Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Star Trek: Elite Force II"

From PCGamingWiki, the wiki about fixing PC games
m (→‎API: updated template usage)
(2 intermediate revisions by the same user not shown)
Line 282: Line 282:
  
 
==Issues fixed==
 
==Issues fixed==
===Buggy shadows===
+
===Buggy Shadows===
{{fixbox|description=Set Shadows in Simple|fix=
+
{{fixbox|description=Set Shadows to Simple|fix=
 +
}}
 +
 
 +
===Stuttering===
 +
{{Fixbox|description=Stuttering and FPS Problems|ref=<ref>{{Refurl|url=https://www.gog.com/forum/star_trek_voyager_elite_force/frame_rate_issues/post6|title=Star Trek Elite Force II GOG Community|date=2021-09-08}}</ref>|fix=
 +
# Go to {{p|game}}\base\{{p|uid}}.cfg.
 +
# Open your config file.
 +
# Add these lines under the Cvars section
 +
<pre>seta r_primitives "2"
 +
seta com_hunkMegs "72"
 +
</pre>
 +
 
 +
Notes:
 +
{{ii}} You can change the r_primitives number and see what results best for you. Listed below is what each one does. You can also mess around with the com_hunkMegs and see if increasing or lowering the number helps.
 +
<pre>
 +
* -1 = skips drawing results in black screen
 +
* 0 = uses glDrawElements if compiled vertex arrays are present, or strips of glArrayElement if not present
 +
* 1 = forces strips
 +
* 2 = forces drawElements
 +
* 3 = path for non-vertex array testing
 +
</pre>
 
}}
 
}}
  

Revision as of 06:57, 28 November 2021

Star Trek: Elite Force II
Star Trek: Elite Force II cover
Developers
Ritual Entertainment
macOS (OS X) Westlake Interactive
Publishers
Activision
macOS (OS X) Aspyr Media
Engines
id Tech 3
Release dates
Windows June 20, 2003
macOS (OS X) November 2003
Reception
Metacritic 78
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Themes Sci-fi
Series Star Trek: Elite Force
Star Trek: Elite Force II on HowLongToBeat
Star Trek: Elite Force II on IGDB
Star Trek: Elite Force II on MobyGames
Star Trek: Elite Force II on Wikipedia
Star Trek: Elite Force
Subseries of Star Trek
Star Trek: Voyager - Elite Force 2000
Star Trek: Elite Force II 2003

Warnings

The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
GameSpy online services have been shut down (see Network for solutions).

General information

Developer's forum
Memory Alpha - A massive wiki for Star Trek
GOG.com Community Discussions
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
Windows
macOS (OS X)
GOG.com
DRM-free
Windows
A demo is available.

Essential improvements

Patches

  • v1.1 Patch updates the game to the latest version.

Mods

Skip intro videos

Use a modified movie package
  1. Download the package with blank movie files.
  2. Extract pak50SkipIntroMovies.pk3 to <path-to-game>\base\.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\base\<user-id>.cfg[Note 1]
macOS (OS X)
Configuration file uses the Windows user name.

Save game data location

System Location
Windows <path-to-game>\base\save[Note 1]
macOS (OS X)

Save game cloud syncing

System Native Notes
GOG Galaxy

Video

General settings.
General settings.

Graphics feature State WSGF Notes
Widescreen resolution
See the WSGF entry.
Multi-monitor
See the WSGF entry.
Ultra-widescreen
See the WSGF entry.
4K Ultra HD
See the WSGF entry.
Field of view (FOV)
See the WSGF entry.
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Under advanced video settings. Force through driver for much better quality.
Anti-aliasing (AA)
Under advanced video settings.
Vertical sync (Vsync)
Under advanced video settings. Disabling it causes zero-g physics to break, with the player failing to descend correctly.[citation needed]
60 FPS
120+ FPS
By default capped 91 fps.Use com_maxfps to desired value
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Like many id Tech 3 games, Elite Force 2's volume shadows cause unsightly glitching on self-shadowing character models.

Input

Mouse acceleration

Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option to enable Mouse Smoothing under "Game Options". Mouse Acceleration can be activated using console command cl_mouseAccel 1.

Audio

Audio feature State Notes
Separate volume controls
Master, Music
Surround sound
with Creative ALchemy
Subtitles
Closed captions
Mute on focus lost
EAX support
A3D 3.0 & EAX 3[1]

Localizations

Language UI Audio Sub Notes
English
German
Retail only; download for GOG.com version.
Spanish
Partial fan translation download.

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
32 GameSpy services have been shut down;[2] see GameSpy for workarounds.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Available for Windows (included with the game - install v1.1 Patch to update) and Linux.
Direct IP

Issues fixed

Buggy Shadows

Set Shadows to Simple

Stuttering

Stuttering and FPS Problems[3]
  1. Go to <path-to-game>\base\<user-id>.cfg.
  2. Open your config file.
  3. Add these lines under the Cvars section
seta r_primitives "2"
seta com_hunkMegs "72"

Notes:

You can change the r_primitives number and see what results best for you. Listed below is what each one does. You can also mess around with the com_hunkMegs and see if increasing or lowering the number helps.
* -1 = skips drawing results in black screen
* 0 = uses glDrawElements if compiled vertex arrays are present, or strips of glArrayElement if not present
* 1 = forces strips
* 2 = forces drawElements
* 3 = path for non-vertex array testing

Other information

API

Technical specs Supported Notes
OpenGL 1.4
ExecutablePPC 32-bit 64-bit Notes
Windows
macOS (OS X)

System requirements

Windows
Minimum
Operating system (OS) 98, 98SE, ME, 2000, XP
Processor (CPU) Intel Pentium III or AMD Athlon, 600 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) 32 MB of VRAM
DirectX 9.0 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.1.5
Processor (CPU) PowerPC 7xx
PowerPC G3
System memory (RAM) 256 MB
Hard disk drive (HDD)
Video card (GPU) 3D accelerator
Other 4x CD-ROM drive


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References