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Strider (2014)

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Strider
Strider cover
Developers
Double Helix Games
Publishers
Capcom
Engines
Slayer
Release dates
Windows February 18, 2014
Reception
Metacritic 78
OpenCritic 77
IGDB 78
Taxonomy
Monetization One-time game purchase
Pacing Real-time
Perspectives Side view, Scrolling
Controls Direct control
Genres Platform
Themes Cyberpunk,
, Sci-fi
Series Strider
Strider (2014) on HowLongToBeat
Strider (2014) on IGDB
Strider (2014) guide on StrategyWiki
Strider (2014) on MobyGames
Strider (2014) on Wikipedia
Strider
Strider 1989
Strider (2014) 2014

Strider (2014) is a side view and scrolling platform game in the Strider series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
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Windows
Gamesplanet logo.svg
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Windows
Green Man Gaming
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Windows
Humble Store
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Windows
Steam
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Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows <Steam-folder>\userdata\<user-id>\235210\local\vars_pc.cfg
<path-to-game>\*.cfg[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/235210/pfx/[Note 2]

Save game data location

System Location
Steam <Steam-folder>\userdata\<user-id>\235210\remote\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/235210/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

General settings.
General settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
16:9 pillarboxing.
Ultra-widescreen
16:9 pillarboxing.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Select Window ingame under Fullscreen.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Enabled by default. To disable, edit vars_pc.cfg.
60 FPS
Despite settings allowing selection of refresh rates of up to 120 Hz in resolution selection, the game has a maximum FPS of 60.
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard keys.
Keyboard keys.
Controller buttons.
Controller buttons.

Remapping

Modify binds_pc.cfg[1]
  1. Backup <path-to-game>\binds_pc.cfg and open it with the preferred text editor.
  2. Find the following section:
  3. ### THESE BINDINGS ARE COPIED DIRECTLY FROM THE XBOX 360 BINDS
    
    ### CONTROLLER 1
  4. First part is for the controller and second one is for the keyboard and mouse. Sections are formatted as following:
  5. setbind/addbind <player number> <game command> <device controller/mouse/keyboard> <device number> <key/button/axis> <axis values>
  6. So as an example, secondary added binding (addbind) for punching set to keyboard key S:
  7. addbind 0 COMMAND_PUNCH           KEYBOARD   0 KEY_S           -1.0 1.0 1.0
  8. Make desired changes and save the file.

Notes

### CONTROLLER 2 is for second player (player 1, device 1) which is never used.
Example commands and keys are listed at the top of the file.
In-game button prompts will respect the changes made in the file.

DirectInput

Enable DirectInput
  • Add usedirectinputapi = 1 into default_pc.cfg.

Notes

Configuration doesn't respect button placement or number, causing buttons to be misassigned.
Game will continue to use Xbox button prompts.

Controller remapping

Remap controls
  1. Use the x360ce's 64-bit variant for XInput wrapping.
  2. Copy xinput1_3.dll and rename it to xinput9_1_0.dll.

Audio

Audio feature State Notes
Separate volume controls
Dialog, Music and SFX.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Spanish

Issues unresolved

Game Randomly Crashes

  • Known issue developers never fixed. Seems to happen at random with no known cause. Can make completing the game frustrating/difficult.[2]

Issues fixed

Resolution scaling issues with fullscreen

Fixed with the first patch, which added refresh rate selection to the resolution options and borderless fullscreen mode.[3]

No sound

SSD incompatibility
  • Install the game on HDD.
Drive size incompatibility
  • Install the game on drive with less than 1 TB size.

Linux specific fixes

Sensitivity to install location
  1. Install the game in a path with no hidden folders (starting with period).
  2. Install on non-OS drive.

Crashes

Crash to Desktop

Strider does not behave well on systems with more than 8 CPU cores.
Exception code 0xc0000005
  • Disable hyperthreading (HT) or simultaneous multithreading (SMT).
Exception code 0xc0000005 (AMD specific)
  • Enable Legacy Compatibility Mode in Ryzen Master.

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio Wwise

System requirements

Windows
Minimum
Operating system (OS) Vista SP2, 7, 8
Processor (CPU) Intel Core 2 Quad Q9550 2.83 GHz
AMD Phenom II X3 720 2.8 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 3.7 GB
Video card (GPU) Nvidia GeForce GTX 460
ATI Radeon HD 5770
DirectX 11 compatible
Sound (audio device) DirectX 9.0c compatible
Other Broadband Internet connection
A 64-bit operating system is required.
Integrated GPUs are not supported.


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/235210/ in addition to or instead of this directory. The app ID (235210) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References