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Spider-Man (2001)

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Spider-Man
Spider-Man cover
Developers
Neversoft
Windows LTI Gray Matter
Mac OS (Classic) Westlake Interactive
macOS (OS X) Westlake Interactive
Publishers
Activision
Mac OS Aspyr Media
macOS (OS X) Aspyr Media
Engines
Apocalypse
Release dates
Windows September 19, 2001
Mac OS (Classic) January 24, 2002
macOS (OS X) January 24, 2002
Reception
Metacritic 68
Taxonomy
Series Spider-Man
Spider-Man (2001) on HowLongToBeat
Spider-Man (2001) on IGDB
Spider-Man (2001) guide on StrategyWiki
Spider-Man (2001) on MobyGames
Spider-Man (2001) on Wikipedia
Subseries of Marvel
Spider-Man (1986) 1986
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! 1989
The Amazing Spider-Man 1990
Spider-Man & Venom: Separation Anxiety 1995
Spider-Man: The Sinister Six 1996
Spider-Man (2001) 2001
Spider-Man (2002) 2002
Spider-Man 2: The Game 2004
Spider-Man 2: Activity Center 2004
Ultimate Spider-Man 2005
Spider-Man 3 2007
Spider-Man: Friend or Foe 2007
Spider-Man: Web of Shadows 2008
Spider-Man: Shattered Dimensions 2010
The Amazing Spider-Man (2012) 2012
The Amazing Spider-Man 2 2014
Spider-Man: Homecoming - Virtual Reality Experience 2017
Spider-Man: Far From Home - Virtual Reality Experience 2019
Marvel's Spider-Man Remastered 2022
Marvel's Spider-Man: Miles Morales 2022

Key points

Port of the Enhanced Dreamcast version, featuring Visual improvements over the PSX Original.
Buggy PC port. Large amount of game breaking bugs when run at anything above 20 FPS. Framerate is not capped by default.
Minor bugs and glitches occur in in-game cut-scenes, even with a locked 30 FPS, requiring a 20FPS lock sometimes.
Audio issues for certain devices, such as Bluetooth headphones, and bad audio mixing overall.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
Mac OS
macOS (OS X)
A demo is available.
A faithful higher resolution desktop icon can be found on the community site.
This game is not available digitally.

Essential improvements

Patches

Spider-Man 1.0.2 Update updates the Mac OS release to the latest version.

Improve Image Quality and Limit the in-game Framerate

Install dgVoodoo 2[citation needed]
  1. Download the latest version of dgVoodoo 2.
  2. Extract the contents using your favorite archiving tool, or by right clicking it and selecting Extract All, and then following the on-screen instructions.
  3. Copy the file dgVoodooCpl.exe and the contents of the folder MS (which are D3Dlmm.dll & DDraw.dll).
  4. Paste all aformentioned files to <path-to-game>.
  5. Run dgVoodooCpl.exe as an administrator.
  6. Click the icon with the symbols .\ near the top right to reassign the location of the configuration file for dgVoodoo to <path-to-game>.
  7. Change the following settings.
    1. Set Scaling mode to Stretched, 4:3 Aspect ratio and select your Adapter if you have multiple GPUs in the General tab (If using the widescreen fix, don't do this.)
    2. Click on the tab titled DirectX
    3. Set the Videocard to GeForce 9800(The most powerful option) and VRAM to 1024 MB.
    4. Set Resolution to Max or your desired screen resolution. (Again, If using the widescreen fix, don't do this.)
    5. Set Antialiasing (MSAA) to 8x (Optional)
    6. Tick the Force vSync in Miscellaneous.
    7. Un-Tick the dgVoodoo Watermark option in Miscellaneous if you don't want the gameplay to be watermarked by dgVoodoo.
    8. Click Apply to save your changes
  8. Now you will need to limit your framerate to 30FPS to prevent game-breaking bugs:
    1. Open the dgVoodoo.conf now present in the game directory.
    2. Go to [GeneralExt], Under the list of explained commands, add the line FPSLimit = 30
  9. Save changes, and Do not Open dgVoodooCpl.exe and select the Spider-Man folder as that will remove this line for the FPSLimit
This can also be used to cap the FPS at 20 to prevent the Venom Chase Cutscene bug.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Spidey.cfg[Note 1]
Mac OS (Classic)

Save game data location

System Location
Windows <path-to-game>\save\[Note 1]
Mac OS (Classic)

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
See this page.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Can be forced using DxWnd, but causes audio and resolution issues. Must mark Release mouse outside window and use Alt-Tab command to escape window.
Borderless fullscreen windowed
Can be forced using DxWnd and Borderless Gaming, issues for windowed mode still persist
Anisotropic filtering (AF)
Anti-aliasing (AA)
Can be forced through dgVoodoo.
Vertical sync (Vsync)
Can be forced through dgVoodoo.
60 FPS
Capped at 60 FPS, A 30 FPS cap is required for some levels. But some bugs require a temporary 20 FPS cap. See Issues Unresolved, Main menu is capped at 30 FPS while the movie sequences are Rendered at 15 FPS.[citation needed]
120+ FPS

Input

In-game key map settings.
In-game key map settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music and SFX, voice, movie.
Surround sound
Stereo and Mono only
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Russian
Unofficial localizations by Fargus, 7wolf

Issues unresolved

Bug with "Chase Venom"

A demonstration of a bug that happens in a cut scene after Spider-Man chases Venom through a building. Spider-Man, after Venom leaps out of the building, follows a bugged path, causing him to turn right and jump into the wall he's facing to climb it for a few seconds.
A demonstration of a bug that happens in a cut scene after Spider-Man chases Venom through a building. Spider-Man, after Venom leaps out of the building, follows a bugged path, causing him to turn right and jump into the wall he's facing to climb it for a few seconds.

During the level "Chase Venom", Spider-Man must chase venom to a skyscraper, where-in the game plays an in-game cut scene of the two chasing each other through the skyscraper. There is a bug that causes Spider-Man to follow an improper path while chasing venom out of the building near the end, causing Spider-Man to become to far apart from Venom, causing a game-over.

In order to avoid this bug, you must force FPS to max of 20. It can be reset once the Venom chase is completed.

Mysterio is Impossible to defeat

At 30fps and above, Mysterio's lasers in the 2nd phase of his boss fight spaz out all over and Stun-locks you.

Limit the FPS to 20 to be able to play the boss fight as intended. It can be reset once the boss fight is over.

Audio issues for specific instances

The game has trouble detecting specific audio drivers properly. For example, using Bluetooth headphones causes the audio become heavily distorted. The audio will mute for certain music and sounds in-game, but will blare the music on the menu, and any dialogue from characters in-game to the point of distortion. The loud audio also gets louder overtime, despite being turned down to the lowest setting in the audio menu.

Issues fixed

Game over screen loop

Playing at over 30 FPS breaks several in-game cutscenes forcing the game into a game over screen loop, making the game incompletable.
Set game to 30 FPS[citation needed]

See Frame rate capping to set a 30 FPS cap.

Fix joystick detection

Install GloSC[citation needed]
  1. Download GloSC.
  2. Run the installer and follow the on-screen directions.
  3. Restart the computer when prompted.

Audio Looping

Sometimes sounds will loop on modern systems, best example is on the Race to the Bugle level where you can get looping enemy grunts pretty easily. Background ambiance sound looping is normal of this port, and happens even on systems of the time.
Set game exe to "Windows XP" compatibility mode[citation needed]
  1. Right-click the SpideyPC.exe. From the drop-down menu, select Properties.
  2. Once the window is open, select the Compatibility tab.
  3. Select Windows XP Service Pack 2 or Windows XP Service Pack 3 and Apply changes.
  4. Run the game.

Other information

API

Technical specs Supported Notes
Direct3D 7 Although it requires DirectX 8 to be installed, it uses Direct3D 7 for rendering.
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
macOS (OS X)
Mac OS (Classic)

System requirements

Windows
Minimum
Operating system (OS) 95, 98, ME, 2000
Processor (CPU) Intel Pentium II 266 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 200 MB
Video card (GPU) 4 MB of VRAM
DirectX 8.0a compatible
Mac OS
Minimum
Operating system (OS) 8.6
Processor (CPU) 400 MHz
System memory (RAM) 96 MB
Hard disk drive (HDD)
Video card (GPU) Hardware 3D acceleration (128)


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References