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Star Trek: The Next Generation - Klingon Honor Guard

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Star Trek: The Next Generation - Klingon Honor Guard
Star Trek: The Next Generation - Klingon Honor Guard cover
Developers
MicroProse
Mac OS (Classic) Westlake Interactive
Engines
Unreal Engine 1
Release dates
Windows February 9, 1998
Mac OS (Classic) 1999
Star Trek: The Next Generation - Klingon Honor Guard on Wikipedia
Star Trek: The Kobayashi Alternative 1985
Star Trek: The Promethean Prophecy 1986
Star Trek: The Rebel Universe 1987
Star Trek: First Contact 1988
Star Trek: The Next Generation - The Transinium Challenge 1989
Star Trek V: The Final Frontier 1989
Star Trek: 25th Anniversary 1992
Star Trek: Judgment Rites 1993
Star Trek: The Next Generation - A Final Unity 1995
Star Trek: Deep Space Nine - Harbinger 1996
Star Trek: Klingon 1996
Star Trek: Borg 1996
Star Trek: Generations 1997
Star Trek: Starfleet Academy 1997
Star Trek Pinball 1998
Star Trek: The Next Generation - Klingon Honor Guard 1998
Star Trek: The Game Show 1998
Star Trek: Starship Creator (series)
Star Trek: The Next Generation - Birth of the Federation 1999
Star Trek: Starfleet Command (series)
Star Trek: Hidden Evil 1999
Star Trek: Armada (series)
Star Trek: ConQuest Online 2000
Star Trek: Klingon Academy 2000
Star Trek: New Worlds 2000
Star Trek: Elite Force (series)
Star Trek: Deep Space Nine - The Fallen 2000
Star Trek: Away Team 2001
Star Trek: Deep Space Nine - Dominion Wars 2001
Star Trek: Bridge Commander 2002
Star Trek: Legacy 2006
Star Trek DAC 2009
Star Trek Online 2010
Star Trek (2013) 2013
Star Trek Timelines 2016
Star Trek: Bridge Crew 2017
Star Trek Adversaries 2018
Star Trek: Legend‪s‬ 2021
Star Trek Fleet Command 2021
Star Trek Prodigy: Supernova 2022
Star Trek: Resurgence 2023
Star Trek: Infinite 2023

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
Mac OS

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\khg.ini[Note 1]
Mac OS (Classic)


copy of my khg.ini [Registry] KeyBase=Software KeyCompany=Microprose KeyProduct=Khg OleApp=Khg OleAppDescription=Klingon Honor Guard OleMapType=Khg.Map OleMapDescription=Klingon Honor Guard Map MimeMapType=application/x-khg EditorApp=UnrealEd.exe

[URL] Protocol=khg ProtocolDescription=Khg Protocol Name=Trainee Map=Index.unr LocalMap=Klingon.unr Host= Portal= MapExt=unr SaveExt=usa Port=7777 Class=Klingons.DMMale

[DefaultPlayer] Name=tippex Class=Klingons.DMMale Team=Red Skin=None

[FirstRun] FirstRun=219

[Engine.Engine] GameRenderDevice=SoftDrv.SoftwareRenderDevice AudioDevice=Galaxy.GalaxyAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver Console=Engine.Console Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine WindowedRenderDevice=SoftDrv.SoftwareRenderDevice RenderDevice=GlideDrv.GlideRenderDevice DefaultGame=Klingons.SinglePlayer DefaultServerGame=Klingons.DeathMatchGame ViewportManager=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas Log=False

[Core.System] PurgeCacheDays=30 SavePath=..\Save CachePath=..\Cache CacheExt=.uxx Paths[0]=..\System\*.u Paths[1]=..\Maps\*.unr Paths[2]=..\Textures\*.utx Paths[3]=..\Sounds\*.uax Paths[4]=..\Music\*.umx Paths[5]= Paths[6]= Paths[7]= Paths[8]= Paths[9]= Paths[10]= Paths[11]= Paths[12]= Paths[13]= Paths[14]= Paths[15]= Suppress[0]=DevLoad Suppress[1]=DevSave Suppress[2]=DevNetTraffic Suppress[3]=DevGarbage Suppress[4]=DevKill Suppress[5]=DevReplace Suppress[6]=DevSound Suppress[7]=DevCompile Suppress[8]=DevBind Suppress[9]= Suppress[10]= Suppress[11]= Suppress[12]= Suppress[13]= Suppress[14]= Suppress[15]=

[Engine.GameEngine] CacheSizeMegs=4 UseSound=True FirstRun=True ServerActors[0]=IpDrv.UdpBeacon ServerActors[1]=IpServer.UdpServerQuery ServerActors[2]=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900 ServerActors[3]=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500 ServerActors[4]=IpServer.UdpServerUplink MasterServerAddress=master.ogn.org MasterServerPort=27500 ServerActors[5]= ServerActors[6]= ServerActors[7]= ServerActors[8]= ServerActors[9]= ServerActors[10]= ServerActors[11]= ServerActors[12]= ServerActors[13]= ServerActors[14]= ServerActors[15]= ServerPackages[0]=DMFemaleSkins ServerPackages[1]=DMMaleSkins ServerPackages[2]=DMVacSuitSkins ServerPackages[3]= ServerPackages[4]= ServerPackages[5]= ServerPackages[6]= ServerPackages[7]= ServerPackages[8]= ServerPackages[9]= ServerPackages[10]= ServerPackages[11]= ServerPackages[12]= ServerPackages[13]= ServerPackages[14]= ServerPackages[15]=

[Engine.Input] Aliases[0]=(Command="Button bFire | Fire",Alias=Fire) Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire) Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward) Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias=MoveBackward) Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=TurnLeft) Aliases[5]=(Command="Axis aBaseX Speed=+150.0",Alias=TurnRight) Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft) Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight) Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump) Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck) Aliases[10]=(Command="Button bLook",Alias=Look) Aliases[11]=(Command="Toggle bLook",Alias=LookToggle) Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate) Aliases[13]=(Command="NextItem",Alias=InventoryNext) Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious) Aliases[15]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp) Aliases[16]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown) Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView) Aliases[18]=(Command="Button bRun",Alias=Walking) Aliases[19]=(Command="Button bStrafe",Alias=Strafe) Aliases[20]=(Command="",Alias=None) Aliases[21]=(Command="",Alias=None) Aliases[22]=(Command="",Alias=None) Aliases[23]=(Command="",Alias=None) Aliases[24]=(Command="",Alias=None) Aliases[25]=(Command="",Alias=None) Aliases[26]=(Command="",Alias=None) Aliases[27]=(Command="",Alias=None) Aliases[28]=(Command="",Alias=None) Aliases[29]=(Command="",Alias=None) Aliases[30]=(Command="",Alias=None) Aliases[31]=(Command="",Alias=None) Aliases[32]=(Command="",Alias=None) Aliases[33]=(Command="",Alias=None) Aliases[34]=(Command="",Alias=None) Aliases[35]=(Command="",Alias=None) Aliases[36]=(Command="",Alias=None) Aliases[37]=(Command="",Alias=None) Aliases[38]=(Command="",Alias=None) Aliases[39]=(Command="",Alias=None) LeftMouse=Fire RightMouse=AltFire MiddleMouse=MoveForward Tab=Type Enter=InventoryActivate Shift=Walking Ctrl=Fire Alt=AltFire Pause=Pause CapsLock=LookToggle Escape=ShowMenu Space=Jump PageDown=LookDown End=CenterView Left=TurnLeft Up=MoveForward Right=TurnRight Down=MoveBackward Insert= Delete= 0=SwitchWeapon 10 1=SwitchWeapon 1 2=SwitchWeapon 2 3=SwitchWeapon 3 4=SwitchWeapon 4 5=SwitchWeapon 5 6=SwitchWeapon 6 7=SwitchWeapon 7 8=SwitchWeapon 8 9=SwitchWeapon 9 C=Duck G=Grab L= M=Look O=Toggle bExtra0 S=Axis aUp Speed=+300.0 T=Talk Z=Strafe F1=Help | FunctionKey 1 F2=FunctionKey 2 F3=FunctionKey 3 F4=ShowScores F5=ChangeHud F6=QuickSave F7=QuickLoad F8=FunctionKey 8 F9=Shot F10=Cancel F11=Brightness F12=EndFullscreen Equals=ViewUp Comma=StrafeLeft Minus=ViewDown Comma=StrafeLeft Period=StrafeRight Slash=NextWeapon LeftBracket=InventoryPrevious Backslash=ChangeHud RightBracket=InventoryNext MouseX=Axis aMouseX Speed=6.0 MouseY=Axis aMouseY Speed=6.0 MouseW= None= Cancel= Backspace=ChangeDMHud PageUp= home= Select= Print= Execute= PrintScrn= Help= A= B= D= E= f=Feigndeath H= i= j= K= P= Q= R=ReloadWeapon U= V= W= X= NumPad0=Jump NumPad1= NumPad2= NumPad3= NumPad4=StrafeLeft NumPad5=MoveBackward NumPad6=StrafeRight NumPad7=TurnLeft NumPad8=MoveForward NumPad9=TurnRight GreyStar= GreyPlus=NextWeapon Separator= GreyMinus=PrevWeapon NumPadPeriod=Duck GreySlash= F13= F14= F15= F16= F17= F18= F19= F20= F21= F22= F23= F24= NumLock= ScrollLock= LShift= RShift= LControl= RControl= Semicolon=ThrowWeapon Tilde= SingleQuote=Strafe Attn= CrSel= ExSel= ErEof= Play= Zoom= NoName= PA1= OemClear= MouseZ= MouseWheelDown=NextWeapon MouseWheelUp=PrevWeapon Joy1=Fire Joy2=Jump Joy3=AltFire Joy4=Duck Joy5=NextWeapon Joy6=SwitchWeapon 2 Joy7=SwitchWeapon 3 Joy8=SwitchWeapon 4 Joy9=SwitchWeapon 9 Joy10=SwitchWeapon 0 Joy11=InventoryPrevious Joy12=InventoryActivate Joy13=InventoryNext Joy14= Joy15= Joy16= JoyX=Axis astrafe speed=2 JoyY=Axis aBaseY speed=2 JoyZ= JoyR= JoyU=Axis aturn speed=5.9 JoyV=Axis aLookUp speed=-3 JoyPovRight=SwitchWeapon 6 JoyPovLeft=SwitchWeapon 7 JoyPovUp=SwitchWeapon 8 JoyPovDown=SwitchWeapon 5

[WinDrv.WindowsClient] ViewportX=640 ViewportY=480 Brightness=0.500000 MipFactor=1.000000 UseDirectDraw=True UseJoystick=False CaptureMouse=True StartupFullscreen=True CurvedSurfaces=False LowDetailTextures=False ScreenFlashes=True NoLighting=False SlowVideoBuffering=False DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.000000 ScaleRUV=2000.000000

[Galaxy.GalaxyAudioSubsystem] UseDirectSound=True UseFilter=True UseSurround=False UseStereo=True UseCDMusic=True UseDigitalMusic=False UseSpatial=False UseReverb=True Use3dHardware=False LowSoundQuality=False ReverseStereo=False Latency=40 OutputRate=22050Hz EffectsChannels=16 DopplerSpeed=6500.000000 MusicVolume=120 SoundVolume=200 AmbientFactor=0.600000

[IpDrv.TcpNetDriver] ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 MaxClientRate=25000 SimLatency=0 DumbProxyTimeout=2.0 SimulatedProxyTimeout=10.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 MaxTicksPerSecond=15 SpeculativeNak=True

[IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0

[IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconPort=7776 BeaconProduct=KHG

[IpDrv.ServerUplink] DoUplink=False MasterServerAddress=master.klingons.com CommentString= GamePort=7777

[SoftDrv.SoftwareRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=False Coronas=False HighDetailActors=False HighResTextureSmooth=True LowResTextureSmooth=False FastTranslucency=True

[GlideDrv.GlideRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True DetailBias=-1.500000 RefreshRate=100Hz DetailTextures=True FastUglyRefresh=False ScreenSmoothing=True Resolution=Default

[SglDrv.SglRenderDevice] Translucency=True VolumetricLighting=False ShinySurfaces=False Coronas=True HighDetailActors=False ColorDepth=16 DetailTextures=False FastUglyRefresh=False TextureDetailBias=Near VertexLighting=False

[Editor.EditorEngine] UseSound=True CacheSizeMegs=4 GridEnabled=True SnapVertices=True SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=False AutoSaveTimeMinutes=5 AutoSaveIndex=6 C_WorldBox=(R=0,G=0,B=107,A=0) C_GroundPlane=(R=0,G=0,B=63,A=0) C_GroundHighlight=(R=0,G=0,B=127,A=0) C_BrushWire=(R=255,G=63,B=63,A=0) C_Pivot=(R=0,G=255,B=0,A=0) C_Select=(R=0,G=0,B=127,A=0) C_AddWire=(R=127,G=127,B=255,A=0) C_SubtractWire=(R=255,G=192,B=63,A=0) C_GreyWire=(R=163,G=163,B=163,A=0) C_Invalid=(R=163,G=163,B=163,A=0) C_ActorWire=(R=127,G=63,B=0,A=0) C_ActorHiWire=(R=255,G=127,B=0,A=0) C_White=(R=255,G=255,B=255,A=0) C_SemiSolidWire=(R=127,G=255,B=0,A=0) C_NonSolidWire=(R=63,G=192,B=32,A=0) C_WireGridAxis=(R=119,G=119,B=119,A=0) C_ActorArrow=(R=163,G=0,B=0,A=0) C_ScaleBox=(R=151,G=67,B=11,A=0) C_ScaleBoxHi=(R=223,G=149,B=157,A=0) C_Mover=(R=255,G=0,B=255,A=0) C_OrthoBackground=(R=163,G=163,B=163,A=0) C_Current=(R=0,G=0,B=0,A=0) C_BrushVertex=(R=0,G=0,B=0,A=0) C_BrushSnap=(R=0,G=0,B=0,A=0) C_Black=(R=0,G=0,B=0,A=0) C_Mask=(R=0,G=0,B=0,A=0) C_WireBackground=(R=0,G=0,B=0,A=0) C_ZoneWire=(R=0,G=0,B=0,A=0) EditPackages[0]=Core EditPackages[1]=Engine EditPackages[2]=Editor EditPackages[3]=Fire EditPackages[4]=IpDrv EditPackages[5]=Klingons EditPackages[6]=IpServer EditPackages[7]=WinDrv

[Engine.GameInfo] Difficulty=0 bLowGore=False bShareware=False GameSpeed=1.000000

[Klingons.KlingonIntro] bNoMonsters=False bMuteSpectators=False bHumansOnly=False bAllowRemoteAdmin=False bCoopWeaponMode=False AutoAim=0.930000 MaxSpectators=2 AdminPassword=

[Engine.PlayerPawn] Password= DodgeClickTime=0.250000 Bob=0.016000 MyAutoAim=0.930000 Handedness=-1.000000 bLookUpStairs=False bSnapToLevel=False bAlwaysMouseLook=True bKeyboardLook=False bInvertMouse=False MouseSensitivity=3.000000 WeaponPriority[0]=Daktagh WeaponPriority[1]=DisruptorPistol WeaponPriority[2]=DisruptorRifle WeaponPriority[3]=AssaultDisruptor WeaponPriority[4]=SpinClaw WeaponPriority[5]=GrenadeLauncher WeaponPriority[6]=RocketLauncher WeaponPriority[7]=Sithhar WeaponPriority[8]=ParticleCannon WeaponPriority[9]=Batleth WeaponPriority[10]=None WeaponPriority[11]=None WeaponPriority[12]=None WeaponPriority[13]=None WeaponPriority[14]=None WeaponPriority[15]=None WeaponPriority[16]=None WeaponPriority[17]=None WeaponPriority[18]=None WeaponPriority[19]=None NetSpeed=2600 ClientNetMinDelta=0.025000 ServerNetMinDelta=0.025000

[Engine.Pawn] PlayerName=tippex TeamName=

[Klingons.KlingonMenuSinglePlayer] PlayerClasses[0]=Klingons.DMFemale PlayerClasses[1]=Klingons.DMMale PlayerClasses[2]=Klingons.DMVacSuit PlayerClasses[3]= PlayerClasses[4]= PlayerClasses[5]= PlayerClasses[6]= PlayerClasses[7]= PlayerClasses[8]= PlayerClasses[9]= PlayerClasses[10]= PlayerClasses[11]= PlayerClasses[12]= PlayerClasses[13]= PlayerClasses[14]= PlayerClasses[15]= NumPlayerClasses=3 SinglePlayerMesh[0]=1 SinglePlayerMesh[1]=1 SinglePlayerMesh[2]=0 SinglePlayerMesh[3]=0 SinglePlayerMesh[4]=0 SinglePlayerMesh[5]=0 SinglePlayerMesh[6]=0 SinglePlayerMesh[7]=0 SinglePlayerMesh[8]=0 SinglePlayerMesh[9]=0 SinglePlayerMesh[10]=0 SinglePlayerMesh[11]=0 SinglePlayerMesh[12]=0 SinglePlayerMesh[13]=0 SinglePlayerMesh[14]=0 SinglePlayerMesh[15]=0

[Klingons.KlingonMenuSlot] SlotNames[0]=M02: THE ASSASSINS 22:30 2019418 SlotNames[1]=M02: THE ASSASSINS 22:50 2019418 SlotNames[2]=M02: THE ASSASSINS 22:55 2019418 SlotNames[3]=..Empty.. SlotNames[4]=M02: THE ASSASSINS 23:04 2019418 SlotNames[5]=..Empty.. SlotNames[6]=..Empty.. SlotNames[7]=..Empty.. SlotNames[8]=..Empty..

[Klingons.SinglePlayer] bNoMonsters=False bMuteSpectators=False bHumansOnly=False bAllowRemoteAdmin=False bCoopWeaponMode=False AutoAim=0.930000 MaxSpectators=2 AdminPassword=

Save game data location

System Location
Windows <path-to-game>\Save[Note 1]
Mac OS (Classic)

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
16
Online play
16

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
The only method of connecting to online games.

Other information

API

Technical specs Supported Notes
Direct3D 6 Added in 1.1 patch.
OpenGL 1.1
Glide 2
Software renderer
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Mac OS (Classic)

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium MMX 166 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 300 MB
Video card (GPU) 2 MB of VRAM

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References