Difference between revisions of "Strife"
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|release dates= | |release dates= | ||
{{Infobox game/row/date|DOS|May 15, 1996}} | {{Infobox game/row/date|DOS|May 15, 1996}} | ||
− | |steam appid = | + | |taxonomy = |
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Shooter, RPG, Immersive sim}} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Comic book, Pixel art}} | ||
+ | {{Infobox game/row/taxonomy/themes | Post-apocalyptic, Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | Strife}} | ||
+ | |steam appid = 317040 | ||
|gogcom id = 1432899949 | |gogcom id = 1432899949 | ||
+ | |hltb = 9264 | ||
|strategywiki = Strife | |strategywiki = Strife | ||
+ | |mobygames = strife | ||
|wikipedia = Strife (1996 video game) | |wikipedia = Strife (1996 video game) | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
{{disambig|the original 1996 version|the 2014 re-release|[[Strife: Veteran Edition]]|MOBA game|[[Strife (MOBA)]]}} | {{disambig|the original 1996 version|the 2014 re-release|[[Strife: Veteran Edition]]|MOBA game|[[Strife (MOBA)]]}} | ||
'''General information''' | '''General information''' | ||
{{GOG.com links|1432899949|the_original_strife_veteran_edition}} | {{GOG.com links|1432899949|the_original_strife_veteran_edition}} | ||
+ | {{mm}} [https://forum.zdoom.org/ the majority of mods are first announced and released here | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | Unknown | | | DOS }} | {{Availability/row| Retail | | Unknown | | | DOS }} | ||
− | {{Availability/row| publisher | | + | {{Availability/row| publisher | https://www.nightdivestudios.com/games/strife/ | Steam | | | DOS }} |
− | {{Availability/row| GOG.com | strife_veteran_edition | DRM-free | Included in [[Strife: Veteran Edition]] bonus content (not pre-packaged with DOSBox).<ref> | + | {{Availability/row| GOG.com | strife_veteran_edition | DRM-free | Included in [[Strife: Veteran Edition]] bonus content (not pre-packaged with DOSBox).<ref>{{Refurl|url=https://www.gog.com/forum/general/release_the_original_strife_veteran_edition_1790e/post33|title=Release: The Original Strife: Veteran Edition, page 2 - Forum - GOG.com|date=May 2023}}</ref> | | DOS }} |
{{Availability/row| Humble | the-original-strife-veteran-edition | Steam | | | DOS }} | {{Availability/row| Humble | the-original-strife-veteran-edition | Steam | | | DOS }} | ||
{{Availability/row| Steam | 317040 | Steam | Included in [[Strife: Veteran Edition]] bonus content (pre-packaged with DOSBox) | | DOS }} | {{Availability/row| Steam | 317040 | Steam | Included in [[Strife: Veteran Edition]] bonus content (pre-packaged with DOSBox) | | DOS }} | ||
}} | }} | ||
+ | {{ii}} A free demo version is available from [https://archive.org/details/StrifeDemo_201901 Archive.org]. | ||
==Essential improvements== | ==Essential improvements== | ||
Line 35: | Line 51: | ||
* [https://archive.org/details/STRF12D Patch 1.2] Last official patch. | * [https://archive.org/details/STRF12D Patch 1.2] Last official patch. | ||
===[[Engine:Id Tech 1#Source ports|Source ports]]=== | ===[[Engine:Id Tech 1#Source ports|Source ports]]=== | ||
− | {{ii}} Difficultly levels are bugged in ZDoom.<ref> | + | Since the release of the engine's source code, various source ports have been released. See the link above for more information on id Tech 1 source ports. |
+ | {{ii}} Most Doom/id Tech 1 source ports '''do not''' support Strife. | ||
+ | {{ii}} Difficultly levels are bugged in ZDoom.<ref>{{Refurl|url=https://www.gog.com/forum/the_original_strife_veteran_edition/crank_that_difficulty/post4|title=Crank that difficulty, page 1 - Forum - GOG.com|date=May 2023}}</ref><ref>{{Refurl|url=https://www.doomworld.com/forum/topic/111339-strife-bloodbath-difficulty-and-gzdoom/|title=|date=2023-07-13}}</ref> The source ports below are recommended instead. | ||
+ | {{Source ports table|content= | ||
+ | {{Source ports table/row| Chocolate Strife | url=https://github.com/chocolate-doom/chocolate-doom/releases/latest | Renderers available: '''Software'''.<br />A source port based on Chocolate Doom that aims to accurately reproduce the experience of playing the original DOS version Strife. Renders at a low-resolution of 320x200 (automatically upscaled on higher resolution displays) and purposefully keeps the original game's limits. '''Strictly vanilla faithful; consider using Crispy Strife for quality of life and mod compatibility enhancements.''' | Windows, OS X, Linux }} | ||
+ | {{Source ports table/row| Crispy Strife | url=https://github.com/fabiangreffrath/crispy-doom/releases/latest | Renderers available: '''Software'''.<br />A limit-rising and double-resolution (640x400) off-shoot of Chocolate Strife with visual and gameplay enhancements while remaining compatible with vanilla and Chocolate Strife features. '''Highly vanilla faithful, but more mod-compatible than Chocolate Strife.''' | Windows }} | ||
+ | {{Source ports table/row| Strife: The Order Edition | url=https://github.com/atsb/strife-the-order-edition/releases/latest | Renderers available: '''OpenGL''', '''Software'''.<br />An enhanced source port derived from the source code release of Strife: Veteran Edition (itself based on Chocolate Strife) but with many additional optional features, including an OpenGL renderer with support for high-resolution, widescreen display, bloom, static lightmaps created through DLight, dynamic light sources, and more. Some features that were planned but were not completed in time for the original release in 1996 have been fully implemented, including a multiplayer "Capture the Chalice" game mode derived from Capture the Flag, dynamic objective markers on the automap, and a special HUD display for the mauler's torpedo mode. '''Many features exclusive to OpenGL hardware renderer.'''<ref>{{Refurl|url=https://steamcommunity.com/app/317040/discussions/0/523897653316426460/|title=|date=2023-07-12}}</ref> | Windows }} | ||
+ | |||
+ | }} | ||
==Game data== | ==Game data== | ||
Line 50: | Line 74: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = false |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
Line 85: | Line 109: | ||
|windowed = hackable | |windowed = hackable | ||
|windowed notes = Toggle with {{key|Alt|Enter}} in DOSBox or its source ports, if supported. | |windowed notes = Toggle with {{key|Alt|Enter}} in DOSBox or its source ports, if supported. | ||
− | |borderless windowed = | + | |borderless windowed = false |
− | |borderless windowed notes = | + | |borderless windowed notes = |
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = See [[#Source ports|Source ports]]. | |anisotropic notes = See [[#Source ports|Source ports]]. | ||
|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = See [[#Source ports|Source ports]]. | |antialiasing notes = See [[#Source ports|Source ports]]. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
|vsync notes = See [[#Source ports|Source ports]]. | |vsync notes = See [[#Source ports|Source ports]]. | ||
Line 98: | Line 125: | ||
|120 fps notes = See [[#Source ports|Source ports]]. | |120 fps notes = See [[#Source ports|Source ports]]. | ||
|hdr = hackable | |hdr = hackable | ||
− | |hdr notes = For [[#Source ports|GZDoom]], use {{code|vid_hdr}} console variable.<ref> | + | |hdr notes = For [[#Source ports|GZDoom]], use {{code|vid_hdr}} console variable.<ref>{{Refurl|url=https://forum.zdoom.org/viewtopic.php?t=61800|title=ZDoom • View topic - GZDoom 3.5.1 Released|date=9 June 2023}}</ref> |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 187: | Line 214: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 200: | Line 229: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Avaliable when ran through GZDoom. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Dutch | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Avaliable when ran through GZDoom. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Finnish | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Avaliable when ran through GZDoom. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Avaliable when ran through GZDoom. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Avaliable when ran through GZDoom. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Avaliable when ran through GZDoom. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Korean | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Avaliable when ran through GZDoom. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Avaliable when ran through GZDoom. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Avaliable when ran through GZDoom. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Avaliable when ran through GZDoom. | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 207: | Line 316: | ||
|subtitles = hackable | |subtitles = hackable | ||
|notes = [https://sites.google.com/view/kostov-ru/strife Fan translation by Kostov] | |notes = [https://sites.google.com/view/kostov-ru/strife Fan translation by Kostov] | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Romanian | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Avaliable when ran through GZDoom. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Avaliable when ran through GZDoom. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Latin American Spanish | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Avaliable when ran through GZDoom. | ||
|fan = true | |fan = true | ||
}} | }} | ||
Line 255: | Line 388: | ||
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = |
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = | ||
Line 267: | Line 400: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = hackable | |windows 64-bit exe = hackable | ||
+ | |windows arm app = unknown | ||
|windows exe notes = A source port is required for 64-bit. See [[#Source ports|Source ports]]. | |windows exe notes = A source port is required for 64-bit. See [[#Source ports|Source ports]]. | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = hackable |
− | |macos app notes = | + | |macos arm app = hackable |
+ | |macos app notes = See [[#Source ports|Source ports]]. | ||
|linux 32-bit executable= hackable | |linux 32-bit executable= hackable | ||
|linux 64-bit executable= hackable | |linux 64-bit executable= hackable | ||
|linux powerpc app = hackable | |linux powerpc app = hackable | ||
+ | |linux arm app = hackable | ||
+ | |linux 68k app = hackable | ||
|linux executable notes = See [[#Source ports|Source ports]]. | |linux executable notes = See [[#Source ports|Source ports]]. | ||
}} | }} |
Latest revision as of 10:55, 21 December 2023
Developers | |
---|---|
Rogue Entertainment | |
Publishers | |
Velocity Inc. | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | May 15, 1996 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter, RPG, Immersive sim |
Art styles | Comic book, Pixel art |
Themes | Post-apocalyptic, Sci-fi |
Series | Strife |
Strife | |
---|---|
Strife | 1996 |
Strife: Veteran Edition | 2014 |
This page is for the original 1996 version. For the 2014 re-release, see Strife: Veteran Edition. For MOBA game, see Strife (MOBA).
General information
- GOG.com Community Discussions
- GOG.com Support Page
- [https://forum.zdoom.org/ the majority of mods are first announced and released here
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Publisher website | ||||
GOG.com | Included in Strife: Veteran Edition bonus content (not pre-packaged with DOSBox).[1] | |||
Humble Store | ||||
Steam | Included in Strife: Veteran Edition bonus content (pre-packaged with DOSBox) |
- A free demo version is available from Archive.org.
Essential improvements
Patches
- Patch 1.2 Last official patch.
Source ports
Since the release of the engine's source code, various source ports have been released. See the link above for more information on id Tech 1 source ports.
- Most Doom/id Tech 1 source ports do not support Strife.
- Difficultly levels are bugged in ZDoom.[2][3] The source ports below are recommended instead.
Name | Description | |
---|---|---|
Chocolate Strife | Renderers available: Software. A source port based on Chocolate Doom that aims to accurately reproduce the experience of playing the original DOS version Strife. Renders at a low-resolution of 320x200 (automatically upscaled on higher resolution displays) and purposefully keeps the original game's limits. Strictly vanilla faithful; consider using Crispy Strife for quality of life and mod compatibility enhancements. |
|
Crispy Strife | Renderers available: Software. A limit-rising and double-resolution (640x400) off-shoot of Chocolate Strife with visual and gameplay enhancements while remaining compatible with vanilla and Chocolate Strife features. Highly vanilla faithful, but more mod-compatible than Chocolate Strife. |
|
Strife: The Order Edition | Renderers available: OpenGL, Software. An enhanced source port derived from the source code release of Strife: Veteran Edition (itself based on Chocolate Strife) but with many additional optional features, including an OpenGL renderer with support for high-resolution, widescreen display, bloom, static lightmaps created through DLight, dynamic light sources, and more. Some features that were planned but were not completed in time for the original release in 1996 have been fully implemented, including a multiplayer "Capture the Chalice" game mode derived from Capture the Flag, dynamic objective markers on the automap, and a special HUD display for the mauler's torpedo mode. Many features exclusive to OpenGL hardware renderer.[4] |
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/317040/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\strfsav*.ssg |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/317040/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Source ports. | ||
Multi-monitor | Supported by GZDoom.[5] See Source ports. | ||
Ultra-widescreen | See Source ports. | ||
4K Ultra HD | See Source ports. | ||
Field of view (FOV) | See Field of View | ||
Windowed | Toggle with Alt+↵ Enter in DOSBox or its source ports, if supported. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See Source ports. | ||
Anti-aliasing (AA) | See Source ports. | ||
Vertical sync (Vsync) | See Source ports. | ||
60 FPS | Capped at 35 FPS;[6] for 60+ FPS, see Source ports. | ||
120+ FPS | See Source ports. | ||
High dynamic range display (HDR) | For GZDoom, use vid_hdr console variable.[7] |
Field of view (FOV)
Use the console (source ports only)[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Not in DOS version, Use a source port. | |
Mouse sensitivity | ||
Mouse input in menus | Oldschool way - No cursor but mouse movement navigates menus | |
Mouse Y-axis inversion | DOS version does not support looking up or down. | |
Controller | ||
Controller support | Very basic support in DOS version, use a source port for modern suport. | |
Full controller support | Need to enter character name with keyboard | |
Controller remapping | Basic support in DOS setup program | |
Controller sensitivity | Use a source port | |
Controller Y-axis inversion | DOS version does not support looking up or down. |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, Music, Voice, even in DOS version | |
Surround sound | Stereo only | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Avaliable when ran through GZDoom. | |||
Dutch | Avaliable when ran through GZDoom. | |||
Finnish | Avaliable when ran through GZDoom. | |||
French | Avaliable when ran through GZDoom. | |||
German | Avaliable when ran through GZDoom. | |||
Japanese | Avaliable when ran through GZDoom. | |||
Korean | Avaliable when ran through GZDoom. | |||
Polish | Avaliable when ran through GZDoom. | |||
Portuguese | Avaliable when ran through GZDoom. | |||
Brazilian Portuguese | Avaliable when ran through GZDoom. | |||
Russian | Fan translation by Kostov | |||
Romanian | Avaliable when ran through GZDoom. | |||
Spanish | Avaliable when ran through GZDoom. | |||
Latin American Spanish | Avaliable when ran through GZDoom. |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | A source port is required. See Source ports. | |
Vulkan | See Source ports. | |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | A source port is required for 64-bit. See Source ports. | |||||
macOS (OS X) | See Source ports. | |||||
Linux | See Source ports. |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX2 | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | VGA compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/317040/
in addition to or instead of this directory. The app ID (317040) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Release: The Original Strife: Veteran Edition, page 2 - Forum - GOG.com - last accessed on May 2023
- ↑ Crank that difficulty, page 1 - Forum - GOG.com - last accessed on May 2023
- ↑ [1] - last accessed on 2023-07-13
- ↑ [2] - last accessed on 2023-07-12
- ↑ ZDoom 2.5.0 changelog - last accessed on October 11, 2018
- ↑ VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
- ↑ ZDoom • View topic - GZDoom 3.5.1 Released - last accessed on 9 June 2023