Difference between revisions of "Spider-Man (2002)"
(Add a proper XInput controller fix; Xbox360 CE doesn't work for this game) |
(→Issues fixed: Add fix for cutscene distortion, and minor text fixes to controller issue) |
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===Game doesn't recognize all inputs from XInput controller=== | ===Game doesn't recognize all inputs from XInput controller=== | ||
{{Fixbox|description=Use [[Glossary:Controller#AntiMicro_.28Windows_and_Linux.29|AntiMicro]] to map unrecognized inputs to keyboard and mouse|fix= | {{Fixbox|description=Use [[Glossary:Controller#AntiMicro_.28Windows_and_Linux.29|AntiMicro]] to map unrecognized inputs to keyboard and mouse|fix= | ||
− | # Replace the <code>[KEYBOARD]</code>, <code>[JOYSTICK]</code>, and <code>[MOUSE]</code> sections of {{p|game}}\game.ini with the below: | + | # Replace the <code>[KEYBOARD]</code>, <code>[JOYSTICK]</code>, and <code>[MOUSE]</code> sections of <code>{{p|game}}\game.ini</code> with the below: |
<code> | <code> | ||
[KEYBOARD]<br /> | [KEYBOARD]<br /> | ||
Line 267: | Line 267: | ||
{{ii}} This should be a rough mapping of a standard XInput controller to the PS2 controls based on the locations of the inputs on the Xbox 360 controller and the PS2 controller (<code>A</code>-><code>X</code>, <code>LT</code>-><code>L2</code>, etc). The PS2 control scheme can be found [https://web.archive.org/web/20190214205823/https://www.gamesdatabase.org/Media/SYSTEM/Sony_Playstation_2//Manual/formated/Spider-Man-_The_Movie_-_2002_-_Activision.pdf here]. | {{ii}} This should be a rough mapping of a standard XInput controller to the PS2 controls based on the locations of the inputs on the Xbox 360 controller and the PS2 controller (<code>A</code>-><code>X</code>, <code>LT</code>-><code>L2</code>, etc). The PS2 control scheme can be found [https://web.archive.org/web/20190214205823/https://www.gamesdatabase.org/Media/SYSTEM/Sony_Playstation_2//Manual/formated/Spider-Man-_The_Movie_-_2002_-_Activision.pdf here]. | ||
{{ii}}Because of differences in the PC version of the game, there are still a few significant differences in controls from console versions. | {{ii}}Because of differences in the PC version of the game, there are still a few significant differences in controls from console versions. | ||
− | * On PC the gamepad | + | * On PC the gamepad ''recenter camera'' control is always tied to the ''web action'' control (<code>LT</code> in this control scheme) like the "classic" control scheme on consoles. |
− | * On PC, the | + | * On PC, the ''yo-yo spidey'' move is <code>LT</code>+<code>RB</code> which maps to the "enhanced" control scheme from the console versions. |
− | * The | + | * The ''dodging'' moves do not work. |
+ | }} | ||
+ | |||
+ | ===Cutscenes are distorted=== | ||
+ | {{Fixbox|description=Use [[DgVoodoo 2|dgVoodoo2]] and [[Glossary:Windowed#DxWnd|DxWnd]]|fix= | ||
+ | # Set up dgVoodoo2. | ||
+ | ## Download [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2]. | ||
+ | ## Copy the DLL files from the <code>MS/x86</code> folder to the game's installation folder, where <code>SpiderMan.exe</code> is located. | ||
+ | ## Open <code>dgVoodooCpl.exe</code>. You may want to make a separate profile for the game (hit the '''Add''' button at the top of the window, and select the folder you copied the DLL files into). | ||
+ | ## Under the '''General''' tab, set the '''Appearance''' to ''Fullscreen'' and '''Scaling mode''' to ''Stretched, keep Aspect Ratio''. | ||
+ | ## Under the DirectX tab, set the Resolution to the resolution you intend to run the game with, and uncheck the "dgVoodoo Watermark" option. You can also set the Filtering option here if you want to force anisotropic filtering. | ||
+ | ## Click the '''OK''' button. | ||
+ | # Set up DxWnd. | ||
+ | ## Download [https://sourceforge.net/projects/dxwnd/ DxWnd]. | ||
+ | ## Run <code>dxwnd.exe</code> and go to '''Edit'''->'''Add''', then in the '''Main''' tab, type in a '''Name''', and for '''Path''' browse to and select <code>SpiderMan.exe</code>. | ||
+ | ## In the same '''Main''' tab, make sure under '''Generic''', ''Fullscreen only'' is checked, and under '''Position''', ''Desktop center'' is selected. | ||
+ | ## In the '''Video''' tab, set '''Window style''' to ''default'', '''Window size & position''' to ''Anchored'', and '''Screen resolution''' to ''Native''. | ||
+ | ## Click the '''OK''' button. | ||
+ | # Now as long as DxWnd is running when you launch the game, the cutscenes should be visible and stretched to your screen, though they will still be stretched out if you have the game set to run in any aspect ratio besides 4:3. | ||
+ | # If you are using a 16:9 aspect ratio, you can download modified cutscene files that are stretched properly for 16:9 aspect ratios to watch the cutscenes in-game without any distortion. | ||
+ | ## Go to <code>{{p|game}}</code> and make a backup of the <code>movies</code> folder. | ||
+ | ## Download [https://community.pcgamingwiki.com/files/file/1371-spider-man-2002-169-cutscenes/ these modified .BIK files] and place them in the <code>movies</code> folder (replacing the old files, which you should have backed up). | ||
+ | '''Notes''' | ||
+ | {{ii}} If you like, you can automate launching DxWnd on your PC's startup by placing a shortcut to <code>dxwnd.exe</code> in your Start Menu's <code>Startup</code> folder, and changing the shortcut's properties. In the '''Properties''' window of the shortcut, in the '''Shortcut''' tab, change '''Target''' by adding <code> /T</code> to the end of the text in the field. The resulting field should look something like <code>"<path-to-DxWnd>\dxwnd.exe" /T</code>. The <code>/T</code> parameter launches DxWnd in the system tray. | ||
}} | }} | ||
Revision as of 04:40, 23 August 2019
Developers | |
---|---|
Treyarch | |
Windows | LTI Gray Matter |
Publishers | |
Activision | |
Release dates | |
Windows | April 14, 2002 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Demos
Essential improvements
Skip intro videos
Delete/rename video files[citation needed] |
---|
|
Patches
- Patch 1.3 is the last patch and resolves a number of issues.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\game.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SavedGames0[Note 1] |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, requires D3D8to9, see vorpx forum profile introduction. |
Issues fixed
Game doesn't recognize all inputs from XInput controller
Use AntiMicro to map unrecognized inputs to keyboard and mouse |
---|
Notes
|
Cutscenes are distorted
Use dgVoodoo2 and DxWnd |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 450 MHz AMD Athlon |
Intel Pentium III 550 MHz AMD Athlon |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 750 MB | 1.25 GB |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).