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Super Lucky's Tale

From PCGamingWiki, the wiki about fixing PC games
Revision as of 17:08, 11 February 2019 by Eddman (talk | contribs) (→‎API)
Super Lucky's Tale
Super Lucky's Tale cover
Developers
Playful Corporation
Publishers
Microsoft Studios
Engines
Unity 5[Note 1]
Release dates
Windows November 7, 2017
Super Lucky's Tale on Wikipedia
Lucky's Tale
Lucky's Tale 2016
Super Lucky's Tale 2017
New Super Lucky's Tale 2020
Lucky's Tale VR 2021

Key points

Steam version also runs on Windows 7 and 8 despite minimum requirements on some store pages.

General information

Official website
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Microsoft Store
Microsoft Store
Xbox Play Anywhere
Windows
Steam
Icon overlay.png
Windows

DLC and expansion packs

Name Notes
Gilly Island
Windows
Guardian Trials
Windows

Essential improvements

Skip intro videos

Download and extract the replacement video files to <path-to-game>\SLT_Data\StreamingAssets\Videos\[1]

Game data

In-game game settings.
In-game game settings.

Configuration file(s) location

System Location
Microsoft Store
Steam %USERPROFILE%\AppData\LocalLow\Microsoft Studios\SuperLucky\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/847360/pfx/[Note 2]

Save game data location

System Location
Microsoft Store
Steam <path-to-game>\SLT_Data\SavesDir\<user-id>\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/847360/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud
Xbox Cloud

Video settings

In-game advanced graphics settings.
In-game advanced graphics settings.

Template:Video settings

Anisotropic filtering (AF)

Modify renderer.json[1]
  1. Go to the configuration file(s) location.
  2. Open renderer.json with an editor like Notepad.
  3. Change the numeric value of AnisotropicTextureFiltering to 0 (off), 1 (on) or 2 (forced on).

Anti-aliasing (AA)

Modify renderer.json[1]
  1. Go to the configuration file(s) location.
  2. Open renderer.json with an editor like Notepad.
  3. Change the numeric value of Antialiasing to either 0 (off) or 2, 4, 6, or 8.

Notes

The implemented AA causes heavy blurring. Turning it off and injecting a custom solution instead may be preferable.

Ambient Occlusion

Modify renderer.json[1]
  1. Go to the configuration file(s) location.
  2. Open renderer.json with an editor like Notepad.
  3. Change the numeric value of AmbientOcclusionQuality from 0 (off) to 1 (low), 2 (medium) or 3 (high).

Notes

SSAO is disabled on every quality preset by default.

Input settings

In-game controller layout overview.
In-game controller layout overview.

Template:Input settings

Audio settings

In-game general settings.
In-game general settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
Danish
Dutch
Finnish
French
German
Greek
Hungarian
Italian
Japanese
Korean
Norwegian
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Swedish
Turkish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5 3550 3.3 GHz
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 11 GB
Video card (GPU) Nvidia GeForce GTX 660/570
AMD Radeon R7 370
2 GB of VRAM
DirectX 11 compatible
A 64-bit system is required.

Notes

  1. Unity engine build: 5.6.2p4[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 1.2 1.3 1.4 Verified by User:Waschbär on 2019-02-08