Star Citizen
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Revision as of 19:26, 27 August 2018 by Rose (talk | contribs) (→Configuration file(s) location: there's no Public folder or system.cfg file on my end)
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Cloud Imperium Games | |
Behaviour Interactive | |
IllFonic[1] | |
Publishers | |
Cloud Imperium Games | |
Engines | |
Amazon Lumberyard | |
Release dates | |
Windows | TBA |
Linux | TBA[2] |
Key points
- Graphics options are limited to four presets.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Uses a separate launcher. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\StarCitizen\Public\system.cfg[citation needed][Note 1] |
Linux |
- Additional settings can be placed in
<path-to-game>\StarCitizen\Public\user.cfg
- User settings are stored in
<path-to-game>\StarCitizen\Public\Data\game.cfg
- Launcher settings are stored in
<path-to-game>\Patcher\_TorrentSettings
and<path-to-game>\StarCitizen\Public\loginData.json
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | |
Linux |
Video settings
Widescreen resolution
Set resolution[citation needed] |
---|
r_Width = 1280 r_Height = 800 |
Field of view (FOV)
- This game uses vertical FOV. See FOV Calculator for help.
Modify field of view[3] |
---|
cl_FOV = 74 r_DrawNearFOV = 74 pl_movement.power_sprint_target_FOV = 74 Notes
|
Borderless fullscreen windowed
Enable Borderless/Fullscreen Window[citation needed] |
---|
|
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Not currently available, but planned for final release.[citation needed] | ||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | Launcher uses P2P for downloading and updating the game (can be disabled). Game itself doesn't use P2P connections. | |
Dedicated | Currently CIG servers only. | |
Self-hosting | Not currently available, but planned for final release. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 8000-8005 |
UDP | 64090, 64092 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Unable to download manifest
Run as admin[citation needed] |
---|
|
No users logged in
Instructions[citation needed] |
---|
|
A newer version of Microsoft Visual 2010 has been installed during installation
Instructions[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Exclusive Vulkan usage is planned[4] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
System requirements
- These are estimated system requirements and may change for the final release of the game.
- Minimum System Requirements for Star Citizen, as of March 16, 2016
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 64-bit | 7, 8, 10 |
Processor (CPU) | Quad Core Intel Core i5-1700 | Quad Core Intel Core i7-4770K |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 50 GB | 200 GB SSD |
Video card (GPU) | AMD Radeon HD7970 Nvidia GeForce GTX 680 4 GB of VRAM DirectX 11 compatible | AMD Radeon R9 390 Nvidia GeForce GTX 980 6 GB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Cloud Imperium bringing more Star Citizen development internal - last accessed on 2016-8-20
- ↑ PC gaming: Not just still alive, but still dominant, says PAX East panel - last accessed on November 14, 2016
- ↑ Working FOV adjustment tweaking for hangar module and possible others. - RSI Community Forums
- ↑ CIG Forum post explaining DX11 removal