Star Wars: Squadrons
| Developers | |
|---|---|
| Motive Studios | |
| Publishers | |
| Electronic Arts | |
| Engines | |
| Frostbite 3 | |
| Release dates | |
| Windows | October 2, 2020 |
| Reception | |
| Metacritic | 79 |
| OpenCritic | 79 |
| IGDB | 81 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Action, Vehicle combat |
| Vehicles | Space flight |
| Art styles | Realistic |
| Themes | Sci-fi, Space |
| Series | Star Wars |
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Frame generation
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
For a list of games, see List of VR games.
General information
Key points
- Virtual reality (VR in short) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. This can be used by video games as well as a multitude of other applications.
General
Existing standards that are being utilized by games are following:
- OpenVR (SteamVR's native standard)
- LibOVR (also referred to as Oculus VR; Oculus/Meta's native standard)
- OpenXR (open source, most current standard)
- Windows Mixed Reality
- Open Source VR (OSVR) (abandoned, open source standard by Razer)
Currently, compatibility is up to what standard(s) the game is utilizing and which standard(s) the headset and it's platform support. With compatibility layers, it is possible to translate one standard to another, which a headset's platform may be able to use, but compatibility is not always quaranteed.
OpenXR is a standardization effort to fix this fragmentation. A stable version of OpenXR was released in July 29, 2019, with implementations having been added to various VR platforms as follows:
- SteamVR since 1.16 in February 2021[1]
- Meta Quest Link for all headsets starting with Rift CV1
- Mixed Reality Portal
- HTC Vive Hub (for Vive XR Elite and Vive Focus Vision)
Software
Platforms
SteamVR
- Steam is required to install the software, however Steam is not required to run SteamVR.
- SteamVR includes OpenVR and OpenXR runtimes.
Meta Quest Link
- Meta, Facebook or Instagram account is required.
- Meta Quest Link includes LibOVR and OpenXR runtimes.
Virtual Desktop
- Paid.
- Includes it's own OpenXR runtime called "VDXR".[2]
- A software that can project the desktop to the headset as well as including a 3D media player.
- The wireless version of the app allows standalone VR headsets to connect to the PC via WiFi in conjunction with the Virtual Desktop streaming app on the PC, without relying on the headset manufacturers' streaming software. The wireless version also allows VR motion controllers to act as XInput devices.
Monado
- Developed for Linux. Only has experimental Windows support.
- Open source OpenXR runtime.
Mixed Reality Portal
- Mostly abandoned, will only work on Windows 11 up to version 24H1.
- Does not work on IOT or LTSC versions of Windows 10.
- Windows 10 or 11, and a Microsoft account is required to download Mixed Reality Portal from the Microsoft Store.
- OpenXR runtime available.
OSVR HDK
- Abandoned.
- Natively supports SteamVR.
Compatibility layers
| Compatibility Layer | Notes |
|---|---|
| Revive |
|
| OpenComposite |
|
| xrizer |
|
| Windows Mixed Reality for SteamVR |
|
| Trinus |
|
| RiftCat VRidge |
VR drivers/injectors
- VR drivers/injectors are software which transform regular 2D games into ones playable with VR headsets, including stereoscopic vision, head movement and even 6DoF control.
| Drivers/Injectors | Notes |
|---|---|
| vorpX |
|
| UEVR | |
| Universal Unity VR |
|
| Trinus Convert |
|
| Vireio Perception |
|
Other software
| Software | Notes |
|---|---|
| fpsVR |
|
| OpenXR-Toolkit |
|
| OpenVR Advanced Settings |
|
| ALVR |
|
| Bigscreen |
|
| OVR Toolkit |
|
Play Area
- Games will either choose the play area based on the settings of the used VR platform or let the player decide themself to change to any supported one.
- Games which require room-scale might not be playable with standing or seated setups, however games designed for seated play should always work with any setup.
- If the setup play area mismatches the one expected by the game, issues can arise e.g. seeing the chaperone when playing games seated near or outside of the room-scale area.
Seated (3DoF)
- Common with games primarily made for regular monitors that have an optional VR mode, vehicle simulators or games using VR drivers/injectors, etc.
- This is the basic level of support and every headset supports at least this play area type.
- Head position is fixed, meaning you can look around, but you cannot move your head away from where it is currently positioned. Position is automatically centered when a game is launched, but can usually be re-centered for when the user's physical head position shifts direction.
- Seated play is usually done via keyboard and mouse or a controller. Tracked motion controllers can be supported but will most likely only be used for regular button input.
Standing (6DoF)
- More common with games made specifically for VR.
- Allows for rotational movement, crouching and sometimes small amount of spacial movement, but generally the player is assumed to not move from the spot.
- Allows for a generally wider range of head movement inside of the virtual reality space and usually requires the usage of tracked motion controllers.
Room-scale (6DoF)
- Overall really similar to the standing experience, but on top of everything you can also physically move around in the virtual space. Requirements for space vary, but for SteamVR the smallest area should be at least 1.5m*2m.
- Utilizes features like chaperone, a virtual boundary which shows the limits of the established play area, or camera passthrough that captures a real-time video feed of the physical environment around the player displayed inside of the VR headset.
List of VR headsets and peripherals
- PCVR headsets require a powerful enough PC to be run. Standalone headsets run on inbuilt Android-based systems, but can optionally also be connected to and used with a PC.
Valve
HTC
PCVR only
Standalone
Oculus/Meta
PCVR only
- Oculus Rift DK1 and DK2
- Oculus Rift
- Oculus Rift S
Standalone
Pico
Windows Mixed Reality
- Acer Windows Mixed Reality Headset
- Dell Visor
- HP Windows Mixed Reality Headset
- Lenovo Explorer
- Samsung HMD Odyssey
- Asus Windows Mixed Reality Headset
- Samsung HMD Odyssey+
- Acer OJO 500
- HP Reverb G2
Open Source VR
Sony Playstation
Mobile
Resources
- VRcompare - Website for the comparison of VR headsets.
- Emulation General Wiki - Emulators with VR support.
- VR mods list - List of PCVR mods.
References
- ↑ SteamVR OpenXR announcement. - last accessed on 20 May 2025
- ↑ Official repo for runtime. - last accessed on 20 May 2025
The game was released on October 2, 2020.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Epic Games Store | ||||
| EA app | Included with EA Play. | |||
| Steam | Included with EA Play (Steam) | |||
| Green Man Gaming (unavailable) | ||||
| Humble Store (unavailable) |
- All versions require an EA account and Denuvo Anti-Tamper DRM.
Version differences
- Epic Games Store versions purchased before October 2, 2021 included the Vanguard Squadron X-wing Glider for Fortnite.[1]
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\STAR WARS Squadrons\settings |
| Steam | %USERPROFILE%\Documents\STAR WARS Squadrons Steam\settings |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1222730/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\STAR WARS Squadrons\settings |
| Steam | %USERPROFILE%\Documents\STAR WARS Squadrons Steam\settings |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1222730/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Epic Games Launcher | Handled through the cloud sync of Origin. | |
| EA app | ||
| OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
| Steam Cloud | [2][3] |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Hor+ gameplay.[4] | ||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | [5] | ||
| Anti-aliasing (AA) | TAA High/Low option, as well as a TAA sharpening slider, and resolution scale for SSAA. Cannot be disabled. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | |||
| Color blind mode | Deuteranopia, Protanopia, Tritanopia | ||
Disable motion blur
- Some builds (1.1 and previous) of the game have motion blur forced on with no option to disable it.
| Modify configuration files |
|---|
|
Disable HDR
- Newer builds of the game may have High Dynamic Range enabled with no option to disable it.
| Modify configuration files |
|---|
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Can be found in the settings menu under Controls > Remap Controls > [subsection] > Keyboard & Mouse. | |
| Mouse acceleration | Follows the Enhanced pointer precision option of Windows | |
| Mouse sensitivity | ||
| Mouse input in menus | Can be toggled using the Allow Mouse Functionality option | |
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | Four presets: Custom (user-specified bindings), Default, Aviator, Southpaw. To specify the custom bindings, go to the settings menu, under Controls > Remap Controls > [subsection] > Controller. |
|
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | Xbox prompts are used | |
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired, Wireless (Bluetooth) V2 tested. Wireless adapter gets detected as a flight stick.[6] |
|
| Tracked motion controllers |
|---|
| Generic/other controllers | ||
|---|---|---|
| Button prompts | HOTAS-styled |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master, Music, SFX, Dialogue, and Voice Chat | |
| Surround sound | Auto, Enhanced Stereo, Surround 5.1 & 7.1, and Binaural (Headphones) | |
| Subtitles | Customizable size and background | |
| Closed captions | ||
| Mute on focus lost | Audio > Keep Audio in Background toggle | |
| Royalty free audio | Licensed Star Wars Iconic theme plays in the background |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish | ||||
| Latin American Spanish |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | ||||
| Online play | 10 | Co-op, Versus Allows crossplay across all platforms, both consoles and other PC digital distribution platforms. |
||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking |
Update Easy Anti-Cheat (in case of issues)
| Squadrons comes with Easy AntiCheat 4.0.0.0 from 2020. But there is already at least version 6.0.0.0. In case you suspect any crashes or other issues due to AntiCheat, there is a simple method to update to the latest version: |
|---|
Done[citation needed] |
Disable Easy Anti-Cheat
Launch the game using the <path-to-game>\starwarssquadrons.exe executable[7]
|
|---|
|
VR support
| Headsets | State | Notes | |
|---|---|---|---|
| SteamVR | |||
| Oculus VR (LibOVR) | |||
| Windows Mixed Reality | Requires Windows Mixed Reality for SteamVR. | ||
| Devices | |||
|---|---|---|---|
| Tracked motion controllers | |||
| Traditional controller | See Input for details. | ||
| Keyboard/Mouse | |||
| TrackIR | Supports: Yaw, Pitch, Roll, X, Y, Z. | ||
| Play area | |||
|---|---|---|---|
| Seated | |||
| Standing | |||
| Room-scale | |||
Issues fixed
Crash at the start of a mission
- The game might crash to desktop, right after the loading screen has finished, when loading into a mission in singleplayer.
| Lower Volumetric Quality to Medium.[9] |
|---|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 | A D3D12 API can be found in the configuration file "ProfileOptions_profile" under "GstRender.EnableDx12" but it doesn't do anything. |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Anti-cheat | Easy Anti-Cheat | v4.0.0.0 (2020) |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core i5-7600 AMD Ryzen 3 1300X | Intel Core i7-7700 AMD Ryzen 3 3200G |
||
| System memory (RAM) | 8 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 30 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7850 DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 |
||
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1222730/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1222730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ X-wing Glider FAQ - last accessed on 2020-09-18
- ↑ SteamDB - STAR WARS™: Squadrons - User Cloud - last accessed on 2020-10-12
- ↑ Verified by User:Aemony on 2020-10-12
- Confirmed through the properties of the game in the Steam library.
- ↑ Star Wars: Squadrons Ultrawide Review - 16:9/21:9/32:9 Comparison & Gameplay! - last accessed on 2020-10-03
- ↑ Verified by User:Aemony on 2020-10-04
- While I cannot tell what level AF is set to, based on the hangar some level of AF is at least present.
- ↑ Verified by User:Aemony on 2020-10-04
- ↑ Verified by User:Aemony on 2020-10-02
- ↑ Verified by User:Aemony on 2020-10-08
- This is my preferred method on my Steam copy as it means I can launch it from Steam.
- ↑ EA Tech forum thread, about crashing at the start of mission - last accessed on 2020-10-07
- Windows
- One-time game purchase
- No microtransactions
- Singleplayer
- Multiplayer
- Real-time
- First-person
- Direct control
- Action
- Vehicle combat
- Space flight
- Realistic
- Sci-fi
- Space
- Games
- Pages needing cleanup
- Guide
- Invalid section order
- Missing section (Availability)
- Missing section (Save game cloud syncing)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (Network)
- Missing section (API)
- Missing section (System requirements)
- Hardware
- Pages needing references
- VR games