Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Difference between revisions of "Star Citizen"

From PCGamingWiki, the wiki about fixing PC games
(The game is not an Immersive Sim, I could not find any source that would classify it as such)
(26 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{State|state=predev}}
+
{{State|state=alpha}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Star Citizen.png
 
|cover        = Star Citizen.png
Line 11: Line 11:
 
{{Infobox game/row/engine|Amazon Lumberyard}}
 
{{Infobox game/row/engine|Amazon Lumberyard}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|TBA}}
+
{{Infobox game/row/date|Windows|EA}}
{{Infobox game/row/date|Linux|TBA|ref=<ref>{{refurl|url=http://arstechnica.com/gaming/2014/04/pc-gaming-not-just-still-alive-but-still-dominant-says-pax-east-panel/|title=PC gaming: Not just still alive, but still dominant, says PAX East panel | Ars Technica|date=November 14, 2016}}</ref>}}
+
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Shooter, MMO, Vehicle combat }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Space flight }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space}}
 +
{{Infobox game/row/taxonomy/series            | }}
 +
|official site= https://robertsspaceindustries.com/
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =  
 
|strategywiki =  
 
|strategywiki =  
 +
|igdb        = star-citizen
 
|wikipedia    = Star Citizen
 
|wikipedia    = Star Citizen
 
|winehq      = 15475
 
|winehq      = 15475
Line 21: Line 35:
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{--}} Graphics options are limited to four presets.
+
|introduction      =
 +
 
 +
|release history  =
 +
 
 +
|current state    =
 +
 
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [https://forums.robertsspaceindustries.com/discussion/43010/list-of-all-known-bugs/p1 List of known bugs]
+
{{mm}} [https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues List of known issues in latest live build]
{{mm}} [https://forums.robertsspaceindustries.com/ RSI Community Forums]
+
{{mm}} [https://robertsspaceindustries.com/spectrum RSI Community Forums]
  
 
==Availability==
 
==Availability==
Line 36: Line 56:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{p|game}}\StarCitizen\Public\system.cfg{{cn|date=November 2018}}}}
+
{{Game data/config|Windows|{{p|game}}\LIVE\USER
{{Game data/config|Linux|}}
 
 
}}
 
}}
{{ii}} Additional settings can be placed in <code>{{p|game}}\StarCitizen\Public\user.cfg</code>
 
{{ii}} User settings are stored in <code>{{p|game}}\StarCitizen\Public\Data\game.cfg</code>
 
{{ii}} Launcher settings are stored in <code>{{p|game}}\Patcher\_TorrentSettings</code> and <code>{{p|game}}\StarCitizen\Public\loginData.json</code>
 
{{XDG|unknown}}
 
 
===Save game data location===
 
{{Game data|
 
{{Game data/saves|Windows|}}
 
{{Game data/saves|Linux|}}
 
 
}}
 
}}
 +
{{ii}} PTU Settings are stored in <code>{{p|game}}\PTU\USER</code>
  
==Video settings==
+
==Video==
 
{{Image|starcitizen graphics.png|Graphical settings.}}
 
{{Image|starcitizen graphics.png|Graphical settings.}}
{{Video settings
+
{{Video
 
|wsgf link                  = http://www.wsgf.org/dr/star-citizen-pre-alpha/en
 
|wsgf link                  = http://www.wsgf.org/dr/star-citizen-pre-alpha/en
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
Line 59: Line 70:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Some resolutions not listed in-game; see [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes=  
 
|multimonitor              = true
 
|multimonitor              = true
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
 
|ultrawidescreen notes      = Main menu HUD is stretched. There is also a bug with the FOV resulting in the minimum FOV being 140. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|ultrawidescreen notes      = Main menu HUD is stretched. There is also a bug with the FOV resulting in the minimum FOV being 140. See [[#Field of view (FOV)|Field of view (FOV)]].
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
Line 70: Line 81:
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = hackable
+
|borderless windowed        = true
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
+
|borderless windowed notes  =  
 
|anisotropic                = unknown
 
|anisotropic                = unknown
 
|anisotropic notes          =  
 
|anisotropic notes          =  
Line 86: Line 97:
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
}}
 
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
{{Fixbox|description=Set resolution|ref={{cn|date=July 2016}}|fix=
 
# Go to the [[#Game data|user configuration location]].
 
# Open <code>game.cfg</code> with your text editor of choice.
 
# Add the variables and modify the values with your desired resolution:
 
<pre>r_Width = 1280
 
r_Height = 800</pre>
 
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Ultrawide FOV fix|ref=<ref>{{Refurl|url=https://www.reddit.com/r/starcitizen/comments/aojwcs/the_current_minimum_fov_for_a_219_monitor_140/|title=The current minimum FOV for a 21:9 monitor. (140) :: r/starcitizen Subreddit|date=2020-08-02}}</ref>|fix=
 +
In Ultrawide resolutions the FOV slider in-game has a minimum value of 140. This causes a bad case of the 'fish eye' effect and causes several important HUD elements to not display properly, if at all.
  
In Ultrawide resulutions the FOV slider in-game has a minimum value of 140. This causes a bad case of the 'fish eye' effect and causes several important HUD elements to not display properly, if at all.
+
#Change the game resolution to a 16:9 resolution. Save the settings and exit the game.
 
+
#Restart the game. The FOV slider will now allow you to change the FOV below 140, up to a maximum of 95.
To fix:
+
#Apply the change in FOV, then change back to your desired resolution and save.
 
 
Change the game resolution to a 19:9 resolution. Save the settings and exit the game.
 
  
Restart the game. The FOV slider will now allow you to change the FOV below 140, up to a maximum of 95.
 
 
Apply the change in FOV, then change back to your desired resolution and save.
 
 
'''Notes'''
 
 
{{ii}} Once back in Ultra-wide, changing the FOV slider will cause it to revert to a minimum of 140
 
{{ii}} Once back in Ultra-wide, changing the FOV slider will cause it to revert to a minimum of 140
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 
{{Fixbox|description=Enable Borderless/Fullscreen Window|ref={{cn|date=July 2016}}|fix=
 
# Go to the [[#Game data|system configuration location]].
 
# Open <code>system.cfg</code> with your text editor of choice.
 
# Add the command below and save. <pre>r_FullscreenWindow = 1</pre>
 
# Set the in-game option "Fullscreen" to "No".
 
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = false
+
|acceleration option      = true
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
Line 140: Line 130:
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= Sensitivity level and curves can be customized
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Axis actions can be inverted individually
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = unknown
 
|xbox prompts              = unknown
Line 150: Line 140:
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = false
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
 
|dualshock prompts        = unknown
 
|dualshock prompts        = unknown
Line 162: Line 152:
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = true
|other controllers notes  =  
+
|other controllers notes  = Support for Joysticks/HOTAS
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
|simultaneous input notes  =  
+
|simultaneous input notes  = Mouse, keyboard, gamepad and other controllers can be combined
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 183: Line 173:
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
===Default Bindings===
 +
<gallery>
 +
Star Citizen Keyboard On Foot Controls.png|Keyboard - On-Foot
 +
Star Citizen Keyboard Flight Controls.png|Keyboard - Flight
 +
Star Citizen Controller On Foot Controls.png|Controller - On-Foot
 +
Star Citizen Controller Flight Controls.png|Controller - Flight
 +
Star Citizen Joystick Controls.png|Joystick/HOTAS
 +
</gallery>
  
==Audio settings==
+
 
 +
==Audio==
 
{{Image|starcitizen audio.png|Audio settings.}}
 
{{Image|starcitizen audio.png|Audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Sound effects, Music, Speech, Ship Computer Speech, Simulation Announcer
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
 
|closed captions          = unknown
 
|closed captions          = unknown
Line 199: Line 198:
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
}}
 +
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|ref      =
 +
}}
 
}}
 
}}
  
Line 210: Line 220:
 
|lan play players    =  
 
|lan play players    =  
 
|lan play modes      =  
 
|lan play modes      =  
|lan play notes      = Not currently available, but planned for final release.{{CN|date=August 2015}}
+
|lan play notes      =  
 
|online play          = true
 
|online play          = true
|online play players  =  
+
|online play players  = 50
 
|online play modes    =  
 
|online play modes    =  
 
|online play notes    =  
 
|online play notes    =  
Line 220: Line 230:
 
|matchmaking        =  
 
|matchmaking        =  
 
|matchmaking notes  =  
 
|matchmaking notes  =  
|p2p                = false
+
|p2p                =  
|p2p notes          = Launcher uses P2P for downloading and updating the game (can be disabled). Game itself doesn't use P2P connections.
+
|p2p notes          =  
 
|dedicated          = true
 
|dedicated          = true
|dedicated notes    = Currently CIG servers only.
+
|dedicated notes    =  
|self-hosting      = false
+
|self-hosting      =  
|self-hosting notes = Not currently available, but planned for final release.
+
|self-hosting notes =  
|direct ip          = unknown
+
|direct ip          =  
 
|direct ip notes    =  
 
|direct ip notes    =  
 
}}{{Network/Ports
 
}}{{Network/Ports
|tcp  = 8000-8005
+
|tcp  = 8000 - 8020
|udp  = 64090, 64092
+
|udp  = 64090 - 64110
 
|upnp = unknown
 
|upnp = unknown
 
}}
 
}}
  
==Issues fixed==
+
==VR support==
===Unable to download manifest===
+
{{VR support
{{Fixbox|description=Run as admin|ref={{cn|date=July 2016}}|fix=
+
|gg3d name                  =  
# Right-click on the application and select '''Run as administrator'''.
+
|native 3d gg3d award        =  
}}
+
|nvidia 3d vision gg3d award =  
 
+
|tridef 3d gg3d award        =  
===No users logged in===
+
|iz3d gg3d award            =  
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix=
+
|native 3d                  =  
# Run the launcher and log in but do not launch it.
+
|native 3d notes            =  
# Go to to <code>{{p|game}}\CitizenClient\Bin64\</code>
+
|nvidia 3d vision            =  
# Right-click on <code>StarCitizen.exe</code> and select '''Run as administrator'''.
+
|nvidia 3d vision notes      =  
}}
+
|tridef 3d                  =  
 
+
|tridef 3d notes            =
===A newer version of Microsoft Visual 2010 has been installed during installation===
+
|iz3d                        =
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix=
+
|iz3d notes                  =
# Click close window red X in the upper right hand corner. The installation will continue.
+
|vorpx                      = true
 +
|vorpx modes                = 2D
 +
|vorpx notes                = Game is currently not on official list, but listed on vorpx local profile factory list.
 +
|htc vive                    =  
 +
|htc vive notes              =  
 +
|oculus rift                =  
 +
|oculus rift notes          =  
 +
|osvr                        =  
 +
|osvr notes                  =  
 +
|windows mixed reality      =  
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =  
 +
|novint falcon notes        =  
 +
|trackir                    = true
 +
|trackir notes              = Supports: Yaw, Pitch, roll, X, Y, Z.
 +
|tobii eye tracking          = true
 +
|tobii eye tracking notes    = Added in patch 3.12<ref>{{Refurl|url=https://robertsspaceindustries.com/comm-link/transmission/17908-Tobii-Eye-Tracker-5|title=Star CItizen Comm-Link: Tobii Eye Tracker 5|date=2021-05-31}}</ref>
 +
|play area seated            =  
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 
}}
 
}}
  
Line 256: Line 292:
 
{{API
 
{{API
 
|direct3d versions      = 11
 
|direct3d versions      = 11
|direct3d notes        = Exclusive Vulkan usage is planned<ref>[https://forums.robertsspaceindustries.com/discussion/comment/7581676/#Comment_7581676 CIG Forum post explaining DX11 removal]</ref>
+
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 275: Line 311:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = true
+
|windows 32-bit exe    = false
|64-bit executable notes= 64-bit Only
+
|windows 64-bit exe    = true
 +
|windows exe notes     =  
 +
|mac os x powerpc app  =
 +
|macos intel 32-bit app = false
 +
|macos intel 64-bit app = false
 +
|macos app notes        =
 +
|linux 32-bit executable= false
 +
|linux 64-bit executable= false
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Bink Video
 +
|cutscenes notes  = 2.6c
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 
}}
 
}}
  
Line 285: Line 347:
 
|minOS    = 7 SP1 64-bit
 
|minOS    = 7 SP1 64-bit
 
|minCPU  = Quad Core Intel Core i5-1700
 
|minCPU  = Quad Core Intel Core i5-1700
|minRAM  = 8 GB
+
|minRAM  = 16 GB
|minHD    = 50 GB
+
|minHD    = 60 GB
|minVRAM  = 4 GB
+
|minVRAM  = 2 GB
 
|minGPU  = AMD Radeon HD7970
 
|minGPU  = AMD Radeon HD7970
 
|minGPU2  = Nvidia GeForce GTX 680
 
|minGPU2  = Nvidia GeForce GTX 680
 
|minDX    = 11
 
|minDX    = 11
  
|recOS    = 7, 8, 10
+
|recOS    = 10
 
|recCPU  = Quad Core Intel Core i7-4770K
 
|recCPU  = Quad Core Intel Core i7-4770K
|recRAM  = 16 GB
+
|recRAM  = 16+ GB DDR4
|recHD    = 200 GB SSD
+
|recHD    = 60 GB SSD
|recVRAM  = 6 GB
+
|recVRAM  = 4 GB
 
|recGPU  = AMD Radeon R9 390
 
|recGPU  = AMD Radeon R9 390
 
|recGPU2  = Nvidia GeForce GTX 980
 
|recGPU2  = Nvidia GeForce GTX 980
 
|notes    = {{ii}} These are estimated system requirements and may change for the final release of the game.
 
|notes    = {{ii}} These are estimated system requirements and may change for the final release of the game.
{{ii}} Minimum System Requirements for Star Citizen, as of March 16, 2016
+
{{ii}} Minimum System Requirements for Star Citizen, as of June 28, 2020
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 23:22, 3 September 2021

Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Star Citizen
Star Citizen cover
Developers
Cloud Imperium Games
Behaviour Interactive
IllFonic[1]
Publishers
Cloud Imperium Games
Engines
Amazon Lumberyard
Release dates
Windows Early access
Taxonomy
Modes Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, Shooter, MMO, Vehicle combat
Vehicles Space flight
Art styles Realistic
Themes Sci-fi, Space
Star Citizen on IGDB
Star Citizen on Wikipedia

General information

List of known issues in latest live build
RSI Community Forums

Availability

Source DRM Notes Keys OS
Official website Uses a separate launcher.
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\LIVE\USER[Note 1]
PTU Settings are stored in <path-to-game>\PTU\USER

Video

Graphical settings.
Graphical settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Main menu HUD is stretched. There is also a bug with the FOV resulting in the minimum FOV being 140. See Field of view (FOV).
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Ultrawide FOV fix[2]

In Ultrawide resolutions the FOV slider in-game has a minimum value of 140. This causes a bad case of the 'fish eye' effect and causes several important HUD elements to not display properly, if at all.

  1. Change the game resolution to a 16:9 resolution. Save the settings and exit the game.
  2. Restart the game. The FOV slider will now allow you to change the FOV below 140, up to a maximum of 95.
  3. Apply the change in FOV, then change back to your desired resolution and save.
Once back in Ultra-wide, changing the FOV slider will cause it to revert to a minimum of 140

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
UI key bindings can be changed
Controller remapping
Controller sensitivity
Sensitivity level and curves can be customized
Controller Y-axis inversion
Axis actions can be inverted individually
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Support for Joysticks/HOTAS
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Mouse, keyboard, gamepad and other controllers can be combined

Default Bindings


Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Sound effects, Music, Speech, Ship Computer Speech, Simulation Announcer
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
50

Connection types

Type Native Notes
Dedicated

Ports

Protocol Port(s) and/or port range(s)
TCP 8000 - 8020
UDP 64090 - 64110
Universal Plug and Play (UPnP) support status is unknown.

VR support

3D modes State Notes
vorpX
2D
Game is currently not on official list, but listed on vorpx local profile factory list.
Devices
Tobii Eye Tracking
Added in patch 3.12[3]
TrackIR
Supports: Yaw, Pitch, roll, X, Y, Z.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video 2.6c

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1 64-bit
Processor (CPU) Quad Core Intel Core i5-1700
System memory (RAM) 16 GB
Hard disk drive (HDD) 60 GB
Video card (GPU) AMD Radeon HD7970
Nvidia GeForce GTX 680
2 GB of VRAM
DirectX 11 compatible
These are estimated system requirements and may change for the final release of the game.
Minimum System Requirements for Star Citizen, as of June 28, 2020


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References