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The DOS version of Super Street Fighter II Turbo is a variant of the 1994 arcade game of the same name ported by Eurocom.
The visuals and core gameplay are identical to the arcade original, but special move controls have been adapted to the keyboard setup. Certain sprites, primarily those in the background, were missing or not animated due to game speed concerns. [1] Most such instances were fixed by patch 1.5, alongside numerous other tweaks and bug fixes for issues which the original arcade version did not have. These changes were not brought to the 1996 Amiga CD32 port by the same developers.
The game's settings menu includes 10 difficulty settings, and the US arcade bug with difficulty being stuck at maximum is not present in any version of the DOS release.[2].
Some minor differences still persist, such as statues in M.Bison's stage not being breakable, which is due to the files given by Capcom to Eurocom omitting the related sprites and the port developers did not have enough time to recreate them.[1]
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Manual lookup in pointed to the wrong words on multiple pages at launch.[1] Patch 1.5 disabled this, leaving only the disc check. |
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- An official demo (featuring only Ryu and Chun-Li) is available here.
Essential improvements
Patches
- US CD version 1.5
- US CD version 1.5→1.6
- EU CD version 1.5
- EU CD version 1.5→1.6
- EU floppy version 1.5
Game data
Configuration file(s) location
Save game data location
Video
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Sound FX, Music |
Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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For DOSBox change the priority background value in the DOSBox configuration file. |
Royalty free audio |
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Red Book CD audio |
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Missing in early European prints.[1] |
General MIDI audio |
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For the CD version, patch the game to version 1.5 and run the game with the MIDI command line argument. |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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|
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German |
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|
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Censored release with removed blood effects. |
Network
Multiplayer types
Other information
API
Technical specs |
Supported |
Notes |
DOS video modes |
VGA |
|
Middleware
- No middleware information; you can edit this page to add it.
- For these to work, install the 1.5 patch or newer.
Command |
Description
|
NOSFX |
Runs the game without sound effects
|
NOMUSIC |
Runs the game without music
|
NOSOUND |
Runs the game without sound effects or music
|
MIDI |
Enforces MIDI music instead of Redbook CD audio (CD version only)
|
NOCDSTATUS |
Disables CD status checking to prevent slowdowns during fights (CD version only; will reset music with each round, and some tracks like Dee Jay's stage might interrupt)
|
NOCDINST |
Disables CD driver mixer control to prevent slowdowns during fights (CD version only; may disable music)
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Unlocking Akuma
Follow official procedure[3]
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- On the player select screen, immediately move the selection cursor onto Ryu's face and leave it there for 3 seconds.
- Then, move the cursor onto T. Hawk's face and wait 3 seconds.
- Then, move the cursor onto Guile's face and wait 3 seconds.
- Then, move cursor onto Cammy's face and wait 3 seconds.
- Then, move the cursor back to Ryu's face and wait 3 more seconds.
- After waiting these final three seconds, immediately press all three punch buttons.
- Akuma's face should now replace Ryu's, enabling selection.
Notes
- In VS Challenge mode, both players can do this, enabling an Akuma mirror match.
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System requirements
DOS |
|
Minimum |
Recommended |
Operating system (OS) |
5.0 | |
Processor (CPU) |
Intel i486 SX 25 MHz | |
System memory (RAM) |
4 MB |
8 MB |
Hard disk drive (HDD) |
30 MB | |
Video card (GPU) |
VGA | |
Sound (audio device) |
SoundBlaster | |
References