Difference between revisions of "Super Mario 64"
From PCGamingWiki, the wiki about fixing PC games
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{{References}} | {{References}} |
Revision as of 17:42, 7 April 2021
This page may require cleanup to meet basic quality standards. The specific problem is: Available options, config location, and features vary between ports, but this page inappropriately lumps them all together as one.. You can help by modifying
the article. The discussion page may contain useful suggestions.
Developers | |
---|---|
Nintendo | |
Release dates | |
Windows | May 2, 2020 |
Linux | May 5, 2020 |
macOS (OS X) | June 1, 2020 |
Reception | |
IGDB | 90 |
Taxonomy | |
Series | Mario |
⤏ Go to series page | |
Donkey Kong (series) | |
Super Mario Bros. & Friends: When I Grow Up | 1992 |
Mario Is Missing! | 1992 |
Mario Teaches Typing | 1992 |
Mario's Time Machine | 1993 |
Mario's Early Years! Fun with Letters | 1993 |
Mario's Early Years! Fun with Numbers | 1994 |
Mario's Early Years! Preschool Fun | 1994 |
Mario's Game Gallery | 1995 |
Mario Teaches Typing 2 | 1996 |
Super Mario 64 (unofficial port) | 2020 |
Super Mario World (unofficial port) | 2023 |
Key points
- Unofficial port of the Nintendo 64 game with native support for widescreen & 4K.
Availability
- Precompiled versions are not easily available due to DMCA takedowns by Nintendo. To play it legally, the game must be compiled using a legitimate ROM and the decompiled source code; see Super Mario 64 PC Port Central for instructions and tools to compile it.
- Compilation requires the ROM be encoded in big endian (
.z64
) format. To convert a ROM using little endian (.n64
) or byte-swapped (.v64
) encoding to big endian, use Tool64 or ucon64.
Essential Improvements
Source Ports
- These can be installed with the programs from the Super Mario 64 PC Port Central website.
- sm64ex - Fork of the original SM64 port but with some QoL improvements and modding support, has a patch for interpolated 60FPS.
- sm64ex-coop - Fork of sm64ex but with 2 player co-op, is a work in progress.
- sm64nx - Based off the Switch port, has native 60FPS, not as much modding support as EX.
- Render96ex - Fork of sm64ex with higher quality models and textures.
Patches
- These can be installed with the programs from the Super Mario 64 PC Port Central website.
- 60FPS WIP by Ewil - Patch for sm64ex that let's you play in interpolated 60FPS.
- Reshade Post Processing Effect - Adds post processing to the game.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\sm64config.txt[Note 1] |
macOS (OS X) | |
Linux |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\sm64_save_file.bin[Note 1] |
macOS (OS X) | |
Linux |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | By default. Freely resizeable. Toggle to fullscreen with Alt+↵ Enter or by editing configuration file. |
||
Borderless fullscreen windowed | Use Borderless Gaming. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | See Essential Improvements. | ||
120+ FPS | Game's speed is bound to frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys cannot be mapped to, such as Ctrl, Alt, or ⇧ Shift. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | No mouse support. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Cursor stays in the middle of the screen. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Prompts are for Nintendo 64 controller. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Prompts are for Nintendo 64 controller. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Huge majority of dialogues are text based. Cannot be turned off for voice acting. |
|
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Can be selected when compiling the game. |
OpenGL | 1.3, 2.1 | Can be selected when compiling the game. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Depends on the user's choice when installing the compiler. | ||
macOS (OS X) | |||
Linux |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
- No official system requirements have been officially-released.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).