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Difference between revisions of "Starfield"

From PCGamingWiki, the wiki about fixing PC games
(Created page with "{{state|dev}} {{stub}} {{Infobox game |cover = Starfield cover.jpg |developers = {{Infobox game/row/developer|Bethesda Game Studios}} |publishers = {{Infobox game...")
 
m (Review scores and sub ids)
 
(199 intermediate revisions by 57 users not shown)
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{{state|dev}}
 
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Starfield cover.jpg
 
|cover        = Starfield cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Bethesda Game Studios}}
 
{{Infobox game/row/developer|Bethesda Game Studios}}
 +
{{Infobox game/row/developer|id Software}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Bethesda Softworks}}
 
{{Infobox game/row/publisher|Bethesda Softworks}}
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Creation Engine 2}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|TBA}}
+
{{Infobox game/row/date|Windows|September 6, 2023}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|link|rating}}
+
{{Infobox game/row/reception|Metacritic|starfield|85}}
{{Infobox game/row/reception|OpenCritic|link|rating}}
+
{{Infobox game/row/reception|OpenCritic|14907/starfield|85}}
{{Infobox game/row/reception|IGDB|link|rating}}
+
{{Infobox game/row/reception|IGDB|starfield|87}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC, Subscription gaming service }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
{{Infobox game/row/taxonomy/modes            | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control}}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/genres            | RPG, Action, Shooter }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
{{Infobox game/row/taxonomy/vehicles          | }}
+
{{Infobox game/row/taxonomy/vehicles          | Space flight }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/themes            | Sci-fi}}
+
{{Infobox game/row/taxonomy/themes            | Sci-fi }}
 
{{Infobox game/row/taxonomy/series            | }}
 
{{Infobox game/row/taxonomy/series            | }}
|steam appid  =  
+
|steam appid  = 1716740
|steam appid side =  
+
|steam appid side = 2401180, 2561880
 
|gogcom id    =  
 
|gogcom id    =  
 
|gogcom id side =  
 
|gogcom id side =  
 
|official site= https://bethesda.net/en/game/starfield
 
|official site= https://bethesda.net/en/game/starfield
|hltb        =  
+
|hltb        = 57445
|igdb        = starfield
+
|mobygames    = 208288
|mobygames    =  
+
|strategywiki = Starfield
|strategywiki =  
+
|wikipedia    = Starfield (video_game)
|wikipedia    =  
 
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
Line 42: Line 41:
  
 
{{Introduction
 
{{Introduction
|introduction      =  
+
|introduction      = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} {{Glossary:action}} {{Glossary:RPG}} developed by [[Company:Bethesda Game Studios|Bethesda Game Studios]], with additional assistance by [[Company:id Software|id Software]], and published by [[Company:Bethesda Softworks|Bethesda Softworks]].<ref name="idtech">{{Refurl|url=https://www.ign.com/articles/bethesda-clarifies-doom-developer-id-softwares-involvement-with-starfield|title=IGN - Bethesda Clarifies Doom Developer Id Software’s Involvement With Starfield|date=2023-09-07}}</ref> The game marks the first new series created by Bethesda Game Studios since [[Series:The Elder Scrolls|The Elder Scrolls]] in 1994.
  
|release history  =  
+
|release history  = ''{{PAGENAME}}'' released on [[Steam]] and the [[Microsoft Store]] on September 6, 2023, with the game also being included with [[List of PC Game Pass games|Xbox Game Pass for PC]]. It was initially announced at E3 2018 and was given a 2022 release date at E3 2021, which was ultimately delayed to allow for additional development time.<ref>{{Refurl|url=https://www.eurogamer.net/bethesda-announces-starfield-its-next-generation-rpg|title=Eurogamer - Bethesda announces Starfield, its "next generation" RPG|date=2023-09-07}}</ref><ref>{{Refurl|url=https://www.gematsu.com/2022/05/redfall-and-starfield-delayed-to-first-half-of-2023|title=Gematsu - Redfall and Starfield delayed to first half of 2023|date=2023-09-07}}</ref>
  
|current state    =
+
''Starfield'' introduces a new version of [[Engine:Creation Engine 2|Creation Engine]] and features improved lighting and global illumination effects, alongside implementing technologies from id Software's [[Engine:id Tech|id Tech]] engine.<ref>{{Refurl|url=https://www.tweaktown.com/news/92159/starfields-new-creation-engine-took-so-long-to-do-bethesdas-todd-howard-happy-with-results/index.html|title=TweakTown - Starfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with results|date=2023-09-07}}</ref><ref name="idtech" /> It also sees the addition of native 21:9 ultra-widescreen display and unlocked frame rates, which were absent in previous games by the developer.
 +
 
 +
|current state    = The game released to generally positive reception from critics and the general gaming audience. Criticism was raised about lacking performance, particularly on high-end [[Nvidia]] graphics cards, and the omission of [[DLSS]] and [[XeSS]] upscaling technologies without mods.<ref>{{Refurl|url=https://www.hardwaretimes.com/amds-rx-7900-xtx-beats-the-nvidia-rtx-4090-in-starfield-despite-being-650-cheaper/|title=Hardware Times - AMD’s RX 7900 XTX Beats the NVIDIA RTX 4090 in Starfield Despite Being $650 Cheaper|date=2023-09-07}}</ref><ref>{{Refurl|url=https://www.dsogaming.com/pc-performance-analyses/starfield-pc-performance-analysis/|title=DSOGaming - Starfield PC Performance Analysis|date=2023-09-07}}</ref><ref>{{Refurl|url=https://www.techspot.com/news/99929-amd-denies-blocking-bethesda-adding-dlss-starfield.html|title=TechSpot - AMD denies blocking Bethesda from adding DLSS to Starfield|date=2023-09-07}}</ref> Subsequent driver updates and patches have improved performance while other game updates have introduced these two upscaling technologies.<ref>{{Refurl|url=https://www.techradar.com/gaming/consoles-pc/starfield-gets-a-much-needed-performance-boost-on-pc-with-new-nvidia-update|title=Starfield gets a much-needed performance boost on PC with new Nvidia update|date=2023-02-25}}</ref><ref>{{Refurl|url=https://www.eurogamer.net/digitalfoundry-2023-is-starfields-pc-release-finally-fixed-we-tested-the-new-beta-with-dlss-performance-improvements-and-more|title=Starfield's new PC patch delivers the game we should have had at launch|date=2023-02-25}}</ref><ref name="1.9.67">{{Refurl|url=https://store.steampowered.com/news/app/1716740/view/4064004100620219002?l=english|title=Steam - AMD’s FSR 3 Comes to Starfield|date=2023-02-20}}</ref>
 
}}
 
}}
 +
 +
'''General information'''
 +
{{mm}} [https://steamcommunity.com/app/1716740/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
{{ii}} This game is not available yet.
+
{{Availability|
 +
{{Availability/row| GamersGate | starfield | Steam | {{store link|GamersGate|starfield-digital-premium-edition|Premium Edition}} also available.  |  | Windows }}
 +
{{Availability/row| Gamesplanet | 5283-1 | Steam | {{store link|Gamesplanet|5283-2|Premium Edition}} also available.  |  | Windows }}
 +
{{Availability/row| GMG | starfield-pc | Steam | {{store link|GMG|starfield-premium-edition-pc|Premium Edition}} also available.  |  | Windows }}
 +
{{Availability/row| Humble | starfield | Steam | {{store link|Humble|starfielf-premium-edition|Premium Edition}} also available.  |  | Windows }}
 +
{{Availability/row| Microsoft Store | 9NTFM8RXLJF9 | Microsoft Store | {{store feature|Xbox Play Anywhere}}. Included with {{Store feature|Xbox Game Pass}}. <br/> {{store link|Microsoft Store|9NLGBHLSWXM8|Premium Edition}} also available.  |  | Windows }}
 +
{{Availability/row| Steam | 1716740 | Steam | Premium Edition also available.  |  | Windows }}
 +
}}
 +
 
 +
===Version differences===
 +
{{ii}} '''Pre-orders''' included the Old Mars Skin Pack.
 +
{{ii}} '''Premium Edition''' includes the Constellation skin pack, the Shattered Space story expansion, digital artbook, and original soundtrack. Pre-orders of this edition also included five days early access to the game.
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|cross-game bonus      =
 +
|dlc                    = Additional single-player content.
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
|subscription gaming service = Available via [[List of PC Game Pass games|Xbox Game Pass for PC]].
 +
}}
 +
 
 +
{{DLC|
 +
{{DLC/row| Shattered Space | Story expansion. Part of the Premium Edition; Release date: TBD. | Windows }}
 +
{{DLC/row| Old Mars Skin Pack | Only included with pre-orders and [[List of PC Game Pass games|Xbox Game Pass for PC]]. | Windows }}
 +
{{DLC/row| Constellation Skin Pack | Part of the Premium Edition; not available separately. | Windows }}
 +
{{DLC/row| Digital Premium Edition Upgrade | Constellation Skin Pack, Shattered Space expansion, digital soundtrack and artbook. Given for free to owners of the Premium Edition. | Windows }}
 +
}}
  
 +
==Essential improvements==
 +
===Skip intro videos===
 +
{{ii}} Neither of these remove the copyright/health warning.
 +
 +
{{Fixbox|description=Add custom values to configuration file|ref=<ref>{{Refcheck|user=Litbeep|date=2023-09-01|comment=}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Create a new file called {{file|StarfieldCustom.ini}}, if it doesn't exist.
 +
# Under <code>[General]</code>, add or modify the following parameters:
 +
<pre>
 +
sIntroSequence=
 +
uMainMenuDelayBeforeAllowSkip=0
 +
</pre>
 +
}}
 +
{{Fixbox|description=Delete or rename video files|ref=<ref name="Aemony_2023-09-01">{{Refcheck|user=Aemony|date=2023-09-01|comment=Comment (optional)}}</ref>|fix=
 +
# Go to {{folder|{{p|game}}\Data\Video}}.
 +
# Delete or rename {{file|BGS_LOGO_1080p_BinkVersion.bk2}}.
 +
}}
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\Starfield\}}
 +
{{Game data/config|Microsoft Store|{{p|userprofile\Documents}}\My Games\Starfield\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{p|userprofile\Documents}}\My Games\Starfield\Saves\}}
 +
{{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\BethesdaSoftworks.ProjectGold_3275kfvn8vcwc\SystemAppData\wgs\{{P|uid}}}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           =  
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               = true
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
 +
 +
===[https://github.com/HarukaMa/starfield-xgp-import/releases Starfield XGP Save Importer]===
 +
A tool to import Steam save files into the Microsoft Store version of Starfield.
 +
 +
===[https://github.com/Z1ni/XGP-save-extractor/releases XGP-save-extractor]===
 +
Does the opposite of the above, extracting Microsoft Store save files for use with the Steam version.
  
 
==Video==
 
==Video==
 +
{{Image|Starfield_DisplaySettings.png|Display settings}}
 +
{{Image|Starfield_InterfaceSettings.png|Interface settings}}
 +
{{Image|Starfield_AccessibilitySettings.png|Accessibility settings}}
 +
{{Image|Starfield_GameplaySettings.png|Gameplay settings}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 89: Line 154:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = Use [https://www.flawlesswidescreen.org Flawless Widescreen].
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Improved 32:9, 21:9 and 16:10 support introduced in 1.9.51.0 patch<ref>https://bethesda.net/en/game/starfield/article/7rNcXwvJzZzHaDYkgjZclN/starfield-update-1-9-47-0-notes-january-18-2024-in-beta</ref>.
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = true
|fov notes                  =  
+
|fov notes                  = 70-110° (1st and 3rd person). Use [https://www.flawlesswidescreen.org Flawless Widescreen] for weapon FOV.
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = always on
|anisotropic notes          =  
+
|anisotropic notes          = Default value is 4x,<ref>{{Refcheck|user=Shadowstealer7|date=2023-09-07|comment=Console output of <code>getini "fMaxAnisotropy:Display"</code> with Ultra graphics}}</ref> see [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]
|antialiasing              = unknown
+
|antialiasing              = always on
|antialiasing notes        =  
+
|antialiasing notes        = Forced TAA. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for a workaround. [[FSR]] can also be used as AA when Render Resolution Scale is at 100. DLAA was added in 1.8.86 update.<ref name="1.8.86">{{Refurl|url=https://store.steampowered.com/news/app/1716740/view/5484883079152909077?l=english|title=Steam - Starfield Update 1.8.86 Notes - November 20, 2023|date=2023-12-14}}</ref>
|vsync                      = unknown
+
|upscaling                  = true
 +
|upscaling tech            = FSR 3, DLSS 3.5, XeSS 1.2
 +
|upscaling notes            = FSR 3 Frame Generation and XeSS upscaling were added in 1.9.67 update.<ref name="1.9.67">{{Refurl|url=https://store.steampowered.com/news/app/1716740/view/4064004100620219002?l=english|title=Steam - AMD’s FSR 3 Comes to Starfield|date=2023-02-20}}</ref>
 +
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Some interface elements, such as the ship reticle, update at 30 FPS.<ref>{{Refcheck|user=Shadowstealer7|date=2023-09-06}}</ref> See [[#Mods|Mods]].
|hdr                        = unknown
+
|hdr                        = hackable
|hdr notes                  =  
+
|hdr notes                  = While a "HDR Brightness" option was added in version 1.8.86, displaying in HDR is reliant on Windows 11 Auto HDR.<ref name="1.8.86" /><ref>{{Refcheck|user=Shadowstealer7|date=2024-01-31|comment=Tested on v1.9.47, disabling Auto HDR and running Starfield gives a SDR image while still showing the HDR Brightness option}}</ref><br>Use the [https://www.nexusmods.com/starfield/mods/4821 Luma - Native HDR and more] mod to add native HDR support.
|color blind                = unknown
+
|ray tracing                = false
 +
|ray tracing notes          =  
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
 +
====Remove pillarboxing====
 +
{{Fixbox|description=Use [https://www.flawlesswidescreen.org Flawless Widescreen]|ref=|fix=
 +
 +
'''Notes'''
 +
{{--}} Does not properly detect resolution and aspect ratio on some systems{{cn|date=2023-09-11|reason=No source}}
 +
}}
 +
 +
{{Fixbox|description=Use [https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/starfield RoseTheFlower's] fix to remove {{term|pillarboxing}}|fix=
 +
# Download the file titled {{file|Starfield.ultrawide.v1.3.for.anything.zip}}.
 +
# Extract the archive and place the {{file|version.dll}} and {{file|StarfieldUltrawideRose.asi}} in the game's installation directory where {{file|Starfield.exe}} is located.
 +
}}
 +
 +
{{Fixbox|description=Modify the config file to remove {{term|pillarboxing}} for 32:9 or wider ratios|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|StarfieldCustom.ini}} or create it if it does not exist.
 +
# Add the following to the file:
 +
<pre>
 +
[Display]
 +
fWideAspectLimit=X
 +
</pre>
 +
{{code|X}} should equal the desired aspect ratio as an exact decimal number:
 +
* {{code|2.3889}} for 3440x1440 (21.6:9)
 +
* {{code|2.4}} for 3840x1600 (24:10)
 +
* {{code|3.5556}} for 5120x1440 (32:9)
 +
* {{code|3.2}} for 5120x1600 and 3840x1200 (32:10)
 +
* {{code|2.3704}} for 2560x1080 and 5120dx2160 (64:27)
 +
 +
'''Notes'''
 +
{{--}} This fix does not change the weapon view model, leaving weapons potentially appearing cut off or too close.
 +
{{--}} Some interface elements may not extend the entire screen width at certain aspect ratios.
 +
}}
 +
 +
{{Fixbox|description=Remove {{term|pillarboxing}} from photo mode|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|StarfieldCustom.ini}} or create it if it does not exist.
 +
# Add the following to the file:
 +
<pre>
 +
[Interface]
 +
bPhotoModeLetterBoxed=0
 +
</pre>
 +
}}
 +
 +
{{Fixbox|description=Modify the game executable to remove {{term|pillarboxing}}|ref=<ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/166ry0x/starfield_doesnt_support_329/jylpohd/|title=Reddit - Ultrawide Master Race - Starfield doesn't support 32:9|date=2023-09-01}}</ref>|fix=
 +
# Open {{file|{{P|game}}\Starfield.exe}} in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
 +
# Search for <code>8E E3 18 40</code> as hex.
 +
# Replace it with <code>39 8E 63 40</code> for 32:9, or [https://www.wsgf.org/article/common-hex-values any other] aspect ratio in hex.
 +
# Save the changes.
 +
 +
'''Notes'''
 +
{{--}} This fix does not work with the Microsoft Store version.
 +
{{--}} This fix will need to be re-applied following file validation or game updates
 +
}}
 +
 +
====HUD scaling====
 +
{{Fixbox|description=Use [https://www.flawlesswidescreen.org Flawless Widescreen]|ref=|fix=
 +
{{ii}} Can constrain HUD to 16:9, 16:10, 21:9, or automatic.
 +
}}
 +
 +
{{Fixbox|description=Change HUD position manually|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|StarfieldCustom.ini}} or create it if it does not exist.
 +
# Add the following to the file:
 +
<pre>
 +
[Interface]
 +
fSafeZoneXWide=Y
 +
</pre>
 +
{{code|Y}} equals the value of {{code|[Xresolution - Yresolution * (Xaspect/Yaspect)] / 2}}
 +
 +
* '''Example #1 - 16:9 HUD at 3440x1440:''' <code>[3440 - 1440 * (16/9)] / 2 = 440</code>
 +
* '''Example #2 - 16:9 HUD at 3840x1440:''' <code>[3840 - 1440 * (16/9)] / 2 = 640</code>
 +
* '''Example #3 - 21:9 HUD at 5120x1440:''' <code>[5120 - 1440 * (21/9)] / 2 = 880</code>
 +
}}
 +
 +
===[[Glossary:Borderless fullscreen windowed|Borderless Windowed Mode]]===
 +
{{ii}} By default, the game only allows for the resolution to be changed when set to Windowed.
 +
 +
{{Fixbox|description=Add custom resolutions to the in-game resolution list|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|StarfieldCustom.ini}} or create it if it does not exist.
 +
# Add the following along with the desired resolution(s):
 +
<pre>
 +
[Display]
 +
sSupportedResolutionsList=1280x720, 1366x768, 1440x900, 1600x900, 1680x1050, 1920x1200, 1920x1080, 2560x1080, 2560x1440, 2560x1600, 3440x1440, 3840x1600, 5120x1440, 5120x1600, 3840x2160, 5120×2160
 +
</pre>
 +
'''Notes'''
 +
{{ii}} This is only required if you wish to run the game in (borderless) windowed on an unsupported resolution
 +
}}
 +
 +
{{Fixbox|description=Enable borderless windowed mode and allow custom resolutions|fix=
 +
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|StarfieldPrefs.ini}}.
 +
# Edit the following lines:
 +
<pre>
 +
bBorderless=1
 +
bFull Screen=0
 +
iSize H=Y
 +
iSize W=X
 +
</pre>
 +
Where {{code|Y}} is your desired vertical resolution (e.g. {{code|1080}}) and {{code|X}} is your desired horizontal resolution (e.g. {{code|1920}}).
 +
}}
 +
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|description=Edit the custom configuration file to enable 16x filtering|ref=<ref>{{Refcheck|user=Shadowstealer7|date=2023-09-07}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|StarfieldCustom.ini}}, or create it if it does not exist.
 +
# Insert the following lines in the file:
 +
<pre>
 +
[Display]
 +
fMaxAnisotropy=16.0000
 +
</pre>
 +
}}
 +
 +
 +
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 +
{{Fixbox|description=Disable temporal anti-aliasing (TAA) through a config file:|ref=<ref name="Aemony_2023-09-01"/>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{File|StarfieldCustom.ini}}, or create it if it does not exist.
 +
# Insert the following lines in the file:
 +
<pre>
 +
[Display]
 +
bTemporalAA_idTech7=0
 +
</pre>
 +
}}
 +
 +
{{Fixbox|description=Disable temporal anti-aliasing (TAA) through the game console:|ref=<ref name="Aemony_2023-09-01"/>|fix=
 +
{{ii}} Using this method will not persist between game restarts.
 +
{{--}} Opening the console will disable achievements if the game is saved; see [[#Mods|Mods]].
 +
# Open the console with the {{Key|~}} (tilde) key.
 +
# Type <code>ToggleTAA Off</code> end press {{Key|Enter}}.
 
}}
 
}}
  
 
==Input==
 
==Input==
 +
{{Image|Starfield_ControlsSettings.png|Controls settings}}
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = limited
|controller remap notes    =  
+
|controller remap notes    = Not all actions are able to be rebound.
|controller sensitivity    = unknown
+
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = false
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes        = unknown
Line 161: Line 365:
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = false
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = false
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 177: Line 381:
 
|steam input presets      = unknown
 
|steam input presets      = unknown
 
|steam input presets notes =  
 
|steam input presets notes =  
|steam controller prompts  = unknown
+
|steam controller prompts  = true
 
|steam controller prompts notes =  
 
|steam controller prompts notes =  
 
|steam cursor detection    = unknown
 
|steam cursor detection    = unknown
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 +
}}
 +
<gallery>
 +
Starfield_Bindings1.png|Key bindings (1 of 3)
 +
Starfield_Bindings2.png|Key bindings (2 of 3)
 +
Starfield_Bindings3.png|Key bindings (3 of 3)
 +
</gallery>
 +
 +
===Sync Y-axis mouse movement with X-axis mouse movement===
 +
{{Fixbox|description=Change the Pitch ratio in the config file|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|StarfieldCustom.ini}}, or create it if it does not exist.
 +
# Add the following:
 +
 +
<pre>
 +
[Controls]
 +
fIronSightsPitchSpeedRatio=1
 +
fPitchSpeedRatio=1
 +
</pre>
 +
}}
 +
 +
{{Fixbox|description=Change the Mouse Heading Y-Scale Value according to Aspect Ratio in the config file|ref=<ref>{{Refurl|url=https://www.reddit.com/r/Starfield/comments/166x172/how_to_change_fov_confirmed_to_work/jymk9rq/|title=Reddit - Starfield - How To Change FOV! Confirmed to work!|date=2023-09-11}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|StarfieldCustom.ini}}, or create it if it does not exist.
 +
# Add the following:
 +
 +
<pre>
 +
[Controls]
 +
fMouseHeadingXScale=0.021
 +
fMouseHeadingYScale=
 +
</pre>
 +
 +
The {{code|fMouseHeadingYScale}} value is calculated by {{code|0.021 * (horizontal resolution / vertical resolution)}}, or as described below:
 +
* {{code|0.0373}} for 16:9 resolutions
 +
* {{code|0.05017}} for 3440x1440
 +
* {{code|0.0504}} for 3840x1600
 +
* {{code|0.0747}} for 3840x1080 and 5120x1440 (32:9)
 +
* {{code|0.0672}} for 5120x1600 and 3840x1200
 +
* {{code|0.0498}} for 5120x2160
 
}}
 
}}
  
 
==Audio==
 
==Audio==
 +
{{Image|Starfield_AudioSettings.png|Audio settings}}
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
|surround sound          = unknown
+
|surround sound          = true
|surround sound notes    =  
+
|surround sound notes    = Surround LPCM audio. No [https://www.pcgamingwiki.com/wiki/Glossary:Surround_sound#Dolby_Atmos_for_Home_Theater Dolby Atmos] support.
|subtitles                = unknown
+
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = true
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = always on
|mute on focus lost notes =  
+
|mute on focus lost notes = Game pauses when window is not active. see [[#Keep_game_running_in_the_background|Keep game running in the background]]
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = true
 +
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 205: Line 450:
 
  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = true
  |subtitles = unknown
+
  |subtitles = true
  |notes    =  
+
  |notes    = Configuration code <code>en</code>
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
 
}}
 
}}
 +
{{L10n/switch
 +
|language  = Traditional Chinese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation mods: [https://www.nexusmods.com/starfield/mods/212 Unofficial Traditional Chinese Translation] or [https://www.nexusmods.com/starfield/mods/395 Translation Chinese (zh-Hans To zh-Hant)].
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Simplified Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = Configuration code <code>zhhans</code>
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = Configuration code <code>fr</code>
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = Configuration code <code>de</code>
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = Configuration code <code>it</code>
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = Configuration code <code>jp</code>
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Polish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = Configuration code <code>pl</code>
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = Configuration code <code>ptbr</code>
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation, [https://www.zoneofgames.ru/games/starfield/files/8415.html download].
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = Configuration code <code>es</code>
 +
|fan      =
 +
|ref      =
 +
}}
 +
}}
 +
 +
===Changing interface language===
 +
{{ii}} When playing on Steam, the UI/Audio language can be changed by going into the game properties, language tab, selecting the new one and waiting for Steam to update.<ref>{{Refurl|url=https://help.bethesda.net/#en/answer/61068|title=Bethessa - Starfield - How do I change the language in steam for starfield? |date=2024-02-24}}</ref>
 +
{{Fixbox|description=Edit configuration file|ref=<ref>{{Refurl|url=https://www.reddit.com/r/Starfield/comments/1676d1v/how_to_change_the_game_language_and_other_tweaks/|title=Reddit - Starfield - How to change the game language and other tweaks |date=2023-09-01}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Create a new file called {{file|StarfieldCustom.ini}}, if it does not exist.
 +
# Under <code>[General]</code>, add or modify the following parameters, where <code>X</code> is the desired value:
 +
<pre>
 +
sLanguage=x
 +
</pre>
 +
{{ii}} Set <code>sLanguage=en</code> for English, <code>sLanguage=de</code> for German, etc. See the Language table's notes for all available codes.
 +
}}
 +
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vorpx                      = true
 +
|vorpx modes                = User created game profile, see vorpx [https://www.vorpx.com/forums/topic/starfield-alpha-v0-2-rev-b/ forum] for introduction.
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 
}}
 
}}
  
Line 216: Line 606:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 12
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 236: Line 626:
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  =
+
|windows 32-bit exe    = false
|shader model notes    =
+
|windows 64-bit exe    = true
|windows 32-bit exe    = unknown
+
|windows arm app        = unknown
|windows 64-bit exe    = unknown
 
 
|windows exe notes      =  
 
|windows exe notes      =  
|mac os x powerpc app  =  
+
|mac os x powerpc app  = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
|linux powerpc app      =  
+
|linux powerpc app      = unknown
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 +
|linux 68k app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 +
|mac os powerpc app    = unknown
 +
|mac os 68k app        = unknown
 +
|mac os executable notes=
 
}}
 
}}
  
Line 255: Line 650:
 
|physics          =  
 
|physics          =  
 
|physics notes    =  
 
|physics notes    =  
|audio            =  
+
|audio            = Wwise
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
Line 261: Line 656:
 
|input            =  
 
|input            =  
 
|input notes      =  
 
|input notes      =  
|cutscenes        =  
+
|cutscenes        = Bink Video
|cutscenes notes  =  
+
|cutscenes notes  = v2023.02
|multiplayer      =  
+
|multiplayer      =
 
|multiplayer notes=  
 
|multiplayer notes=  
|anticheat        =  
+
|anticheat        =
 
|anticheat notes  =  
 
|anticheat notes  =  
 
}}
 
}}
 +
 +
===Hide message of the day===
 +
{{Fixbox|description=Add custom values to configuration file|ref=<ref>{{Refcheck|user=Litbeep|date=2023-09-05|comment=}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Create a new file called {{file|StarfieldCustom.ini}}, if it doesn't exist.
 +
# Under <code>[General]</code>, add or modify the following parameters:
 +
<pre>
 +
bEnableMessageOfTheDay=0
 +
</pre>
 +
}}
 +
 +
===Keep game running in the background===
 +
{{Fixbox|description=Add custom values to configuration file|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Create a new file called {{file|StarfieldCustom.ini}}, if it doesn't exist.
 +
# Under <code>[General]</code>, add or modify the following parameters:
 +
<pre>
 +
bAlwaysActive=1
 +
</pre>
 +
}}
 +
 +
===Mods===
 +
====[https://www.nexusmods.com/starfield/mods/106 Starfield Script Extender (SFSE)]====
 +
{{ii}} Only compatible with the Steam version.
 +
{{++}} Expands the scripting capabilities of the game.
 +
 +
====[https://www.nexusmods.com/starfield/mods/773 StarUI Inventory]====
 +
{{++}} Improves display and functionality of inventory menus.
 +
 +
====[https://www.nexusmods.com/starfield/mods/238 Undelayed Launching]====
 +
{{++}} Bypasses all introduction screens, including the copyright/health warning and Bethesda logo. Increases main menu frame rate up to 120 FPS.
 +
 +
====[https://www.nexusmods.com/starfield/mods/404 Undelayed Menus]====
 +
{{++}} Improves responsiveness of the in-game menus and increases menu frame rate up to 120 FPS.
 +
 +
====[https://www.nexusmods.com/starfield/mods/214 BetterHUD]====
 +
{{++}} Provides a more immersive HUD.
 +
 +
====[https://www.nexusmods.com/starfield/mods/270 Smooth Ship Reticle (120FPS Smooth UI)]====
 +
{{++}} Changes the ship targeting reticle to update at 120 FPS, instead of the default 30 FPS.
 +
 +
====[https://www.nexusmods.com/starfield/mods/658 Baka Achievement Enabler (SFSE)]====
 +
{{ii}} Requires Starfield Script Extender (SFSE) and is not compatible with the Microsoft Store version of the game.
 +
{{++}} Prevents Steam achievements from being disabled and save games being flagged as modded from using mods or console commands.
 +
 +
====[https://www.nexusmods.com/starfield/mods/252 Achievement Enabler]====
 +
{{ii}} Does not require Starfield Script Extender (SFSE) and is compatible with the Microsoft Store version of the game.
 +
{{++}} Prevents Steam achievements from being disabled and save games being flagged as modded from using mods or console commands.
  
 
==System requirements==
 
==System requirements==
Line 273: Line 716:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    =  
+
|minOS    = 10 21H1
|minCPU  =  
+
|minCPU  = AMD Ryzen 5 2600X
|minRAM  =  
+
|minCPU2  = Intel Core i7-6800K
|minHD    =  
+
|minRAM  = 16 GB
|minGPU  =  
+
|minHD    = 125 GB
 +
|minGPU  = AMD Radeon RX 5700
 +
|minGPU2  = Nvidia GeForce GTX 1070 Ti
 +
|minDX    = 12
 +
|minother = SSD required
  
|recOS    =  
+
|recOS    = 10/11 with updates
|recCPU  =  
+
|recCPU  = AMD Ryzen 5 3600X
|recRAM  =  
+
|recCPU2  = Intel Core i5-10600K
|recHD    =  
+
|recRAM  = 16 GB
|recGPU  =  
+
|recHD    = 125 GB
 +
|recGPU  = AMD Radeon RX 6800 XT
 +
|recGPU2  = Nvidia GeForce RTX 2080
 
|notes    =  
 
|notes    =  
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 07:15, 1 March 2024

Starfield
Starfield cover
Developers
Bethesda Game Studios
id Software
Publishers
Bethesda Softworks
Engines
Creation Engine 2
Release dates
Windows September 6, 2023
Reception
Metacritic 85
OpenCritic 85
IGDB 87
Taxonomy
Monetization One-time game purchase, DLC, Subscription gaming service
Modes Singleplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres RPG, Action, Shooter
Vehicles Space flight
Art styles Realistic
Themes Sci-fi
Starfield on HowLongToBeat
Starfield on IGDB
Starfield guide on StrategyWiki
Starfield on MobyGames
Starfield on Wikipedia

Starfield is a singleplayer action RPG developed by Bethesda Game Studios, with additional assistance by id Software, and published by Bethesda Softworks.[1] The game marks the first new series created by Bethesda Game Studios since The Elder Scrolls in 1994.

Starfield released on Steam and the Microsoft Store on September 6, 2023, with the game also being included with Xbox Game Pass for PC. It was initially announced at E3 2018 and was given a 2022 release date at E3 2021, which was ultimately delayed to allow for additional development time.[2][3]

Starfield introduces a new version of Creation Engine and features improved lighting and global illumination effects, alongside implementing technologies from id Software's id Tech engine.[4][1] It also sees the addition of native 21:9 ultra-widescreen display and unlocked frame rates, which were absent in previous games by the developer.

The game released to generally positive reception from critics and the general gaming audience. Criticism was raised about lacking performance, particularly on high-end Nvidia graphics cards, and the omission of DLSS and XeSS upscaling technologies without mods.[5][6][7] Subsequent driver updates and patches have improved performance while other game updates have introduced these two upscaling technologies.[8][9][10]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Premium Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Premium Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Premium Edition also available.
Windows
Humble Store
Icon overlay.png
Premium Edition also available.
Windows
Microsoft Store
Microsoft Store
Xbox Play Anywhere. Included with Xbox Game Pass for PC.
Premium Edition also available.
Windows
Steam
Icon overlay.png
Premium Edition also available.
Windows

Version differences

Pre-orders included the Old Mars Skin Pack.
Premium Edition includes the Constellation skin pack, the Shattered Space story expansion, digital artbook, and original soundtrack. Pre-orders of this edition also included five days early access to the game.

Monetization

Type Notes
DLC Additional single-player content.
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via Xbox Game Pass for PC.

DLC and expansion packs

Name Notes
Shattered Space Story expansion. Part of the Premium Edition; Release date: TBD.
Windows
Old Mars Skin Pack Only included with pre-orders and Xbox Game Pass for PC.
Windows
Constellation Skin Pack Part of the Premium Edition; not available separately.
Windows
Digital Premium Edition Upgrade Constellation Skin Pack, Shattered Space expansion, digital soundtrack and artbook. Given for free to owners of the Premium Edition.
Windows

Essential improvements

Skip intro videos

Neither of these remove the copyright/health warning.
Add custom values to configuration file[11]
  1. Go to the configuration file(s) location.
  2. Create a new file called StarfieldCustom.ini, if it doesn't exist.
  3. Under [General], add or modify the following parameters:
sIntroSequence=
uMainMenuDelayBeforeAllowSkip=0
Delete or rename video files[12]
  1. Go to <path-to-game>\Data\Video.
  2. Delete or rename BGS_LOGO_1080p_BinkVersion.bk2.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Starfield\
Microsoft Store %USERPROFILE%\Documents\My Games\Starfield\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1716740/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\Starfield\Saves\
Microsoft Store %LOCALAPPDATA%\Packages\BethesdaSoftworks.ProjectGold_3275kfvn8vcwc\SystemAppData\wgs\<user-id>
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1716740/pfx/[Note 1]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Xbox Cloud

Starfield XGP Save Importer

A tool to import Steam save files into the Microsoft Store version of Starfield.

XGP-save-extractor

Does the opposite of the above, extracting Microsoft Store save files for use with the Steam version.

Video

Display settings
Display settings
Interface settings
Interface settings
Accessibility settings
Accessibility settings
Gameplay settings
Gameplay settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Use Flawless Widescreen.
Ultra-widescreen
Improved 32:9, 21:9 and 16:10 support introduced in 1.9.51.0 patch[13].
4K Ultra HD
Field of view (FOV)
70-110° (1st and 3rd person). Use Flawless Widescreen for weapon FOV.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Default value is 4x,[14] see Anisotropic filtering (AF)
Anti-aliasing (AA)
Forced TAA. See Anti-aliasing (AA) for a workaround. FSR can also be used as AA when Render Resolution Scale is at 100. DLAA was added in 1.8.86 update.[15]
High-fidelity upscaling
FSR 3.0, DLSS 3.5, XeSS 1.2
FSR 3 Frame Generation and XeSS upscaling were added in 1.9.67 update.[10]
Vertical sync (Vsync)
60 FPS and 120+ FPS
Some interface elements, such as the ship reticle, update at 30 FPS.[16] See Mods.
High dynamic range display (HDR)
While a "HDR Brightness" option was added in version 1.8.86, displaying in HDR is reliant on Windows 11 Auto HDR.[15][17]
Use the Luma - Native HDR and more mod to add native HDR support.
Ray tracing (RT)

Ultra-widescreen

Remove pillarboxing

Use Flawless Widescreen

Notes

Does not properly detect resolution and aspect ratio on some systems[citation needed]
Use RoseTheFlower's fix to remove pillarboxing
  1. Download the file titled Starfield.ultrawide.v1.3.for.anything.zip.
  2. Extract the archive and place the version.dll and StarfieldUltrawideRose.asi in the game's installation directory where Starfield.exe is located.
Modify the config file to remove pillarboxing for 32:9 or wider ratios
  1. Go to the configuration file(s) location.
  2. Open StarfieldCustom.ini or create it if it does not exist.
  3. Add the following to the file:
[Display]
fWideAspectLimit=X

X should equal the desired aspect ratio as an exact decimal number:

  • 2.3889 for 3440x1440 (21.6:9)
  • 2.4 for 3840x1600 (24:10)
  • 3.5556 for 5120x1440 (32:9)
  • 3.2 for 5120x1600 and 3840x1200 (32:10)
  • 2.3704 for 2560x1080 and 5120dx2160 (64:27)

Notes

This fix does not change the weapon view model, leaving weapons potentially appearing cut off or too close.
Some interface elements may not extend the entire screen width at certain aspect ratios.
Remove pillarboxing from photo mode
  1. Go to the configuration file(s) location.
  2. Open StarfieldCustom.ini or create it if it does not exist.
  3. Add the following to the file:
[Interface]
bPhotoModeLetterBoxed=0
Modify the game executable to remove pillarboxing[18]
  1. Open <path-to-game>\Starfield.exe in a hex editor (e.g. HxD).
  2. Search for 8E E3 18 40 as hex.
  3. Replace it with 39 8E 63 40 for 32:9, or any other aspect ratio in hex.
  4. Save the changes.

Notes

This fix does not work with the Microsoft Store version.
This fix will need to be re-applied following file validation or game updates

HUD scaling

Use Flawless Widescreen
Can constrain HUD to 16:9, 16:10, 21:9, or automatic.
Change HUD position manually
  1. Go to the configuration file(s) location.
  2. Open StarfieldCustom.ini or create it if it does not exist.
  3. Add the following to the file:
[Interface]
fSafeZoneXWide=Y

Y equals the value of [Xresolution - Yresolution * (Xaspect/Yaspect)] / 2

  • Example #1 - 16:9 HUD at 3440x1440: [3440 - 1440 * (16/9)] / 2 = 440
  • Example #2 - 16:9 HUD at 3840x1440: [3840 - 1440 * (16/9)] / 2 = 640
  • Example #3 - 21:9 HUD at 5120x1440: [5120 - 1440 * (21/9)] / 2 = 880

Borderless Windowed Mode

By default, the game only allows for the resolution to be changed when set to Windowed.
Add custom resolutions to the in-game resolution list
  1. Go to the configuration file(s) location.
  2. Open StarfieldCustom.ini or create it if it does not exist.
  3. Add the following along with the desired resolution(s):
[Display]
sSupportedResolutionsList=1280x720, 1366x768, 1440x900, 1600x900, 1680x1050, 1920x1200, 1920x1080, 2560x1080, 2560x1440, 2560x1600, 3440x1440, 3840x1600, 5120x1440, 5120x1600, 3840x2160, 5120×2160

Notes

This is only required if you wish to run the game in (borderless) windowed on an unsupported resolution
Enable borderless windowed mode and allow custom resolutions
  1. Go to the configuration file(s) location.
  2. Open StarfieldPrefs.ini.
  3. Edit the following lines:
bBorderless=1
bFull Screen=0
iSize H=Y
iSize W=X

Where Y is your desired vertical resolution (e.g. 1080) and X is your desired horizontal resolution (e.g. 1920).

Anisotropic filtering (AF)

Edit the custom configuration file to enable 16x filtering[19]
  1. Go to the configuration file(s) location.
  2. Open StarfieldCustom.ini, or create it if it does not exist.
  3. Insert the following lines in the file:
[Display]
fMaxAnisotropy=16.0000


Anti-aliasing (AA)

Disable temporal anti-aliasing (TAA) through a config file:[12]
  1. Go to the configuration file(s) location.
  2. Open StarfieldCustom.ini, or create it if it does not exist.
  3. Insert the following lines in the file:
[Display]
bTemporalAA_idTech7=0
Disable temporal anti-aliasing (TAA) through the game console:[12]
Using this method will not persist between game restarts.
Opening the console will disable achievements if the game is saved; see Mods.
  1. Open the console with the ~ (tilde) key.
  2. Type ToggleTAA Off end press Enter.

Input

Controls settings
Controls settings

Sync Y-axis mouse movement with X-axis mouse movement

Change the Pitch ratio in the config file
  1. Go to the configuration file(s) location.
  2. Open StarfieldCustom.ini, or create it if it does not exist.
  3. Add the following:
[Controls]
fIronSightsPitchSpeedRatio=1
fPitchSpeedRatio=1
Change the Mouse Heading Y-Scale Value according to Aspect Ratio in the config file[20]
  1. Go to the configuration file(s) location.
  2. Open StarfieldCustom.ini, or create it if it does not exist.
  3. Add the following:
[Controls]
fMouseHeadingXScale=0.021
fMouseHeadingYScale=

The fMouseHeadingYScale value is calculated by 0.021 * (horizontal resolution / vertical resolution), or as described below:

  • 0.0373 for 16:9 resolutions
  • 0.05017 for 3440x1440
  • 0.0504 for 3840x1600
  • 0.0747 for 3840x1080 and 5120x1440 (32:9)
  • 0.0672 for 5120x1600 and 3840x1200
  • 0.0498 for 5120x2160

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Surround sound
Surround LPCM audio. No Dolby Atmos support.
Subtitles
Closed captions
Mute on focus lost
Game pauses when window is not active. see Keep game running in the background
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Configuration code en
Traditional Chinese
Fan translation mods: Unofficial Traditional Chinese Translation or Translation Chinese (zh-Hans To zh-Hant).
Simplified Chinese
Configuration code zhhans
French
Configuration code fr
German
Configuration code de
Italian
Configuration code it
Japanese
Configuration code jp
Polish
Configuration code pl
Brazilian Portuguese
Configuration code ptbr
Russian
Fan translation, download.
Spanish
Configuration code es

Changing interface language

When playing on Steam, the UI/Audio language can be changed by going into the game properties, language tab, selecting the new one and waiting for Steam to update.[21]
Edit configuration file[22]
  1. Go to the configuration file(s) location.
  2. Create a new file called StarfieldCustom.ini, if it does not exist.
  3. Under [General], add or modify the following parameters, where X is the desired value:
sLanguage=x
Set sLanguage=en for English, sLanguage=de for German, etc. See the Language table's notes for all available codes.

VR support

3D modes State Notes
vorpX
User created game profile, see vorpx forum for introduction.

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise
Cutscenes Bink Video v2023.02

Hide message of the day

Add custom values to configuration file[23]
  1. Go to the configuration file(s) location.
  2. Create a new file called StarfieldCustom.ini, if it doesn't exist.
  3. Under [General], add or modify the following parameters:
bEnableMessageOfTheDay=0

Keep game running in the background

Add custom values to configuration file
  1. Go to the configuration file(s) location.
  2. Create a new file called StarfieldCustom.ini, if it doesn't exist.
  3. Under [General], add or modify the following parameters:
bAlwaysActive=1

Mods

Starfield Script Extender (SFSE)

Only compatible with the Steam version.
Expands the scripting capabilities of the game.

StarUI Inventory

Improves display and functionality of inventory menus.

Undelayed Launching

Bypasses all introduction screens, including the copyright/health warning and Bethesda logo. Increases main menu frame rate up to 120 FPS.

Undelayed Menus

Improves responsiveness of the in-game menus and increases menu frame rate up to 120 FPS.

BetterHUD

Provides a more immersive HUD.

Smooth Ship Reticle (120FPS Smooth UI)

Changes the ship targeting reticle to update at 120 FPS, instead of the default 30 FPS.

Baka Achievement Enabler (SFSE)

Requires Starfield Script Extender (SFSE) and is not compatible with the Microsoft Store version of the game.
Prevents Steam achievements from being disabled and save games being flagged as modded from using mods or console commands.

Achievement Enabler

Does not require Starfield Script Extender (SFSE) and is compatible with the Microsoft Store version of the game.
Prevents Steam achievements from being disabled and save games being flagged as modded from using mods or console commands.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 21H1
Processor (CPU) AMD Ryzen 5 2600X
Intel Core i7-6800K
System memory (RAM) 16 GB
Hard disk drive (HDD) 125 GB
Video card (GPU) AMD Radeon RX 5700
Nvidia GeForce GTX 1070 Ti
DirectX 12 compatible
Other SSD required
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1716740/ in addition to or instead of this directory. The app ID (1716740) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 IGN - Bethesda Clarifies Doom Developer Id Software’s Involvement With Starfield - last accessed on 2023-09-07
  2. Eurogamer - Bethesda announces Starfield, its "next generation" RPG - last accessed on 2023-09-07
  3. Gematsu - Redfall and Starfield delayed to first half of 2023 - last accessed on 2023-09-07
  4. TweakTown - Starfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with results - last accessed on 2023-09-07
  5. Hardware Times - AMD’s RX 7900 XTX Beats the NVIDIA RTX 4090 in Starfield Despite Being $650 Cheaper - last accessed on 2023-09-07
  6. DSOGaming - Starfield PC Performance Analysis - last accessed on 2023-09-07
  7. TechSpot - AMD denies blocking Bethesda from adding DLSS to Starfield - last accessed on 2023-09-07
  8. Starfield gets a much-needed performance boost on PC with new Nvidia update - last accessed on 2023-02-25
  9. Starfield's new PC patch delivers the game we should have had at launch - last accessed on 2023-02-25
  10. 10.0 10.1 Steam - AMD’s FSR 3 Comes to Starfield - last accessed on 2023-02-20
  11. Verified by User:Litbeep on 2023-09-01
  12. 12.0 12.1 12.2 Verified by User:Aemony on 2023-09-01
  13. https://bethesda.net/en/game/starfield/article/7rNcXwvJzZzHaDYkgjZclN/starfield-update-1-9-47-0-notes-january-18-2024-in-beta
  14. Verified by User:Shadowstealer7 on 2023-09-07
    Console output of getini "fMaxAnisotropy:Display" with Ultra graphics
  15. 15.0 15.1 Steam - Starfield Update 1.8.86 Notes - November 20, 2023 - last accessed on 2023-12-14
  16. Verified by User:Shadowstealer7 on 2023-09-06
  17. Verified by User:Shadowstealer7 on 2024-01-31
    Tested on v1.9.47, disabling Auto HDR and running Starfield gives a SDR image while still showing the HDR Brightness option
  18. Reddit - Ultrawide Master Race - Starfield doesn't support 32:9 - last accessed on 2023-09-01
  19. Verified by User:Shadowstealer7 on 2023-09-07
  20. Reddit - Starfield - How To Change FOV! Confirmed to work! - last accessed on 2023-09-11
  21. Bethessa - Starfield - How do I change the language in steam for starfield? - last accessed on 2024-02-24
  22. Reddit - Starfield - How to change the game language and other tweaks - last accessed on 2023-09-01
  23. Verified by User:Litbeep on 2023-09-05