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General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Monetization
Microtransactions
Game data
Configuration file(s) location
System |
Location |
Windows |
%USERPROFILE%\Documents\My Games\SteamWorld Dig\settings.xml %USERPROFILE%\Documents\My Games\SteamWorld Dig\*.cfg |
macOS (OS X) |
$HOME/Library/Application Support/SteamWorld Dig/ |
Linux |
$XDG_DATA_HOME/SteamWorldDig/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System |
Location |
Windows |
%USERPROFILE%\Documents\My Games\SteamWorld Dig\savegame_*.dat %USERPROFILE%\Documents\My Games\SteamWorld Dig\*.xml |
macOS (OS X) |
$HOME/Library/Application Support/SteamWorld Dig/ |
Linux |
$XDG_DATA_HOME/SteamWorldDig/ |
Video
- Interface size and position can be changed.
- The game defaults to fullscreen resolution to match desktop resolution and is windowed at 960x540. The game runs fine even on lower-end machines, but some users may prefer to change this, and the developer has acknowledged this.[1]
- If you experience flickering when in fullscreen mode, you may need to change the
Screen.FullscreenSize
setting to your resolution instead of desktop
.
Set resolution manually[citation needed]
|
- Run and quit the game so that settings.xml is created.
- Go to the configuration file(s) location.
- Edit settings.xml.
- Edit these values
<Setting Key="Screen.FullscreenSize" Value="desktop" /> <!-- Fullscreen resolution -->
<Setting Key="Screen.WindowSize" Value="960;540" /> <!-- Windowed resolution -->
desktop makes fullscreen resolution to match your desktop resolution, otherwise use X;Y e.g. 1920;1080
|
Set borderless[citation needed]
|
- Run and quit the game so that settings.xml is created.
- Go to the configuration file(s) location.
- Edit settings.xml.
- Change existing values to:
<Setting Key="Screen.Borderless" Value="1"/>
<Setting Key="Screen.WindowSize" Value="1920;1080"/> <!-- your resolution -->
<Setting Key="Screen.Fullscreen" Value="0"/>
<Setting Key="Screen.WindowResizable" Value="0"/>
|
Input
- The game changes controls and the HUD accordingly on the fly. This also applies to rebinding, so if you want to rebind the controller, use the controller or keyboard in settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Music, SFX |
Surround sound |
|
|
Subtitles |
|
All speech is text-based. |
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Finnish |
|
|
|
Fan translation, download. |
French |
|
|
|
|
German |
|
|
|
|
Hungarian |
|
|
|
|
Italian |
|
|
|
|
Polish |
|
|
|
|
Brazilian Portuguese |
|
|
|
|
Russian |
|
|
|
|
Spanish |
|
|
|
|
- Game supports user-made translations. Language files are stored in
.csv
format in <path-to-game>\BundlePC\Language
folder which can be opened with advanced text editors and spreadsheet programs. To use translation add or change <Setting Key="Language.Custom" Value="en"/>
to match filename without extension.[2]
Issues fixed
Crash when remapping controls
- Game crashes to desktop when clicking a button under the "keybindings" column.
- Should be fixed with version 1.10.[3]
Workaround[citation needed]
|
- Double click desired action to rebind under "actions column"
- Click key under "Key Bindings"
- Press desired key
- Exit
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
7 |
|
OpenGL |
2.1 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
[4] |
macOS (OS X) | |
|
[5] |
Linux | |
|
|
Middleware
|
Middleware |
Notes |
Audio |
OpenAL |
|
Input |
SDL2 |
|
System requirements
Windows |
|
Minimum |
Operating system (OS) |
XP |
Processor (CPU) |
2 GHz |
System memory (RAM) |
256 MB |
Hard disk drive (HDD) |
190 MB |
Video card (GPU) |
256 MB of VRAM OpenGL 2.1 compatible (with framebuffer object support) |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.7 |
Processor (CPU) |
2 GHz |
System memory (RAM) |
256 MB |
Hard disk drive (HDD) |
120 MB |
Video card (GPU) |
256 MB of VRAM OpenGL 2.1 compatible (with framebuffer object support) |
Linux |
|
Minimum |
Operating system (OS) |
|
Processor (CPU) |
2 GHz |
System memory (RAM) |
256 MB |
Hard disk drive (HDD) |
80 MB |
Video card (GPU) |
256 MB of VRAM OpenGL 2.1 compatible (with framebuffer object support) |
References