|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2025-02-11|comment=Tested by using DualShock 4 and Dualsense Controlle
...tch Pro Controller]] is supported under Bluetooth only<ref>{{Refcheck|user=Al2009man|date=2025-02-11|comment=Tested by using Nintendo Switch Pro Controller with
22 KB (2,614 words) - 19:33, 4 September 2025
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2025-08-30|comment=}}</ref>
|simultaneous input notes = Button prompts will flicker<ref>{{Refcheck|user=Al2009man|date=2025-08-30|comment=}}</ref>
19 KB (2,272 words) - 09:33, 7 September 2025
...ro Aiming is not supported as well, despite the toggle<ref>{{Refcheck|user=Al2009man|date=2025-03-04|comment=This is due older SDL2 versions not having robust N
...d/Mouse prompts only changes based on Keybind presses.<ref>{{Refcheck|user=Al2009man|date=2025-03-04|comment=}}</ref>
12 KB (1,361 words) - 06:32, 9 September 2025
...use the previous Controller Type's Button prompt icon.<ref>{{Refcheck|user=Al2009man|date=2025-01-15|comment=For some reason: SMITE 2 doesn't know if you switch
...pport information: it does not support Steam Input API<ref>{{Refcheck|user=Al2009man|date=2025-01-15|comment=}}</ref>.
13 KB (1,404 words) - 10:58, 10 September 2025
...will be based on Controller Type's Face button layout.<ref>{{Refcheck|user=Al2009man|date=2024-12-08|comment=Tested between PlayStation and Nintendo controllers
...ing Steam Controller or Xbox 360 button icons instead.<ref>{{Refcheck|user=Al2009man|date=2024-12-08|comment=Enabling Steam Input mode and connect a DualSense a
21 KB (2,607 words) - 01:42, 19 September 2025
|playstation controllers notes = <ref>{{Refcheck|user=Al2009man|date=2024-10-27|comment=Tested by using both USB and Bluetooth connectivity
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2024-10-27|comment= only DualShock 4 works via USB, and USB only.}}</r
18 KB (2,197 words) - 00:05, 27 September 2025
|playstation controllers notes = <ref>{{Refcheck|user=Al2009man|date=2024-10-27|comment=Tested by using both USB and Bluetooth connectivity
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2024-10-27|comment= only DualShock 4 works via USB, and USB only.}}</r
16 KB (1,894 words) - 00:06, 27 September 2025
...engine|Unity|name=Unity 2020|ref=<ref name="engineversion">{{Refcheck|user=AL2009man|date=2024-10-19|comment=Based on Demo Build 0218.131024 demo, but it should
...rd/Mouse remaps are tied to a single Key Binding menu.<ref>{{Refcheck|user=Al2009man|date=2024-10-20|comment=Pressing the A Button will automatically remap the
10 KB (1,112 words) - 14:01, 8 October 2025
...ref>{{Refcheck|user=Al2009man|date=2022-09-25|comment=[https://twitter.com/AL2009man/status/1574099115297935362 Made a entire tweet detailing about it back when
...ref>{{Refcheck|user=Al2009man|date=2023-10-14|comment=[https://twitter.com/AL2009man/status/1713273877554446577 Gyro Aiming, for example: does not work under St
22 KB (2,616 words) - 01:37, 17 October 2025
...ref>{{Refcheck|user=Al2009man|date=2022-09-25|comment=[https://twitter.com/AL2009man/status/1574099115297935362 Made a entire tweet detailing about it back when
...ref>{{Refcheck|user=Al2009man|date=2023-10-14|comment=[https://twitter.com/AL2009man/status/1713273877554446577 Gyro Aiming, for example: does not work under St
28 KB (3,435 words) - 01:38, 17 October 2025
...ref>{{Refcheck|user=Al2009man|date=2022-09-25|comment=[https://twitter.com/AL2009man/status/1574099115297935362 Made a entire tweet detailing about it back when
...ref>{{Refcheck|user=Al2009man|date=2023-10-14|comment=[https://twitter.com/AL2009man/status/1713273877554446577 Gyro Aiming, for example: does not work under St
19 KB (2,226 words) - 06:41, 17 October 2025
...supported, but it might default to Xbox button prompts<ref>{{Refcheck|user=Al2009man|date=2024-06-11|comment=Tested with DualShock 4 controller on Bluetooth and
...ntroller inputs are handled via XInput and DirectInput<ref>{{Refcheck|user=Al2009man|date=2024-12-20|comment=Checked via SpecialK's Input Managemer}}</ref>, and
35 KB (4,568 words) - 21:03, 5 November 2025
...upport notes = '''[[Steam Input API]] is required'''.<ref>{{Refcheck|user=Al2009man|date=2024-12-26|comment=}}</ref>
...Button prompt detection is based on Screen Transition<ref>{{Refcheck|user=Al2009man|date=2024-12-26|comment=after talking with someone, Button prompts can swit
21 KB (2,532 words) - 21:04, 5 November 2025
...e in Crane Game, loading screen and screen transitions<ref>{{Refcheck|user=Al2009man|date=2025-11-06|comment=If you were to press any of the menus that handles
...only supported via Bluetooth, USB mode does not work.<ref>{{Refcheck|user=Al2009man|date=2025-11-06|comment=Tested on a Nintendo Switch Pro Controller on both
19 KB (2,186 words) - 01:57, 6 November 2025
...by in-game DS4 Button prompts or Steam's Button icons.<ref>{{Refcheck|user=Al2009man|date=2022-04-18|comment=Tested by switching between DualShock 4 and DualSen
...ll prioritize if using DualShock 4 or Xbox Controller.<ref>{{Refcheck|user=Al2009man|date=2022-04-18|comment=I tested it by unassigning [Jump / Ascend] from Dua
34 KB (4,560 words) - 20:08, 24 November 2025
...Double Input issues when using Bluetooth connectivity<ref>{{Refcheck|user=Al2009man|date=2025-11-05|comment=When testing bluetooth mode while in native mode: t
...for all Controller Type, expect for Xbox Controllers.<ref>{{Refcheck|user=Al2009man|date=2025-11-05|comment=}}</ref>
15 KB (1,611 words) - 07:37, 12 November 2025
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2024-12-28|comment=Tested by using DualShock 4 and Dualsense Controlle
...tch Pro Controller]] is supported under Bluetooth only<ref>{{Refcheck|user=Al2009man|date=2024-12-28|comment=Tested by using Nintendo Switch Pro Controller with
21 KB (2,476 words) - 02:30, 22 November 2025
...ref>{{Refcheck|user=Al2009man|date=2025-10-05|comment=[https://twitter.com/AL2009man/status/1574099115297935362 Made a entire tweet detailing about it back when
...ref>{{Refcheck|user=Al2009man|date=2025-10-05|comment=[https://twitter.com/AL2009man/status/1713273877554446577 Gyro Aiming, for example: does not work under St
20 KB (2,324 words) - 13:00, 22 November 2025
...port information: it does not support Steam Input API.<ref>{{Refcheck|user=Al2009man|date=2025-02-12|comment=Confirmed after verifying. as of this writing: Rift
|steam input presets notes = [[Steam Deck]] config<ref>{{Refcheck|user=Al2009man|date=2025-02-12|comment=the config itself is more akin to a Gamepad templat
15 KB (1,611 words) - 22:02, 22 November 2025
|playstation controllers notes = <ref>{{Refcheck|user=Al2009man|date=2024-10-27|comment=Tested by using both USB and Bluetooth connectivity
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2024-10-27|comment= only DualShock 4 works via USB, and USB only.}}</r
18 KB (2,157 words) - 22:52, 25 November 2025
...nly Analog Movement and Joystick Camera are supported.<ref>{{Refcheck|user=Al2009man|date=2023-11-17|comment=Tested by disabling Steam Input completely and use
...anually assigned via <code>controller.cfg</code> file.<ref>{{Refcheck|user=Al2009man|date=2023-11-20|comment=Tested by adding <code>bind "Joy1" [InsertGameActio
59 KB (8,021 words) - 23:03, 26 November 2025
...reated as DirectInput Controller with broken mappings.<ref>{{Refcheck|user=Al2009man|date=2024-10-27|comment=Tested by using DualShock 4 and DualSense controlle
...ally supported, however: D-PAD mappings will not work.<ref>{{Refcheck|user=Al2009man|date=2024-10-27|comment=Tested by using an emulated Nintendo Controller via
28 KB (3,582 words) - 00:55, 27 November 2025
...o Half-Life 2 and Portal's Native Controller support}}<ref>{{Refcheck|user=Al2009man|date=2024-10-11|comment=Tested by using an Xbox One Controller and DualSens
...both Joystick and Camera Joystick movement is broken.<ref>{{Refcheck|user=Al2009man|date=2024-10-13|comment=Tested by simply using a DualSense controller nativ
31 KB (4,041 words) - 15:10, 28 November 2025
...[Controller Display] will also override Button Icons.<ref>{{Refcheck|user=Al2009man|date=2025-04-25|comment=unintentionally added in Patch 1.08: Button Icons c
28 KB (3,391 words) - 19:40, 28 November 2025
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2025-11-30|comment=}}</ref>
...utton layout will switch between Gameplay and Menu UI.<ref>{{Refcheck|user=Al2009man|date=2025-11-30|comment=}}</ref>
47 KB (6,184 words) - 22:30, 30 November 2025
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2025-11-30|comment=}}</ref>
...utton layout will switch between Gameplay and Menu UI.<ref>{{Refcheck|user=Al2009man|date=2025-11-30|comment=}}</ref>
21 KB (2,634 words) - 22:31, 30 November 2025
...Layout'''" is enabled in Steam Settings > Controller.<ref>{{Refcheck|user=Al2009man|date=2024-12-13|comment=Nintendo Switch prompts follows the Nintendo Layout
...tes = DualShock 4 and DualSense configs are available.<ref>{{Refcheck|user=Al2009man|date=2024-12-13|comment=As of this writing: the Open Beta build only includ
22 KB (2,622 words) - 14:20, 4 December 2025
...supported, but it might default to Xbox button prompts<ref>{{Refcheck|user=Al2009man|date=2024-06-11|comment=Tested with DualShock 4 controller on Bluetooth and
...uncher's controller inputs are handled via DirectInput<ref>{{Refcheck|user=Al2009man|date=2024-12-20|comment=Checked via SpecialK's Input Manager}}</ref>, and t
35 KB (4,515 words) - 17:02, 5 December 2025
...supported, but it might default to Xbox button prompts<ref>{{Refcheck|user=Al2009man|date=2024-06-11|comment=Tested with DualShock 4 controller on Bluetooth and
...ntroller inputs are handled via XInput and DirectInput<ref>{{Refcheck|user=Al2009man|date=2024-12-20|comment=Checked via SpecialK's Input Managemer}}</ref>, and
23 KB (2,877 words) - 00:05, 6 December 2025
#REDIRECT [[User:Al2009man/Sandbox/PCGamingWiki:Sample article]]
64 bytes (8 words) - 23:01, 8 April 2024
...s disorganized due to only having a single Action Set.<ref>{{Refcheck|user=Al2009man|date=2024-03-22|comment=Confirmed by opening Steam Input Controls Layout pa
21 KB (2,391 words) - 17:07, 21 August 2025
...within Controller Settings or press "Restore Default".<ref>{{Refcheck|user=Al2009man|date=2024-08-19|comment=Based on the demo version. If you launch FF16 for t
19 KB (2,245 words) - 17:29, 21 August 2025
...s disorganized due to only having a single Action Set.<ref>{{Refcheck|user=Al2009man|date=2024-11-19|comment=Confirmed by opening Steam Input Controls Layout pa
13 KB (1,375 words) - 10:34, 25 August 2025
...turning Up and Down, while turning from Left to Right.<ref>{{Refcheck|user=Al2009man|date=2024-11-07|comment=Tested by using a Input Remapper, it mimics DOOM-st
15 KB (1,806 words) - 08:13, 26 August 2025
...h controllers are partially supported under Bluetooth.<ref>{{Refcheck|user=Al2009man|date=2024-12-17|comment=Tested by switching between USB and Bluetooth modes
12 KB (1,260 words) - 07:37, 27 August 2025
.... <br>Character selection requires Keyboard navigation<ref>{{Refcheck|user=Al2009man|date=2024-12-04|comment=Verified as of version 0.5.3}}</ref>
14 KB (1,639 words) - 14:07, 27 August 2025
...-in Gyro Aiming is not supported via Steam Input mode.<ref>{{Refcheck|user=Al2009man|date=2024-09-20|comment=[https://www.reddit.com/r/SteamDeck/comments/1fkq45
21 KB (2,322 words) - 19:41, 27 August 2025
...I play HITMAN™ with a gamepad?|date=2025-07-26}}</ref><ref>{{Refcheck|user=Al2009man|date=2024-11-10|comment=Tested by using DualShock 4 and DualSense controlle
25 KB (3,198 words) - 05:09, 28 August 2025
|steam hook input notes = <ref>{{Refcheck|user=Al2009man|date=2025-03-09|comment=}}</ref>
19 KB (2,311 words) - 20:53, 28 August 2025
...Controller and Keyboard/Mouse Inputs at the same time.<ref>{{Refcheck|user=Al2009man|date=2024-07-11|comment=Tested by using the Controller and Keyboard/Mouse
20 KB (2,472 words) - 19:38, 29 August 2025
...trollers will be using the Japanese face button layout<ref>{{Refcheck|user=Al2009man|date=2025-08-26|comment=tested back in OFF Prologue, the Face buttons will
14 KB (1,534 words) - 21:36, 29 August 2025
...481619)|date=2025-08-09}}</ref> <br><br>DualSense only<ref>{{Refcheck|user=Al2009man|date=2025-08-09|comment=For some reason: it does not work on DualShock 4, a
16 KB (1,771 words) - 21:37, 29 August 2025
...alSense Controller: Xbox prompts will be used instead.<ref>{{Refcheck|user=Al2009man|date=2024-10-10|comment=Comment Tested by plugging between DualShock 4 V2 a
11 KB (1,245 words) - 22:09, 29 August 2025
|input notes = <ref>{{Refcheck|user=Al2009man|date=2024-12-07|comment=checked via SpecialK's Input Manager (Windows versi
29 KB (3,590 words) - 12:39, 30 August 2025
...seen as a DirectInput controller, with broken mapping.<ref>{{Refcheck|user=Al2009man|date=2024-11-19|comment=Tested using both DualShock 4 and DualSense Control
17 KB (1,867 words) - 15:57, 30 August 2025
...roperly on some Controller Types within the Main Menu.<ref>{{Refcheck|user=Al2009man|date=2024-11-21|comment=Tested by using DualSense and Steam Controller. If
16 KB (1,887 words) - 11:38, 31 August 2025
...ller icons will be based on existing Controller Types.<ref>{{Refcheck|user=Al2009man|date=2024-10-27|comment=Tested by using both DualShok 4 and DualSense Contr
12 KB (1,315 words) - 18:09, 31 August 2025
...Universal glyphs if using an Unknown Controller Type.<ref>{{Refcheck|user=Al2009man|date=2025-02-10|comment=via [https://github.com/TerryCavanagh/VVVVVV/blob/m
18 KB (2,168 words) - 03:22, 2 September 2025
|playstation controllers notes = <ref>{{Refcheck|user=Al2009man|date=2024-10-24|comment=Tested by using DS4Windows' DS4 emulation. Seems to
26 KB (3,047 words) - 08:34, 2 September 2025
...ntrollers}}: you might witness the Double Input issue.<ref>{{Refcheck|user=Al2009man|date=2024-03-18|comment=Checked by having DualShock 4 device plugged via US
14 KB (1,516 words) - 09:31, 2 September 2025