus installed on their machines
Bypass false positive[4]
  1. Launch the game with the set -w**** -h**** parameters (where -w**** is the monitor width, and -h**** the monitor height).
    • Ex: For 1920x1080 resolution, use set -w1920 -h1080.
  2. Comodo will then give a warning about malicious content. In the dialog window, click Fix it myself.
  3. Another window from Comodo will then pop up, asking to either block or ignore this file. In the dialog window, click the button along the lines of Ignore this file and claim it as a false report.
  4. Relaunch the game.

No levels past 4 loading on Linux

Launch option[citation needed]

Use the LANG=C %command% parameter. If using the GOG.com version, launch the game from start.sh which includes the mentioned command.

Other information

API

Technical specs Supported Notes
Direct3D 9
OpenGL
OS X and Linux only.
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows
Game is 32-bit; launcher is 64-bit.
macOS (OS X)
Linux

Middleware

Middleware Notes
Input OpenVR, Sixense Core

SUPERQOT

A Quake mod created by the developers as an April Fools/promotional item, it adds SUPERHOT's primary game mechanic (time stops when the player is not moving) and art style to the game.

It can be downloaded from the official site.

Note that the mod comes in a self-contained package, configured with the shareware version of Quake and a modified Darkplaces engine (source code modifications are available on request). For OS X, the mod comes pre-configured for Wine via WineBottler.

The mod is not compatible with other Quake source ports.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo E8600 3.3 GHz
Intel Core 2 Quad Q6600 2.4 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce 9600GT
Nvidia GeForce GTX 650
512 MB of VRAM
macOS (OS X)
Minimum
Operating system (OS) 10.9
Processor (CPU) Intel Core i5-4440 3.10 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) 512 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04, Linux Mint 17
Processor (CPU) Intel Core 2 Duo E8600 3.3 GHz
Intel Core 2 Quad Q6600 2.4 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce 9600GT
Nvidia GeForce GTX 650
512 MB of VRAM

Notes

  1. Unity engine build: 5.3.5f1[1]

References