Difference between revisions of "Star Trek: The Next Generation - Klingon Honor Guard"
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{{Infobox game | {{Infobox game | ||
|cover = Star Trek Klingon Honor Guard - cover.png | |cover = Star Trek Klingon Honor Guard - cover.png | ||
Line 10: | Line 9: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|February 9, 1998}} | {{Infobox game/row/date|Windows|February 9, 1998}} | ||
− | {{Infobox game/row/date|Mac OS| | + | {{Infobox game/row/date|Mac OS|December 21, 1998}} |
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|link|rating}} | ||
+ | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
+ | {{Infobox game/row/reception|IGDB|link|rating}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Star Trek }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
|strategywiki = | |strategywiki = | ||
+ | |mobygames = star-trek-the-next-generation-klingon-honor-guard | ||
|wikipedia = Star Trek: The Next Generation: Klingon Honor Guard | |wikipedia = Star Trek: The Next Generation: Klingon Honor Guard | ||
|winehq = 6776 | |winehq = 6776 | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | Disc | | | Windows, Mac OS }} | {{Availability/row| Retail | | Disc | | | Windows, Mac OS }} | ||
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Getting the game to work on modern systems=== | ||
+ | {{ii}} The game installation executable will fail to run on modern systems (Windows 10) and will give a "Error executing program! (31)" error.{{cn|date=September 2020}} | ||
+ | {{Fixbox|description=Workaround for installation issues|ref={{cn|date=June 2019}}|fix= | ||
+ | # Boot into Linux and install the latest stable Wine (for Ubuntu see https://wiki.winehq.org/Ubuntu ). | ||
+ | # Use Wine to install KHG off the CD using this guide - https://fdossena.com/?p=khg/index.frag - (do not try and install the Indeo codec yet). If you want to watch the intro movie (recommended) then play the movie file on the CD using your player. | ||
+ | # Copy the entire KHG directory across to one of your windows drives or make sure you can access the files from Windows. | ||
+ | # Reboot into Windows. | ||
+ | }} | ||
+ | {{Fixbox|description=Prepare to run the game on modern system|ref=<ref>{{Refcheck|user=Suicide machine|date=2020-09-16|comment=Indeo codec needs more testing. Original folder }}</ref>|fix= | ||
+ | # Install game normally (in case of issues check fixbox above). | ||
+ | # Download and install [https://community.pcgamingwiki.com/files/file/1991-star-trek-the-next-generation-klingon-honor-guard-patch-11/ Patch 1.1]. | ||
+ | # To install the Indeo codec, download [https://community.pcgamingwiki.com/files/file/742-indeo-codec/ Indeo Codec installer] and run it as administrator. | ||
+ | # Press {{key|Win}} and type in {{file|CMD}} and select to run it as administrator. | ||
+ | # In an admin command prompt, type in {{code|cd C:\Windows\SysWOW64}} then {{code|regsvr32 ir50_32.dll}}.<ref>{{Refurl|url=https://community.pcgamingwiki.com/topic/1886-indeo-codec-windows-10/|title= | ||
+ | Indeo codec, Windows 10|date=2020-09-16}}</ref> | ||
+ | # Download [https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx DirectX 11 renderer] and extract it. | ||
+ | # Move {{file|d3d11drv.dll}} from {{file|ST-Klingon_Honor_Guard}} folder in extracted directory to {{file|{{p|game}}\System}}. | ||
+ | # Go to {{file|common}} folder in extracted directory and move all files to {{file|{{p|game}}\System}}. | ||
+ | # Download modified [https://community.pcgamingwiki.com/files/file/1992-star-trek-the-next-generation-klingon-honor-guard-config-file/ Khg.ini], extract it and move it to {{file|{{p|game}}\System}}. | ||
+ | }} | ||
+ | ===Graphical Tweaks=== | ||
+ | ====[https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx Unreal Engine DirectX 11 Renderer]==== | ||
+ | {{ii}} A fork of [https://kentie.net/article/d3d10drv/ Kentie's Direct3D 10 renderer] that adds more graphical features. | ||
+ | {{++}} Runs the game in widescreen resolutions. | ||
+ | {{++}} Improved lighting. | ||
+ | {{++}} Adds ambient occlusion, screen-space reflections, and higher quality HDR post-processing. | ||
+ | {{--}} As of December 30, 2020, the latest Unreal DirectX11 Renderer has ended support for this game<ref>[https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx/downloads/directx11-renderer-for-wotrune-hp12-cbu-and-ds9tf-version-162 ReportDirectX11 Renderer for WOT,Rune, HP1&2, CBU and DS9TF version 1.6.2]</ref>. The last supported version is 1.6.1. | ||
+ | {{--}} Places a temporary watermark in the bottom right, and copies the developers PayPal link to your clipboard. Follow these instructions to disable the watermark and remove the PayPal link from being inserted into your clipboard. | ||
+ | {{Fixbox|description=Disable DirectX 11 renderer's PayPal watermark and disable the link from being copied into the clipboard.|fix= | ||
+ | # Go to '''Options'''. | ||
+ | # Select '''Advanced Options'''. | ||
+ | # In a new window open '''Rendering''' section. | ||
+ | # Open '''Direct3D 11 support''' section. | ||
+ | # Set '''SupportMETextEnabled''' to {{code|False}}. | ||
+ | |||
+ | '''Notes:''' | ||
+ | {{ii}} If the game crashes while attempting to access the Advanced Options, open {{file|<game>.ini}} (see [[#Configuration file(s) location|configuration file(s) location]]) with text editor and modify {{code|SupportMETextEnabled}} in {{code|<nowiki>[D3D11Drv.D3D11RenderDevice]</nowiki>}} section, instead. | ||
}} | }} | ||
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}} | }} | ||
− | + | ==Save game data location== | |
{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{p|game}}\Save}} | {{Game data/saves|Windows|{{p|game}}\Save}} | ||
Line 63: | Line 119: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = always on |
− | |vsync notes = | + | |vsync notes = Always on for D3D, OpenGL and Software renderers. 3dfx requires forcing by a wrapper. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = limited |
− | |120 fps notes = | + | |120 fps notes = Scales inccorectly above 120fps. This can be partially fixed by replacing bytes <code>0AD7A33B</code> to <code>00000000</code> in {{file|Engine.dll}}. This however doesn't fix softlocks in some cutscenes that happen above 80fps.<ref>{{Refcheck|user=Suicide machine|date=2021-09-10}}</ref> |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 163: | Line 219: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 6.0 | + | |direct3d versions = 6.0, 11 |
− | |direct3d notes = | + | |direct3d notes = D3D6 renderer added in patch 1.1. Fan made D3D11 is available [https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx here]. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 221: | Line 276: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = | ||
+ | |macos 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 20:09, 20 September 2021
Developers | |
---|---|
MicroProse | |
Mac OS (Classic) | Westlake Interactive |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | February 9, 1998 |
Mac OS (Classic) | December 21, 1998 |
Taxonomy | |
Series | Star Trek |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Getting the game to work on modern systems
- The game installation executable will fail to run on modern systems (Windows 10) and will give a "Error executing program! (31)" error.[citation needed]
Workaround for installation issues[citation needed] |
---|
|
Prepare to run the game on modern system[1] |
---|
|
Graphical Tweaks
Unreal Engine DirectX 11 Renderer
- A fork of Kentie's Direct3D 10 renderer that adds more graphical features.
- Runs the game in widescreen resolutions.
- Improved lighting.
- Adds ambient occlusion, screen-space reflections, and higher quality HDR post-processing.
- As of December 30, 2020, the latest Unreal DirectX11 Renderer has ended support for this game[3]. The last supported version is 1.6.1.
- Places a temporary watermark in the bottom right, and copies the developers PayPal link to your clipboard. Follow these instructions to disable the watermark and remove the PayPal link from being inserted into your clipboard.
Disable DirectX 11 renderer's PayPal watermark and disable the link from being copied into the clipboard. |
---|
Notes:
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\khg.ini[Note 1] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 1] |
Mac OS (Classic) |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | The only method of connecting to online games. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 11 | D3D6 renderer added in patch 1.1. Fan made D3D11 is available here. |
OpenGL | 1.1 | |
Glide | 2 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium MMX 166 MHz | Intel Pentium II 266 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | 2 MB of VRAM | 3dfx Voodoo2 |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Suicide machine on 2020-09-16
- Indeo codec needs more testing. Original folder
- ↑ Indeo codec, Windows 10 - last accessed on 2020-09-16
- ↑ ReportDirectX11 Renderer for WOT,Rune, HP1&2, CBU and DS9TF version 1.6.2