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Difference between revisions of "Star Wars: The Force Unleashed II"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video settings: Added screenshots)
m (→‎Video settings: Added direct link to DLAA)
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Star Wars The Force Unleashed II Cover.jpg
 
|cover        = Star Wars The Force Unleashed II Cover.jpg
Line 9: Line 8:
 
{{Infobox game/row/publisher|Disney Interactive Studios}}
 
{{Infobox game/row/publisher|Disney Interactive Studios}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Ronin 2.0|ref=<ref>[https://web.archive.org/web/20141211013426/http://www.computerandvideogames.com/255271/interviews/star-wars-the-force-unleashed-2-pt-2/?page=3 Star Wars: The Force Unleashed 2 Pt. 2 (Page 3) - CVG UK]</ref>}}
+
{{Infobox game/row/engine|Ronin|name=Ronin 2.0|ref=<ref>[https://web.archive.org/web/20141211013426/http://www.computerandvideogames.com/255271/interviews/star-wars-the-force-unleashed-2-pt-2/?page=3 Star Wars: The Force Unleashed 2 Pt. 2 (Page 3) - CVG UK]</ref>}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 26, 2010}}
 
{{Infobox game/row/date|Windows|October 26, 2010}}
Line 22: Line 21:
  
 
'''Key points'''
 
'''Key points'''
{{--}} Capped at 30 FPS; see [[#High frame rate|High frame rate]] to fix.
+
{{--}} Capped at 30 FPS, with physics issues at [[#High frame rate|higher frame rates]].
{{--}} DLC was never released for the PC version.
 
  
 
'''General information'''
 
'''General information'''
Line 34: Line 32:
 
{{Availability/row| Retail |  | disc | {{DRM|SecuROM|7}}. European copies use {{DRM|SecuROM|8}}. | | Windows }}
 
{{Availability/row| Retail |  | disc | {{DRM|SecuROM|7}}. European copies use {{DRM|SecuROM|8}}. | | Windows }}
 
{{Availability/row| GamersGate | DD-SWFU2 | Steam | | | Windows }}
 
{{Availability/row| GamersGate | DD-SWFU2 | Steam | | | Windows }}
 +
{{Availability/row| Gamesplanet | 2799-1 | Steam |  |  | Windows }}
 
{{Availability/row| GOG.com | star_wars_the_force_unleashed_ii | DRM-free | | | Windows }}
 
{{Availability/row| GOG.com | star_wars_the_force_unleashed_ii | DRM-free | | | Windows }}
 
{{Availability/row| Origin | star-wars/star-wars-the-force-unleashed-ii | Origin | Included with {{Store feature|Origin Access Basic}}. | | Windows }}
 
{{Availability/row| Origin | star-wars/star-wars-the-force-unleashed-ii | Origin | Included with {{Store feature|Origin Access Basic}}. | | Windows }}
 
{{Availability/row| Steam | 32500 | Steam | | | Windows }}
 
{{Availability/row| Steam | 32500 | Steam | | | Windows }}
 
}}
 
}}
{{--}} All DLCs are console exclusives.
+
 
 +
===Downloadable content (DLC)===
 +
{{ii}} The additional mission DLC '''Endor''' that follows the dark-side storyline as well as the '''Character Pack''' DLC were never released for the PC version.
  
 
==Essential improvements==
 
==Essential improvements==
Line 55: Line 56:
 
===Patches===
 
===Patches===
 
====Patch 1.1====
 
====Patch 1.1====
* Fix memory leak
 
* Pre-rendered cut-scenes and game "attract" mode stop functioning after about 50 minutes of game play.
 
* Some textures & characters appear dark and without texture after about 50 minutes of game play with some ATI Radeon video card configurations.
 
* Reflections may not work properly with Nvidia GeForce 9800 series cards.
 
* Some Stormtroopers and other enemies can become stuck in the air when hit with "Force Push" causing a progression stop to the next level/area until all enemies were found and destroyed.
 
* During level "Salvation - Battle for the Salvation" a power core may not be able to be retrieved if the apprentice is defeated while in the same room as the power core or if the game is exited and re-loaded while in the power core room.
 
 
=====Download=====
 
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_EFIGS_1.1_Update.exe Patch 1.1 (Europe and Australia versions)]
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_EFIGS_1.1_Update.exe Patch 1.1 (Europe and Australia versions)]
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_NA_1.1_Update.exe Patch 1.1 (North America version)]
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_NA_1.1_Update.exe Patch 1.1 (North America version)]
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_PL_1.1_Update.exe Patch 1.1 (Polish version)]
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_PL_1.1_Update.exe Patch 1.1 (Polish version)]
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_RU_1.1_Update.exe Patch 1.1 (Russian version)]
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_RU_1.1_Update.exe Patch 1.1 (Russian version)]
 +
 
===Restoring wet clothes===
 
===Restoring wet clothes===
 
This effect was originally available for console versions but it was absent in the PC version. Download from [http://www.moddb.com/mods/star-wars-the-force-unleashed-2-wet-clothes-fix/downloads/wet-clothes-fix Mod DB]
 
This effect was originally available for console versions but it was absent in the PC version. Download from [http://www.moddb.com/mods/star-wars-the-force-unleashed-2-wet-clothes-fix/downloads/wet-clothes-fix Mod DB]
Line 83: Line 77:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           = true
+
|discord                =
|gog galaxy notes     =  
+
|discord notes          =
|origin               = unknown
+
|epic games store      =
|origin notes         =  
+
|epic games store notes =
|steam cloud           = true
+
|gog galaxy             = true
|steam cloud notes     =  
+
|gog galaxy notes       =  
|uplay                 =  
+
|origin                 = unknown
|uplay notes           =  
+
|origin notes           =  
|xbox cloud           =  
+
|steam cloud           = true
|xbox cloud notes     =  
+
|steam cloud notes     =  
 +
|uplay                 =  
 +
|uplay notes           =  
 +
|xbox cloud             =  
 +
|xbox cloud notes       =  
 
}}
 
}}
  
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{{Image|Star Wars The Force Unleashed II - graphics details settings.png|Graphics details settings.}}
 
{{Image|Star Wars The Force Unleashed II - graphics details settings.png|Graphics details settings.}}
 
{{Video settings
 
{{Video settings
|wsgf link                  = http://www.wsgf.org/dr/star-wars-force-unleashed-ii/en
+
|wsgf link                  = https://www.wsgf.org/dr/star-wars-force-unleashed-ii/en
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
 
|multimonitor wsgf award    = limited
 
|multimonitor wsgf award    = limited
Line 121: Line 119:
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = [[Glossary:Anti-aliasing (AA)#Temporal methods|Directionally Localized Anti-Aliasing (DLAA)]] (proprietary post-processing method)<ref>[https://www.eurogamer.net/articles/digitalfoundry-lucasarts-on-tfu2-tech-blog-entry Lucas explains Force Unleashed II tech • Eurogamer.net]</ref>
+
|antialiasing notes        = [[Glossary:Anti-aliasing (AA)#Directionally Localized Anti-Aliasing (DLAA)|Directionally Localized Anti-Aliasing (DLAA)]] (proprietary post-processing method)<ref>[https://www.eurogamer.net/articles/digitalfoundry-lucasarts-on-tfu2-tech-blog-entry Lucas explains Force Unleashed II tech • Eurogamer.net]</ref>
 
|vsync                      = false
 
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
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|120 fps                    = hackable
 
|120 fps                    = hackable
 
|120 fps notes              = Capped at 30 FPS by default; use the [https://community.pcgamingwiki.com/files/file/506-star-wars-the-force-unleashed-12-fps-cap-fix/ FPS cap fix].
 
|120 fps notes              = Capped at 30 FPS by default; use the [https://community.pcgamingwiki.com/files/file/506-star-wars-the-force-unleashed-12-fps-cap-fix/ FPS cap fix].
|hdr                        = unknown
+
|hdr                        = false
|hdr notes                  =  
+
|hdr notes                  = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
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'''Notes'''
 
'''Notes'''
 
{{ii}} All cutscenes, both pre-rendered and rendered in-engine, will continue to run at 30fps.
 
{{ii}} All cutscenes, both pre-rendered and rendered in-engine, will continue to run at 30fps.
{{ii}} This may cause occasional crashes.
+
{{ii}} This may cause occasional crashes. You may be able to avoid some of them by using the <code>-variableTimesteps</code> [[Glossary:Command line arguments|parameter]].
{{ii}} Force-gripped objects/enemies may constantly move upwards when using the 50 and 60 FPS exes; if this happens, use the 40 FPS exe.
+
{{ii}} Force-gripped objects/enemies may constantly move upwards when using the 50 and 60 FPS exes; if this happens, try using the <code>-variableTimesteps</code> [[Glossary:Command line arguments|parameter]]. If that doesn't work, use the 40 FPS exe.
 +
{{ii}} You may need to open [[Windows Compatibility Mode|compatibility settings]] for the patched <code>SWTFU.exe</code> and set the game to run in Administrator mode for the higher FPS cap to work.
 
}}
 
}}
  
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|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = true
+
|full controller          = false
|full controller notes    =  
+
|full controller notes    = Options' sub-menus can't be navigated.
 
|controller remap          = false
 
|controller remap          = false
 
|controller remap notes    =  
 
|controller remap notes    =  
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|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes= Invert x-axis also available.
 
|invert controller y-axis notes= Invert x-axis also available.
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
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|button prompts            = Xbox
 
|button prompts            = Xbox
 
|button prompts notes      =  
 
|button prompts notes      =  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = true
 
|haptic feedback          = true
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==Audio settings==
 
==Audio settings==
 
{{Image|Star Wars The Force Unleashed II - audio settings.png|Audio settings.}}
 
{{Image|Star Wars The Force Unleashed II - audio settings.png|Audio settings.}}
 +
{{Image|Star Wars The Force Unleashed II - game settings.png|Game settings.}}
 +
{{Image|Star Wars The Force Unleashed II - login settings.png|Login settings.}}
 
{{Audio settings
 
{{Audio settings
 
|separate volume          = true
 
|separate volume          = true
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  |language  = German
 
  |language  = German
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
Line 325: Line 326:
 
}}
 
}}
  
===In game videos not playing===
+
===In game videos glitching or not playing===
 +
{{ii}} The FMV files use the wmv3 and wmap codecs for video and audio, which are not well-supported by some alternative codec packs like DirectShow. The game uses your computer's own installed codecs to play the videos.
 +
 
 
{{Fixbox|description=Change WMV association|ref={{cn|date=May 2017}}|fix=
 
{{Fixbox|description=Change WMV association|ref={{cn|date=May 2017}}|fix=
 
Change the default .wmv video player to Windows Media Player.
 
Change the default .wmv video player to Windows Media Player.
 +
}}
 +
 +
{{Fixbox|description=Transcode FMV files with FFMPEG|fix=
 +
{{ii}} Your codecs may not work well with the wmv format, in which case the game simply won't play the videos properly. However, because the game uses your system's installed codecs, you can replace the FMV files with different ones that will play better, by transcoding them yourself. Transcoding may take some time, however, depending on your computer.
 +
# Download the latest FFMPEG release from [https://ffmpeg.zeranoe.com/builds/ here] (select 32-bit or 64-bit depending on your system), then from inside the <code>bin</code> file inside the zip file, copy <code>ffmpeg.exe</code> and place it into your <code>{{P|game}}/Game/Disc/FMV/Win32</code> folder. IMPORTANT: Make sure the name of the file is <code>ffmpeg.exe</code>.
 +
# Open a PowerShell window (you may need to open this window as Administrator) and go to your <code>{{P|game}}/Game/Disc/FMV/Win32</code> folder (Do this by using the "set-location" command followed by the file location inside quotes. Ex: set-location "C:\<code>{{P|game}}/Game/Disc/FMV/Win32</code>").
 +
# Paste the below code into the PowerShell window, and hit Enter:
 +
<div><pre class="mw-collapsible mw-collapsed">
 +
 +
$convblock = {
 +
$path = "conv/"
 +
If(!(test-path $path)){
 +
  New-Item -ItemType Directory -Force -Path $path
 +
}
 +
$files = Get-ChildItem -File
 +
foreach ($file in $files){
 +
If(-NOT ($file.name -like "ffmpeg.exe")){
 +
./ffmpeg.exe -i "$($file.name)" -c:v libx264 -preset slow -crf 18 -c:a aac -b:a 256k "conv/$($file.name).mkv"
 +
Move-Item -Force "conv/$($file.name).mkv" "./$($file.name)"
 +
}
 +
}
 +
Remove-Item -LiteralPath "$path" -Force -Recurse
 +
Remove-Item "ffmpeg.exe"
 +
}
 +
Invoke-Command -ScriptBlock $convblock
 +
</pre></div>
 +
 +
The above code will automatically convert the videos, overwrite the old ones, and clean up after itself by removing the temporary conversion folder and ffmpeg.exe for you. However, note that the conversion process could take some time, up to a few hours on a low-end machine.
 +
 +
The new files will use the h.264 video codec and the aac audio codec.
 
}}
 
}}
  
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|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows exe notes      =
 +
|mac os x powerpc app  =
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux executable notes =  
 
}}
 
}}
  

Revision as of 00:54, 10 December 2019

Star Wars: The Force Unleashed II
Star Wars: The Force Unleashed II cover
Developers
LucasArts
Windows Aspyr Media
Publishers
LucasArts
Disney Interactive Studios
Engines
Ronin 2.0[1]
Release dates
Windows October 26, 2010
Star Wars: The Force Unleashed II on Wikipedia
Star Wars: The Force Unleashed
Subseries of Star Wars
Star Wars: The Force Unleashed 2009
Star Wars: The Force Unleashed II 2010

Key points

Capped at 30 FPS, with physics issues at higher frame rates.

General information

Wookieepedia - A huge wiki dedicated to the Star Wars universe
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM. European copies use SecuROM 8 DRM.
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Origin
Origin
Included with EA Play.
Windows
Steam
Icon overlay.png
Windows

Downloadable content (DLC)

The additional mission DLC Endor that follows the dark-side storyline as well as the Character Pack DLC were never released for the PC version.

Essential improvements

Skip intro videos

Delete or rename movie files[2]
  1. Go to <path-to-game>\Game\Disc\FMV\Win32\.
  2. Delete or rename LEC, LEC_DE, LEC_ES, LEC_FR, LEC_IT, LEC_PL, and LEC_RU.
Skip intro videos[citation needed]
  1. Download this patch.
  2. Extract zip file into <path-to-game>.
  3. Run NoIntro_SWTFU2.exe and click "Disable Intro".
  4. Start the game.

Patches

Patch 1.1

Restoring wet clothes

This effect was originally available for console versions but it was absent in the PC version. Download from Mod DB

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\LucasArts\Star Wars The Force Unleashed 2\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/32500/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\LucasArts\Star Wars The Force Unleashed 2\Saves\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/32500/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video settings

Screen settings.
Screen settings.
Graphics details settings.
Graphics details settings.

Template:Video settings

High frame rate

Use Patched EXE[citation needed]

Use the FPS cap fix. Available options are 40 FPS, 50 FPS, 60 FPS, and unlimited.

Notes

All cutscenes, both pre-rendered and rendered in-engine, will continue to run at 30fps.
This may cause occasional crashes. You may be able to avoid some of them by using the -variableTimesteps parameter.
Force-gripped objects/enemies may constantly move upwards when using the 50 and 60 FPS exes; if this happens, try using the -variableTimesteps parameter. If that doesn't work, use the 40 FPS exe.
You may need to open compatibility settings for the patched SWTFU.exe and set the game to run in Administrator mode for the higher FPS cap to work.

Input settings

Mouse settings.
Mouse settings.
Controller settings.
Controller settings.

Template:Input settings

Audio settings

Audio settings.
Audio settings.
Game settings.
Game settings.
Login settings.
Login settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Russian
Spanish
Turkish
Fan translation. Details missing—please edit this page and add it.

Issues fixed

Crash on startup

If your monitor resolution does not match the game's or you are using a second monitor it will crash on load. This seems most common when your desktop is set to 1920x1080.
There is also a problem where if your monitor is set to a refresh rate of 59 instead of 60 the game may crash.
Fix 1920x1080 crash[citation needed]
  1. Set your desktop resolution to 1650x1050 and boot the game.
  2. From there navigate to the options and change the game resolution.
  3. You can now exit out of the game and change your resolution back and the game should boot.
Fix 59 Hz crash[citation needed]
  1. Right click your desktop, select properties or screen resolution.
  2. Click advanced under the resolution tab, and change your monitor to a 60 Hz refresh rate.
Fix dual screen crash[citation needed]
  1. Open SWTFU2.exe compatibility settings.
  2. Check the box saying "Disable Desktop Composition".

Notes

This will disable Aero but turn it back on when you're done playing and you can keep both screens plugged in.
Set compatibility mode[citation needed]
  1. Open SWTFU2.exe compatibility settings.
  2. Set Windows 7 compatibility mode.

In game videos glitching or not playing

The FMV files use the wmv3 and wmap codecs for video and audio, which are not well-supported by some alternative codec packs like DirectShow. The game uses your computer's own installed codecs to play the videos.
Change WMV association[citation needed]

Change the default .wmv video player to Windows Media Player.

Transcode FMV files with FFMPEG
Your codecs may not work well with the wmv format, in which case the game simply won't play the videos properly. However, because the game uses your system's installed codecs, you can replace the FMV files with different ones that will play better, by transcoding them yourself. Transcoding may take some time, however, depending on your computer.
  1. Download the latest FFMPEG release from here (select 32-bit or 64-bit depending on your system), then from inside the bin file inside the zip file, copy ffmpeg.exe and place it into your <path-to-game>/Game/Disc/FMV/Win32 folder. IMPORTANT: Make sure the name of the file is ffmpeg.exe.
  2. Open a PowerShell window (you may need to open this window as Administrator) and go to your <path-to-game>/Game/Disc/FMV/Win32 folder (Do this by using the "set-location" command followed by the file location inside quotes. Ex: set-location "C:\<path-to-game>/Game/Disc/FMV/Win32").
  3. Paste the below code into the PowerShell window, and hit Enter:

$convblock = {
	$path = "conv/"
	If(!(test-path $path)){
		  New-Item -ItemType Directory -Force -Path $path
	}
	$files = Get-ChildItem -File
	foreach ($file in $files){
		If(-NOT ($file.name -like "ffmpeg.exe")){
			./ffmpeg.exe -i "$($file.name)" -c:v libx264 -preset slow -crf 18 -c:a aac -b:a 256k "conv/$($file.name).mkv"
			Move-Item -Force "conv/$($file.name).mkv" "./$($file.name)"
		}
	}
	Remove-Item -LiteralPath "$path" -Force -Recurse
	Remove-Item "ffmpeg.exe"
}
Invoke-Command -ScriptBlock $convblock

The above code will automatically convert the videos, overwrite the old ones, and clean up after itself by removing the temporary conversion folder and ffmpeg.exe for you. However, note that the conversion process could take some time, up to a few hours on a low-end machine.

The new files will use the h.264 video codec and the aac audio codec.

Disable in-game videos[citation needed]

Rename FMV folder located in <path-to-game>/Game/Disc/ (to FMV_old, for example).

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP3, Vista SP2
Processor (CPU) Intel Core 2 Duo 2.4 GHz
AMD Athlon X2 5200+
System memory (RAM) 2 GB
Hard disk drive (HDD) 10 GB + 1 GB Swap File
Video card (GPU) ATI Radeon HD 2600
Nvidia GeForce 8600 GT
256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
Sound (audio device) DirectX 9.0c compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/32500/ in addition to or instead of this directory. The app ID (32500) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References