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18 March 2024
13 March 2024
14:21 | Glossary:Surround sound diffhist -300 Cammy8580 talk contribs →X3DAudio: Changing to better follow the sample article. |
11 March 2024
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07:57 | Engine:Unreal Engine 4 5 changes history +3,218 [Sandemc (5×)] | |||
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07:57 (cur | prev) +103 Sandemc talk contribs Add a list of all cvars | |||
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07:50 (cur | prev) +446 Sandemc talk contribs Fix wording consistency | ||||
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07:38 (cur | prev) +2,386 Sandemc talk contribs Mention UE4SS as an alternative to engine.ini everywhere yes i know this looks dogwater with how repetitive it is if you have a better idea do it yourself | ||||
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07:27 (cur | prev) -349 Sandemc talk contribs →Other information: There, this should be better | ||||
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07:12 (cur | prev) +632 Sandemc talk contribs →Other information: Create an identical introduction for UE4SS. There's probably a better way to do this. |
10 March 2024
m 22:48 | Engine:Unreal Engine 4 diffhist +94 Infogram1 talk contribs →Enable developer console |
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m 13:55 | Windows 2 changes history -40 [If and while (2×)] | |||
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13:55 (cur | prev) -7 If and while talk contribs →Force CPU affinity | |||
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13:45 (cur | prev) -33 If and while talk contribs →Force CPU affinity |
9 March 2024
01:54 | Engine:Unreal Engine 4 diffhist +1,549 Infogram1 talk contribs →Enable developer console: Add UE4SS method |
7 March 2024
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21:12 | Glossary:Surround sound 3 changes history -2,835 [Cammy8580 (3×)] | |||
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21:12 (cur | prev) -39 Cammy8580 talk contribs Removed the OAL example in the cleaning stub in order to prevent confusion after the major OAL revision. | ||||
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20:56 (cur | prev) 0 Cammy8580 talk contribs →OpenAL | |||
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20:52 (cur | prev) -2,796 Cammy8580 talk contribs →OpenAL: Major overhaul to the mess that was the OpenAL category using more up-to-date information, removing older unnecessary information, as well as gutting out the information pertaining to making HRTF tables. Overall, the section is much, MUCH cleaner and easier to comprehend, and should work far better in all aspects for user comprehension and reliability. |
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13:50 | Engine:Unreal Engine 4 2 changes history +1,199 [Sandemc (2×)] | |||
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13:50 (cur | prev) -69 Sandemc talk contribs →Permanent console variable (cvar) changes: Wording | |||
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13:48 (cur | prev) +1,268 Sandemc talk contribs →Other information: Alternative method of forcing down cvars using UE4SS |
m 10:25 | Glossary:Controller diffhist +65 FlameMan talk contribs →PDP: Versus Fighting Pad |
6 March 2024
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22:49 | Windows 4 changes history +328 [If and while; Deton24 (3×)] | |||
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22:49 (cur | prev) +10 Deton24 talk contribs →Disable control flow guard (CFG) | |||
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22:49 (cur | prev) +126 Deton24 talk contribs →Disable control flow guard (CFG) | |||
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22:48 (cur | prev) +63 Deton24 talk contribs →Disable control flow guard (CFG): more UE4 games added where the solution works | |||
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00:53 (cur | prev) +129 If and while talk contribs Added important note about changing CPU affinity via batch file |
22:45 | Engine:Unreal Engine 4 diffhist +1,148 Deton24 talk contribs →Stuttering: Disabling Control Flow Guard fixed the issues for Squad, It Takes Two and Borderlands 3 |
m 13:30 | Glossary:Controller diffhist +130 Marek92 talk contribs |