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Difference between revisions of "Spyro Reignited Trilogy"

From PCGamingWiki, the wiki about fixing PC games
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|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              = In-game 60fps cap is broken. Either set the in-game max FPS option to "Unlimited" while enabling Vsync on a 60hz display or cap the framerate at 60 using an external program. See [[#High frame rate|High frame rate]]
 
|60 fps notes              = In-game 60fps cap is broken. Either set the in-game max FPS option to "Unlimited" while enabling Vsync on a 60hz display or cap the framerate at 60 using an external program. See [[#High frame rate|High frame rate]]
|120 fps                    = true
+
|120 fps                    = false
 
|120 fps notes              = Various un-fixable issues arise when playing at framerates higher than 100. See [[#High frame rate|High frame rate]]
 
|120 fps notes              = Various un-fixable issues arise when playing at framerates higher than 100. See [[#High frame rate|High frame rate]]
 
|hdr                        = false
 
|hdr                        = false
Line 132: Line 132:
  
 
===[[Glossary:High frame rate|High frame rate]]===
 
===[[Glossary:High frame rate|High frame rate]]===
 +
{{ii}} Spyro's jump height is subtly affected by frame rate; he can jump slightly higher at 30 FPS. (All three games can still be completed 100% without lowering FPS, however.)<ref>[https://steamcommunity.com/app/996580/discussions/0/2733047810442489171/ You can literally jump higher at 30fps. :: Spyro™ Reignited Trilogy General Discussions]</ref>
 +
{{--}} There is a bug where you cannot progress in Alpine Ridge unless you set the in-game framerate option to "Unlimited" and enable Vsync on a 60hz display or manually cap the framerate at 60 or lower using an external program.<ref>[https://www.reddit.com/r/Spyro/comments/czf1jq/psa_easy_potential_fix_for_fpsrelated_pc_issues/</ref>
 +
{{--}} Going above 100 FPS may cause Spyro to slide around when he is idle.<ref>[https://steamcommunity.com/app/996580/discussions/0/1635291505040766626/ Spyro PC FPS-Related issues inbound :: Spyro™ Reignited Trilogy General Discussions]</ref>
 +
 
{{Fixbox|description=Set custom frame rate cap|ref={{cn}}|fix=
 
{{Fixbox|description=Set custom frame rate cap|ref={{cn}}|fix=
 
# Go to {{code|{{P|localappdata}}\Falcon\Saved\Config\WindowsNoEditor\}}.
 
# Go to {{code|{{P|localappdata}}\Falcon\Saved\Config\WindowsNoEditor\}}.
Line 137: Line 141:
 
<pre>
 
<pre>
 
[/Script/Engine.GameUserSettings]
 
[/Script/Engine.GameUserSettings]
FrameRateLimit=130.000000
+
FrameRateLimit=60.000000
 
</pre>
 
</pre>
 
'''Notes'''
 
{{ii}} Spyro's jump height is subtly affected by frame rate; he can jump slightly higher at 30 FPS. (All three games can still be completed 100% without lowering FPS, however.)<ref>[https://steamcommunity.com/app/996580/discussions/0/2733047810442489171/ You can literally jump higher at 30fps. :: Spyro™ Reignited Trilogy General Discussions]</ref>
 
{{--}} There is a bug where you cannot progress in Alpine Ridge unless you set the in-game framerate option to "Unlimited" and enable Vsync on a 60hz display or manually cap the framerate at 60 or lower using an external program.<ref>[https://www.reddit.com/r/Spyro/comments/czf1jq/psa_easy_potential_fix_for_fpsrelated_pc_issues/</ref>
 
{{--}} Going above 100 FPS may cause Spyro to slide around when he is idle.<ref>[https://steamcommunity.com/app/996580/discussions/0/1635291505040766626/ Spyro PC FPS-Related issues inbound :: Spyro™ Reignited Trilogy General Discussions]</ref>
 
 
}}
 
}}
  

Revision as of 18:12, 4 December 2019

Spyro Reignited Trilogy
Spyro Reignited Trilogy cover
Developers
Toys for Bob
Windows Iron Galaxy Studios
Publishers
Activision
Engines
Unreal Engine 4
Release dates
Windows September 3, 2019
Spyro Reignited Trilogy guide on StrategyWiki
Spyro Reignited Trilogy on Wikipedia
Spyro
Skylanders: Spyro's Adventure 2011
Spyro Reignited Trilogy 2019

Key points

Remakes of Spyro the Dragon, Spyro 2: Ripto's Rage!, and Spyro: Year of the Dragon.
In-game 60fps cap is broken. Certain aspects of the game's physics are tied to the framerate with varying degrees of severity. (see High frame rate).

General information

Official website
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Essential improvements

Skip intro videos

Delete video files
  1. Go to <path-to-game>\Falcon\Content\Movies\.
  2. Delete or rename the following MP4 files:
BumperATVI.mp4
BumperATVI_Gamma.mp4
BumperTFB.mp4
BumperTFB_Gamma.mp4
BumperUnreal.mp4
BumperUnreal_Gamma.mp4
IntroLoadingBar.mp4
IntroLoadingBar_Gamma.mp4
IntroLoadingBar_Gamma_1.9.mp4
IntroLoadingBar_Gamma_2.2.mp4
Renaming IntroLoadingBar*.mp4 files is necessary because if the intro videos are missing from the directory, it will play a Loading Screen video dedicated to only game startups instead.

Fix high vertical mouse sensitivity

Adjust INI file
  1. Go to %LOCALAPPDATA%\Falcon\Saved\Config\WindowsNoEditor\.
  2. Open Input.ini and add the following:
[/script/engine.inputsettings]
AxisConfig=(AxisKeyName="MouseX",AxisProperties=(Exponent=1.000000))
AxisConfig=(AxisKeyName="MouseY",AxisProperties=(Exponent=0.700000))
Try readjusting the Y axis multiplier if 0.7 doesn't feel right. Changing these values may break joystick input. Also affects flying with mouse controls (if enabled), swimming and free look, as it lowers sensitivity on the Y axis.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Falcon\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/996580/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\Falcon\Saved\SaveGames\
Steam <Steam-folder>\userdata\<user-id>\996580\remote\Falcon\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/996580/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Video settings
Video settings

Template:Video settings

High frame rate

Spyro's jump height is subtly affected by frame rate; he can jump slightly higher at 30 FPS. (All three games can still be completed 100% without lowering FPS, however.)[1]
There is a bug where you cannot progress in Alpine Ridge unless you set the in-game framerate option to "Unlimited" and enable Vsync on a 60hz display or manually cap the framerate at 60 or lower using an external program.[2]
Going above 100 FPS may cause Spyro to slide around when he is idle.[3]
Set custom frame rate cap[citation needed]
  1. Go to %LOCALAPPDATA%\Falcon\Saved\Config\WindowsNoEditor\.
  2. Open GameUserSettings.ini and add the following:
[/Script/Engine.GameUserSettings]
FrameRateLimit=60.000000

Downsampling

Use Unreal 4 resolution scale
  1. Navigate to configuration file location.
  2. Open Engine.ini with preferred text editor.
  3. Add the following to the end of the file:
[ConsoleVariables]
r.ScreenPercentage=100
  1. Change 100 to your desired value. 200 means double the dimensions from resolution selected in settings menu.
  2. Save the changes and start the game.

Remove purple and blue tints

Use Spyro Reignited Trilogy Purple Tint Remover
Use Spyro Reignited Trilogy Underwater Blue Filter Remover

Input settings

Controls settings
Controls settings
Camera settings
Camera settings

Template:Input settings

Mouse smoothing

Disable mouse smoothing
  1. Navigate to the configuration file(s) location.
  2. Open Input.ini with a text editor:
  3. Add the following lines:
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=false

Audio settings

Audio settings
Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Arabic
Danish
Dutch
Finnish
French
German
Italian
Norwegian
Polish
Brazilian Portuguese
Spanish
Latin American Spanish
Swedish

VR support

Issues fixed

SteamVR launches on game start

Add launch parameter

Add -nohmd to Steam's launch parameters for the game or a shortcut.

Game audio plays through Oculus Rift regardless of settings

Disable the Rift Audio output device[4]
  1. Open the Settings app in Windows.
  2. Navigate to System > Sound and click on Manage sound devices.
  3. Click on Headphones / Rift Audio, followed by Disable.
Adjust INI file
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Delete the part that reads:
    [Oculus.Settings]
    GraphicsAdapter=0
    AudioInputDevice="{0.0.1.00000000}.{7c12ab8b-1ed5-42a6-aabd-2fdc22a73944}"
    AudioOutputDevice="{0.0.0.00000000}.{4c1ae4c1-cc6a-4f1c-9bda-43bb45680197}"
  4. Set Engine.ini to read-only.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-2100
AMD FX-6300
System memory (RAM) 4 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7850
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/996580/ in addition to or instead of this directory. The app ID (996580) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References