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Star Trek: Starship Creator Warp II

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Imergy
Star Trek: Starship Creator Warp II
Star Trek: Starship Creator Warp II cover
Developers
Imergy
Publishers
Simon & Schuster Interactive
Engines
Macromedia Director 6[Note 1]
Release dates
Windows June 12, 2000
Mac OS (Classic) June 12, 2000
Reception
Metacritic TBD
IGDB N/A
Taxonomy
Modes Singleplayer
Pacing Real-time
Series Star Trek: Starship Creator
Star Trek: Starship Creator Warp II on IGDB
Star Trek: Starship Creator Warp II on MobyGames
Star Trek: Starship Creator Warp II on Wikipedia
Star Trek: Starship Creator
Subseries of Star Trek
Star Trek: Starship Creator 1998
Star Trek: Starship Creator Warp II 2000

Star Trek: Starship Creator Warp II was released on June 12, 2000 in the US and UK as a sequel to the original Star Trek: Starship Creator published by Simon and Schuster Interactive and developed by Imergy with 3D models provided by Foundation Imaging. Backwards compatible with the previous installment, Warp II also added the ability to import player ships into the multi-player mode of Star Trek: Deep Space Nine: Dominion Wars. The core gameplay loop is creating custom Star Trek ships by selecting the class, configuration, crew and then sending them out on missions for resource credits to continue to improve the players fleet. The game includes a mission editor allowing players to create custom missions to send their ships out on.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
Retail
DRM-free
Mac OS

Game data

Configuration file(s) location

System Location
Windows C:\Program Files (x86)\Warp2\ShipMain\PREFS.cxt
Mac OS (Classic)

Save game data location

System Location
Windows C:\Program Files (x86)\Warp2\ShipMain\USR
Mac OS (Classic)

Video

Graphics feature State Notes
Widescreen resolution
Runs on widescreen but the playable area is limited in size
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
High dynamic range display (HDR)
Ray tracing (RT)

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Very few voice lines, mainly the LCARS voice (Judi Durand) narrating transitions between screens
Closed captions
Very few voice lines, mainly the LCARS voice (Judi Durand) narrating transitions between screens
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information

API

ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Mac OS (Classic)

System requirements

Windows
Minimum Recommended
Operating system (OS) Windows 95/98
Processor (CPU) 200 MHz or Faster
System memory (RAM) 32 MB
Hard disk drive (HDD) 70 MB
Video card (GPU) 640 x 480 capable color monitor
Mac OS
Minimum Recommended
Operating system (OS) System 7.5 or later (PowerPC)
Processor (CPU) 200 MHz or faster
System memory (RAM) 32 MB
Hard disk drive (HDD) 70 MB
Video card (GPU) 640 x 480 capable color monitor


Notes

  1. Macromedia Director engine build: 6.0[1]

References

  1. ScummVM Wiki - Director/Games - last accessed on 2023-01-29