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Difference between revisions of "Strife"

From PCGamingWiki, the wiki about fixing PC games
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|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|DOS|May 15, 1996}}
 
{{Infobox game/row/date|DOS|May 15, 1996}}
|steam appid  =  
+
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer}}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Shooter, RPG, Immersive sim}}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Comic book, Pixel art}}
 +
{{Infobox game/row/taxonomy/themes            | Post-apocalyptic, Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | Strife}}
 +
|steam appid  = 317040
 
|gogcom id    = 1432899949
 
|gogcom id    = 1432899949
 +
|hltb        = 9264
 
|strategywiki = Strife
 
|strategywiki = Strife
 +
|mobygames    = strife
 
|wikipedia    = Strife (1996 video game)
 
|wikipedia    = Strife (1996 video game)
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Strife}}
 
 
{{disambig|the original 1996 version|the 2014 re-release|[[Strife: Veteran Edition]]|MOBA game|[[Strife (MOBA)]]}}
 
{{disambig|the original 1996 version|the 2014 re-release|[[Strife: Veteran Edition]]|MOBA game|[[Strife (MOBA)]]}}
  
 
'''General information'''
 
'''General information'''
 
{{GOG.com links|1432899949|the_original_strife_veteran_edition}}
 
{{GOG.com links|1432899949|the_original_strife_veteran_edition}}
 +
{{mm}} [https://forum.zdoom.org/ the majority of mods are first announced and released here
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Retail |  | Unknown |  |  |  DOS }}
 
{{Availability/row| Retail |  | Unknown |  |  |  DOS }}
{{Availability/row| publisher | http://www.nightdivestudios.com/games/strife/ | Steam | |  | DOS }}
+
{{Availability/row| publisher | https://www.nightdivestudios.com/games/strife/ | Steam | |  | DOS }}
{{Availability/row| GOG.com | strife_veteran_edition | DRM-free | Included in [[Strife: Veteran Edition]] bonus content (not pre-packaged with DOSBox).<ref>[https://www.gog.com/forum/general/release_the_original_strife_veteran_edition_1790e/post33 Release: The Original Strife: Veteran Edition, page 2 - Forum - GOG.com]</ref>  |  | DOS }}
+
{{Availability/row| GOG.com | strife_veteran_edition | DRM-free | Included in [[Strife: Veteran Edition]] bonus content (not pre-packaged with DOSBox).<ref>{{Refurl|url=https://www.gog.com/forum/general/release_the_original_strife_veteran_edition_1790e/post33|title=Release: The Original Strife: Veteran Edition, page 2 - Forum - GOG.com|date=May 2023}}</ref>  |  | DOS }}
 
{{Availability/row| Humble | the-original-strife-veteran-edition | Steam |  |  | DOS }}
 
{{Availability/row| Humble | the-original-strife-veteran-edition | Steam |  |  | DOS }}
 
{{Availability/row| Steam | 317040 | Steam | Included in [[Strife: Veteran Edition]] bonus content (pre-packaged with DOSBox) |  | DOS }}
 
{{Availability/row| Steam | 317040 | Steam | Included in [[Strife: Veteran Edition]] bonus content (pre-packaged with DOSBox) |  | DOS }}
 
}}
 
}}
 +
{{ii}} A free demo version is available from [https://archive.org/details/StrifeDemo_201901 Archive.org].
  
 
==Essential improvements==
 
==Essential improvements==
Line 35: Line 51:
 
* [https://archive.org/details/STRF12D Patch 1.2] Last official patch.
 
* [https://archive.org/details/STRF12D Patch 1.2] Last official patch.
 
===[[Engine:Id Tech 1#Source ports|Source ports]]===
 
===[[Engine:Id Tech 1#Source ports|Source ports]]===
{{ii}} Difficultly levels are bugged in ZDoom.<ref>[https://www.gog.com/forum/the_original_strife_veteran_edition/crank_that_difficulty/post4 Crank that difficulty, page 1 - Forum - GOG.com]</ref>
+
Since the release of the engine's source code, various source ports have been released. See the link above for more information on id Tech 1 source ports.
 +
{{ii}} Most Doom/id Tech 1 source ports '''do not''' support Strife.
 +
{{ii}} Difficultly levels are bugged in ZDoom.<ref>{{Refurl|url=https://www.gog.com/forum/the_original_strife_veteran_edition/crank_that_difficulty/post4|title=Crank that difficulty, page 1 - Forum - GOG.com|date=May 2023}}</ref><ref>{{Refurl|url=https://www.doomworld.com/forum/topic/111339-strife-bloodbath-difficulty-and-gzdoom/|title=|date=2023-07-13}}</ref> The source ports below are recommended instead.
 +
{{Source ports table|content=
 +
{{Source ports table/row| Chocolate Strife | url=https://github.com/chocolate-doom/chocolate-doom/releases/latest |  Renderers available: '''Software'''.<br />A source port based on Chocolate Doom that aims to accurately reproduce the experience of playing the original DOS version Strife. Renders at a low-resolution of 320x200 (automatically upscaled on higher resolution displays) and purposefully keeps the original game's limits. '''Strictly vanilla faithful; consider using Crispy Strife for quality of life and mod compatibility enhancements.''' | Windows, OS X, Linux }}
 +
{{Source ports table/row| Crispy Strife | url=https://github.com/fabiangreffrath/crispy-doom/releases/latest |  Renderers available: '''Software'''.<br />A limit-rising and double-resolution (640x400) off-shoot of Chocolate Strife with visual and gameplay enhancements while remaining compatible with vanilla and Chocolate Strife features. '''Highly vanilla faithful, but more mod-compatible than Chocolate Strife.''' | Windows }}
 +
{{Source ports table/row| Strife: The Order Edition | url=https://github.com/atsb/strife-the-order-edition/releases/latest |  Renderers available: '''OpenGL''', '''Software'''.<br />An enhanced source port derived from the source code release of Strife: Veteran Edition (itself based on Chocolate Strife) but with many additional optional features, including an OpenGL renderer with support for high-resolution, widescreen display, bloom, static lightmaps created through DLight, dynamic light sources, and more. Some features that were planned but were not completed in time for the original release in 1996 have been fully implemented, including a multiplayer "Capture the Chalice" game mode derived from Capture the Flag, dynamic objective markers on the automap, and a special HUD display for the mauler's torpedo mode. '''Many features exclusive to OpenGL hardware renderer.'''<ref>{{Refurl|url=https://steamcommunity.com/app/317040/discussions/0/523897653316426460/|title=|date=2023-07-12}}</ref> | Windows }}
 +
 
 +
}}
  
 
==Game data==
 
==Game data==
Line 50: Line 74:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             = false
+
|gog galaxy               = false
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
Line 85: Line 109:
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = Toggle with {{key|Alt|Enter}} in DOSBox or its source ports, if supported.
 
|windowed notes            = Toggle with {{key|Alt|Enter}} in DOSBox or its source ports, if supported.
|borderless windowed        = hackable
+
|borderless windowed        = false
|borderless windowed notes  = See [[#Borderless_fullscreen_windowed|Borderless fullscreen windowed]].
+
|borderless windowed notes  =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
 
|anisotropic notes          = See [[#Source ports|Source ports]].
 
|anisotropic notes          = See [[#Source ports|Source ports]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
 
|antialiasing notes        = See [[#Source ports|Source ports]].
 
|antialiasing notes        = See [[#Source ports|Source ports]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
 
|vsync notes                = See [[#Source ports|Source ports]].
 
|vsync notes                = See [[#Source ports|Source ports]].
Line 98: Line 125:
 
|120 fps notes              = See [[#Source ports|Source ports]].
 
|120 fps notes              = See [[#Source ports|Source ports]].
 
|hdr                        = hackable
 
|hdr                        = hackable
|hdr notes                  = For [[#Source ports|GZDoom]], use {{code|vid_hdr}} console variable.<ref>[https://forum.zdoom.org/viewtopic.php?t=61800 ZDoom • View topic - GZDoom 3.5.1 Released]</ref>
+
|hdr notes                  = For [[#Source ports|GZDoom]], use {{code|vid_hdr}} console variable.<ref>{{Refurl|url=https://forum.zdoom.org/viewtopic.php?t=61800|title=ZDoom • View topic - GZDoom 3.5.1 Released|date=9 June 2023}}</ref>
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
Line 187: Line 214:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 200: Line 229:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Czech
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Avaliable when ran through GZDoom.
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Dutch
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Avaliable when ran through GZDoom.
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Finnish
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Avaliable when ran through GZDoom.
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Avaliable when ran through GZDoom.
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Avaliable when ran through GZDoom.
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Avaliable when ran through GZDoom.
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Korean
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Avaliable when ran through GZDoom.
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Polish
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Avaliable when ran through GZDoom.
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Portuguese
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Avaliable when ran through GZDoom.
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Avaliable when ran through GZDoom.
 +
|fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 207: Line 316:
 
  |subtitles = hackable
 
  |subtitles = hackable
 
  |notes    = [https://sites.google.com/view/kostov-ru/strife Fan translation by Kostov]
 
  |notes    = [https://sites.google.com/view/kostov-ru/strife Fan translation by Kostov]
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Romanian
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Avaliable when ran through GZDoom.
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Avaliable when ran through GZDoom.
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Latin American Spanish
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Avaliable when ran through GZDoom.
 
  |fan      = true
 
  |fan      = true
 
}}
 
}}
Line 255: Line 388:
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
|software mode          = true
+
|software mode          =  
 
|software mode notes    =  
 
|software mode notes    =  
 
|mantle support        =  
 
|mantle support        =  
Line 267: Line 400:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = hackable
 
|windows 64-bit exe    = hackable
 +
|windows arm app        = unknown
 
|windows exe notes      = A source port is required for 64-bit. See [[#Source ports|Source ports]].
 
|windows exe notes      = A source port is required for 64-bit. See [[#Source ports|Source ports]].
|mac os x powerpc app  =  
+
|mac os x powerpc app  = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
|macos intel 64-bit app = unknown
+
|macos intel 64-bit app = hackable
|macos app notes        =  
+
|macos arm app          = hackable
 +
|macos app notes        = See [[#Source ports|Source ports]].
 
|linux 32-bit executable= hackable
 
|linux 32-bit executable= hackable
 
|linux 64-bit executable= hackable
 
|linux 64-bit executable= hackable
 
|linux powerpc app      = hackable
 
|linux powerpc app      = hackable
 +
|linux arm app          = hackable
 +
|linux 68k app          = hackable
 
|linux executable notes = See [[#Source ports|Source ports]].
 
|linux executable notes = See [[#Source ports|Source ports]].
 
}}
 
}}

Latest revision as of 10:55, 21 December 2023

Strife
Strife cover
Developers
Rogue Entertainment
Publishers
Velocity Inc.
Engines
id Tech 1
Release dates
DOS May 15, 1996
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Shooter, RPG, Immersive sim
Art styles Comic book, Pixel art
Themes Post-apocalyptic, Sci-fi
Series Strife
Strife on HowLongToBeat
Strife guide on StrategyWiki
Strife on MobyGames
Strife on Wikipedia
Strife
Strife 1996
Strife: Veteran Edition 2014

This page is for the original 1996 version. For the 2014 re-release, see Strife: Veteran Edition. For MOBA game, see Strife (MOBA).

General information

GOG.com Community Discussions
GOG.com Support Page
[https://forum.zdoom.org/ the majority of mods are first announced and released here

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
Publisher website
Icon overlay.png
DOS
GOG.com
DRM-free
Included in Strife: Veteran Edition bonus content (not pre-packaged with DOSBox).[1]
DOS
Humble Store
Icon overlay.png
DOS
Steam
Icon overlay.png
Included in Strife: Veteran Edition bonus content (pre-packaged with DOSBox)
DOS
A free demo version is available from Archive.org.

Essential improvements

Patches

Source ports

Since the release of the engine's source code, various source ports have been released. See the link above for more information on id Tech 1 source ports.

Most Doom/id Tech 1 source ports do not support Strife.
Difficultly levels are bugged in ZDoom.[2][3] The source ports below are recommended instead.
Name Description
Chocolate Strife Renderers available: Software.
A source port based on Chocolate Doom that aims to accurately reproduce the experience of playing the original DOS version Strife. Renders at a low-resolution of 320x200 (automatically upscaled on higher resolution displays) and purposefully keeps the original game's limits. Strictly vanilla faithful; consider using Crispy Strife for quality of life and mod compatibility enhancements.
Windows
macOS (OS X)
Linux
Crispy Strife Renderers available: Software.
A limit-rising and double-resolution (640x400) off-shoot of Chocolate Strife with visual and gameplay enhancements while remaining compatible with vanilla and Chocolate Strife features. Highly vanilla faithful, but more mod-compatible than Chocolate Strife.
Windows
Strife: The Order Edition Renderers available: OpenGL, Software.
An enhanced source port derived from the source code release of Strife: Veteran Edition (itself based on Chocolate Strife) but with many additional optional features, including an OpenGL renderer with support for high-resolution, widescreen display, bloom, static lightmaps created through DLight, dynamic light sources, and more. Some features that were planned but were not completed in time for the original release in 1996 have been fully implemented, including a multiplayer "Capture the Chalice" game mode derived from Capture the Flag, dynamic objective markers on the automap, and a special HUD display for the mauler's torpedo mode. Many features exclusive to OpenGL hardware renderer.[4]
Windows

Game data

Configuration file(s) location

System Location
DOS
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/317040/pfx/[Note 1]

Save game data location

System Location
DOS <path-to-game>\strfsav*.ssg
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/317040/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
See Source ports.
Multi-monitor
Supported by GZDoom.[5] See Source ports.
Ultra-widescreen
See Source ports.
4K Ultra HD
See Source ports.
Field of view (FOV)
See Field of View
Windowed
Toggle with Alt+ Enter in DOSBox or its source ports, if supported.
Borderless fullscreen windowed
Anisotropic filtering (AF)
See Source ports.
Anti-aliasing (AA)
See Source ports.
Vertical sync (Vsync)
See Source ports.
60 FPS
Capped at 35 FPS;[6] for 60+ FPS, see Source ports.
120+ FPS
See Source ports.
High dynamic range display (HDR)
For GZDoom, use vid_hdr console variable.[7]

Field of view (FOV)

Use the console (source ports only)[citation needed]
  • For ZDoom-based ports and Odamex: enter fov <1-179>.
  • For Legacy Doom: enter gr_fov <1-179>
  • For Doom Retro: enter r_fov <45-135>

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Not in DOS version, Use a source port.
Mouse sensitivity
Mouse input in menus
Oldschool way - No cursor but mouse movement navigates menus
Mouse Y-axis inversion
DOS version does not support looking up or down.
Controller
Controller support
Very basic support in DOS version, use a source port for modern suport.
Full controller support
Need to enter character name with keyboard
Controller remapping
Basic support in DOS setup program
Controller sensitivity
Use a source port
Controller Y-axis inversion
DOS version does not support looking up or down.
Controller types
XInput-compatible controllers
See the glossary page for potential workarounds.
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Hook input (legacy mode)
Steam Controller button prompts

Audio

Audio feature State Notes
Separate volume controls
SFX, Music, Voice, even in DOS version
Surround sound
Stereo only
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Czech
Avaliable when ran through GZDoom.
Dutch
Avaliable when ran through GZDoom.
Finnish
Avaliable when ran through GZDoom.
French
Avaliable when ran through GZDoom.
German
Avaliable when ran through GZDoom.
Japanese
Avaliable when ran through GZDoom.
Korean
Avaliable when ran through GZDoom.
Polish
Avaliable when ran through GZDoom.
Portuguese
Avaliable when ran through GZDoom.
Brazilian Portuguese
Avaliable when ran through GZDoom.
Russian
Fan translation by Kostov
Romanian
Avaliable when ran through GZDoom.
Spanish
Avaliable when ran through GZDoom.
Latin American Spanish
Avaliable when ran through GZDoom.

Network

Multiplayer types

Type Native Notes
LAN play
Online play

Other information

API

Technical specs Supported Notes
OpenGL
A source port is required. See Source ports.
Vulkan
See Source ports.
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bitARM Notes
Windows
A source port is required for 64-bit. See Source ports.
macOS (OS X)
See Source ports.
Linux
See Source ports.

System requirements

DOS
Minimum
Operating system (OS) 5.0
Processor (CPU) Intel 486DX2
System memory (RAM) 8 MB
Hard disk drive (HDD)
Video card (GPU) VGA compatible


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/317040/ in addition to or instead of this directory. The app ID (317040) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Release: The Original Strife: Veteran Edition, page 2 - Forum - GOG.com - last accessed on May 2023
  2. Crank that difficulty, page 1 - Forum - GOG.com - last accessed on May 2023
  3. [1] - last accessed on 2023-07-13
  4. [2] - last accessed on 2023-07-12
  5. ZDoom 2.5.0 changelog - last accessed on October 11, 2018
  6. VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
  7. ZDoom • View topic - GZDoom 3.5.1 Released - last accessed on 9 June 2023