Difference between revisions of "Super Mario 64"
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Marioysikax (talk | contribs) (Undo revision 960299 by Anon (talk) do not link to specific method when literally any XInput wrapping from Steam input to x360ce works just fine as game is XInput only.) Tag: Undo |
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|widescreen wsgf award = | |widescreen wsgf award = | ||
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{{--}} Remapping the controls requires manually editing the [[#Configuration file(s) location|configuration file]]. | {{--}} Remapping the controls requires manually editing the [[#Configuration file(s) location|configuration file]]. | ||
− | {{Input | + | {{Input |
|key remap = limited | |key remap = limited | ||
|key remap notes = Some keys cannot be mapped to, such as {{key|ctrl}}, {{key|alt}}, or {{key|shift}}. | |key remap notes = Some keys cannot be mapped to, such as {{key|ctrl}}, {{key|alt}}, or {{key|shift}}. | ||
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{{Image|Super Mario 64 audio settings.png|In-game audio settings.}} | {{Image|Super Mario 64 audio settings.png|In-game audio settings.}} | ||
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|separate volume = false | |separate volume = false | ||
|separate volume notes = | |separate volume notes = |
Revision as of 09:17, 11 May 2020
Developers | |
---|---|
Nintendo | |
Release dates | |
Windows | May 2, 2020 |
Linux | May 5, 2020 |
Reception | |
IGDB | 90 |
Taxonomy | |
Series | Mario |
⤏ Go to series page | |
Donkey Kong (series) | |
Super Mario Bros. & Friends: When I Grow Up | 1992 |
Mario Is Missing! | 1992 |
Mario Teaches Typing | 1992 |
Mario's Time Machine | 1993 |
Mario's Early Years! Fun with Letters | 1993 |
Mario's Early Years! Fun with Numbers | 1994 |
Mario's Early Years! Preschool Fun | 1994 |
Mario's Game Gallery | 1995 |
Mario Teaches Typing 2 | 1996 |
Super Mario 64 (unofficial port) | 2020 |
Super Mario World (unofficial port) | 2023 |
Key points
- Unofficial port of the Nintendo 64 game with native support for widescreen & 4K.
Availability
- The original uploads are no longer available due to a DMCA takedown by Nintendo.[citation needed]
- There are two versions for Windows which uses either DirectX 12 or OpenGL.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\sm64config.txt[Note 1] |
Linux |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\sm64_save_file.bin[Note 1] |
Linux |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | By default. Freely resizeable. Toggle to fullscreen with Alt+↵ Enter or by editing configuration file. |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Capped at 30 FPS. Over 60Hz monitors, game might run slightly above 30 FPS; If having issues like visual stutter or audio crackling, cap the frame rate to 30 FPS. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
- Remapping the controls requires manually editing the configuration file.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys cannot be mapped to, such as Ctrl, Alt, or ⇧ Shift. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | No mouse support. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Cursor stays in the middle of the screen. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Huge majority of dialogues are text based. Cannot be turned off for voice acting. |
|
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Audio crackling
- If the game is running above 30 FPS, cap the frame rate at 30 FPS.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- Total size of portable executable (CRC: 7480656A) is 24 MB.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).