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Show new changes starting from 04:27, 9 December 2021
   
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5 December 2021

     23:36  Tom Clancy's Splinter Cell: Chaos Theory‎‎ (4 changes | history) . . (+880). . [Deton24‎ (4×)]
 m    23:36 (cur | prev) . . (0). . Deton24 (talk | contribs) (Command line arguments)
 m    23:36 (cur | prev) . . (+229). . Deton24 (talk | contribs) (access to coop maps in singleplayer)
 m    23:24 (cur | prev) . . (+2). . Deton24 (talk | contribs) (Disconnect at random intervals during co-op campaign)
      23:22 (cur | prev) . . (+649). . Deton24 (talk | contribs) (Disconnect at random intervals during co-op campaign: disabling AV and firewall / changing LAN tickrate for virtual LAN)
     12:58  Glossary:Surround sound‎‎ (3 changes | history) . . (+352). . [Mrpenguinb‎ (3×)]
      12:58 (cur | prev) . . (+143). . Mrpenguinb (talk | contribs) (X3DAudio: OpenAL .mhr manual details)
      12:45 (cur | prev) . . (+40). . Mrpenguinb (talk | contribs) (X3DAudio: added detail)
      12:40 (cur | prev) . . (+169). . Mrpenguinb (talk | contribs) (X3DAudio: Made sections for X3DAudio instructions. Should hopefully be clearer.)

4 December 2021

     14:54  Glossary:Controller‎‎ (8 changes | history) . . (+577). . [Gildum‎ (8×)]
      14:54 (cur | prev) . . (+3). . Gildum (talk | contribs) (JoyToKey (Windows))
      14:53 (cur | prev) . . (+108). . Gildum (talk | contribs) (General)
      14:45 (cur | prev) . . (+100). . Gildum (talk | contribs) (General)
      14:37 (cur | prev) . . (+202). . Gildum (talk | contribs) (General)
      14:31 (cur | prev) . . (+21). . Gildum (talk | contribs) (Controller Companion (Windows))
      14:12 (cur | prev) . . (0). . Gildum (talk | contribs) (AntiMicro (Windows and Linux))
      14:11 (cur | prev) . . (+26). . Gildum (talk | contribs) (AntiMicro (Windows and Linux))
      14:09 (cur | prev) . . (+117). . Gildum (talk | contribs) (AntiMicro (Windows and Linux))

3 December 2021

     04:07  Tom Clancy's Splinter Cell: Chaos Theory‎ (diff | hist) . . (-9). . Zaphero (talk | contribs) (Changed SCFix link to point to post of latest updated version (0.3), the camera is no longer inverted by default so edited the note to just say how to invert and to not be a numbered point)