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...intendo-models">{{#arraymaptemplate:{{{nintendo controller models|}}}|User:Al2009man/Sandbox/Template:Input/nintendo controllers|,}}{{#if: {{{nintendo controlle
...ut-buttons ">{{#arraymaptemplate:{{{nintendo motion sensors modes|}}}|User:Al2009man/Sandbox/Template:Input/nintendo motion sensors|,}}{{#if: {{{nintendo motion
48 KB (4,915 words) - 04:44, 28 December 2024
* {{Code|nintendo controller models}} - What Nintendo controller [[User:Al2009man/Sandbox/Template:Input/nintendo controllers|models and revisions]] are supp
** See {{[[User:Al2009man/Sandbox/Template:Input/nintendo controllers|Input/nintendo controllers]]}}
21 KB (2,616 words) - 04:52, 28 December 2024
...-audio-body-notes">{{#arraymaptemplate:{{{surround sound channels|}}}|User:Al2009man/Sandbox/Template:Audio/Surround_sound_channels|,}}{{#if: {{{surround sound
...ings-audio-body-notes">{{#arraymaptemplate:{{{spatial sound modes|}}}|User:Al2009man/Sandbox/Template:Audio/Spatial_sound_modes|,}}{{#if: {{{spatial sound modes
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* {{Code|nintendo controller models}} - What Nintendo controller [[User:Al2009man/Sandbox/Template:Input/nintendo controllers|models and revisions]] are supp
** See {{[[User:Al2009man/Sandbox/Template:Input/nintendo controllers|Input/nintendo controllers]]}}
14 KB (1,839 words) - 22:23, 14 November 2025
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...intendo-models">{{#arraymaptemplate:{{{nintendo controller models|}}}|User:Al2009man/Sandbox/Template:Input/nintendo controllers|,}}{{#if: {{{nintendo controlle
...ut-buttons ">{{#arraymaptemplate:{{{nintendo motion sensors modes|}}}|User:Al2009man/Sandbox/Template:Input/nintendo motion sensors|,}}{{#if: {{{nintendo motion
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{{User:Al2009man/Sandbox/Template:Input
...e support may work best with First-Party controllers. <br><br>See {{[[User:Al2009man/Sandbox/Template:Input/nintendo controllers|Input/nintendo controllers]]}}
49 KB (7,258 words) - 21:11, 26 November 2025
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Um, hi. I'm AL2009man. You probably seen me before in Social Media circles
74 bytes (14 words) - 18:49, 8 April 2024
...ng Scale''. <br>Can be disabled via Hedge Mod Manager.<ref>{{Refcheck|user=Al2009man|date=2025-05-06|comment=Confirmed after referencing Licenses file and Hedge
...erate while certain particles/effects renders at 60fps<ref>{{Refcheck|user=Al2009man|date=2025-05-04|comment=for any cutscenes: selected Visual Effects will ren
24 KB (3,029 words) - 05:32, 6 November 2025
* {{Code|nintendo controller models}} - What Nintendo controller [[User:Al2009man/Sandbox/Template:Input/nintendo controllers|models and revisions]] are supp
** See {{[[User:Al2009man/Sandbox/Template:Input/nintendo controllers|Input/nintendo controllers]]}}
21 KB (2,616 words) - 04:52, 28 December 2024
...rompts regardless of "'''Button Display'''" settings. <ref>{{Refcheck|user=Al2009man|date=2025-08-14|comment=For some reason: ArcSystemWorks decided to not add
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2025-08-14|comment=}}</ref>
14 KB (1,569 words) - 20:47, 27 August 2025
...Sense Controller via Bluetooth.<ref name="verified" /><ref>{{Refcheck|user=Al2009man|date=2025-02-07|comment=due to the way how MW Wild handles Controller Suppo
...igger support notes = USB only.<ref name="verified" /><ref>{{Refcheck|user=Al2009man|date=2025-02-07|comment=Unlike existing SIAPI games with Adaptive Trigger s
30 KB (3,847 words) - 21:17, 5 November 2025
...intendo-models">{{#arraymaptemplate:{{{nintendo controller models|}}}|User:Al2009man/Sandbox/Template:Input/nintendo controllers|,}}{{#if: {{{nintendo controlle
...ut-buttons ">{{#arraymaptemplate:{{{nintendo motion sensors modes|}}}|User:Al2009man/Sandbox/Template:Input/nintendo motion sensors|,}}{{#if: {{{nintendo motion
48 KB (4,915 words) - 04:44, 28 December 2024
...://github.com/samuelgr/Xidi Xidi]'s Virtual Controller<ref>{{Refcheck|user=Al2009man|date=2025-01-12|comment=tested by using Xidi's Virtual Controller. Gamepad
...een as a DirectInput controller, with broken mappings.<ref>{{Refcheck|user=Al2009man|date=2025-01-12|comment=}}</ref>
18 KB (2,297 words) - 11:39, 2 September 2025
...Microsoft Store version: this is selected by default.<ref>{{Refcheck|user=Al2009man|date=2025-05-09|comment=}}</ref>
...th support only available for DualShock 4 controllers.<ref>{{Refcheck|user=Al2009man|date=2025-05-09|comment=Tested on Microsoft Store version. It has both USB
35 KB (4,683 words) - 11:30, 8 October 2025
...mera can easily be inverted directly within Gyro Menus<ref>{{Refcheck|user=Al2009man|date=2025-10-28|comment=}}</ref>
|playstation controllers notes = Rumble is not supported<ref>{{Refcheck|user=Al2009man|date=2025-10-28|comment=}}</ref>
11 KB (1,125 words) - 23:30, 28 October 2025
...165, 240 FPS or OFF, but forces Vsync to be disabled.<ref>{{Refcheck|user=Al2009man|date=2025-08-13|comment=V-Sync also doubles as a Framerate Cap, but unlike
...itch Pro Controller]] is only supported via Bluetooth.<ref>{{Refcheck|user=Al2009man|date=2025-08-13|comment=}}</ref><ref name="verified" />
18 KB (2,124 words) - 11:30, 3 November 2025
...intendo-models">{{#arraymaptemplate:{{{nintendo controller models|}}}|User:Al2009man/Sandbox/Template:Input/nintendo controllers|,}}{{#if: {{{nintendo controlle
...ut-buttons ">{{#arraymaptemplate:{{{nintendo motion sensors modes|}}}|User:Al2009man/Sandbox/Template:Input/nintendo motion sensors|,}}{{#if: {{{nintendo motion
49 KB (4,982 words) - 21:27, 16 November 2025
{{User:Al2009man/Sandbox/Template:Input
...e support may work best with First-Party controllers. <br><br>See {{[[User:Al2009man/Sandbox/Template:Input/nintendo controllers|Input/nintendo controllers]]}}
49 KB (7,258 words) - 21:11, 26 November 2025
...erating System's Mouse Pointer Speed (under "Windows")<ref>{{Refcheck|user=Al2009man|date=2025-03-09|comment=Tested by running at the lowest graphics settings a
|impulse triggers notes = <ref>{{Refcheck|user=Al2009man|date=2025-03-04|comment=The Xbox One/Series X versions make use of Impulse
32 KB (4,210 words) - 18:16, 5 December 2025
...Vibration is not supported on PlayStation Controllers.<ref>{{Refcheck|user=Al2009man|date=2024-08-09|comment=Tested by plugging either DualShock 4 or DualSense
...nsors notes = Gyro Aiming is supported ('''USB only'''<ref>{{Refcheck|user=Al2009man|date=2024-10-10|comment=After asking a Nightdive Studios developer via Disc
32 KB (4,282 words) - 19:44, 26 August 2025
...abled then there's no vibration, only prompts.}}</ref><ref>{{Refcheck|user=Al2009man|date=2025-09-08|comment=}}</ref>
...DualShock 4 and DualSense prompts are only supported.<ref>{{Refcheck|user=Al2009man|date=2025-09-08|comment=}}</ref>
23 KB (2,746 words) - 16:33, 18 September 2025
...ble/Haptics are not supported on DualSense controllers<ref>{{Refcheck|user=Al2009man|date=2025-09-12|comment=}}</ref>
...notes = DualShock and DualSense prompts are supported.<ref>{{Refcheck|user=Al2009man|date=2025-09-12|comment=tested on Steam version, despite claimed: Steam Inp
31 KB (3,853 words) - 08:32, 19 September 2025
...>DualShock 4 controller will instead use Xbox prompts.<ref>{{Refcheck|user=Al2009man|date=2025-01-22|comment=}}</ref>
|playstation motion sensors notes = <ref>{{Refcheck|user=Al2009man|date=2025-01-21|comment=Not documented within Dark Waters Patch Notes, but
18 KB (2,049 words) - 13:26, 1 October 2025
...Nintendo Switch Pro Controller is partially supported<ref>{{Refcheck|user=Al2009man|date=2025-01-31|comment=with help, accidentally found out it has native Swi
|steam input prompts notes = <ref>{{Refcheck|user=Al2009man|date=2025-01-31|comment=with help: SIAPI Mode support button prompt detecti
21 KB (2,421 words) - 11:18, 7 October 2025
...Portal and Left 4 Dead 2's Native Controller support}}<ref>{{Refcheck|user=Al2009man|date=2024-10-11|comment=Tested by using an Xbox One Controller and DualSens
...Gyro/Trackpad Camera within [[Steam Input API]] mode.<ref>{{Refcheck|user=Al2009man|date=2024-11-28|comment=unlike native mode: [https://github.com/ValveSoftwa
41 KB (5,439 words) - 16:11, 12 November 2025
* {{Code|nintendo controller models}} - What Nintendo controller [[User:Al2009man/Sandbox/Template:Input/nintendo controllers|models and revisions]] are supp
** See {{[[User:Al2009man/Sandbox/Template:Input/nintendo controllers|Input/nintendo controllers]]}}
14 KB (1,839 words) - 22:23, 14 November 2025
...onnection, alongside Touchpad navigation while on Map.<ref>{{Refcheck|user=Al2009man|date=2025-10-12|comment=}}</ref>
...be opt-in for Nintendo Switch and Generic Controllers.<ref>{{Refcheck|user=Al2009man|date=2025-10-12|comment=}}</ref>
21 KB (2,351 words) - 20:17, 23 November 2025
...ogging in, '''even if Steam Auto-Login is activated'''<ref>{{Refcheck|user=Al2009man|date=2024-12-27|comment=When you entered to the Login page: Steam's Big Pic
...is outdated, and and some Game Actions will not work.<ref>{{Refcheck|user=Al2009man|date=2024-12-27|comment=[https://forums.warframe.com/topic/1362575-psa-stea
33 KB (3,953 words) - 12:16, 28 November 2025
...not supported on DualShock 4 and DualSense controller.<ref>{{Refcheck|user=Al2009man|date=2025-09-08|comment=}}</ref>
...DualShock 4 and DualSense prompts are only supported.<ref>{{Refcheck|user=Al2009man|date=2025-09-08|comment=}}</ref>
23 KB (2,680 words) - 23:03, 1 December 2025
...ntrollers notes = Rumble isn't supported via Bluetooth<ref>{{Refcheck|user=Al2009man|date=2025-10-03|comment=Tested using PlayStation Controllers, but it's a ve
...endo Layout for Menus and Standard Layout for Gameplay<ref>{{Refcheck|user=Al2009man|date=2025-10-03|comment=tested by using Nintendo Switch controller}}</ref>
15 KB (1,655 words) - 14:47, 5 December 2025
...n menus require Keyboard/Mouse due to it's KB/M-design<ref>{{Refcheck|user=Al2009man|date=2025-02-04|comment=Specifically: the Control Mapping setting is very o
...Controller is partially supported via Bluetooth only.<ref>{{Refcheck|user=Al2009man|date=2025-02-04|comment=similar to most Unity-based games: Nintendo Switch
12 KB (1,285 words) - 07:45, 25 August 2025
...ial native support for DualShock 4 under USB/Bluetooth<ref>{{Refcheck|user=Al2009man|date=2024-12-23|comment=SpecialK's Input Management doesn't detect Input AP
|playstation prompts notes = Will only show Xbox prompts<ref>{{Refcheck|user=Al2009man|date=2024-12-23|comment=}}</ref>. PlayStation button prompts are only suppo
18 KB (2,184 words) - 23:03, 29 August 2025
|playstation controllers notes = <ref>{{Refcheck|user=Al2009man|date=2024-10-27|comment=Tested by using both USB and Bluetooth connectivity
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2024-10-27|comment= only DualShock 4 works via USB, and USB only.}}</r
23 KB (2,954 words) - 04:32, 16 September 2025
...Portal and Left 4 Dead 2's Native Controller support}}<ref>{{Refcheck|user=Al2009man|date=2024-10-11|comment=Tested by using an Xbox One Controller and DualSens
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2024-10-13|comment=Tested on DualShock 4 V2 and DualSense Controller w
30 KB (3,747 words) - 09:38, 10 September 2025
...Portal and Left 4 Dead 2's Native Controller support}}<ref>{{Refcheck|user=Al2009man|date=2024-10-11|comment=Tested by using an Xbox One Controller and DualSens
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2024-10-13|comment=Tested on DualShock 4 V2 and DualSense Controller w
29 KB (3,734 words) - 09:39, 10 September 2025
...Portal and Left 4 Dead 2's Native Controller support}}<ref>{{Refcheck|user=Al2009man|date=2024-10-11|comment=Tested by using an Xbox One Controller and DualSens
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2024-10-13|comment=Tested on DualShock 4 V2 and DualSense Controller w
24 KB (3,076 words) - 09:39, 10 September 2025
...cloud notes = Dynamic Cloud Sync is supported<ref>{{Refcheck|user=Al2009man|date=2024-10-15|comment=Tested on Steam Deck and PC, while verifying Game P
|input notes = v2.30.3<ref>{{Refcheck|user=Al2009man|date=2024-10-15|comment=check the game's file directory and view SDL2.dll f
18 KB (2,079 words) - 20:42, 23 September 2025
...ted for DualShock 4 nor DualSense under Bluetooth mode<ref>{{Refcheck|user=Al2009man|date=2025-08-29|comment=}}</ref>
...Button prompts will flicker in the Menu UI/Navigation<ref>{{Refcheck|user=Al2009man|date=2025-08-29|comment=Tested by using both input methods at the same time
17 KB (1,910 words) - 06:51, 6 October 2025
|playstation prompts notes = Xbox prompts only<ref>{{Refcheck|user=Al2009man|date=2025-05-06|comment=Confirmed by plugging the controller directly, whil
...nnectivity is only available on DualSense Controllers.<ref>{{Refcheck|user=Al2009man|date=2025-05-06|comment=confirmed based on the demo's libscepad.dll file wi
19 KB (2,198 words) - 17:52, 10 October 2025
...ation controllers notes = Vibration only works on USB.<ref>{{Refcheck|user=Al2009man|date=2025-02-24|comment=}}</ref><ref name="verified">{{Refcheck|user=Master
...box and KB&M on Bluetooth. HD Rumble is not supported.<ref>{{Refcheck|user=Al2009man|date=2025-02-24|comment=}}</ref><ref name="verified" />
16 KB (1,857 words) - 04:16, 15 October 2025
...ompts are only available on '''[[Steam Input API]]'''.<ref>{{Refcheck|user=Al2009man|date=2025-07-10|comment=the game's native controller support only has Xbox
...ller: Gameplay Action bindings are swapped internally.<ref>{{Refcheck|user=Al2009man|date=2025-07-10|comment=If you were to rebind the Gameplay action portion t
17 KB (1,952 words) - 06:26, 15 October 2025
...ntroller|Nintendo Switch Pro Controllers]] are broken.<ref>{{Refcheck|user=Al2009man|date=2025-02-23|comment=tested by using Nintendo Switch Pro Controller. USB
...Guide Type.<br>Native Switch controller support only.<ref>{{Refcheck|user=Al2009man|date=2025-02-23|comment=Tested by using Nintendo Switch Pro controller. Whi
16 KB (1,842 words) - 07:06, 15 October 2025
...= DualSense suppport added in Chapter 3+4/Version 14.<ref>{{Refcheck|user=Al2009man|date=2025-06-05|comment=Added as of Version 14}}</ref>
...roller support is partially supported, Bluetooth only.<ref>{{Refcheck|user=Al2009man|date=2025-06-05|comment=in Chapter 3/4 Release: the B button gets "stuck" a
16 KB (1,935 words) - 00:58, 26 October 2025
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2025-09-18|comment=}}</ref>
...pported via USB, Bluetooth mode does not work properly<ref>{{Refcheck|user=Al2009man|date=2025-09-18|comment=}}</ref>.
13 KB (1,335 words) - 06:02, 29 October 2025
...nd requires Keyboard/Mouse input inorder to bypass it.<ref>{{Refcheck|user=Al2009man|date=2024-12-06|comment=Tested by using Steam's Big Picture Mode, not count
...If using DualShock 4: it'll use Xbox prompts instead.<ref>{{Refcheck|user=Al2009man|date=2024-12-06|comment=Tested by using a DualShock 4 controller: it'll alw
22 KB (2,674 words) - 13:28, 15 November 2025
|playstation controllers notes = <ref>{{Refcheck|user=Al2009man|date=2024-10-27|comment=Tested by using both USB and Bluetooth connectivity
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2024-10-27|comment= only DualShock 4 works via USB, and USB only.}}</r
24 KB (2,964 words) - 18:57, 26 November 2025
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2025-11-24|comment=}}</ref>
...Stick and Mouse Input's camera does not work together<ref>{{Refcheck|user=Al2009man|date=2025-11-24|comment=}}</ref>
32 KB (4,067 words) - 04:32, 27 November 2025
...r over Bluetooth to prevent controller detection issue<ref>{{Refcheck|user=Al2009man|date=2025-01-24|comment=As of this writing: Tokyo Xtreme Racer's Steam stor
...ntroller is supported, '''but everything is unbound'''<ref>{{Refcheck|user=Al2009man|date=2025-01-24|comment=When plugging a Nintendo Switch controller: the ent
16 KB (1,786 words) - 08:57, 27 November 2025
...= XeSS is not accessible as of this writing.<ref>{{Refcheck|user=Al2009man|date=2025-05-30|comment=despite evidence of a plugin within the game files,
...%command%</code> (on Proton) on the launch parameter.<ref>{{Refcheck|user=Al2009man|date=2025-09-29|comment=While the patch notes mention Steam Deck, what it a
18 KB (2,145 words) - 18:02, 29 November 2025
...ndo Switch button layout will be based on Xbox layout.<ref>{{Refcheck|user=Al2009man|date=2025-10-07|comment=}}</ref>
...in use. This is recommended for Simultaneous Input.}}<ref>{{Refcheck|user=Al2009man|date=2025-10-07|comment=}}</ref>
40 KB (5,284 words) - 19:12, 29 November 2025
...Life 2 and Left 4 Dead 2's Native Controller support}}<ref>{{Refcheck|user=Al2009man|date=2024-10-11|comment=Tested by using an Xbox One Controller and DualSens
|playstation connection modes notes = <ref>{{Refcheck|user=Al2009man|date=2024-10-13|comment=Tested on DualShock 4 V2 and DualSense Controller w
38 KB (4,915 words) - 22:08, 2 December 2025
|playstation motion sensors notes = Fish minigame only.<ref>{{Refcheck|user=Al2009man|date=2025-09-12|comment=verified after pop-up tutorial for the fishing mini
...Button prompts will flicker in the Menu UI/Navigation.<ref>{{Refcheck|user=Al2009man|date=2025-05-31|comment=confirmed by using a DualSense Controller and a Mou
24 KB (2,735 words) - 02:16, 3 December 2025
...ed on the Steam version via '''[[Steam Input API]]'''.<ref>{{Refcheck|user=Al2009man|date=2025-08-26|comment=Tested between Steam and Epic Games Store version,
...Mouse-like Camera action, it's actually gesture-based.<ref>{{Refcheck|user=Al2009man|date=2025-08-26|comment=looked at the Steam Input Controls Page, while "Gyr
20 KB (2,383 words) - 03:49, 4 December 2025
...upport notes = '''[[Steam Input API]] is required'''.<ref>{{Refcheck|user=Al2009man|date=2025-01-13|comment=}}</ref>
...ons are named, they are still treated as Button Inputs<ref>{{Refcheck|user=Al2009man|date=2025-01-13|comment=Game Actions are named by it's actual game actions.
20 KB (2,345 words) - 12:43, 6 December 2025
|intro={{User:Al2009man/Sandbox/Template:Feature/intro-Prompts}}
|template=User:Al2009man/Sandbox/Template:Feature/row-Prompts
2 KB (306 words) - 05:29, 21 November 2024
|intro={{User:Al2009man/Sandbox/Template:Feature/intro-Motion-sensors-Steam-Input}}
|template=User:Al2009man/Sandbox/Template:Feature/row-Motion-sensors-Steam-Input
3 KB (403 words) - 00:30, 26 November 2024
|intro={{User:Al2009man/Sandbox/Template:Feature/intro-Motion-sensors}}
|template=User:Al2009man/Sandbox/Template:Feature/row-Motion-sensors-PlayStation
2 KB (291 words) - 04:54, 4 February 2025