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Difference between revisions of "SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video: multimonitor behavior matches that of 21:9; linked to ultrawide section from FOV as the solutions can also be used to adjust FOV)
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|haptic feedback          = unknown
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|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
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|simultaneous input        = true
 
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|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown

Revision as of 15:19, 24 June 2020

SpongeBob SquarePants:
Battle for Bikini Bottom - Rehydrated
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated cover
Developers
Purple Lamp Studios
Publishers
THQ Nordic
Engines
Unreal Engine 4[1]
Release dates
Windows June 23, 2020
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Platform
Art styles Cartoon
Themes Fantasy
Series SpongeBob SquarePants
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated on IGDB
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated on Wikipedia
Subseries of Nickelodeon
SpongeBob SquarePants: Operation Krabby Patty 2001
SpongeBob SquarePants: Employee of the Month 2002
SpongeBob SquarePants: Battle for Bikini Bottom 2003
SpongeBob SquarePants Collapse 2003
The SpongeBob SquarePants Movie 2004
SpongeBob SquarePants: Typing 2004
SpongeBob SquarePants: Lights, Camera, Pants! 2005
SpongeBob SquarePants: Diner Dash 2006
SpongeBob SquarePants: Nighty Nightmare 2006
SpongeBob SquarePants: Clash of Triton 2011
SpongeBob: Patty Pursuit 2020
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated 2020
SpongeBob SolitairePants 2022
SpongeBob SquarePants: The Cosmic Shake 2023

Key points

Remake of SpongeBob SquarePants: Battle for Bikini Bottom based on the console releases, which were completely different from the original PC game.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Pineapple\Saved\Config\WindowsNoEditor\GameUserSettings.ini
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/969990/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\Pineapple\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/969990/pfx/[Note 1]

Save game cloud syncing

Video

Video settings.
Video settings.
Gameplay settings.
Gameplay settings.

Graphics feature State Notes
Widescreen resolution
Cutscenes are cinematically letterboxed.
A community tool allows to remove the black bars.
Multi-monitor
Vert- scaling, black bars at cutscenes and dialog screens. See Ultra-widescreen.
Ultra-widescreen
Vert- scaling, black bars at cutscenes and dialog screens. See Ultra-widescreen.
4K Ultra HD
Field of view (FOV)
See Field of view (FOV)
Windowed
Borderless fullscreen windowed
"Fullscreen" option is borderless windowed mode.
Anisotropic filtering (AF)
See Force 16x Anisotropic Filtering to force 16x Anisotropic Filtering.
Anti-aliasing (AA)
Using FXAA.[2] See Disable Anti-Aliasing to disable it.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Capped at 144 FPS.[3] 60 FPS during cutscenes.[4] Framerate limit can be configured in the configuration file up to the refresh rate of your monitor (i.e. 300Hz/FPS).
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Ultra-widescreen

By default, ultrawide support is achieved through Vert- scaling. Dialog screens are pillarboxed and cutscenes are windowboxed.[5][6] Certain non-HUD elements may appear stretched or anchored incorrectly.[7]
Use the community trainer to remove all black bars and adjust FOV
Use the community DLL injection to adjust FOV

Field of view (FOV)

See Ultra-widescreen
Use the Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV X where X is the desired value.
FOV value occasionally gets reset, just enter the above value in the console again and it should fix.

Disable Anti-Aliasing

Modify Engine.ini[citation needed]
  1. Go to the Configuration file location and open Engine.ini or create it if it doesn't exist.
  2. In Engine.ini, find the section [SystemSettings] or add it if it doesn't exist.
  3. In this section, add the line r.DefaultFeature.AntiAliasing=0.
  4. Save the file.

Force 16x Anisotropic Filtering

Modify Scalability.ini[citation needed]
  1. Go to the Configuration file location and open Scalability.ini or create it if it doesn't exist.
  2. In Scalability.ini, find the section [TextureQuality@3] or add it if it doesn't exist.
  3. In this section, add the line r.MaxAnisotropy=16.
  4. Save the file.

Force Highest Quality Ambient Occlusion

Modify Scalability.ini[citation needed]
  1. Go to the Configuration file location and open Scalability.ini or create it if it doesn't exist.
  2. In Scalability.ini, find the section [PostProcessQuality@3] or add it if it doesn't exist.
  3. In this section, add the line r.AmbientOcclusionLevels=4.
  4. Save the file.

Disable Chromatic Aberration

Modify Scalability.ini[citation needed]
  1. Go to the Configuration file location and open Scalability.ini or create it if it doesn't exist.
  2. In Scalability.ini, find the section [PostProcessQuality@3] or add it if it doesn't exist.
  3. In this section, add the line r.SceneColorFringeQuality=0.
  4. Save the file.

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Inverted by default. Set "Invert Controls" in Gameplay Settings to "Vertical" to change.
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
"Invert Controls" in Gameplay Settings. Can be set to "Vertical", "Horizontal", "Both", or "None".
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
"SFX Volume", "Music Volume", and "Dialogues Volume"
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language settings.
Language settings.
Spoken language can be changed independently from on-screen text language.
Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Issues unresolved

Save file corruption

A few initial reports of save file corruption.[8] Saving in multiple slots recommended.

Issues fixed

SteamVR or Oculus client starts when game launches

Add launch parameters to disable HMD detection[9]

Add -novr -nohmd to the game's launch options.

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
LAN play
Online play
2 Co-op

Connection types

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i3-4130
AMD Phenom II X4 925
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon HD 7870
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX 9 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/969990/ in addition to or instead of this directory. The app ID (969990) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated revamps the graphics and design of a cult classic - last accessed on 2020-02-14
  2. Verified by User:KingKrouch on 2020-06-23
    Checked the "r.DefaultFeature.AntiAliasing" command using a command console injector.
  3. SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated runs silky smooth on the PC
  4. Verified by User:KingKrouch on 2020-06-23
    Checked with FPS overlay.
  5. Verified by User:KingKrouch on 2020-06-23
    Tested in-game with 2560x1080 resolution.
  6. Verified by User:Rose on 2020-06-24
    Tested at 2560x1080, 3840x1080 and 5760x1080, screenshots compared to 1920x1080.
  7. Verified by User:KingKrouch on 2020-06-23
    Tested by interacting with the television in SpongeBob's house, and by setting off Hans by going out of bounds in the Bikini Bottom hub world.
  8. REfund :: Steam General Discussions - last accessed on 2020-06-23
  9. If SteamVR starts when launching the game, do this... - last accessed on 2020-06-23