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Show new changes starting from 15:15, 28 March 2024
   
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22 March 2024

19 March 2024

     18:05  Windows diffhist +9 RibShark talk contribs →‎Non-Unicode applications might not work properly: replaced Locale Emulator link; original no longer works

11 March 2024

     07:57  Engine:Unreal Engine 4‎‎ 5 changes history +3,218 [Sandemc‎ (5×)]
 m   
07:57 (cur | prev) +103 Sandemc talk contribs Add a list of all cvars
     
07:50 (cur | prev) +446 Sandemc talk contribs Fix wording consistency
     
07:38 (cur | prev) +2,386 Sandemc talk contribs Mention UE4SS as an alternative to engine.ini everywhere yes i know this looks dogwater with how repetitive it is if you have a better idea do it yourself
     
07:27 (cur | prev) -349 Sandemc talk contribs →‎Other information: There, this should be better
     
07:12 (cur | prev) +632 Sandemc talk contribs →‎Other information: Create an identical introduction for UE4SS. There's probably a better way to do this.

10 March 2024

9 March 2024

     01:54  Engine:Unreal Engine 4 diffhist +1,549 Infogram1 talk contribs →‎Enable developer console: Add UE4SS method

7 March 2024

     13:50  Engine:Unreal Engine 4‎‎ 2 changes history +1,199 [Sandemc‎ (2×)]
 m   
13:50 (cur | prev) -69 Sandemc talk contribs →‎Permanent console variable (cvar) changes: Wording
     
13:48 (cur | prev) +1,268 Sandemc talk contribs →‎Other information: Alternative method of forcing down cvars using UE4SS

6 March 2024

     22:49  Windows‎‎ 4 changes history +328 [If and while‎; Deton24‎ (3×)]
 m   
22:49 (cur | prev) +10 Deton24 talk contribs →‎Disable control flow guard (CFG)
 m   
22:49 (cur | prev) +126 Deton24 talk contribs →‎Disable control flow guard (CFG)
 m   
22:48 (cur | prev) +63 Deton24 talk contribs →‎Disable control flow guard (CFG): more UE4 games added where the solution works
     
00:53 (cur | prev) +129 If and while talk contribs Added important note about changing CPU affinity via batch file
     22:45  Engine:Unreal Engine 4 diffhist +1,148 Deton24 talk contribs →‎Stuttering: Disabling Control Flow Guard fixed the issues for Squad, It Takes Two and Borderlands 3