Difference between revisions of "Starship Troopers: Terran Ascendancy"
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'''Notes''' | '''Notes''' | ||
{{ii}} The game must always be be started using <code>{{p|game}}\setup.exe</code> and steps 6 and 7 need to be repeated every time, because the game settings get reset. | {{ii}} The game must always be be started using <code>{{p|game}}\setup.exe</code> and steps 6 and 7 need to be repeated every time, because the game settings get reset. | ||
− | {{ii}} For playing in ultra-widescreen in the GPU control panel create a custom ultra-widescreen resolution that is smaller than your desired resolution, so it can be selected in the game options menu for the proper aspect ratio. | + | {{ii}} For playing in ultra-widescreen with larger interface, in the GPU control panel create a custom ultra-widescreen resolution that is smaller than your desired resolution, so it can be selected in the game options menu for the proper aspect ratio. |
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{{References}} | {{References}} | ||
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Revision as of 00:55, 9 July 2019
Developers | |
---|---|
Blue Tongue Entertainment | |
Publishers | |
MicroProse | |
Release dates | |
Windows | October 28, 2000 |
Starship Troopers | |
---|---|
Starship Troopers: Terran Ascendancy | 2000 |
Starship Troopers | 2005 |
Starship Troopers: Terran Command | 2022 |
Starship Troopers: Extermination | EA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Demo
- A demo is available here. It includes the first campaign mission.
Essential improvements
Comparison of in-game interface size at 2560x1440 set directly in game options menu(up) and 2560x1440 forced through dgVoodoo 2 with resolution in game options menu set to 1280x720(down).
Patches
- Patches are available here. Developer recommends to install them only if there are issues with running the original version, since no other fixes or gameplay improvements have been made.
Nvidia users[1] |
---|
Notes
|
dgVoodoo 2
- Removes DirectX 7 resolution limit, so the game can be played at resolutions higher than 2048x2048.
- Using dgVoodoo 2 to force higher resolution, instead of setting it in the game options menu, makes the game render the menus and mission briefing screens at higher resolutions and can be used to increase the size of in-game interface.
Instructions[1] |
---|
Notes
|
Skip intro videos
Instructions[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\platoons\[Note 1] |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Game exits to desktop
- When launching the game or when starting a level the game exits to desktop and is minimized.
Disable desktop composition[1] |
---|
|
Use dgVoodoo 2[1] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows[2] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium II 233 MHz | Intel Pentium II 400 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 300 MB | 800 MB |
Video card (GPU) | 3D Video Card (Voodoo 2) DirectX 7 compatible | 16 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).