Difference between revisions of "Star Trek: Deep Space Nine - The Fallen"
(Added Unreal DirectX11 Renderer) |
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* [https://community.pcgamingwiki.com/files/file/41-star-trek-ds9-the-fallen-mini-code-patch/ Mini Code Patch (English and German)] - solves problem with application not starting and Direct3D not being detected. | * [https://community.pcgamingwiki.com/files/file/41-star-trek-ds9-the-fallen-mini-code-patch/ Mini Code Patch (English and German)] - solves problem with application not starting and Direct3D not being detected. | ||
{{ii}} It is recommended to install this patch after updating a game to version 112100 / retail patch. | {{ii}} It is recommended to install this patch after updating a game to version 112100 / retail patch. | ||
+ | ====[https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx Unreal Engine DirectX 11 Renderer]==== | ||
+ | {{ii}} A fork of [http://kentie.net/article/d3d10drv/ Kentie's Direct3D 10 renderer] that adds more graphical features. | ||
+ | {{++}} Run games at HD resolution. | ||
+ | {{++}} Improved lighting. | ||
+ | {{++}} Adds ambient occlusion, screen space reflections and higher quality HDR post-processing. | ||
+ | {{--}} Places a temporary watermark in the bottom right, and copies the developers PayPal link to your clipboard. Follow these instructions to disable the watermark and remove the PayPal link from being inserted into your clipboard. | ||
+ | {{Fixbox|description=Disable DirectX 11 renderer's PayPal watermark and disable the link from being inserted.|fix= | ||
+ | '''Removing watermark:''' Set {{code|SupportMETextEnabled}} to {{code|False}} through '''Advanced Options''' → '''Rendering''' → '''Direct3D 11 support'''. If the render crashes while attempting to access the Advanced Options, modify this value manually through the game's {{file|<game>.ini}} with a text editor (see [[#Configuration file(s) location|configuration file(s) location]]). | ||
+ | |||
+ | '''Preventing the renderer from inserting the developer's PayPal link into your clipboard:''' | ||
+ | # Download a hex editor such as [https://mh-nexus.de/en/hxd/ HxD], install it, launch HxD and open {{file|d3d11drv.dll}} in HxD. | ||
+ | # Search for this hex value: | ||
+ | #* {{code|77 77 77 2E 70 61 79 70 61 6C 2E 6D 65 2F 64 61 72 6B 6E 6F 76 69 73 6D 63}} | ||
+ | # Replace the value with this: | ||
+ | #* {{code|00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00}} | ||
+ | # Save the changes. The renderer will now only clear your clipboard instead. | ||
+ | }} | ||
===Demo Levels=== | ===Demo Levels=== | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 7 | + | |direct3d versions = 7, 11 |
− | |direct3d notes = | + | |direct3d notes = Direct3D 11 support using the Unreal DirectX11 Renderer. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = |
Revision as of 13:19, 31 December 2020
Developers | |
---|---|
The Collective, Inc. | |
Publishers | |
Simon & Schuster | |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | November 15, 2000 |
Mac OS (Classic) | November 23, 2000 |
Key points
- Demo of the game features special levels, which are not a part of official game. See Demo Levels.
General information
- TrekCore - patches, faq and hints.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Patches
- Retail Patch (patch 112100) - this patch won't work with minimal installation of the game.[1]
Verifying version of the game[citation needed] |
---|
|
- Mini Code Patch (English and German) - solves problem with application not starting and Direct3D not being detected.
- It is recommended to install this patch after updating a game to version 112100 / retail patch.
Unreal Engine DirectX 11 Renderer
- A fork of Kentie's Direct3D 10 renderer that adds more graphical features.
- Run games at HD resolution.
- Improved lighting.
- Adds ambient occlusion, screen space reflections and higher quality HDR post-processing.
- Places a temporary watermark in the bottom right, and copies the developers PayPal link to your clipboard. Follow these instructions to disable the watermark and remove the PayPal link from being inserted into your clipboard.
Disable DirectX 11 renderer's PayPal watermark and disable the link from being inserted. |
---|
Removing watermark: Set Preventing the renderer from inserting the developer's PayPal link into your clipboard:
|
Demo Levels
Fusion Creative Design created 3 special levels for a demo version of the game. These levels were later on released as a free addon for the full game and can be downloaded here (Convergence for Windows V1.1).
Skip Infinite Loop intro video
Skip Infinite Loop intro video[citation needed]
|
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\system\Ds9.ini[Note 1] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 1] |
Mac OS (Classic) |
Video settings
Input settings
Controller remapping
- In-game options are limited to buttons remapping only. Below are instructions how to remap axis.
Use preferences command[citation needed] |
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Notes
|
Audio settings
Issues fixed
Freeze when loading data from CD
For some reason, even if a full version of a game is installed, some data are still being loaded from CD. This may result in a freeze when using physical compact disk, due to game waiting for a disk drive to spin the disk and load a data from it.
Fixing freezing using Windows registry[citation needed] |
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|
Fixing freezing using virtual CD drive[citation needed] |
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|
Camera keeps spinning, when a Joystick is enabled
Lower joystick sensitivity[citation needed] |
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MSI Afterburner issues
Change the settings in RivaTuner[citation needed] |
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Depending on the setting, the overlay may not be shown, or the game may crash upon pressing the overlay button.
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 11 | Direct3D 11 support using the Unreal DirectX11 Renderer. |
OpenGL | Experimental Support | |
Glide | Experimental Support | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME, NT 4.0, 2000 |
Processor (CPU) | Intel Pentium 233 MHz | Intel Pentium II 400 MHz |
System memory (RAM) | 32 MB | 128 MB |
Hard disk drive (HDD) | 165 MB (minimal installation) | 680 MB (full installation) |
Video card (GPU) | 4 MB of VRAM | 8 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).