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Star Trek: Deep Space Nine - The Fallen

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Star Trek: Deep Space Nine - The Fallen
Star Trek: Deep Space Nine - The Fallen cover
Developers
The Collective
Publishers
North America Simon & Schuster Interactive
Europe Infinite Loop
Engines
Unreal Engine 1
Release dates
Windows November 15, 2000
Mac OS (Classic) November 23, 2000
Reception
Metacritic 81
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, FPS, Shooter, TPS
Art styles Realistic
Themes Sci-fi, Space
Series Star Trek
Star Trek: Deep Space Nine - The Fallen on HowLongToBeat
Star Trek: Deep Space Nine - The Fallen on IGDB
Star Trek: Deep Space Nine - The Fallen on MobyGames
Star Trek: Deep Space Nine - The Fallen on Wikipedia
Star Trek: The Kobayashi Alternative 1985
Star Trek: The Promethean Prophecy 1986
Star Trek: The Rebel Universe 1987
Star Trek: First Contact 1988
Star Trek: The Next Generation - The Transinium Challenge 1989
Star Trek V: The Final Frontier 1989
Star Trek: 25th Anniversary 1992
Star Trek: Judgment Rites 1993
Star Trek: The Next Generation - A Final Unity 1995
Star Trek: Deep Space Nine - Harbinger 1996
Star Trek: Klingon 1996
Star Trek: Borg 1996
Star Trek: Generations 1997
Star Trek: Starfleet Academy 1997
Star Trek Pinball 1998
Star Trek: The Next Generation - Klingon Honor Guard 1998
Star Trek: The Game Show 1998
Star Trek: Starship Creator (series)
Star Trek: The Next Generation - Birth of the Federation 1999
Star Trek: Starfleet Command (series)
Star Trek: Hidden Evil 1999
Star Trek: Armada (series)
Star Trek: ConQuest Online 2000
Star Trek: Klingon Academy 2000
Star Trek: New Worlds 2000
Star Trek: Elite Force (series)
Star Trek: Deep Space Nine - The Fallen 2000
Star Trek: Away Team 2001
Star Trek: Deep Space Nine - Dominion Wars 2001
Star Trek: Bridge Commander 2002
Star Trek: Legacy 2006
Star Trek DAC 2009
Star Trek Online 2010
Star Trek (2013) 2013
Star Trek Timelines 2016
Star Trek: Bridge Crew 2017
Star Trek Adversaries 2018
Star Trek: Legend‪s‬ 2021
Star Trek Fleet Command 2021
Star Trek Prodigy: Supernova 2022
Star Trek: Resurgence 2023
Star Trek: Infinite 2023

Star Trek: Deep Space Nine - The Fallen is a singleplayer third-person action, FPS, shooter and TPS game in the Star Trek series.

Demo of the game features special levels, which are not a part of official game. See Demo Levels.

General information

Official site - retrieved with Wayback machine from April 13, 2001.
TrekCore - patches, faq and hints.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
Mac OS
A free demo version is available from TrekCore and Archive.org.

Essential improvements

Patches

It is recommended to install this patch after updating a game to version 112100 / retail patch.
Verifying version of the game[citation needed]
  1. Go to Start MenuProgramsDeep Space Nine-The FallenHelp (The very last line shows the current build).
  2. If the build is "Build110800-d-US" or "Build110800-d-EU-sr", then the patch is needed.

Peixoto's patch

  • Peixoto's patch forced resolution allows high resolution without shrinking the HUD\menus. Super sampling anti-aliasing is also possible. Works with the OpenGL and Direct3D 7 renderers.

Demo levels

  • Fusion Creative Design created 3 special levels for a demo version of the game. These levels were later on released as a free addon for the full game and can be downloaded here (Convergence for Windows v1.1).

Skip Infinite Loop intro video

Skip Infinite Loop intro video[citation needed]
  1. Go to <path-to-game>\movies\.
  2. Delete or rename intro.avi.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\system\DS9.ini[Note 1]
Mac OS (Classic)

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]
Mac OS (Classic)

Video

Video Settings.
Video Settings.

Graphics feature State WSGF Notes
Widescreen resolution
See the WSGF entry.
Multi-monitor
See the WSGF entry.
Ultra-widescreen
See the WSGF entry.
4K Ultra HD
See the WSGF entry. Set FullscreenViewportX=3840 and FullscreenViewportY=2160 in <path-to-game>/system/DS9.ini.
Field of view (FOV)
See the WSGF entry.
Windowed
Toggle with Alt+ Enter.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Vsync is always on in Direct3D, OpenGL and software mode. When using 3dfx wrapper, it can be forced from the wrapper settings.
60 FPS and 120+ FPS
See this Steam guide (only changing 0AD7A33B to 00000000 needed).
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Input Settings.
Input Settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse Smoothing option. Mouse acceleration.
Mouse sensitivity
Like a lot of other console ports, it has no 1:1 mouse support.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Basic joystick support.
Full controller support
Mouse is required for menu navigation as well as some in-game actions (e.g. adjusting phaser modulation).
Controller remapping
See Controller remapping.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Button prompts Input settings icon - Generic Controller.svg
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Controller remapping

In-game options are limited to buttons remapping only. Below are instructions how to remap axis.
Use preferences command[citation needed]
  1. Open a console by pressing ~.
  2. Type in: preferences.
  3. Go to Advanced / Raw Key Bindings.
  4. Scroll down until finding the following values: JoyR - this is first of the axis. JoyZ is the last.
  5. Edit settings by clicking into a box right of the Axis name.

Notes

Only movement and aiming can be bound to axis.

Audio

Audio Settings.
Audio Settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Under Game settings.
Closed captions
Mute on focus lost
EAX support
A3D 2.0 & EAX.[2]
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Japanese
Japanese release.
Russian

Issues fixed

Freeze when loading data from CD

For some reason, even if a full version of a game is installed, some data is still being loaded from CD. This may result in a freeze when using physical compact disk, due to game waiting for a disc drive to spin the disc and load a data from it.
Change registry entries[citation needed]
  1. Perform a full installation of the game.
  2. Open the Registry Editor and go to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\The Collective Studios inc.\Deep Space Nine The Fallen\ds9thefallen\.
  3. Copy the value of installpath and paste it to CdPath.
Use a virtual CD drive[citation needed]
  1. Install the game from a virtual CD drive.
  2. Run the game using an image inside a virtual CD drive.

Camera keeps spinning, when a joystick is enabled

Lower joystick sensitivity[citation needed]
  1. Open a console by pressing ~.
  2. Type in: preferences.
  3. Open a Joystick tab.
  4. Lower both ScaleRUV and Scale XYZ values.

MSI Afterburner issues

Depending on the setting, the overlay may not be shown, or the game may crash upon pressing the overlay button.
Change the settings in RivaTuner[citation needed]
  1. After launching MSI Afterburner, open the RivaTunerStatisticsServer from the system tray.
  2. Add DS9.exe from <path-to-game>\system\ to the settings.
  3. Set "Application detection level" to "high" and Stealth mode to "ON".

Low-poly shadows cast on characters' models

By default, the DX11 renderer enables ASSAO, which causes some ugly shadows to appear on character models.
Change the DX11 renderer's settings
  1. Open the developer console with ~/Tab .
  2. Use the preferences command to open the Advanced Options window.
  3. Navigate to RenderingDirect3D 11 support.
  4. Set ASSAO to False.
  5. Close the Advanced Options window for the change to take effect.

Other information

API

Technical specs Supported Notes
Direct3D 7 [3]
DirectDraw 2 Software renderer.[4]
OpenGL
Experimental support.
Glide
Experimental support.
Software renderer
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Mac OS (Classic)

Middleware

Middleware Notes
Audio Miles Sound System

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 233 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 165 MB (minimal installation)
Video card (GPU) 4 MB of VRAM
Mac OS
Minimum Recommended
Operating system (OS) 8
Processor (CPU) Power Mac G3
System memory (RAM) 64 MB
Hard disk drive (HDD) 150 MB


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. gaming.trekcore.com - last accessed on 17 May 2023
  2. Aureal A3D Central - 3D Sound Software list - last accessed on 17 May 2023
  3. Verified by User:AlphaYellow on 2024-04-06
    dgVoodoo2's API tracing points to D3D7.
  4. Verified by User:AlphaYellow on 2024-04-06
    dgVoodoo2's API tracing points to DirectDraw 2.