User contributions
- 11:44, 19 April 2024 diff hist +189 Games for Windows - LIVE Changed a few verbal tenses (and added note) to highlight that GFWL is *still* working. current
- 11:21, 12 April 2024 diff hist +225 The House of the Dead III →Issues fixed: quick crash note current
- 10:08, 8 April 2024 diff hist +457 Dogfight 1942 quick fix write current
- 21:57, 6 April 2024 (diff | hist) . . +97 . . Custom drivers on Glossary talk:Graphics card
- 20:57, 20 March 2024 (diff | hist) . . +276 . . "Extended" OS support on Talk:NVIDIA Control Panel
- 18:36, 20 March 2024 (diff | hist) . . +123 . . BIOS recovery on Glossary talk:BIOS
- 16:43, 18 March 2024 (diff | hist) . . +1,272 . . N HUD distortion on Talk:Cyberpunk 2077
- 23:58, 13 February 2024 (diff | hist) . . +69 . . DirectInput tinkering on Glossary talk:Controller
- 19:50, 11 February 2024 diff hist +681 Glossary:Anti-aliasing (AA) added new info from the new DF TAA video current
- 17:54, 25 January 2024 (diff | hist) . . +37 . . N Something's moving on Talk:Command & Conquer (2013)
- 18:15, 5 January 2024 diff hist +43 Glossary:Anti-aliasing (AA) →Coverage Sampling Anti-Aliasing (CSAA): fixed dead link (and I hate refurls)
- 18:41, 29 December 2023 (diff | hist) . . +1 . . x64 driver signature override ideas on Talk:Windows
- 18:40, 29 December 2023 (diff | hist) . . +89 . . x64 driver signature override ideas on Talk:Windows
- 18:30, 29 December 2023 (diff | hist) . . +136 . . x64 driver signature override ideas on Talk:Windows
- 14:48, 5 December 2023 (diff | hist) . . +352 . . N Testing and reporting HFR physics issues on Talk:Grand Theft Auto: The Trilogy – The Definitive Edition
- 10:50, 1 December 2023 diff hist +671 AMD Radeon Software added AMF bug, moved rollback fixes to unresolved, shifted legacy cards note on the top (not really an "issue"?) current
- 15:18, 26 November 2023 (diff | hist) . . +234 . . N Still available? on Talk:Counter-Strike: Global Offensive
- 20:39, 25 November 2023 diff hist +14 Boundary (2023) →Middleware: physx version, vivox (from old demo) current
- 20:36, 25 November 2023 diff hist +7 Lies of P →Middleware: physx version (from the demo at least?)
- 23:37, 17 November 2023 diff hist -210 Grand Theft Auto: San Andreas →Mouse fails to work: removed BS fix and improved link to the "totally unexplained, but at least still believable" one
- 23:31, 17 November 2023 (diff | hist) . . +308 . . A new fix for splash screen crash issue on Talk:Far Cry 2
- 19:58, 2 November 2023 diff hist -1 Mirror's Edge fixed broken section order
- 20:14, 1 November 2023 diff hist +86 Batman: Arkham Knight →Reduce stuttering and improve performance: fixed links
- 20:23, 25 October 2023 diff hist +679 Glossary:PhysX →Games prefer private own libraries to system ones: added EpicLocalDLLHack rationale
- 22:11, 24 October 2023 (diff | hist) . . +1,420 . . N OpenAL settings selection logic on Talk:Unreal Tournament 2003
- 18:55, 24 October 2023 diff hist +326 Assassin's Creed II PS prompts mod, AI upscale videos mod
- 14:26, 24 October 2023 (diff | hist) . . +20 . . Plan on Talk:SecuROM
- 14:25, 24 October 2023 (diff | hist) . . +140 . . Plan on Talk:SecuROM
- 14:24, 24 October 2023 (diff | hist) . . +163 . . Origin DRM on Store talk:Origin
- 10:32, 24 October 2023 (diff | hist) . . +144 . . N Open source server on Talk:Age of Empires Online
- 13:09, 16 October 2023 diff hist +333 Genshin Impact →Unlocking the Frame rate (FPS): If one really wants to be technical about ToS, it just rules out cheats, malware and "stuff that may cause an unfair competitive advantage". Higher framerate may sound like this last, except they official allow it on higher end phones.
- 16:20, 23 September 2023 diff hist +76 Mass Effect 2 →Adjust all video settings: it doesn't really matter when the best case scenario happens to explain the problem, and FWIW even my 2080S is only rated as CompatLevelGPU=3 current
- 14:17, 23 September 2023 diff hist +136 Mass Effect 2 Origin may be no more (but not really, if one uses the restore hack, or set it to offline mode?) but this doesn't exactly absolve its successor overlay. Also "some driver is responsible" with no specific info whatsoever is just heresy.
- 21:05, 21 September 2023 diff hist +240 Troubleshooting guide/Display and visual problems →Nvidia Optimus systems always run legacy DirectX games on integrated graphics: added a tentative rationale for the issue current
- 19:27, 21 September 2023 diff hist -38 Troubleshooting guide/Startup and launching problems →Error message on launch: updated drm issues wording
- 17:06, 21 September 2023 diff hist +146 Grand Theft Auto: San Andreas →Issues fixed: added back codec hell fix
- 13:38, 15 September 2023 diff hist +482 Cyberpunk 2077 →System requirements: added sse4/popcnt mention
- 21:13, 6 September 2023 diff hist +17 m Glossary:Graphics card →Overscan/Underscan: fixed ref
- 21:12, 6 September 2023 diff hist +350 Glossary:Graphics card →Overscan/Underscan: bending over backwards to smoothly hint there can be very specific situations with samsung tvs where you cannot win (kinda proud that I even found a hack though)
- 20:53, 6 September 2023 diff hist +443 PC gaming on a TV and couch →TV: reworded the paradox since it's not very likely in the present, added extra reference of PC mode testing current
- 22:07, 5 September 2023 diff hist +18 m PC gaming on a TV and couch →TV: formatting
- 13:40, 2 September 2023 diff hist -168 Call of Duty: World at War →Other information: new mod section (moved T4M there, for it not to appear empty, and also to explain what that even is)
- 15:00, 23 August 2023 diff hist +1,118 AMD Radeon Software force smart access memory
- 23:12, 21 August 2023 diff hist +131 Alan Wake →Middleware: better ref (can I still put it in the "name" column?)
- 19:46, 21 August 2023 (diff | hist) . . +130 . . Lag checklist on Talk:Troubleshooting guide/Network and multiplayer problems
- 09:04, 18 August 2023 (diff | hist) . . +344 . . Driver versions remarks on Talk:Intel Arc Control
- 09:34, 14 August 2023 (diff | hist) . . +444 . . Driver versions remarks on Talk:Intel Arc Control
- 00:55, 14 August 2023 (diff | hist) . . +1 . . Driver versions remarks on Talk:Intel Arc Control . . Mirh (talk | contribs) changed the topic title from "Driver version remarks" to "Driver versions remarks"
- 00:55, 14 August 2023 (diff | hist) . . +1,020 . . Driver versions remarks on Talk:Intel Arc Control
- 19:13, 13 August 2023 (diff | hist) . . +1,269 . . N Driver versions remarks on Talk:Intel Arc Control
- 18:27, 7 August 2023 diff hist +316 Motocross Madness →Issues fixed: d3drm error happens at least with the demo (instructions copied from 'the outforce') current
- 16:55, 4 August 2023 (diff | hist) . . +1 . . Integrated memory woes on Talk:Intel Arc Control
- 16:51, 4 August 2023 (diff | hist) . . +1,063 . . N Integrated memory woes on Talk:Intel Arc Control
- 20:28, 1 August 2023 diff hist +345 Mirror's Edge →Issues fixed: ransomware protection fix, copy pasted from the other ME
- 15:52, 31 July 2023 (diff | hist) . . +55 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 17:06, 26 July 2023 (diff | hist) . . +68 . . Streaming accesories on Emulation talk:Wii
- 12:45, 18 July 2023 diff hist +429 Elden Ring →System requirements: added note and reference for the fake dx12 requirement (half-way copied from death stranding)
- 23:36, 17 July 2023 (diff | hist) . . +1 . . Stuttering on Talk:Troubleshooting guide/Display and visual problems
- 23:36, 17 July 2023 (diff | hist) . . +85 . . Stuttering on Talk:Troubleshooting guide/Display and visual problems
- 23:34, 17 July 2023 (diff | hist) . . -109 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 23:33, 17 July 2023 (diff | hist) . . +110 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 22:42, 17 July 2023 (diff | hist) . . +41 . . PLP - L.A. noire on User talk:Glitchabit
- 18:03, 17 July 2023 diff hist +122 Glossary:Graphics card →Overscan/Underscan: slight clarification, new reference
- 14:21, 17 July 2023 diff hist +46 Mirror's Edge →Video: improved references, added the font fix mod (instructions could probably be added, and be mentioned not just for the 4K case)
- 15:56, 1 July 2023 (diff | hist) . . +87 . . N Revision history on Glossary talk:FMOD
- 15:23, 1 July 2023 (diff | hist) . . +117 . . Problems list on Talk:NVIDIA Control Panel
- 09:21, 6 June 2023 (diff | hist) . . +45 . . Optical disc drive choice seems trifling.. on Talk:Build a PC
- 09:18, 6 June 2023 (diff | hist) . . +202 . . Dumping DVDs on Emulation talk:Wii
- 12:51, 5 June 2023 diff hist -985 Mirror's Edge →Video: deleted inferior FOV solution (unsure if even FWS shouldn't get the boot by now). Came here to write about SK supporting vulkan (with nvidia interop) but TIL that there's a dxvk-hdr fork
- 10:30, 2 June 2023 diff hist +250 m Mass Effect Legendary Edition →Audio: fixing somebody else mess with refs
- 10:16, 2 June 2023 diff hist +664 Mass Effect Legendary Edition Broken steam achievements workaround..
- 09:21, 30 May 2023 diff hist +3 Star Citizen →Middleware: bink was updated somewhen in the last year
- 09:08, 30 May 2023 (diff | hist) . . +105 . . Problems list on Talk:NVIDIA Control Panel
- 19:35, 29 May 2023 diff hist +584 Mass Effect 2 →Availability: added back the overwriting note (I didn't work that long to find references, only for it to be deleted). I couldn't actually check the new steam touchup.dat, so I kinda left an hair of doubt with that slash between prepositions
- 19:33, 19 May 2023 diff hist -537 Mirror's Edge →Issues fixed: cleaned up fixes (one was kinda duplicated, and I really don't think you need to run origin as admin). Added reference and improved instructions for ASLR
- 21:22, 18 May 2023 diff hist -797 Mirror's Edge →Issues fixed: removed wine openal fix (I'm not really comfortable with wine holes having a place here, and besides the problem should have been somewhat fixed in wine 6.22)
- 13:16, 15 May 2023 (diff | hist) . . +366 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 10:29, 5 May 2023 diff hist -8 Glossary:Display wrapper Undo revision 1406032 by Mirh (talk) Aaand of course it's no more. Tag: Undo
- 21:29, 29 April 2023 diff hist +117 Troubleshooting guide/Display and visual problems →Nvidia Optimus systems always run legacy DirectX games on integrated graphics: added reference.. though I'm wondering if W7 and W8 also apply?
- 21:38, 20 April 2023 diff hist +8 Glossary:Display wrapper →DirectDraw wrappers: AFAICT dxwrapper added 9Ex like two hours ago
- 19:20, 20 April 2023 diff hist +989 Burnout Paradise Remastered →Audio: added language unlocker mods info (idk if that's really the right way/website to present it)
- 19:10, 20 April 2023 diff hist +601 Store:Origin →Overlays do not work: expanded the issue with everything and anything that could go wrong with the overlay
- 12:50, 14 April 2023 (diff | hist) . . +103 . . Z-buffer issues + download hell on Glossary talk:Graphics card
- 12:42, 14 April 2023 (diff | hist) . . +62 . . Custom drivers on Glossary talk:Sound card
- 12:35, 14 April 2023 (diff | hist) . . +82 . . Custom drivers on Glossary talk:Sound card
- 22:23, 13 April 2023 (diff | hist) . . 0 . . Confirmed PA servers closure list on Talk:SecuROM
- 22:22, 13 April 2023 (diff | hist) . . -57 . . Confirmed PA servers closure list on Talk:SecuROM
- 22:03, 13 April 2023 (diff | hist) . . +616 . . N Confirmed PA servers closure list on Talk:SecuROM
- 15:37, 7 April 2023 (diff | hist) . . +1,559 . . N The hardware side of proprietariness on Talk:RGB lighting middleware
- 23:42, 31 March 2023 diff hist +15 Mass Effect →Characters become black blobs on AMD >K10 CPUs: bulldozer is very technically just the first 15h revision
- 13:09, 24 March 2023 diff hist +1,237 User:Mirh Here we are for the 10th anniversary refresh.. current
- 01:13, 24 March 2023 diff hist -33 Glossary:Sound card →Creative (X-Fi Titanium Cards): moved the comment to explicit (PCI cards matter)
- 13:19, 23 March 2023 (diff | hist) . . +384 . . Wisdom infodump on Glossary talk:Overclocking
- 00:33, 21 March 2023 diff hist -16 m Store:Origin →Installation
- 00:31, 21 March 2023 diff hist +1,048 Store:Origin →Installation: confirmed myself from an old log that version 10.5.119.52718 was indeed the last good one
- 03:42, 10 March 2023 diff hist -237 Glossary:DirectX/DirectDraw troubleshooting →Fixes: duh, it was already here
- 03:39, 10 March 2023 diff hist +306 Glossary:DirectX/DirectDraw troubleshooting →Registry hack: better references (I presume disabling DWM could also be an alternative?)
- 03:09, 10 March 2023 (diff | hist) . . +54 . . Fake fullscreen mode in < D3D8 games on User talk:Garrett/Troubleshooting/Windows 8.1
- 01:30, 9 March 2023 (diff | hist) . . +468 . . N Bad forcing results on Glossary talk:Anisotropic filtering (AF)
- 01:17, 9 March 2023 diff hist +32 Crysis →Anisotropic filtering (AF): Bruh I managed to find the right archived version of the linked post
- 00:11, 9 March 2023 (diff | hist) . . +129 . . Texture filtering quality comparison on Glossary talk:Anisotropic filtering (AF)
- 02:48, 8 March 2023 (diff | hist) . . +6 . . Known backwards compatibility holes on Glossary talk:DirectX
- 02:46, 8 March 2023 (diff | hist) . . +501 . . Known backwards compatibility holes on Glossary talk:DirectX
- 01:57, 8 March 2023 (diff | hist) . . +272 . . Fake fullscreen mode in D3D8 games on User talk:Garrett/Troubleshooting/Windows 10
- 23:45, 5 March 2023 diff hist +1,462 N Bink Video super awful stub (both the dll repo and the container description are actively "fix related" btw)
- 19:38, 4 March 2023 (diff | hist) . . +15 . . Exclusive windowed was real on Glossary talk:Windowed
- 19:38, 4 March 2023 (diff | hist) . . +341 . . N Exclusive windowed was real on Glossary talk:Windowed
- 23:52, 1 March 2023 diff hist +111 Atlantis: The Lost Tales Who the hell put HFR true? Explained a CN as much as I could humanly remember.
- 19:56, 28 February 2023 diff hist -12 World in Conflict →Availability: moved uplay note, update gfwl ref
- 16:02, 24 February 2023 (diff | hist) . . +120 . . Plan on Talk:SecuROM
- 00:30, 24 February 2023 (diff | hist) . . +210 . . N Known backwards compatibility holes on Glossary talk:DirectX
- 00:24, 24 February 2023 (diff | hist) . . 0 . . Broken compatibility internals on Talk:Windows
- 00:24, 24 February 2023 (diff | hist) . . -49 . . Broken compatibility internals on Talk:Windows
- 00:07, 24 February 2023 (diff | hist) . . +195 . . Plan on Talk:SecuROM
- 23:54, 22 February 2023 diff hist +304 Windows →Issues fixed (missing libraries, codecs or APIs): slight rename (where else would apis be if not inside libraries? lol). Added windows vista version of the TLS fix. To be honest my use case (getting the origin drmed ME2Game.exe to connect to EA servers) only needed certificates this time, but I'm sure other games could be more picky than qt4 ActivationUI.exe
- 23:47, 22 February 2023 diff hist +350 Mass Effect 2 Wildcarded vc2005 error because "the application" can be "its side-by-side" depending on the windows version/situation (rip SEO). Added overlord dlc crash kind-of-fix
- 16:20, 22 February 2023 diff hist +49 Mass Effect 2 Noting that a link needs to be in a certain form to work at all (well half of it), seems pretty important to me. And as discussed previously on Discord, it's editor-facing and short and concise. Also wtf happened to the DLC table.
- 15:03, 22 February 2023 diff hist +86 Mass Effect 2 Ok so, W8 is indeed just like W10.. but unexpectedly Vista was too, lol? I mean, not sure if trying rtm was the smartest choice eventually (many hacks happened to get it to work with vmware tools) but still. I struggled so hard to keep the note at max 3 lines.
- 16:59, 21 February 2023 diff hist +524 Windows →Issues fixed (missing files or codecs): renamed section in name of a general concept of "you have a problem because you lack some stuff", so I can move directplay to it and add XP missing TLS 1.2 (yes, ideally the instructions should be lengthened)
- 16:27, 21 February 2023 diff hist +122 Mass Effect 2 After literally testing on XP with my original retail copy (patched to 1.01 like back in the days) and trying to play till the first save point, I can CONFIDENTLY say that autologin broke on their end. Lol at the dvd coming with msvcr80 ATL update, while origin is stuck to RTM.
- 15:29, 21 February 2023 diff hist +421 Mass Effect 2 →Video: new windowed loading screen discoveries: I have to write this down before I go crazy (to be extremely fair I only tested XP, 7 and 10 but for the moment I'm completely wasted)
- 22:56, 20 February 2023 diff hist +95 Mirror's Edge →Audio: you don't mess with satsun (also OAL instructions are far too convoluted given 3/4 kinda applies to every such game, but whatever)
- 22:37, 20 February 2023 diff hist -57 Mirror's Edge You don't need memla to have tdengine.ini edits stick. FINALLY tested what makes the UI blurry (thanks nvidia control panel). Maybe it's the letterboxing at play here, but technically speaking it's the pixel width to matter here.
- 00:09, 20 February 2023 diff hist +107 Final Fantasy X/X-2 HD Remaster →Audio: ps2 surround ref
- 19:29, 19 February 2023 (diff | hist) . . +15 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX
- 19:28, 19 February 2023 (diff | hist) . . +111 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX
- 19:25, 19 February 2023 (diff | hist) . . +108 . . CUDA mysteries on Glossary talk:PhysX
- 18:35, 19 February 2023 (diff | hist) . . +22 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX
- 18:33, 19 February 2023 (diff | hist) . . +24 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX
- 18:30, 19 February 2023 (diff | hist) . . +1 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX . . Mirh (talk | contribs) changed the topic title from "Resurrect PPU support (<2.8.3)" to "Bring back PPU support (<2.8.3)"
- 18:29, 19 February 2023 (diff | hist) . . +16 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX
- 18:29, 19 February 2023 (diff | hist) . . +3,207 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX
- 15:39, 19 February 2023 diff hist +507 Crazy Machines 2 physx refs
- 23:58, 18 February 2023 diff hist +25 Warmonger: Operation Downtown Destruction →Middleware: could as well write a few other things I can spot in the binaries folder
- 23:54, 18 February 2023 diff hist +9,702 N Warmonger: Operation Downtown Destruction Super duper stub, just to write down somewhere a physx 2.7.4 game
- 23:25, 18 February 2023 (diff | hist) . . +226 . . Compatibility fixes on Talk:Need for Speed: Porsche Unleashed
- 19:07, 18 February 2023 (diff | hist) . . +15 . . Minor bugs list on Talk:Mass Effect 2
- 19:07, 18 February 2023 (diff | hist) . . +526 . . Minor bugs list on Talk:Mass Effect 2
- 18:41, 18 February 2023 diff hist +205 Mass Effect 2 Partial undo revision 1377781 by Mrtnptrs (talk). Be it as it may that "import save" isn't really a key point (who the hell put them into essential improvements?), people being unaware of low settings is ABSOLUTELY key. Moved all the relevant hidden comments to CN or notes (and I removed an actually super old useless one, lol). Pruned tpf and lowkey mods. Restored DLC crack point (even now that they are free, mods would still require it). Tag: Undo
- 02:02, 18 February 2023 diff hist +1,526 Medal of Honor: Airborne Origin cloud isn't supported (funnily enough given that pacific assault does). Expanded skip intro and windowed. HDR hack (it's a bit glitchy but it's better than nothing I guess).
- 01:05, 18 February 2023 diff hist +181 Mass Effect →DLC installation fails at the end: added editors note about why this fix has to be the way it is (mid-way through rewriting a simplified version, I realized that a normal clueless user would always have had to run the game at least once anyway).
- 00:54, 18 February 2023 diff hist +534 Unreal Tournament 3 Actual offline profile fix. Physx maps link.
- 18:52, 17 February 2023 diff hist +331 Glossary:PhysX Very much reworded the key points, to hint that GPUs accelerate *already existing* advanced effects (i.e. they aren't specifically targetting CUDA). Turns out physx 2.8.4 (also checked the SDK) still has the enableLocalPhysXCore code. Simplified some wording (thanks notes!)
- 02:56, 16 February 2023 diff hist +557 Glossary:PhysX →Latest version: after two days of navel gazing and head banging, I think I got the most straightforwardly correct wording that implicitly satisfies the question: why did nvidia split the installer, and what the hell was even the criterium.
- 01:07, 16 February 2023 diff hist +420 Medal of Honor: Airborne Fixed dead and ugly references. Physx version, punkbuster ref. After being astonished the game was using directsound with no trace of OAL despite ALAudio being used in the config, a fleeting reference to "rw" in ghidra made me find a ton of RWAudioCore strings.
- 23:20, 15 February 2023 diff hist +361 List of Origin-redeemable games Can confirm MOHA redeeming through support is still ok. I had to switch to the english support though, to get my case heard.
- 22:01, 15 February 2023 diff hist +154 Unreal Tournament 3 →Middleware: physx version ref
- 21:57, 15 February 2023 diff hist +11 Tom Clancy's Ghost Recon Advanced Warfighter 2 →Middleware: physx and bink versions
- 20:17, 15 February 2023 (diff | hist) . . +182 . . CUDA mysteries on Glossary talk:PhysX
- 19:01, 15 February 2023 (diff | hist) . . +2,347 . . CUDA mysteries on Glossary talk:PhysX
- 15:03, 15 February 2023 (diff | hist) . . -11 . . CUDA mysteries on Glossary talk:PhysX . . Mirh (talk | contribs) changed the topic title from "Supported on 7xxx series?" to "CUDA mysteries"
- 12:09, 15 February 2023 diff hist +5 Gears of War →Middleware: oal version
- 22:49, 14 February 2023 diff hist +31 Gears of War →Middleware: openal, physx and bink version
- 22:11, 14 February 2023 diff hist +370 Dishonored added url names to some references, new japan translation (I would have never thought to link 2chan), added fatal crash fix (it's language api related, see talk page)
- 21:43, 13 February 2023 diff hist +283 Unreal Tournament 3 →Middleware: physx ref (not the version, but I guess you could expand on a description with those notes)
- 18:48, 13 February 2023 diff hist +950 Unreal Tournament 3 →Issues fixed: first issue is verified by me (somehow a power outage had zeroed my UTEngine.ini file)
- 02:58, 13 February 2023 (diff | hist) . . +166 . . This game is a real pain in arse, settings wise on Talk:Dishonored
- 01:17, 13 February 2023 (diff | hist) . . -4 . . This game is a real pain in arse, settings wise on Talk:Dishonored
- 01:15, 13 February 2023 (diff | hist) . . +415 . . Wisdom infodump on Glossary talk:Overclocking
- 18:04, 12 February 2023 (diff | hist) . . +301 . . This game is a real pain in arse, settings wise on Talk:Dishonored
- 16:02, 12 February 2023 (diff | hist) . . +2,115 . . This game is a real pain in arse, settings wise on Talk:Dishonored
- 03:05, 12 February 2023 diff hist +876 Mass Effect Partial undo revision 1377782 by Mrtnptrs (talk). Two out of three comments are indeed far better off be spelt publicly, thanks (I don't think notes existed back when I wrote this? and thankfully I could find a BIOG_Male_Player_C.upk third class reference). But one is literally addressed to editors wanting to touch the fix. Tag: Undo
- 20:53, 11 February 2023 diff hist -14 Mass Effect 3 →Startup BEX/APPCRASH error: added back exception code (the only thing of a signature that is remotely useful), beautified
- 14:52, 11 February 2023 diff hist +7 Mass Effect 2 →Game freeze on Illium: fixed byte length, also I don't particularly like UI buttons/actions to be highlighted the same way of "text to be edited" strings
- 14:35, 11 February 2023 (diff | hist) . . +63 . . CD audio on Talk:Troubleshooting guide/Audio problems
- 02:32, 9 February 2023 diff hist +338 Mass Effect 2 →Game freeze on Illium: extended
- 01:58, 9 February 2023 diff hist +250 The Last Remnant →Issues fixed: long loading times
- 17:36, 8 February 2023 diff hist +300 Mass Effect 2 →Game freeze on Illium: presumably proper fix, it's another off-shot of the kasumi bug (assuming this was LotSB-related to begin with)
- 03:29, 8 February 2023 diff hist +466 Dishonored →"First time setup" runs every time game is started: added other dep (only the gods know why 64 bit vs is needed by a 32-bit game)
- 16:35, 7 February 2023 (diff | hist) . . +153 . . V-sync capping.. on Glossary talk:Frame rate (FPS)
- 03:45, 7 February 2023 (diff | hist) . . +63 . . Doc posting on Talk:Wwise
- 03:43, 7 February 2023 (diff | hist) . . +1,361 . . N Doc posting on Talk:Wwise
- 01:22, 7 February 2023 diff hist +141 Metal Gear Rising: Revengeance →Middleware: wwise with ref
- 01:09, 7 February 2023 diff hist 0 m Wwise fixed table
- 00:57, 7 February 2023 diff hist +1,258 N Wwise Stub. May the cargo gods have mercy of me.
- 17:31, 4 February 2023 diff hist +275 Store:Steam added info of older OSs legacy support
- 23:53, 2 February 2023 diff hist +1,767 Easy Anti-Cheat Fixed dates. In the order we have: OG EAC, whatever you may want to call the version they license to 3rd parties, native linux/osx, and "official wine" (which was kinda just made with proton in mind). Added "unofficial wine" mention and the best article GOL ever wrote.
- 15:04, 28 January 2023 diff hist +21 Scarlet Nexus →Draw distance / Level of detail (LOD): I really know nothing about UE4 and this game specifically, but StaticMeshLODDistanceScale=0 causes glithes. And *OF COURSE* we'll never know who's the punk that put this random settings here because server crash
- 13:02, 28 January 2023 diff hist -3 Scarlet Nexus →Monetization: fixed dead link
- 00:36, 28 January 2023 diff hist +9 Scarlet Nexus →Middleware: sdl
- 00:30, 28 January 2023 diff hist +785 Scarlet Nexus You can't delete stuff to refer to the UE4 page, if a) the user doesn't even know it exists in the first place b) it's not even written there. Adjusted some lines to account for loss of drm-free version. Updated demo/physx/hdd info.
- 20:03, 27 January 2023 diff hist +1,839 Grand Theft Auto: San Andreas I'm so pissed at people first removing my comments because they are cruft, and then the fixes seem too dumb for their own right and they get removed. THANKS to whoever cleaned up the mod section, but I feel like the most famous TC are really worth it.
- 15:57, 26 January 2023 diff hist +128 Windows Compatibility Mode added old ACT link, updated shims count (presumably W11 would have more)
- 02:47, 26 January 2023 diff hist -15 Store:Origin Origin doesn't have a website anymore, but direct links to the installer still works. Also added XP version link.
- 03:22, 25 January 2023 (diff | hist) . . +632 . . Plan on Talk:SecuROM
- 20:32, 24 January 2023 diff hist +131 Mass Effect →Video: turns out the game has HFR problems (even though so far this is relatively minor). As a matter of fact I also cross-checked the sound file name (it can be found in the snd_rover_v5 package built with every Mako map).
- 15:05, 24 January 2023 diff hist +1,848 Mirror's Edge →Video: HDR instructions (most of which was stolen from the /other/ ME)
- 01:34, 21 January 2023 diff hist +216 Glossary:Sound →Speaker setup: XAudio2 on XP note. Imagine randomly finding this tidbit after 15 years current
- 21:40, 15 January 2023 (diff | hist) . . +43 . . N Actual widescreen fix on Talk:Need for Speed: High Stakes
- 15:31, 15 January 2023 diff hist +35 Glossary:Display wrapper →Direct3D wrappers: specialk can into here too
- 16:10, 11 January 2023 diff hist +249 m Mass Effect →High dynamic range display (HDR): resolution switching note
- 16:03, 11 January 2023 diff hist +251 Mass Effect →High dynamic range display (HDR): now we rock
- 17:26, 10 January 2023 (diff | hist) . . +329 . . Plan on Talk:SecuROM
- 01:18, 3 January 2023 diff hist +84 The Elder Scrolls IV: Oblivion →API: D3D9Ex note
- 17:55, 2 January 2023 (diff | hist) . . +285 . . Build numbers are meaningless? on Engine talk:Source
- 17:41, 2 January 2023 (diff | hist) . . +731 . . Source is basically a D3D9+ engine on Engine talk:Source
- 12:00, 2 January 2023 diff hist +89 Controller:Joy-Con cleanup tag
- 12:38, 31 December 2022 (diff | hist) . . +4 . . VPNs.. have actual uses? on Talk:Troubleshooting guide/Network and multiplayer problems
- 12:37, 31 December 2022 (diff | hist) . . -1 . . VPNs.. have actual uses? on Talk:Troubleshooting guide/Network and multiplayer problems
- 12:37, 31 December 2022 (diff | hist) . . +295 . . N VPNs.. have actual uses? on Talk:Troubleshooting guide/Network and multiplayer problems
- 01:16, 31 December 2022 diff hist +191 Nvidia Added brief bullet point about what the recent DXGI swapchain feature made me figure out (also thanks so much to presentmon)
- 16:38, 27 December 2022 diff hist +60 Portal →Video: advanced settings note for RTX... maybe the defaults should be shown?
- 14:43, 27 December 2022 (diff | hist) . . +521 . . Nvidia's stranglehold on Talk:NVIDIA Control Panel
- 17:51, 13 December 2022 (diff | hist) . . +121 . . Lag checklist on Talk:Troubleshooting guide/Network and multiplayer problems
- 18:36, 12 December 2022 (diff | hist) . . +375 . . Wisdom infodump on Glossary talk:Overclocking
- 03:23, 11 December 2022 diff hist +494 Denuvo →Controversy: tried to fit each of the added RE8 and SGDT instruction mentions in one line
- 16:39, 10 December 2022 (diff | hist) . . +647 . . Wisdom infodump on Glossary talk:Overclocking
- 23:57, 5 December 2022 diff hist +247 Glossary:Game data →Windows data paths: fixed, beutified and added reference links
- 00:32, 25 November 2022 (diff | hist) . . +335 . . Custom drivers on Glossary talk:Graphics card
- 00:20, 25 November 2022 (diff | hist) . . +113 . . Custom drivers on Glossary talk:Sound card
- 02:54, 23 November 2022 diff hist +80 Engine:Source →"High" shadow detail option is missing: and after thorough testing, even W8 developer preview still has spoofing bust. Changed some wording to reflect W7 UI then. 0xFFFF avoids whatever idiot ball with super new or super old blacklists
- 17:55, 22 November 2022 diff hist +62 Crysis →Console commands: note about people not being stupid if they cannot manage to open it
- 01:00, 21 November 2022 diff hist +199 Counter-Strike: Global Offensive →Issues fixed: It turns out that if your drive is network-mapped, running as admin/service might not see the same user-friendly path shortcuts. TIL that steam also makes its own registry keys user-writable
- 15:18, 20 November 2022 diff hist +214 Counter-Strike: Global Offensive →"Failed to verify signed files" error when trying the old demo viewer: hopefully after 3 days I have finally scored the "run an older game build inside a VM" achievement
- 14:47, 20 November 2022 diff hist +137 Counter-Strike: Global Offensive →Issues fixed: added some other ton of little nuances from my testing...
- 14:38, 20 November 2022 diff hist +1,150 Engine:Source →"High" shadow detail option is missing: Added new alternative, and expanded the steps of reg spoofing (technically just the vendor would be enough, but leaving it blank screams too much undefined behaviour)
- 13:55, 20 November 2022 diff hist -10 Regedit hopefully the anchoring will work now current Tag: Redirect target changed
- 02:04, 20 November 2022 diff hist +1,609 Engine:Source →Issues fixed: added high shadow setting fix, very similar to csgo's CSM problem (I spent *so* much time tracking down just about every source engine game of the day). Thanks to the CS:GO history talk server for help.
- 21:04, 18 November 2022 diff hist +1,311 Counter-Strike: Global Offensive →Issues fixed: Black screen on launch fix (I swear to god, using -fullscreen once did what everything else couldn't for me). "Failed to verify signed files" error. New CSM fix (I suspect it may not work on less recent builds)
- 17:47, 18 November 2022 (diff | hist) . . -6 . . Build numbers are meaningless? on Engine talk:Source
- 17:46, 18 November 2022 (diff | hist) . . +44 . . Build numbers are meaningless? on Engine talk:Source
- 17:44, 18 November 2022 (diff | hist) . . +419 . . N Build numbers are meaningless? on Engine talk:Source
- 01:47, 18 November 2022 diff hist -28 Counter-Strike: Global Offensive →"Your graphics hardware does not support all features (CSM) needed": fixed some of the logic of the explanation
- 23:15, 16 November 2022 diff hist +443 Counter-Strike: Global Offensive Stub notice.. First section is quite the mess. Separated crash fixes (the in-game browser crashing isn't likely a game problem). Added the CSM fix (god bless whoever leaked the source code).
- 17:34, 10 November 2022 (diff | hist) . . -18 . . Unlock branded PC on Glossary talk:BIOS
- 23:32, 7 November 2022 diff hist -4 Mass Effect →DLC installation fails at the end: turns out the quotes (that I had left here for easiness with copypasting) are actually creating some miscomprehension about people further wanting to check the registry
- 23:11, 7 November 2022 (diff | hist) . . +272 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 22:56, 7 November 2022 diff hist +939 PC gaming on a TV and couch →TV: hopefully recovered my edit thanks to google's cache #samsungception
- 08:55, 8 October 2022 diff hist +15 PC gaming on a TV and couch Removed controllers reference from single contribution user that always seemed to be broken, from a domain that never had anything to do with gaming. Added chroma subsampling modern admonition.
- 22:59, 30 September 2022 diff hist +471 Glossary:Downsampling →Windows: fixed some references, added maximum VSR info
- 09:12, 21 September 2022 diff hist -510 Glossary:Display wrapper →Direct3D wrappers: The day after I spent half a hour to write about the technicalities of DXVK requirements, they just made it proper to require the core vulkan 1.3 extension altogether -.-
- 23:50, 9 September 2022 diff hist +282 Windows →Crashes in some games: alternative DEP solution.. I couldn't be arsed to write the "find and use editbin" part (not that the current fix is all that much thorough)
- 23:39, 9 September 2022 (diff | hist) . . 0 . . Previous content on Engine talk:GameMaker
- 23:39, 9 September 2022 (diff | hist) . . +347 . . Previous content on Engine talk:GameMaker
- 16:21, 2 September 2022 (diff | hist) . . +15 . . Plan on Talk:SecuROM
- 16:21, 2 September 2022 (diff | hist) . . +295 . . Plan on Talk:SecuROM
- 23:49, 1 September 2022 diff hist +211 South Park Rally super low effort crash fixbox
- 15:09, 28 August 2022 (diff | hist) . . +153 . . Rip disks on Emulation talk:Xbox 360
- 23:46, 21 August 2022 diff hist +9 Mass Effect 3 →Middleware: versions, funny that after 10 years it had to be me to add them (multiplayer could be probably origin/nucleus api, but idk)
- 02:21, 21 August 2022 (diff | hist) . . +336 . . Remapping? on Talk:True Crime: New York City
- 00:40, 20 August 2022 diff hist +404 Grand Theft Auto: San Andreas →Sound issues: the ngohq download link is down, and for the love of me I couldn't find it mirrored anywhere. Still, I had downloaded it once and even though I don't really remember its version the ones in gtaforums sound legit. Added awful fix + note.
- 15:13, 19 August 2022 diff hist +54 Company of Heroes →Audio: fixed dead link
- 15:12, 19 August 2022 (diff | hist) . . +2 . . EAX or not EAX, that is the question on Talk:Company of Heroes . . Mirh (talk | contribs) changed the topic title from "EAX or not EAX, that's the problem" to "EAX or not EAX, that is the question"
- 15:07, 19 August 2022 diff hist +147 Vivisector - Beast Within →Audio: eax (pretty awful) reference
- 15:05, 19 August 2022 diff hist +140 Titan Quest →Audio: eax reference
- 15:02, 19 August 2022 diff hist +168 Painkiller →Audio: eax ref
- 14:41, 19 August 2022 diff hist +241 World of Warcraft →Audio: added eax reference (even though it doesn't mention whether it's 3 or 4), fixed dead links (for some reason the wayback machine breaks if you let their toolbar appear). I guess somebody should mention that directsound needs restoration for 5.1
- 13:36, 19 August 2022 diff hist +166 Vietcong 2 →Audio: eax ref
- 17:08, 18 August 2022 diff hist -2 Vietcong 2 →Middleware: bink version (for some reason windows reports 1.5.21.0 and you have to dig into the dll with 7zip), vorbis is an audio codec not some middleware
- 17:34, 14 August 2022 diff hist +215 Marvel's Spider-Man Remastered →Save game data location: PS4 saves note.. it could see a lot more love I guess
- 00:33, 5 August 2022 (diff | hist) . . +901 . . Asus GX revisions on Glossary talk:Sound card
- 22:54, 2 August 2022 diff hist +190 Medal of Honor: Allied Assault →Game freezes on startup: added reference (I guess I could even add the nHancer/inspector solution, but I don't have the game to test)
- 16:17, 28 July 2022 diff hist +309 Mass Effect 2 →EA Online password form doesn't accept special characters: added maximum length note (I feel like this could be worked around potentially.. maybe even just from the .ini)
- 11:38, 27 July 2022 diff hist +193 Burnout Paradise →Availability: added securom version (which Origin also used to use once upon a time) Not sure how I could specify that steam has stub drm version 1.5.
- 11:36, 27 July 2022 (diff | hist) . . +284 . . Which DRM? on Talk:Burnout Paradise
- 11:30, 27 July 2022 (diff | hist) . . +83 . . Which DRM? on Talk:Burnout Paradise
- 23:39, 26 July 2022 (diff | hist) . . +879 . . Origin multiplayer = blaze API? on Store talk:Origin
- 20:51, 26 July 2022 diff hist +156 Mass Effect 2 →EA Online password form doesn't accept some special characters: I'm not really sure which assumptions I had used when I reported this, anyhow there's nothing more damning than reading the code culprit of the bug (somebody could even fix it I guess?)
- 20:00, 26 July 2022 (diff | hist) . . +120 . . Origin multiplayer = blaze API? on Store talk:Origin
- 22:29, 24 July 2022 (diff | hist) . . +574 . . On why people shouldn't talk without a rationale behind on Talk:Omikron: The Nomad Soul
- 18:43, 20 July 2022 (diff | hist) . . +510 . . "Extended" OS support on Talk:NVIDIA Control Panel
- 08:06, 20 July 2022 diff hist +489 Doom 3 EAX screen shacking bug details and references
- 20:25, 19 July 2022 diff hist -599 List of games that support high-fidelity upscaling →Software with implementations of upscaling technology: a refused PR for valve's FORK is not wine. And for as much as I do respect android, a shader isn't even software ffs. Then, I'd really delete everything that isn't end-user-usable, but whatever.
- 14:01, 13 July 2022 diff hist +43 Doom 3 →Audio: fixed dead link
- 11:39, 13 July 2022 diff hist +639 Glossary:Display wrapper →Direct3D wrappers: DXVK vulkan 1.3 note, to stuff someway somewhere that older cards are now out of luck (ok it's only with the nightlies of the last week or so, but still it's just a matter of time before a new release).
- 18:46, 12 July 2022 diff hist +176 Mass Effect Legendary Edition →Middleware: physx and scaleform versions (fun fact: openal in le1 was updated from the original 6.14.357.22 to 6.14.357.24 too)
- 01:43, 12 July 2022 diff hist +350 Glossary:Windows Mixed Reality →System requirements: very quick and dirt mention to avx (idk if it's even still actual)
- 01:38, 12 July 2022 diff hist -266 Cyberpunk 2077 →System requirements: summed up the instruction set/extensions notes (unclear just how low the luther_d patch goes)
- 01:20, 12 July 2022 diff hist -206 Doom Eternal →System requirements: sse4 patch, god knows why the simple point had become so garbled
- 00:48, 11 July 2022 diff hist +110 Glossary:Sound card →Creative (X-Fi Titanium Cards): added age-appropriate reference to hidden note
- 11:54, 10 July 2022 diff hist +1,203 Glossary:Sound card →Set up OpenAL: Added creative titanium special bug fix. Also plenty of notes for future brainstorming.
- 15:52, 7 July 2022 diff hist +56 m Medal of Honor: Allied Assault →3D audio providers restoration: fixed dead link
- 12:35, 3 July 2022 diff hist -913 Grand Theft Auto IV The game cannot even be completed on high framerate.. and 120fps wasn't false? Lol. "Cap fps" fixes now link to the proper page (recommending vsync directly is pretty bad) Removed trainers from the mods (there are still too many, but at least it's a step)
- 15:34, 2 July 2022 diff hist -166 Bionic Commando (2009) Facepalm for the guy inferring that if v-sync to his monitor stopped the game from blowing up, then that must have been the perfect limit. Added cleanup note: windows 9x compatibility and random old versions being the physx fix *really* doesn't make sense
- 20:08, 27 June 2022 (diff | hist) . . +97 . . AMD Dual-Core Optimizer on Glossary talk:Central Processing Unit (CPU)
- 14:10, 23 June 2022 (diff | hist) . . +321 . . Custom drivers on Glossary talk:Sound card
- 23:29, 20 June 2022 (diff | hist) . . +79 . . Modded drivers on Talk:AMD Catalyst Control Center
- 23:09, 20 June 2022 diff hist +234 Kingdom Hearts HD 1.5 + 2.5 ReMIX →System requirements: W7 support note
- 23:04, 20 June 2022 diff hist +310 Touken Ranbu Warriors →System requirements: W7 support note (thanks to steamdb for showing me the directory structure)
- 22:56, 20 June 2022 diff hist +260 The Legend of Nayuta: Boundless Trails →System requirements: W7 support note (commendable we have a page even for this game)
- 22:46, 20 June 2022 diff hist +508 Elden Ring →System requirements: core 2 references (is two too much?), W7 support note
- 22:43, 20 June 2022 diff hist -4 m Assassin's Creed Valhalla →System requirements: typo
- 22:36, 20 June 2022 diff hist +219 Assassin's Creed Valhalla →System requirements: w7 support note (I guess I should standardize the format sooner or later)
- 22:31, 20 June 2022 diff hist +152 Final Fantasy VII Remake Intergrade →System requirements: W7 support note (I guess praxis would prescribe to explain how to use DeltaPatcher, but it's a bit cumbersome down here)
- 22:25, 20 June 2022 diff hist +213 God of War →System requirements: W7 support note
- 22:22, 20 June 2022 diff hist +372 Mass Effect Legendary Edition →System requirements: W7 support note.
- 14:33, 20 June 2022 diff hist -9 Prince of Persia (2008) →Audio: if satsun said there's EAX.. that's as good as you can have a reference short of testing with dsoal. But EAX 5? Lol no.
- 09:27, 15 June 2022 (diff | hist) . . +91 . . Custom drivers on Glossary talk:Graphics card
- 10:33, 14 June 2022 (diff | hist) . . +103 . . Broken compatibility internals on Talk:Windows
- 10:26, 14 June 2022 (diff | hist) . . +109 . . Problems list on Talk:NVIDIA Control Panel
- 19:19, 13 June 2022 (diff | hist) . . +444 . . Mass Effect 1 actually natively supports full surround, OpenAL Soft may be required on Talk:Mass Effect Legendary Edition
- 18:08, 13 June 2022 diff hist +92 Mass Effect Legendary Edition →Audio: Bioware is just clueless and amateurish and they still don't know how to ship their sound engine. I'm going results are the same of the original ME1 then (including LFE behaviour)
- 18:02, 13 June 2022 diff hist +169 Glossary:Sound card →Universal: Reworded instructions for better grammar. Added alsoft-config step because reasons I guess. I'm going out on a very generous simplifying limb, assuming that programs new enough to be 64 bit will also possibly use ALC_ENUMERATE_ALL_EXT.
- 21:26, 9 June 2022 diff hist -2 Hitman 2: Silent Assassin Undo revision 1254162 by Expack3 (talk) Game as in the match/level/mission, not crash. Then yes I'm very sensitive to these issues (and idk about this game) but we do recommend 60fps caps *ourselves* Tag: Undo
- 21:18, 9 June 2022 diff hist +701 Mass Effect →Availability: Ok, I swear this was the last references drop. It may feel academic, if not useless, but in a sense it all fits. It totally represents the headbanging, the contradictions, and pain of thousands of players over a decade of mismanagement.
- 16:28, 9 June 2022 diff hist +981 Mass Effect →Monetization: tons of references for PI history (turns out having actually purchased it back in 2010 skewed my pov). I had even more for its disappearance and EA support hoops, but I guess that doesn't matter at all for the current state of the game.
- 14:02, 9 June 2022 diff hist +68 Borderlands better demiurge reference
- 09:55, 9 June 2022 diff hist +453 Mass Effect →Saves or settings don't actually get saved
- 09:17, 9 June 2022 diff hist +205 Mass Effect 3 →Availability: added link to free downloadable game extras, bundle note
- 00:54, 9 June 2022 diff hist +307 Mass Effect 2 Added digital art books free link (should I also link spotify?), added other thread of back in the days for mouse acceleration
- 23:03, 8 June 2022 (diff | hist) . . +41 . . Bioware points on Talk:Mass Effect 2
- 22:57, 8 June 2022 (diff | hist) . . +121 . . Bioware points on Talk:Mass Effect 2
- 16:27, 8 June 2022 diff hist +101 Glossary:Sound card →XAudio2 only allows stereo on Dolby Digital Live: fixed links
- 14:18, 8 June 2022 diff hist +39 Battlefield: Bad Company 2 →Middleware: audio api
- 11:53, 8 June 2022 diff hist -18 Special K →Configuration file(s) parameters: fixed broken link
- 23:43, 7 June 2022 diff hist +391 Mass Effect Partial undo revision 1249019 by Dandelion Sprout (talk). Also added some historical notes to DLCs (fluency could be improved I guess).
- 09:35, 6 June 2022 (diff | hist) . . +193 . . CD audio on Talk:Troubleshooting guide/Audio problems
- 21:22, 3 June 2022 diff hist +19 User:Garrett/Research →Compatibility: fixed dead link current
- 21:07, 3 June 2022 (diff | hist) . . +88 . . X360 fix on Talk:Assassin's Creed II
- 15:28, 3 June 2022 (diff | hist) . . +108 . . Broken compatibility internals on Talk:Windows
- 10:29, 3 June 2022 diff hist -2 Hitman 2: Silent Assassin →Video: The game can even fail to start altogether, and 120fps is not false? Lol. You'd even wonder if 60fps is actually 100% good then, and not "already starting to be more and more broken" like gta san andreas.
- 20:26, 2 June 2022 diff hist +48 Hatsune Miku: Project DIVA Mega Mix+ →High frame rate: 60fps menus note (thanks again to K)
- 01:26, 2 June 2022 (diff | hist) . . +148 . . Known bad software on Talk:Troubleshooting guide/Startup and launching problems
- 01:24, 2 June 2022 (diff | hist) . . +1,350 . . N Known bad software on Talk:Troubleshooting guide/Startup and launching problems
- 16:53, 1 June 2022 (diff | hist) . . +157 . . Stuttering on Talk:Troubleshooting guide/Display and visual problems
- 16:20, 1 June 2022 (diff | hist) . . +148 . . Lag checklist on Talk:Troubleshooting guide/Network and multiplayer problems
- 14:35, 1 June 2022 (diff | hist) . . +133 . . Performance is still crap after patch. Locking it to 30FPS W 1/2 Refresh stabalizes performance at least on Talk:Final Fantasy XIII
- 00:46, 1 June 2022 diff hist +213 Hatsune Miku: Project DIVA Mega Mix+ →High frame rate: now supported directly in SK - again sorry for no details
- 23:45, 31 May 2022 diff hist +249 Glossary:Frame rate (FPS) →Driver-provided solutions: other ref for driver frame limiters being better nowadays (hoping I can mention TDP one day)
- 20:07, 31 May 2022 diff hist -91 m Troubleshooting guide/Audio problems →No music: smoothed references linking
- 10:00, 31 May 2022 diff hist +2,447 Hatsune Miku: Project DIVA Mega Mix+ I don't even have the game (so please test and polish my instructions), but it was really a pity to see all the juicy K information go wasted.
- 13:46, 27 May 2022 diff hist +376 Hitman World of Assassination →Video: amd vsync note
- 13:04, 22 May 2022 (diff | hist) . . +125 . . Useful resources on Engine talk:Unreal Engine 3
- 12:58, 22 May 2022 diff hist +4,805 Dishonored Moved out all the cruft from essential improvements. Improved first time setup instructions and references. Added low end configuration
- 21:18, 17 May 2022 (diff | hist) . . +54 . . Galaxy audio on Talk:Deus Ex
- 12:30, 17 May 2022 diff hist +26 User:Mirh/StarForce Fixed grammar and updated W8/10 rationale current
- 15:12, 9 May 2022 (diff | hist) . . +94 . . Graphics debugging software on Talk:Troubleshooting guide
- 15:08, 9 May 2022 (diff | hist) . . +43 . . Superior comprehensive profiling software? on Talk:Troubleshooting guide
- 00:55, 7 May 2022 (diff | hist) . . +98 . . Lag checklist on Talk:Troubleshooting guide/Network and multiplayer problems
- 23:25, 5 May 2022 (diff | hist) . . +179 . . Rip disks on Emulation talk:Xbox 360
- 23:22, 5 May 2022 (diff | hist) . . +41 . . Backuping DVDs on Emulation talk:Xbox
- 20:35, 5 May 2022 diff hist +2 Glossary:High dynamic range (HDR) →Support in games: fixed internal link and grammar
- 17:33, 5 May 2022 diff hist -145 Mass Effect Undo revision 1245221 by Dandelion Sprout (talk) Bioware points started to be a thing with ME2. Tag: Undo
- 14:24, 4 May 2022 diff hist -66 Troubleshooting guide/Hardware problems →Stability testing: Loose heatsink mention (with reference because we can, also it happened to me). Removed "replaced on sight" caps note since there's no consensus on all of them sucking even beyond 2008 (and I would not like to be more specific here)
- 10:27, 4 May 2022 diff hist +589 Troubleshooting guide/Hardware problems →Motherboard: More badcaps. Not sure if I'm not placing undue prominence on that.. just because it happened that of an old potato I had hit the problem. But I would guess this is exactly the kind of voodoo that has people going mad their pc is haunted?
- 23:31, 3 May 2022 diff hist +3,514 Troubleshooting guide/Hardware problems →Stability testing: Added temperature note for CPU (maybe thermal paste and a tightened heatsink could be mentioned but idk). Added motherboard section. It's overly crammed with references but the topic is so complex I couldn't really smooth it further
- 12:01, 30 April 2022 (diff | hist) . . +993 . . DirectInput tinkering on Glossary talk:Controller
- 12:07, 29 April 2022 diff hist +82 Grand Theft Auto IV Removed spam by 43.224.109.193. Added error codes list link (I could have used directly the archived one from the rockstar website, but angered people discussing them give a more.. organic touch)
- 16:43, 28 April 2022 (diff | hist) . . +321 . . Custom drivers on Glossary talk:Sound card
- 23:06, 27 April 2022 diff hist +152 Supreme Commander →Video: DgVoodoo now has a d3d9 multihead fix (not exactly sure if I shouldn't explain it better)
- 22:29, 14 April 2022 (diff | hist) . . +244 . . BIOS recovery on Glossary talk:BIOS
- 21:06, 14 April 2022 (diff | hist) . . +232 . . Wisdom infodump on Glossary talk:Overclocking
- 00:15, 14 April 2022 (diff | hist) . . +137 . . BIOS recovery on Glossary talk:BIOS
- 19:58, 6 April 2022 diff hist +562 AMD Radeon Software Added "custom color" note. Plus the current bug with Ryzen cpus (it will probably be solved in a new driver version). I don't have the hardware to verify either, so both points are as short as possible.
- 19:42, 6 April 2022 diff hist +183 Grand Theft Auto IV →2GB+ VRAM is incorrectly recognized: added vram note found by dxvk
- 21:57, 3 April 2022 diff hist +376 Sleeping Dogs →Video: broken present intervals (aka half/third/etc. refresh rate caps) note
- 11:50, 27 March 2022 diff hist +319 Total Overdose: A Gunslinger's Tale in Mexico →Video: new windowed method (may even replace the 13AG fix, but I haven't really tested it)
- 10:17, 22 March 2022 (diff | hist) . . +163 . . Modded drivers on Talk:AMD Catalyst Control Center
- 23:21, 20 March 2022 diff hist +204 Dear Esther: Landmark Edition →Audio: added italian translation (I could "hot link" the mediafire download directly, but it seems way more fair to credit the presumable authors)
- 12:28, 17 March 2022 (diff | hist) . . +34 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX
- 11:02, 17 March 2022 diff hist +55 Glossary:PhysX →Games prefer private own libraries to system ones: fixed dead link (it's a bit sad that all of them have to be resurrected now)
- 10:59, 17 March 2022 diff hist +288 The Elder Scrolls V: Skyrim VR →Save game data location: SE saves note (original may work too perhaps?)
- 13:47, 9 March 2022 diff hist -2,240 Mass Effect I'm really pissed off at IP 75.161.137.90, for its complete disregard of the "essential" improvements category (even though I acknowledge it's kinda scanty with only recalibrated).
- 13:51, 8 March 2022 (diff | hist) . . +60 . . Problem shotting relatives on Talk:Linux
- 21:24, 17 February 2022 (diff | hist) . . +189 . . Origin multiplayer = blaze API? on Store talk:Origin
- 00:50, 14 February 2022 (diff | hist) . . +151 . . SingleProcAffinity in ACT on Talk:Windows
- 00:41, 14 February 2022 diff hist +317 Need for Speed: Hot Pursuit 2 →Audio: EAX bug, ~italian
- 18:38, 13 February 2022 diff hist +365 The Witcher →Audio: Developer explicitly mentioned EAX 4. God knows what Solarstrike saw. I suppose the option being bugged could/should go into the issues, but it's already niche enough I guess and I cannot test
- 17:38, 13 February 2022 (diff | hist) . . +658 . . N Extract save files on Emulation talk:Xbox 360
- 10:27, 10 February 2022 diff hist +186 Grand Theft Auto: San Andreas →Timing-related issues: added audio pitching problem, not sure this is exactly the best way to describe it
- 14:48, 31 January 2022 (diff | hist) . . +542 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 14:15, 31 January 2022 (diff | hist) . . +94 . . Photons sensitivity on Glossary talk:Graphics card
- 16:04, 29 January 2022 (diff | hist) . . +392 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 02:18, 28 January 2022 (diff | hist) . . +204 . . Ignored color calibration profiles + saturation enhancer on Talk:Windows
- 02:10, 28 January 2022 (diff | hist) . . +189 . . Ignored color calibration profiles + saturation enhancer on Talk:Windows
- 13:38, 26 January 2022 diff hist +1,439 Windows fixed dead links (damn you microsoft), titled most references
- 12:47, 26 January 2022 diff hist +186 Glossary:Sound →Sound problems (cracking, delays, missing music/effects, etc.): added official source and explanation for directsound sliders (technically it should also encompass windows server 2003, but whatever)
- 01:11, 26 January 2022 (diff | hist) . . +222 . . Application Compatibility Toolkit fixes collection on Talk:Windows Compatibility Mode
- 01:05, 26 January 2022 (diff | hist) . . +310 . . DirectX 8 games not working with Nvidia Optimus and Windows 10 on User talk:Garrett/Troubleshooting/Windows 10
- 14:20, 25 January 2022 diff hist +37 Max Payne →JPEG errors on AMD Zen 2-based CPUs: beautified reference
- 13:36, 25 January 2022 diff hist +88 Quake III Arena →Audio: reworked A3D version references
- 23:17, 23 January 2022 (diff | hist) . . +55 . . Streaming accesories on Emulation talk:Wii
- 06:12, 21 January 2022 (diff | hist) . . -49 . . Crazy russians modders on Talk:Mirror's Edge
- 01:48, 17 January 2022 diff hist +240 God of War →Save game data location: PS4 saves are *somewhat* supported (I don't have the game so idk about the best kind of wording here)
- 00:15, 17 January 2022 diff hist +934 Mass Effect References, references, references (demiurge blog, openal, low res textures, steam support key madness, minimum gpu). Reworked steam note to be technically more "dry" and "impersonal". Added "garrus face" SEO clickbait. Thanks to whoever leaked UE3 source
- 12:39, 16 January 2022 diff hist +170 PC gaming on a TV and couch →Chroma Subsampling over HDMI and HDTVs: added other source from the other thread with kind-of more-or-less opposite recommendation about game mode vs pc mode
- 02:01, 16 January 2022 (diff | hist) . . +460 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 20:02, 12 January 2022 diff hist +286 Glossary:PhysX fixed hybrid physx links
- 19:53, 11 January 2022 diff hist -3 Mirror's Edge →Video: set high frame rate to false and removed instructions, game-wise altering of physics is totally unacceptable. Also added two of the quickest references I could find (though I wish I had better)
- 15:55, 7 January 2022 diff hist +399 Sonic Generations →Issues fixed: added legit references for the optimus problem (for as much as they all seem so old and subpar compared to what you could probably do with modern wrapper tools)
- 18:33, 31 December 2021 diff hist -137 Mass Effect →Issues fixed: re-interpreted RTSS fix, added ransomware protection tip. "Nvidia ships broken profiles" sounds very time-specific (if it even wasn't the user to mess them). Issue with same symptoms is coincidental. Tessellation cannot matter with dx9.
- 02:26, 31 December 2021 diff hist +122 Nvidia Profile Inspector →Stereo: Added 3Dmigoto guy extra details
- 01:27, 31 December 2021 (diff | hist) . . +242 . . Anyone know a fix for Rockstar's anti VM? on Talk:Red Dead Redemption 2
- 16:31, 21 December 2021 diff hist +701 Battlefield 2042 →Issues unresolved: persistence data error. The references and explanation may not be the wittiest on the shed, but I guess they give out the right sense of vagueness and despair that I had while trying to debug "15:1102P:-7A" (i.e. my network sucked)
- 22:03, 13 November 2021 diff hist +256 Glossary:Display wrapper →OpenGL wrappers: Added GLDirect, QindieGL and TitaniumGL. They are absolutely old.. but still I guess like they exist, they come with already compiled builds and some retro gamer may appreciate them.
- 19:10, 13 November 2021 diff hist +119 PCGamingWiki:Editing guide/Other information →Known middleware DLL files: SteamDB File Detection Rule Sets mention
- 16:19, 9 November 2021 diff hist -244 User:Cyanic/Steam DRM →Common error codes: Fixed broken reference links, and deleted obsolete clientregistry fix https://www.pcgamingwiki.com/w/index.php?title=Store:Steam&diff=520688&oldid=520635 current
- 15:33, 9 November 2021 diff hist +164 Guild Wars →Audio: EAX reference (unsure if EAX 3 or 4)
- 13:28, 9 November 2021 diff hist +1,096 Red Faction: Armageddon Removed BSOD (I could confirm after manifest 2601925542257800323 they dropped CEG). Skip launcher and drmfree instructions (picked some wording from SR3 and Enter the Gungeon). Thanks to u/toilet_brush for the GOG save path and Mousebread for virtualstore
- 17:51, 8 November 2021 diff hist +294 Death Stranding →System requirements: Updated D3D12 feature level info
- 01:08, 5 November 2021 (diff | hist) . . +1,666 . . Removing contribution on User talk:Rose
- 14:42, 4 November 2021 (diff | hist) . . +1,102 . . Removing contribution on User talk:Rose
- 13:30, 4 November 2021 diff hist -3,196 Mass Effect 3 Removed mod clutter shipwreck, they aren't essential and for as much as we do end up recommending mods only the most prominent ones should fit (e.g. ALOT, which still isn't a must have though). Also added AA cn note.
- 13:20, 4 November 2021 (diff | hist) . . +450 . . Daggerfall Unity as Essential Improvement on Talk:The Elder Scrolls II: Daggerfall
- 21:57, 1 November 2021 (diff | hist) . . +763 . . Daggerfall Unity as Essential Improvement on Talk:The Elder Scrolls II: Daggerfall
- 14:14, 30 October 2021 (diff | hist) . . +53 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 02:04, 29 October 2021 diff hist -1,701 SecuROM Removed almost all comments (except release control), now "unpacked" in the talk page.
- 01:53, 29 October 2021 (diff | hist) . . +3,394 . . N Plan on Talk:SecuROM
- 00:48, 19 October 2021 (diff | hist) . . +82 . . BIOS recovery on Glossary talk:BIOS
- 09:41, 13 October 2021 diff hist +34 Riders Republic →Other information: videos are vanilla webm
- 23:56, 9 October 2021 diff hist +15 Battlefield 2042 →Middleware: also ships with oodle and the directx agile/undocked thingy
- 02:13, 19 September 2021 diff hist +1,307 Mass Effect →Video: Added HDR instructions after noticing the feat I managed to pull off some months ago is *really* iffy actually
- 19:20, 17 September 2021 diff hist +64 Glossary:Display wrapper →Direct3D wrappers: Added D8VK. I don't think it's really that much usable yet, but hey development seems progressing quite well, and finding it out was already quite the luck.
- 11:50, 15 September 2021 diff hist +263 Stellaris →Audio: italian translation
- 15:00, 9 September 2021 diff hist -22 SecuROM Removed duplicated mentions of the thing still working on W10. The engineer never mentioned a specific "edition", and it was kinda redundant anyway. Added bsod comment.
- 14:38, 9 September 2021 diff hist +603 Drakensang: The Dark Eye →Availability: editing guide says only one "retail" row is allowed... But having it *both* drm-free and securom would make absolutely no sense though. A protectdisc patch also existed but I cannot find it anywhere.
- 18:43, 29 August 2021 diff hist +1,593 Genshin Impact Fullscreen is actually borderless in my testing. And even exclusive was still the exact same of borderless until I disabled fullscreen optimizations. I feel kinda bad for throwing a lot of random solutions for stuttering, but alas they all seem sound.
- 17:14, 29 August 2021 (diff | hist) . . +37 . . Photons sensitivity on Glossary talk:Graphics card
- 13:00, 27 August 2021 diff hist +190 Saints Row: The Third →Bad Performance / Stuttering / Lag: time appropriate reference for CEG. Not really sure if all the other issues are really worth keeping
- 12:34, 27 August 2021 diff hist -86 Store:Steam →Steam CEG protected games crash or freeze the system (AMD Bulldozer CPU): XtremeSystems is back online
- 00:36, 26 August 2021 diff hist -23 Saints Row: The Third →Bad Performance / Stuttering / Lag: replaced random orochi-ceg and bios references with link to the actual page with explanations and all
- 00:35, 26 August 2021 diff hist -636 Deus Ex: Human Revolution →Issues fixed: The absolute ancient status of this section (I can't understand if the dead link I fixed couldn't be referring to an issue later fixed 10 years ago in a patch). Also fixed the lacklustre explanation of the Steam CEG problem.
- 00:27, 26 August 2021 diff hist +354 Store:Steam →Steam CEG protected games crash or freeze the system (AMD Bulldozer CPU): turns out the stilt itself cannot make up its mind about the microcode version. Maybe the new one also made sure performance was okay, but I really can't say this myself.
- 19:28, 25 August 2021 diff hist +182 Digital rights management (DRM) →Steam/Steamworks: added more CEG commenting
- 19:27, 25 August 2021 (diff | hist) . . +90 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 00:31, 20 August 2021 (diff | hist) . . +14 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 00:25, 20 August 2021 (diff | hist) . . +555 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 23:25, 19 August 2021 (diff | hist) . . +1,088 . . Wisdom infodump on Glossary talk:Overclocking
- 16:20, 18 August 2021 (diff | hist) . . +484 . . Unlock branded PC on Glossary talk:BIOS
- 15:50, 17 August 2021 (diff | hist) . . +515 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 13:15, 17 August 2021 diff hist +451 PC gaming on a TV and couch →TV: added the first random reference I could find about the 24hz AVR problem, plus this tidbit about PC mode and calibration (probably not a big deal, but at least my scavenging of forums brought some fruits)
- 00:49, 17 August 2021 (diff | hist) . . +1,017 . . N Photons sensitivity on Glossary talk:Graphics card
- 23:33, 9 August 2021 diff hist +382 Warframe →Other information: Added middleware (just through some cursory dll mining). Idk where I could also mention CEF, AGS and EOS/steam
- 16:32, 9 August 2021 diff hist -8 Mass Effect →Audio: updated russian localization link
- 12:19, 9 August 2021 diff hist 0 XCOM 2 put sections in the right order
- 23:27, 8 August 2021 diff hist +81 Dead Space →Video: The issues fixed section has tons of high framerate issues (including some where the recommended limit is 60fps), having 120fps true doesn't make sense. V-sync moved to limited since half-sync is nice, but it shouldn't be the first/only option
- 23:14, 8 August 2021 (diff | hist) . . +140 . . Alternative V-sync Fix on Talk:Dead Space
- 22:39, 8 August 2021 (diff | hist) . . 0 . . Doctor Challus Mercer doesn't appear on Talk:Dead Space
- 15:45, 8 August 2021 (diff | hist) . . +33 . . Optical disc drive choice seems trifling.. on Talk:Build a PC
- 15:43, 8 August 2021 (diff | hist) . . +371 . . Optical disc drive choice seems trifling.. on Talk:Build a PC
- 15:26, 8 August 2021 (diff | hist) . . +571 . . Backuping DVDs on Emulation talk:Xbox
- 15:25, 8 August 2021 (diff | hist) . . +573 . . Rip disks on Emulation talk:Xbox 360
- 00:48, 7 August 2021 diff hist +6,317 N Ultimate Ride Super stub. Sysreq from original press release, mobygames and wayback'ed www.ultimateridegame.com. Not sure how/if I could mention the (dead) "share your levels" aspect.
- 00:00, 7 August 2021 diff hist +122 Treasure Planet: Battle at Procyon →Availability: Added demo link. Unsure if I should mention the slight nuance behind "Battle of Procyon" being more thematically appropriate.
- 23:24, 6 August 2021 (diff | hist) . . +309 . . N Modding on Talk:Treasure Planet: Battle at Procyon
- 11:17, 4 August 2021 diff hist -12 m Store:Origin →Origin client crashes moments after starting: cut to the chase since negations and or are pretty ambiguous
- 11:13, 4 August 2021 diff hist -7 m Store:Origin →Origin client crashes moments after starting: slightly more practically accurate point
- 01:15, 4 August 2021 diff hist +749 Store:Origin "Origin crashes *and that lil UI you can see is very very blurry*" issue. I'm not sure how much current the first fix still is (4K monitors with 200% scaling aren't that rare in 2021) but nevertheless I appreciate how it could lead me to to find the other
- 16:33, 31 July 2021 (diff | hist) . . +215 . . About the Wine D3D12 support on Display wrappers on User talk:Mirh
- 23:16, 26 July 2021 diff hist +3,527 Mass Effect 2 Added stuttering fix (disabling vsync in windowed mode also worked for me, but it turned out kind of a driver bug). Reworked again the DLC shenanigans explanation. Gave my personal touch to language tinkering and shortcomings (plus love for CEE countries)
- 11:43, 25 July 2021 (diff | hist) . . +78 . . About the Wine D3D12 support on Display wrappers on User talk:Mirh
- 21:10, 19 July 2021 diff hist +334 Horizon Zero Dawn AVX info and SSE4.2 fix. Also added dubious tag to anisotropic filter
- 00:42, 17 July 2021 diff hist +253 Emulation:Android →Gameloop: Actually right website (after much struggling to figure out which one was legit with WHOIS). Added two fixes I needed with cod.. I really have to credit myself here. Information around the web is basically all clickbait and SEO-bait garbage
- 14:27, 16 July 2021 (diff | hist) . . +122 . . Origin DRM on Store talk:Origin
- 12:06, 14 July 2021 diff hist +859 Mass Effect 2 Erratum: auto-detection is only *very* bad some times (and just barely annoying the others). I have put quit the comments, I'm unsure if I should promote them to notes? Also added the possibly more stupidly important ever tip about the game being too dark
- 11:22, 14 July 2021 diff hist 0 File:Mass Effect 2 Video.png Mirh uploaded a new version of File:Mass Effect 2 Video.png current
- 23:25, 13 July 2021 (diff | hist) . . +47 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 22:40, 13 July 2021 (diff | hist) . . 0 . . Explaining on Glossary talk:High dynamic range (HDR) . . Mirh (talk | contribs) changed the topic title from "Expalaning" to "Explaining"
- 20:52, 13 July 2021 (diff | hist) . . -11 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 13:19, 13 July 2021 (diff | hist) . . +50 . . Random remarks on Talk:Low-end gaming
- 12:11, 13 July 2021 (diff | hist) . . +454 . . Optical disc drive choice seems trifling.. on Talk:Build a PC
- 11:49, 13 July 2021 (diff | hist) . . +9 . . Optical disc drive choice seems trifling.. on Talk:Build a PC . . Mirh (talk | contribs) changed the topic title from "DVD drive choice seems trifling.." to "Optical disc drive choice seems trifling.."
- 11:03, 13 July 2021 diff hist +80 Resident Evil Village Empress confirmed stutters are due to capcom DRM (its presence should be mentioned in the availability section maybe?). Out of the blue, I found out this mod that bypasses the integrity checks. I don't have the game, so please check it and improve the fix
- 10:49, 12 July 2021 (diff | hist) . . +37 . . Custom drivers on Glossary talk:Graphics card
- 00:37, 8 July 2021 diff hist 0 Glossary:Display wrapper →Direct3D wrappers: I'm pretty remarkably sure wined3d has nothing to do (yet?) with d3d12. I wonder if we shouldn't mention "WineD3D For Windows" exists.
- 23:39, 4 July 2021 (diff | hist) . . +77 . . Lag checklist on Talk:Troubleshooting guide/Network and multiplayer problems
- 14:11, 21 June 2021 diff hist +569 Mass Effect Legendary Edition →Issues fixed: added wrong bloom/lighting fix. Sources technically only comment on nvidia's TAA.. but knowing even the original games didn't like forced AA (for approximately the same reasons) I think it's safe to generalize
- 13:16, 21 June 2021 diff hist +128 Gears of War Added change language solution (it should be made a fixbox, but I really cannot vouch that, lacking the game). Fixed obvious deton nonsense.
- 18:56, 17 June 2021 (diff | hist) . . +208 . . Creative v. guy on Glossary talk:Sound card
- 18:48, 17 June 2021 diff hist -709 Grand Theft Auto: Vice City Undo revision 1042475 by 2806:2F0:9141:CFA8:58E6:C7C2:BE73:8DCE (talk). This is starting to be annoying. Tag: Undo
- 10:56, 17 June 2021 (diff | hist) . . +140 . . Improve Anti Aliasing in Mass Effect 2 and 3? on Talk:Mass Effect Legendary Edition
- 10:51, 17 June 2021 (diff | hist) . . +105 . . It's possible to disable the 'per game SplashScreen' window popup as well. on Talk:Mass Effect Legendary Edition
- 10:19, 17 June 2021 diff hist +602 Mass Effect Legendary Edition yet another try for a "commented" denuvo removal source (it's really hard to find one that doesn't also spread FUD). Added mouse pooling rate fix
- 01:38, 17 June 2021 diff hist +203 Mass Effect →Audio: found out even the last drop of polish stuff (will upload to PCGW one day I guess). Tried to guess hungarian too.
- 00:24, 17 June 2021 diff hist +665 Mass Effect Added eastern europe localizations links for dlc and patches. If somebody has an account on chomikuj please fix the paywall.
- 22:37, 16 June 2021 diff hist +168 Mass Effect 2 →Changing language: added polish reference (there are probably better ones in english, but this is what I just found randomly)
- 18:12, 16 June 2021 (diff | hist) . . -5 . . OpenAL audio on Talk:Deus Ex
- 14:56, 16 June 2021 (diff | hist) . . +127 . . Creative v. guy on Glossary talk:Sound card
- 13:44, 12 June 2021 diff hist +342 Star Citizen →Middleware: bink
- 11:49, 8 June 2021 diff hist +261 Mass Effect Legendary Edition AVX note, simplified notes, "commented explanation" of the denuvo change.
- 14:30, 29 May 2021 (diff | hist) . . +6 . . Creative's BS on Glossary talk:Sound card
- 14:26, 29 May 2021 (diff | hist) . . +107 . . Creative's BS on Glossary talk:Sound card
- 16:30, 24 May 2021 (diff | hist) . . +209 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 23:02, 21 May 2021 (diff | hist) . . -2 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 23:00, 21 May 2021 (diff | hist) . . +988 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 21:14, 20 May 2021 diff hist +670 Mass Effect Legendary Edition Added issue unresolved, and ME3 HFR note. Not really sure why I'm bothering for this downgraded mess of a game.
- 22:04, 19 May 2021 diff hist +217 Mass Effect Legendary Edition →Video: vsync note
- 09:55, 16 May 2021 diff hist +612 Mass Effect Legendary Edition →Game data: added other savegame reference, special characters note
- 11:44, 10 May 2021 diff hist +74 Resident Evil Village →Middleware: taken from the demo copyright screen and dlls. Idk where I could mention SpeedTree and Speech Graphics
- 19:56, 29 April 2021 (diff | hist) . . +44 . . Experimental DOSBox version runs D3D games on Talk:DOSBox
- 16:22, 29 April 2021 diff hist +238 Glossary:Custom resolution Moved GPU scaling note to downsampling (it really, really, cannot make any sense otherwise). Added the "different game apis query custom resolutions differently" note, and "DPI will be different" (imho it's inferior to DSR/VSR/gedosato, but de gustibus)
- 13:50, 29 April 2021 diff hist +215 Glossary:Scaling →GPU/Display scaling: added display scaling limitation note. Maybe CRU could be suggested directly but idk
- 23:21, 24 April 2021 (diff | hist) . . +3,189 . . N Cables, interfaces, and you on Glossary talk:Graphics card
- 17:18, 22 April 2021 diff hist +307 Call of Duty: Modern Warfare →Other information: Added extra performance tips (thanks to shatZ, LowSpecGamer or richou), for as much as I cannot really vouch their efficacy anymore from the top of my current 3060. Tried to cram my resolution recommendations as much as possible.
- 23:39, 21 April 2021 diff hist +241 Mass Effect 3 Added True Ashley Marksman Fix.
- 22:55, 21 April 2021 (diff | hist) . . -4 . . Audio is not all the same after all on Glossary talk:Sound card
- 22:52, 21 April 2021 (diff | hist) . . +962 . . Sensaura technology on Glossary talk:Sound card
- 20:41, 20 April 2021 (diff | hist) . . +20 . . Unpack contents on Emulation talk:Xbox 360
- 10:37, 19 April 2021 diff hist +169 Mass Effect →Video: Added settings restart note (I mentioned them by name since I guess SEO will like it): particles high->low still shows fires even if it shouldn't, texture aren't changed at all, decreasing resolution COMPLETELY mess up the motion blur shader
- 22:09, 11 April 2021 diff hist +729 Metro 2033 Added windowed, depot and physx reference. I'm also having the damn black screen second screen issue.. But I'd still like to get at the bottom of it before calling anything a day.
- 20:45, 9 April 2021 diff hist +282 Blue Screen of Death (BSOD) Added 2 links for debug help (not sure about the wording). Maybe I'm a bit biased because they had verbatim my own problem, but it's rare enough to see such depth of analysis in crash dumps.. let alone this constant over time.
- 22:26, 6 April 2021 (diff | hist) . . +132 . . Unpack contents on Emulation talk:Xbox 360
- 14:43, 5 April 2021 diff hist +411 WarGames added ancient links and config path. Game also had a patch, but it's nowhere to be found
- 18:07, 31 March 2021 diff hist +371 Sid Meier's Civilization VI →Other information: added middleware (granny 3D, SDL and lua are also mentioned here and there but idk where to put them)
- 22:45, 28 March 2021 diff hist +197 Platform features overview →Store features: Added editor notes for steam and uplay free week(end)s. Not sure if we could mention free weekends on the former used to be thursday to sunday, while now monday is also good.
- 14:13, 28 March 2021 (diff | hist) . . +573 . . Wisdom infodump on Glossary talk:Overclocking
- 15:08, 27 March 2021 (diff | hist) . . +183 . . BIOS recovery on Glossary talk:BIOS
- 01:04, 27 March 2021 diff hist +51 Call of Duty: Modern Warfare →Low end configuration: Well, turns out they just quite half-assed the game. Also fun fact of nvidia reflex: reported in-game CPU time is sensibly higher since the cpu sits idle not trying to queue any extra frame.
- 15:34, 26 March 2021 diff hist +338 Watch Dogs: Legion Added can't connect to the servers error fix (not sure about the english translation though)
- 13:50, 26 March 2021 diff hist +507 Watch Dogs: Legion Added DX12 setting location, and low end configuration (idk if the api shouldn't be mentioned there, but whatever)