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Difference between revisions of "Star Trek: Resurgence"

From PCGamingWiki, the wiki about fixing PC games
(Mouse sensitivity)
Line 53: Line 53:
  
 
==Essential improvements==
 
==Essential improvements==
===[https://github.com/Lyall/StarTrekResurgenceFix/releases Star Trek Resurgence Fix]===
+
===[https://github.com/Lyall/StarTrekResurgenceFix Star Trek Resurgence Fix]===
{{ii}} Custom resolution support.
+
{{ii}} Custom resolution/aspect ratio support.
{{ii}} Experimental movie interpolation.
 
 
{{ii}} Removes pillarboxing/letterboxing in gameplay and cutscenes.
 
{{ii}} Removes pillarboxing/letterboxing in gameplay and cutscenes.
 
{{ii}} Correct FOV scaling for all resolutions.
 
{{ii}} Correct FOV scaling for all resolutions.
{{ii}} Disable depth of field.
+
{{ii}} Disable FPS cap in both gameplay/cutscenes + enable interpolation in cutscenes for smoother animations.
{{ii}} Disable motion blur.
+
{{ii}} Toggles for motion blur and depth of field.
  
 
==Game data==
 
==Game data==
Line 99: Line 98:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= In game resolution setting limited to a maximum of 1920x1440. Use [[#Star Trek Resurgence Fix|Star Trek Resurgence Fix]] for custom resolutions.
+
|widescreen resolution notes= Limited to a max of 1920x1440. Use [[#Star Trek Resurgence Fix|Star Trek Resurgence Fix]] for custom resolutions.
|multimonitor              = unknown
+
|multimonitor              = false
|multimonitor notes        =  
+
|multimonitor notes        = A horizontal or vertical resolution of 4096 or higher will cause a major frame rate drop.
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = Use [[#Star Trek Resurgence Fix|Star Trek Resurgence Fix]].  Note that a horizontal or vertical resolution of 4096 or higher will cause a major framerate drop.
+
|ultrawidescreen notes      = Use [[#Star Trek Resurgence Fix|Star Trek Resurgence Fix]].
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
 
|4k ultra hd notes          = Use [[#Star Trek Resurgence Fix|Star Trek Resurgence Fix]].
 
|4k ultra hd notes          = Use [[#Star Trek Resurgence Fix|Star Trek Resurgence Fix]].
Line 124: Line 123:
 
|60 fps notes              = Cutscenes are capped at 30 FPS. Use [[#Star Trek Resurgence Fix|Star Trek Resurgence Fix]].
 
|60 fps notes              = Cutscenes are capped at 30 FPS. Use [[#Star Trek Resurgence Fix|Star Trek Resurgence Fix]].
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = Gameplay is capped at 62 FPS. Use [[#Star Trek Resurgence Fix|Star Trek Resurgence Fix]].
+
|120 fps notes              = Gameplay is capped at 62 FPS. Use [[#Star Trek Resurgence Fix|Star Trek Resurgence Fix]].<br>In some segments, enemies may not spawn in with the frame rate uncapped.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 139: Line 138:
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = false
+
|mouse sensitivity        = hackable
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = See [[#Mouse sensitivity|Mouse sensitivity]].
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = false
+
|invert mouse y-axis      = hackable
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = See [[#Mouse sensitivity|Mouse sensitivity]].
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
Line 154: Line 153:
 
|controller remap notes    =  
 
|controller remap notes    =  
 
|controller sensitivity    = false
 
|controller sensitivity    = false
|controller sensitivity notes=  
+
|controller sensitivity notes= Controller sensitivity is higher during gameplay and lower during QTE interactions with higher frame rates.
 
|invert controller y-axis  = false
 
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
Line 195: Line 194:
 
|steam cursor detection    = unknown
 
|steam cursor detection    = unknown
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 +
}}
 +
 +
===[[Glossary:Mouse|Mouse sensitivity]]===
 +
{{Fixbox|description=INI tweak|ref=<ref>[https://github.com/Lyall/StarTrekResurgenceFix/blob/master/extras.md StarTrekResurgenceFix/extras.md at master · Lyall/StarTrekResurgenceFix · GitHub]</ref>|fix=
 +
<ol>
 +
<li>Go to the [[#Game data|configuration file(s) location]].</li>
 +
<li>Open {{file|Input.ini}}.</li>
 +
<li>Add the following lines.</li>
 +
<pre>
 +
[/Script/Engine.InputSettings]
 +
AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.07,Exponent=1.000000,bInvert=False))
 +
AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.07,Exponent=1.000000,bInvert=False))
 +
bEnableMouseSmoothing=False
 +
</pre>
 +
<li>Change the {{code|Sensitivity}} value as needed.</li>
 +
<ul><li>{{code|0.07}} appears to be the UE4 default which the game uses. Suggested value: {{code|0.0275}}.</li></ul>
 +
<li>To invert the X or Y axis, change the respective axis to {{code|1=bInvert=True}}. This may not apply to QTEs.<ref>[https://forum.startrek-resurgence.com/t/how-do-i-invert-the-y-look-axis/346/20 How do I invert the Y (look) axis? - General - Star Trek Resurgence Forum]</ref></li>
 +
</ol>
 +
 +
'''Notes'''
 +
{{ii}} Mouse sensitivity during QTE interaction segments will be slower the higher the frame rate.
 
}}
 
}}
  

Revision as of 16:38, 1 June 2023

Star Trek: Resurgence
Star Trek: Resurgence cover
Developers
Dramatic Labs
Publishers
Bruner House
Release dates
Windows May 23, 2023
Reception
Metacritic 72
OpenCritic 70
Taxonomy
Modes Singleplayer
Series Star Trek
Star Trek: Resurgence on HowLongToBeat
Star Trek: Resurgence on MobyGames
Star Trek: The Kobayashi Alternative 1985
Star Trek: The Promethean Prophecy 1986
Star Trek: The Rebel Universe 1987
Star Trek: First Contact 1988
Star Trek: The Next Generation - The Transinium Challenge 1989
Star Trek V: The Final Frontier 1989
Star Trek: 25th Anniversary 1992
Star Trek: Judgment Rites 1993
Star Trek: The Next Generation - A Final Unity 1995
Star Trek: Deep Space Nine - Harbinger 1996
Star Trek: Klingon 1996
Star Trek: Borg 1996
Star Trek: Generations 1997
Star Trek: Starfleet Academy 1997
Star Trek Pinball 1998
Star Trek: The Next Generation - Klingon Honor Guard 1998
Star Trek: The Game Show 1998
Star Trek: Starship Creator (series)
Star Trek: The Next Generation - Birth of the Federation 1999
Star Trek: Starfleet Command (series)
Star Trek: Hidden Evil 1999
Star Trek: Armada (series)
Star Trek: ConQuest Online 2000
Star Trek: Klingon Academy 2000
Star Trek: New Worlds 2000
Star Trek: Elite Force (series)
Star Trek: Deep Space Nine - The Fallen 2000
Star Trek: Away Team 2001
Star Trek: Deep Space Nine - Dominion Wars 2001
Star Trek: Bridge Commander 2002
Star Trek: Legacy 2006
Star Trek DAC 2009
Star Trek Online 2010
Star Trek (2013) 2013
Star Trek Timelines 2016
Star Trek: Bridge Crew 2017
Star Trek Adversaries 2018
Star Trek: Legend‪s‬ 2021
Star Trek Fleet Command 2021
Star Trek Prodigy: Supernova 2022
Star Trek: Resurgence 2023
Star Trek: Infinite 2023

Star Trek: Resurgence is a singleplayer game in the Star Trek series.

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM details are not known
Windows

Essential improvements

Star Trek Resurgence Fix

Custom resolution/aspect ratio support.
Removes pillarboxing/letterboxing in gameplay and cutscenes.
Correct FOV scaling for all resolutions.
Disable FPS cap in both gameplay/cutscenes + enable interpolation in cutscenes for smoother animations.
Toggles for motion blur and depth of field.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\StarTrekGame\Saved\Config\WindowsNoEditor\

Save game data location

System Location
Windows %LOCALAPPDATA%\StarTrekGame\Saved\SaveGames\

Save game cloud syncing

System Native Notes
Epic Games Launcher

Video

Graphics feature State Notes
Widescreen resolution
Limited to a max of 1920x1440. Use Star Trek Resurgence Fix for custom resolutions.
Multi-monitor
A horizontal or vertical resolution of 4096 or higher will cause a major frame rate drop.
Ultra-widescreen
Use Star Trek Resurgence Fix.
4K Ultra HD
Use Star Trek Resurgence Fix.
Field of view (FOV)
Use Star Trek Resurgence Fix.
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Cutscenes are capped at 30 FPS. Use Star Trek Resurgence Fix.
120+ FPS
Gameplay is capped at 62 FPS. Use Star Trek Resurgence Fix.
In some segments, enemies may not spawn in with the frame rate uncapped.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
See Mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
See Mouse sensitivity.
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller sensitivity is higher during gameplay and lower during QTE interactions with higher frame rates.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Mouse sensitivity

INI tweak[1]
  1. Go to the configuration file(s) location.
  2. Open Input.ini.
  3. Add the following lines.
  4. [/Script/Engine.InputSettings]
    AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.07,Exponent=1.000000,bInvert=False))
    AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.07,Exponent=1.000000,bInvert=False))
    bEnableMouseSmoothing=False
    
  5. Change the Sensitivity value as needed.
    • 0.07 appears to be the UE4 default which the game uses. Suggested value: 0.0275.
  6. To invert the X or Y axis, change the respective axis to bInvert=True. This may not apply to QTEs.[2]

Notes

Mouse sensitivity during QTE interaction segments will be slower the higher the frame rate.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
Spanish

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) AMD FX-8350
Intel Core i5-3330
System memory (RAM) 8 GB
Hard disk drive (HDD) 16 GB
Video card (GPU) AMD Radeon RX 5700
Nvidia GeForce GTX 1080
DirectX 12 compatible
A 64-bit operating system is required.


References