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Show new changes starting from 08:46, 8 December 2021
   
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24 November 2021

     16:31  Unreal Tournament 2004‎‎ (2 changes | history) . . (-75). . [51.222.31.148‎ (2×)]
      16:31 (cur | prev) . . (-75). . 51.222.31.148 (talk) (It is not necessary to rename the d3d8to9 build of d3d8.dll)
      16:24 (cur | prev) . . (0). . 51.222.31.148 (talk) (The 64-bit build supports *only* DirectX 9 and OpenGL (as DirectX 8 was never compatible with 64-bit binaries at all) and has various bugs in general not present in the 32-bit build.)

22 November 2021

     18:32  Unreal II: The Awakening‎‎ (2 changes | history) . . (+644). . [46.39.245.110‎ (2×)]
      18:32 (cur | prev) . . (+525). . 46.39.245.110 (talk) (Issues fixed: Added a section on vsync not working in Windows 10+)
      18:07 (cur | prev) . . (+119). . 46.39.245.110 (talk) (Surround sound: Added a note on possible audio issues when using system OpenAL device. Did not find out a workaround for them on a modern Win10 system and X-Fi Titanium.)

20 November 2021

     21:58  Glossary:Anti-aliasing (AA)‎ (diff | hist) . . (+9). . 90.38.156.204 (talk)