User contributions
- 20:55, 29 September 2024 diff hist -2 m NieR Replicant →Video: Typos
- 20:53, 29 September 2024 diff hist -137 NieR Replicant →High frame rate: Remove Illusion's patch. Compared to SpecialK, it lacks the rotation fix, and doesn't cap the framerate during loading to work around the game's loading issues.
- 12:38, 24 September 2024 diff hist +9 Resident Evil HD Remaster
- 15:28, 23 September 2024 diff hist -20 m Resident Evil 2 (2019) →Multimedia keys and Windows key are disabled: Remove useless "No solution"
- 15:27, 23 September 2024 diff hist 0 Resident Evil 2 (2019) "Knife damage is tied to frame rate" is unresolved. There's no fix proposed here, and a cursory look online shows nothing.
- 14:44, 19 September 2024 diff hist -16 m Spider-Man: Shattered Dimensions →Stuck on unsupported resolution
- 22:50, 7 September 2024 diff hist +520 Final Fantasy VII Remake Intergrade →Video: Add High Frame Rate (the first four steps of these fixboxes are all the same, maybe they should be unified?)
- 22:42, 7 September 2024 diff hist +27 Final Fantasy VII Remake Intergrade →Video: Use "term" for FMVs
- 20:18, 7 September 2024 diff hist -185 Duck Game →Availability: Remove Linux note, it belongs in API section.
- 20:17, 7 September 2024 diff hist -1 m Duck Game →API
- 20:16, 7 September 2024 diff hist +86 Duck Game →API: Duck Game Rebuilt "natively" supports Linux (through Mono)
- 20:13, 7 September 2024 diff hist -65 Duck Game →Video: Set 120 FPS to hackable
- 12:45, 7 September 2024 diff hist -35 Star Wars: Battlefront Classic Collection →Network
- 12:21, 7 September 2024 diff hist +64 Minecraft: Java Edition →Controller, Touchscreen and eye tracking: MidnightControlls does not implement native split-screen https://github.com/TeamMidnightDust/MidnightControls/issues/181#issuecomment-1943729282
- 17:39, 3 September 2024 diff hist +35 KeyWe →Video: Framerate notes
- 16:26, 3 September 2024 diff hist +148 KeyWe Add engine
- 15:39, 2 September 2024 diff hist -125 Glossary:Vertical sync (Vsync) Clear up details about double and triple buffering, some (like input lag) were swapped.
- 15:20, 2 September 2024 diff hist +485 Glossary:Vertical sync (Vsync) →Override vertical sync (Vsync) behavior: Mention synchronization interval
- 15:09, 2 September 2024 diff hist +516 Glossary:Vertical sync (Vsync) →Vendor agnostic solution: Add DXVK
- 14:44, 2 September 2024 diff hist -126 Infinifactory →Video: Simplify vsync notes. (*Maybe* I should have tried overriding before making a game patch...)
- 14:29, 2 September 2024 (diff | hist) . . +285 . . Explaining the so called "triple buffered" vsync in Dead Space. on User talk:Supersamus
- 14:29, 2 September 2024 diff hist -2 Dead Space →Video: Vsync: "Double buffered" -> "Dual interval"
- 00:08, 2 September 2024 diff hist +31 High on Life →Video
- 00:08, 2 September 2024 diff hist 0 File:High on Life Video Settings.png Supersamus uploaded a new version of File:High on Life Video Settings.png current
- 23:34, 1 September 2024 diff hist -1 m SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated →Video
- 19:05, 1 September 2024 diff hist -9 Into the Breach →Video: Be more technically correct
- 23:22, 31 August 2024 diff hist -1 m Crash Bandicoot N. Sane Trilogy →High frame rate
- 23:12, 31 August 2024 diff hist +219 Metal Gear Rising: Revengeance →Silent's patch for Metal Gear Rising
- 09:53, 31 August 2024 diff hist +11 Dead Space Undo revision 1509640 by Hondamatic (talk) Tag: Undo
- 22:56, 30 August 2024 diff hist +135 Infinifactory Currently uses Unity 2021
- 20:38, 30 August 2024 diff hist +54 Infinifactory →Video: Anti-Aliasing notes
- 20:35, 30 August 2024 diff hist +1,254 Infinifactory →Video: High frame rate notes
- 17:34, 30 August 2024 diff hist -89 Teenage Mutant Ninja Turtles: Shredder's Revenge →Video: 120 FPS notes
- 16:56, 30 August 2024 diff hist +75 Guacamelee! 2 →Video: No 120 FPS, just like the previous game :(
- 16:35, 30 August 2024 diff hist +5 Teenage Mutant Ninja Turtles: Shredder's Revenge →Save game cloud syncing
- 15:19, 24 August 2024 diff hist -36 Undertale More {{file}} formatting
- 14:42, 24 August 2024 diff hist +9 Undertale →Availability: Formatting (didn't test)
- 14:39, 24 August 2024 diff hist -296 Undertale Remove key points. They were pretty pointless. The article didn't have spoilers for a while (they were made extremely vague).
- 14:36, 24 August 2024 diff hist -219 Undertale Remove 30 FPS source: there's no post from the developer, it's only a typical Steam "discussion" (in quotation marks).
- 14:56, 7 August 2024 diff hist +5 Spider-Man: Shattered Dimensions →Game crashes and/or has problems on Linux (Wine/Proton)
- 17:41, 4 August 2024 diff hist +772 Spider-Man: Shattered Dimensions →Issues unresolved: Add "Light cutoff and flicker in Noir levels"
- 17:21, 4 August 2024 diff hist +42 Spider-Man: Shattered Dimensions →Character frozen after Grab Uppercut
- 17:17, 4 August 2024 diff hist +392 Spider-Man: Shattered Dimensions →Video: Tweak framerate notes
- 13:31, 2 August 2024 (diff | hist) . . +25 . . About Spider-Man: Shattered Dimensions high FPS on User talk:Fixenhancers
- 13:23, 2 August 2024 (diff | hist) . . +783 . . N About Spider-Man: Shattered Dimensions high FPS on User talk:Fixenhancers
- 00:16, 30 July 2024 diff hist +580 Spider-Man: Shattered Dimensions →Game crashes and/or has problems on Linux (Wine/Proton): "With Linux you spend more time tinkering than playing the game" is actually true with this game... Hopefully, the situation will get better in the future.
- 14:51, 29 July 2024 diff hist +384 Shovel Knight: Treasure Trove →Video: If the game *can* go to 120 FPS and beyond, shouldn't it be True?
- 14:38, 28 July 2024 diff hist +41 Spider-Man: Shattered Dimensions →Video: Cutscenes are capped at 60 FPS, not 30, whoops.
- 14:13, 28 July 2024 diff hist +438 Spider-Man: Shattered Dimensions →Video: Tested that hex editing allows for high frame rates. Now I need to test whether anything breaks...
- 10:08, 28 July 2024 diff hist -21 Spider-Man: Shattered Dimensions →Other information: Remove "hackable" Linux