Difference between revisions of "Star Trek: The Next Generation - Klingon Honor Guard"
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|60 fps notes = | |60 fps notes = | ||
|120 fps = limited | |120 fps = limited | ||
− | |120 fps notes = Scales inccorectly above | + | |120 fps notes = Scales inccorectly above 120 FPS. This can be partially fixed by replacing bytes {{code|0AD7A33B}} to {{code|00000000}} in {{file|Engine.dll}}. This, however, does not fix softlocks in some cutscenes that happen above 80 FPS.<ref>{{Refcheck|user=Suicide machine|date=2021-09-10}}</ref> |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
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{{API | {{API | ||
|direct3d versions = 6.0, 11 | |direct3d versions = 6.0, 11 | ||
− | |direct3d notes = D3D6 renderer added in patch 1.1 | + | |direct3d notes = D3D6 renderer added in patch 1.1. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|mac os 68k app = unknown | |mac os 68k app = unknown | ||
|mac os executable notes= | |mac os executable notes= | ||
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Revision as of 12:29, 24 May 2023
This page may require cleanup to meet basic quality standards. You can help by modifying
the article. The discussion page may contain useful suggestions.
Developers | |
---|---|
MicroProse | |
Mac OS (Classic) | Westlake Interactive |
Publishers | |
Mac OS | MacSoft |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | February 9, 1998 |
Mac OS (Classic) | December 21, 1998 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
Themes | Sci-fi, Space |
Series | Star Trek |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- A free demo version is available from Archive.org.
Essential improvements
Getting the game to work on modern systems
- The game installation executable will fail to run on modern systems (Windows 10) and will give a "Error executing program! (31)" error.[citation needed]
Prepare to run the game on modern system[1] |
---|
|
Workaround using Linux[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\khg.ini[Note 1] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 1] |
Mac OS (Classic) |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | http://coding.hanfling.de/launch/release/OpenGLDrv-Klingons-11-20151115.zip | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Use FOV X command. |
||
Windowed | Only for D3D, OpenGL and Software renderers. 3dfx requires a wrapper capable of forcing windowed mode. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Always on for D3D, OpenGL and Software renderers. 3dfx requires forcing by a wrapper. | ||
60 FPS | |||
120+ FPS | Scales inccorectly above 120 FPS. This can be partially fixed by replacing bytes 0AD7A33B to 00000000 in Engine.dll . This, however, does not fix softlocks in some cutscenes that happen above 80 FPS.[3] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 with Creative ALchemy | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | Censored (reduced gore). |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 | The official multiplayer service was shut down. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | The only method of connecting to online games. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 11 | D3D6 renderer added in patch 1.1. |
OpenGL | 1.1 | |
Glide | 2 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium MMX 166 MHz | Intel Pentium II 266 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | Super SVGA graphics board 2 MB of VRAM | 3dfx Voodoo2 |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.6 | |
Processor (CPU) | 180 MHz 603e 150 MHz 604 |
|
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 400 MB |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Suicide machine on 2020-09-16
- Indeo codec needs more testing. Original folder
- ↑ Indeo codec, Windows 10 - last accessed on 2020-09-16
- ↑ Verified by User:Suicide machine on 2021-09-10