Difference between revisions of "Star Wars: DroidWorks"
From PCGamingWiki, the wiki about fixing PC games
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|cover = Star Wars DroidWorks cover.jpg | |cover = Star Wars DroidWorks cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|Lucas Learning | + | {{Infobox game/row/developer|Lucas Learning}} |
|publishers = | |publishers = | ||
+ | {{Infobox game/row/publisher|Lucas Learning}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Sith}} | {{Infobox game/row/engine|Sith}} | ||
Line 10: | Line 11: | ||
{{Infobox game/row/date|Windows|October 21, 1998}} | {{Infobox game/row/date|Windows|October 21, 1998}} | ||
{{Infobox game/row/date|Mac OS|October 21, 1998}} | {{Infobox game/row/date|Mac OS|October 21, 1998}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Star Wars }} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
+ | |hltb = 9102 | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = star-wars-droidworks | ||
|wikipedia = Star Wars: Droid Works | |wikipedia = Star Wars: Droid Works | ||
|winehq = | |winehq = | ||
|license = Commercial | |license = Commercial | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
==Availability== | ==Availability== | ||
Line 28: | Line 40: | ||
}} | }} | ||
{{ii}} This game is not available digitally. | {{ii}} This game is not available digitally. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Fix color depth=== | ||
+ | On modern Windows systems, DroidWorks often crashes upon starting due to incompatibilities with DirectX. This can be fixed using DxWnd, which also allows DroidWorks to run in a window. | ||
+ | {{Fixbox|description=Using DxWnd|ref={{cn|date=November 2019}}|fix= | ||
+ | # Open '''[https://sourceforge.net/projects/dxwnd/ DxWnd]''', click on '''Edit''', then '''Add'''. | ||
+ | # Type in a name, and browse for the .exe file path. | ||
+ | # Under the Main tab, set whether or not you want to run DroidWorks in a window. | ||
+ | # Under the DirectX tab, set the renderer to SDL, SDL2, or OpenGL. | ||
+ | # Also refer to DxWnd's help menu to read about the documentation. | ||
+ | '''Notes''' | ||
+ | {{ii}} DroidWorks also suffers from timing issues that cause the in-game clock to run slightly fast and the physics to malfunction (especially on inclines). Forcing VSync to "ON" in the DirectX(2) tab will correct the timer at the cost of performance during mouse movement. An ideal solution has yet to be found, as the mouse seems to affect the screen refresh. | ||
+ | }} | ||
==Game data== | ==Game data== | ||
Line 38: | Line 63: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\player}} |
{{Game data/saves|Mac OS|}} | {{Game data/saves|Mac OS|}} | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 57: | Line 82: | ||
|4k ultra hd = false | |4k ultra hd = false | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = Can be implemented via [[#Fix color depth|DxWnd]]. |
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
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|vsync = unknown | |vsync = unknown | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
− | |60 fps notes = | + | |60 fps notes = |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
Line 79: | Line 104: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = unknown | |key remap = unknown | ||
|key remap notes = | |key remap notes = | ||
Line 93: | Line 118: | ||
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = hackable |
− | |controller support notes = | + | |controller support notes = Keyboard and mouse can be remapped to a controller via the [[Steam]] client. Be sure to uncheck "Allow Desktop Configuration in Launcher" under Controller Options. |
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
Line 143: | Line 168: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = unknown | |separate volume = unknown | ||
|separate volume notes = | |separate volume notes = | ||
Line 150: | Line 175: | ||
|surround sound notes = | |surround sound notes = | ||
|subtitles = limited | |subtitles = limited | ||
− | |subtitles notes = In-game dialogue is subtitled. | + | |subtitles notes = In-game dialogue is always subtitled, cutscene dialog is not. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
Line 182: | Line 207: | ||
|glide notes = | |glide notes = | ||
|software mode = true | |software mode = true | ||
− | |software mode notes = | + | |software mode notes = The game only outputs 640x480 at 60hz and 8-bit color. The 3D is rendered via RenderDroid and runs on the Sith engine. |
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
Line 198: | Line 223: | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = unknown |
− | |macos 64-bit app | + | |macos intel 64-bit app = unknown |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
Line 228: | Line 253: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 95 |
− | |minCPU = | + | |minCPU = Intel Pentium 133 MHz |
− | |minRAM = | + | |minRAM = 16 MB |
− | |minHD = | + | |minHD = 34 MB |
− | |minGPU = | + | |minGPU = 100% DirectX compatible PCI graphics card |
+ | |minDX = 5.2 | ||
− | |recOS = | + | |recOS = 98 |
|recCPU = | |recCPU = | ||
− | |recRAM = | + | |recRAM = 32 MB |
|recHD = | |recHD = | ||
|recGPU = | |recGPU = | ||
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|OSfamily = Mac OS | |OSfamily = Mac OS | ||
− | |minOS = | + | |minOS = 7.5.5 |
− | |minCPU = | + | |minCPU = PowerPC 603e 120 MHz |
− | |minRAM = | + | |minCPU2 = PowerPC 604 120 MHz |
− | |minHD = | + | |minRAM = 32 MB |
+ | |minHD = 32 MB | ||
|minGPU = | |minGPU = | ||
Revision as of 10:47, 15 October 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Lucas Learning | |
Publishers | |
Lucas Learning | |
Engines | |
Sith | |
Release dates | |
Windows | October 21, 1998 |
Mac OS (Classic) | October 21, 1998 |
Taxonomy | |
Series | Star Wars |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Essential improvements
Fix color depth
On modern Windows systems, DroidWorks often crashes upon starting due to incompatibilities with DirectX. This can be fixed using DxWnd, which also allows DroidWorks to run in a window.
Using DxWnd[citation needed] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\player[Note 1] |
Mac OS (Classic) |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Can be implemented via DxWnd. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Keyboard and mouse can be remapped to a controller via the Steam client. Be sure to uncheck "Allow Desktop Configuration in Launcher" under Controller Options. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | In-game dialogue is always subtitled, cutscene dialog is not. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Software renderer | The game only outputs 640x480 at 60hz and 8-bit color. The 3D is rendered via RenderDroid and runs on the Sith engine. |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | INSANE |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 133 MHz | |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 34 MB | |
Video card (GPU) | 100% DirectX compatible PCI graphics card DirectX 5.2 compatible |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.5.5 | |
Processor (CPU) | PowerPC 603e 120 MHz PowerPC 604 120 MHz |
|
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 32 MB |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).