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Street Fighter V

From PCGamingWiki, the wiki about fixing PC games
Street Fighter V
Street Fighter V cover
Developers
Dimps
Capcom
Publishers
Capcom
Engines
Unreal Engine 4
Release dates
Windows February 16, 2016
Linux TBA[1]
Reception
Metacritic 74
OpenCritic 75
IGDB 72
Taxonomy
Monetization DLC, Ad-supported
Microtransactions Loot box
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Side view
Controls Direct control
Genres Fighting
Series Street Fighter
Street Fighter V on HowLongToBeat
Street Fighter V on IGDB
Street Fighter V guide on StrategyWiki
Street Fighter V on MobyGames
Street Fighter V on Wikipedia
Street Fighter 1989
Street Fighter II 1993
Super Street Fighter II Turbo 1995
Super Street Fighter II 1996
Super Puzzle Fighter II Turbo 1997
Street Fighter Alpha: Warriors' Dreams 1997
Street Fighter Alpha 2 1997
Typing Fighter II Plus 2000
Street Fighter Online: Mouse Generation 2008
Street Fighter IV 2009
Super Street Fighter IV: Arcade Edition 2011
Street Fighter X Tekken 2012
Street Fighter X Mega Man 2012
Ultra Street Fighter IV 2014
Street Fighter V 2016
Street Fighter 30th Anniversary Collection 2018
Capcom Fighting Collection 2022
Street Fighter 6 2023

Key points

Optional cross-platform play with PlayStation 4 players.

General information

Official website (Japanese)
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam and CrackProof DRM.

Version differences

Arcade Edition includes Season 1 and 2 Character Pass.
Champion Edition includes Season 1-4 Character Pass and most costumes released prior.

Monetization

DLC and expansion packs

Name Notes
Season 1 Character Pass Includes Alex, Guile, Ibuki, Balrog, Juri, and Urien.
Windows
Season 2 Character Pass Includes Akuma, Kolin, Ed, Abigail, Menat, and Zeku.
Windows
Season 3 Character Pass Includes Sakura, Blanka, Falke, Cody, G, and Sagat.
Windows
Season 4 Character Pass Includes Kage, Poison, E. Honda, Lucia, Gill and Seth.
Windows
Season 5 Character Pass Includes Dan, Rose, Oro, Akira, and one unannounced character.
Windows
Season 5 Premium Pass Includes Season 5 Character Pass and additional costumes and stages.
Windows
A Shadow Falls (Cinematic Story Expansion) Free, may be uninstalled to save 8 GB.
Windows
Capcom Pro Tour 2016 Pack
Windows
Capcom Pro Tour 2017 Premier Pass
Windows
Capcom Pro Tour: 2018 Premier Pass
Windows
Capcom Pro Tour: 2019 Premier Pass
Windows
Capcom Pro Tour: 2020 Premier Pass
Windows
SFL2020 NASR Costumes Bundle
Windows
SFL2020 UYU Costumes Bundle
Windows
Capcom Pro Tour: 2021 Premier Pass
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\StreetFighterV\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/310950/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\StreetFighterV\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/310950/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

General video settings.
General video settings.
Picture Quality settings
Picture Quality settings

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
See the WSGF topic.
Ultra-widescreen
See the WSGF topic.
4K Ultra HD
Field of view (FOV)
See the WSGF topic.
Windowed
Borderless fullscreen windowed
Use command line arguments -fullscreen -borderless
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Low, Medium, High and Max options; utilizes various mix of FXAA and Temporal AA
Vertical sync (Vsync)
Enabled by default. See Vertical sync (VSync) to disable.
60 FPS
120+ FPS
Game is capped at 60fps; game speed tied to framerate
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Vertical sync (Vsync)

Force vsync off in video card's control panel[citation needed]
Edit Engine.ini[citation needed]
  1. Go to the configuration file location.
  2. Open Engine.ini.
  3. Add the following to the end of the file:
    [SystemSettings]
    r.VSync=0
  4. Save the file and set Engine.ini to read-only.

Nvidia G-Sync

Open profile with Nvidia Inspector[citation needed]
  1. Download and run Nvidia Profile Inspector.
  2. Under Profiles select Street Fighter V.
  3. Click remove application from current profile and select streetfighterv.exe.

Input

Controller configuration menu.
Controller configuration menu.
DirectInput controller configuration menu.
DirectInput controller configuration menu.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Game does not make use of mouse
Mouse Y-axis inversion
Controller
Controller support
XInput and DirectInput supported.
Full controller support
Controller remapping
Main attack buttons are mapped to XInput buttons. For DirectInput controllers, controls must be mapped to equivalent XInput functions for proper use.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Sound settings menu.
Sound settings menu.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Japanese
English or Japanese voices can be set individually for each character.
French
keys used in the US layout cannot be configured with a french keyboard with the option menu
Italian
German
Spanish
Arabic
Polish
Brazilian Portuguese
Russian
Simplified Chinese
Traditional Chinese

Network

Multiplayer types

Type Native Players Notes
Local play
2 Versus
LAN play
Online play
8 Versus
1v1 Matches in 8 player lobbies. Loser switches with next player.

Connection types

VR support

3D modes State Notes
Nvidia 3D Vision
See Helix Mod: Street Fighter V.

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5.0
Executable 32-bit 64-bit Notes
Windows
Linux

Middleware

Middleware Notes
Multiplayer Steamworks Uses Steamworks to connect to Capcom Fighters Network for matchmaking and friend/rival management

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-4160 3.60 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce GTX 480, GTX 570, GTX 670
DirectX 11 compatible
Sound (audio device) DirectX compatible soundcard or onboard chipset
Other Broadband Internet connection
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/310950/ in addition to or instead of this directory. The app ID (310950) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References