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SteamWorld Dig

From PCGamingWiki, the wiki about fixing PC games
Revision as of 20:10, 13 September 2021 by Garrbot (talk | contribs) (updated template usage)
SteamWorld Dig
SteamWorld Dig cover
Developers
Image & Form
Release dates
Windows December 5, 2013
macOS (OS X) December 5, 2013
Linux December 5, 2013
Reception
Metacritic 76
OpenCritic 82
IGDB 81
Taxonomy
Series SteamWorld
SteamWorld Dig on HowLongToBeat
SteamWorld Dig on IGDB
SteamWorld Dig on MobyGames
SteamWorld Dig on Wikipedia
SteamWorld
SteamWorld Dig 2013
SteamWorld Heist 2016
SteamWorld Dig 2 2017
SteamWorld Quest: Hand of Gilgamech 2019
SteamWorld Build 2023

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\SteamWorld Dig\*.cfg
macOS (OS X) ~/Library/Application Support/SteamWorld Dig/
Linux $XDG_DATA_HOME/SteamWorldDig/
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\SteamWorld Dig\*.xml
%USERPROFILE%\Documents\My Games\SteamWorld Dig\*.dat
macOS (OS X) ~/Library/Application Support/SteamWorld Dig/
Linux $XDG_DATA_HOME/SteamWorldDig/

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Not cross platform

Video

Interface size and position can be changed.
Graphics settings.
Graphics settings.

Widescreen resolution

Game defaults fullscreen resolution to match desktop resolution and windowed to 960x540. Game runs fine even with lower end machines but some users may prefer to change this and developer has acknowledged this.[1]
If you experience flickering when in fullscreen mode, you may need to change the Screen.FullscreenSize setting to your resolution instead of desktop.
Set resolution manually[citation needed]
  1. Run and quit the game so that settings.xml is created.
  2. Go to the configuration file(s) location.
  3. Edit settings.xml.
  4. Edit these values
<Setting Key="Screen.FullscreenSize" Value="desktop" /> <!-- Fullscreen resolution -->
<Setting Key="Screen.WindowSize" Value="960;540" /> <!-- Windowed resolution -->

desktop makes fullscreen resolution to match your desktop resolution, otherwise use X;Y e.g. 1920;1080

Borderless fullscreen windowed

Set borderless[citation needed]
  1. Run and quit the game so that settings.xml is created.
  2. Go to the configuration file(s) location.
  3. Edit settings.xml.
  4. Change existing values to:
<Setting Key="Screen.Borderless" Value="1"/>
<Setting Key="Screen.WindowSize" Value="1920;1080"/> <!-- your resolution -->
<Setting Key="Screen.Fullscreen" Value="0"/>
<Setting Key="Screen.WindowResizable" Value="0"/>

Input

Input settings.
Input settings.
Game changes controls and HUD accordingly on fly. This also applies to rebinding so if you want to rebind controller, use controller in settings and keyboard use keyboard in settings.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
BGM, SFX
Surround sound
Subtitles
All speech is text-based.
Closed captions
Mute on focus lost

Localizations

Language settings.
Language settings.
Language UI Audio Sub Notes
English
Finnish
Fan translation, download.
French
German
Hungarian
Italian
Polish
Brazilian Portuguese
Russian
Spanish
Game supports user-made translations. Language files are stored in .csv format in <path-to-game>\BundlePC\Language folder which can be opened with advanced text editors and spreadsheet programs. To use translation add or change <Setting Key="Language.Custom" Value="en"/> to match filename without extension.[2]

Issues fixed

Crash when remapping controls

Game crashes to desktop when clicking a button under the "keybindings" column.
Should be fixed with version 1.10.[3]
Workaround[citation needed]
  1. Double click desired action to rebind under "actions column"
  2. Click key under "Key Bindings"
  3. Press desired key
  4. Exit

Other information

API

Technical specs Supported Notes
Direct3D 7
OpenGL 2.1
Executable 32-bit 64-bit Notes
Windows
[4]
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio OpenAL Soft
Input SDL2

System requirements

Windows
Minimum
Operating system (OS) XP
Processor (CPU) 2 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 190 MB
Video card (GPU) 256 MB of VRAM
OpenGL 2.1 compatible (with framebuffer object support)
macOS (OS X)
Minimum
Operating system (OS) 10.7
Processor (CPU) 2 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 120 MB
Video card (GPU) 256 MB of VRAM
OpenGL 2.1 compatible (with framebuffer object support)
Linux
Minimum
Operating system (OS)
Processor (CPU) 2 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 80 MB
Video card (GPU) 256 MB of VRAM
OpenGL 2.1 compatible (with framebuffer object support)


References