Warnings
- GameSpy online services have been shut down (see Network for solutions).
Key points
- Multiplayer is still playable with GameRanger[citation needed] or by modifying the Windows hosts file in System32.
General information
- Wookieepedia - A huge wiki dedicated to the Star Wars universe
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
- A demo is available.
- A preconfigured Wine wrapper for Linux is available.
- The soundtrack was available on the official website until the site was taken down.[1] Mirrors are available on the unofficial fan site and Archive.org.
Essential improvements
Patches
- 1.0 update adds an additional Multiplayer map, Hangar.
- Fixes some graphical issues, particularly bump mapping issues with modern graphics cards and mouse sensitivity in menus
- Adds widescreen/4K support
- Adds in some graphical updates such as an adjustable FOV and the ability to see your own legs
How to install[2]
|
- Extract all folders to
<path-to-game>\GameData\
Notes
- To be able to launch the game from Steam you need to go to
<path-to-game>\GameData\System\ and rename Debug.exe to SWRepublicCommando.exe
- For a vanilla-esque experience, use the
Republic Commando Graphics fix v1.0 and Original HUD Texture , applying the files over the ones specified on the download page.
|
Skip intro videos
Delete or rename files
|
- Go to
<path-to-game>\GameData\Movies\
- Delete or rename
LECIntro.avi and NVIDIAIntro.avi
|
Game data
In-game general settings.
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Edit configuration file[citation needed]
|
- Edit
<path-to-game>\GameData\Save\System.ini .
- Go to
[D3DDrv.D3DRenderDevice] section.
- Change
; LevelOfAnisotropy=1 to LevelOfAnisotropy=16 .
- Save the file.
|
Input settings
In-game key map settings.
Template:Input settings
Edit config file[citation needed]
|
- Edit
<path-to-game>\GameData\Save\Profile_<user-id>\User.ini .
- Go to
[Engine.PlayerInput] section.
- To disable mouse smoothing set
MouseSmoothingMode to 0 .
- To change the strength of mouse smoothing, change
MouseSmoothingStrength using a value between 0.0 (weakest smoothing) and 1.0 (strongest).
- To change mouse acceleration, change
MouseAccelThreshold using a value between 0 (no acceleration) and 100 (full acceleration).
|
Enabling Gamepad[citation needed]
|
- This fix a profile to be already created already by the game.
- Download this file and extract it.
- Open
User (joystick).ini and copy all of its content.
- Open
<path-to-game>\GameData\Save\Profile_<user-id>\User.ini remove its content and paste the content copied from User (joystick).ini in there.
- Save the changes.
- Open
<path-to-game>\GameData\System\System.ini .
- Change
UseJoystick=False to UseJoystick=True .
- Save the changes.
- Copy the
Dinput.dll , Dinput8.dll , XInput1_3.dll and XInputPlus.ini from XInput Plus Files folder (that you have extracted) and paste them in <path-to-game>\GameData\System .
|
Edit User.ini[citation needed]
|
- This guide is written for the Controller support fix and it may not work with custom bindings.
- Edit
<path-to-game>\GameData\Save\Profile_<user-id>\User.ini .
- Find a line
JoyR=Axis aBaseX . Adjust the Speed value for your X-axis sensitivity. To invert the axis add type in a negative value (e.g. Speed=-690 ).
- Find a line
JoyU=Axis aLookUp . Adjust the Speed value for your Y-axis sensitivity. To invert the axis add type in a negative value.
|
Audio settings
Template:Audio settings
Localizations
VR support
3D modes |
State |
Notes |
vorpX |
| G3D User created game profile, see vorpx forum profile introduction. |
Network
Multiplayer types
- The max player limit for a dedicated server is 16. For non-dedicated, the limit is 8
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
3658, 3659, 6500, 27900 |
UDP |
3658, 3659, 6500, 27900 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game crashes or odd artifacts appear
Bump Mapping Crash[4]
|
This is a common problem, especially on ATI/AMD cards. Setting Bump mapping to Low should solve the problem.
You can also start the game with a DirectX-8-to-9 emulator or install a fan made graphics fix to resolve the crashes.
Notes
- Intel HD Graphics are unaffected by this bug and can display the bumpmapped graphics natively.
|
Error with Steam
If you get an error message saying, "Failed to detect Steam", "Problem starting up Steam", or something similar, try restarting Steam. If that does not work, try one of the following solutions
Enable Windows Compatibility Mode[citation needed]
|
- Go to
<path-to-game>\GameData\System\
- Right-click SWRepublicCommando.exe and go to the Compatibility tab of Properties.
- Tick the Run this program as an Administrator box, as well as the box for XP compatibility at the top, and apply the changes.
|
Copy Steam.dll to Game Installation Directory[citation needed]
|
- Go to
<Steam-folder>
- Copy
steam.dll
- Go to
<path-to-game> and paste the steam.dll file in the base folder containing LaunchRC.exe
|
Delete Steam ClientRegistry.blob File[citation needed]
|
Try deleting ClientRegistry.blob in the <Steam-folder>\Steam folder.
|
Stretched HUD fix
Use a fixed HUDTextures.utx[citation needed]
|
This will correct the HUD for 16:9 resolutions.
- Download the Widescreen HUD Fix v1.3.
- Go to
<path-to-game>\GameData\Textures\
- Replace the original
HUDTextures.utx with the fixed one.
|
3D & EAX Never Sets with Creative/X-fi
Use PAX custom Creative drivers[citation needed]
|
In Vista and Win7 (possibly later OS's as well) if the game refuses to set 3D Audio and EAX even with "UseDefaultDriver=False" and a checked OpenAL setup then install the custom "PAX" drivers for X-fi and other Creative audio cards.
- Download [1] and/or [2].
- Install.
- Make sure "UseDefaultDriver=False" is set in
system.ini and latest OpenAL is installed.
- Now 3D Audio as well as EAX 3 and 32 channels should stay set in the options menu after game restart.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8 |
|
Shader Model support |
1.1 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
Karma |
|
Audio |
OpenAL |
Wraps to DirectSound3D |
Multiplayer |
GameSpy |
|
Mods
- Modified textures and animations to represent the experience of an elite Arc Trooper, as well as 6 new maps interweaved into the main campaign.
- Modifies the B1 Battle Droid textures from their default grey to a tan that better represents their appearances in the movies and other media.
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98 SE |
ME, 2000, XP |
Processor (CPU) |
Intel Pentium III 1.0 GHz AMD Athlon 1.0 GHz |
Intel Pentium 4 2.0 GHz AMD Athlon XP 2400 2.0 GHz |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
2 GB | |
Video card (GPU) |
64 MB of VRAM DirectX 9.0c compatible
| Nvidia GeForce FX 5700 |
Notes
References