User contributions
- 03:07, 25 June 2021 diff hist +2,075 Scarlet Nexus Add some graphical-improvement cvars
- 03:09, 29 May 2021 diff hist +146 Dragon Quest XI S - Definitive Edition
- 03:18, 14 April 2021 (diff | hist) . . +1 . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 03:18, 14 April 2021 (diff | hist) . . +142 . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 03:15, 14 April 2021 (diff | hist) . . +4 . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 03:15, 14 April 2021 (diff | hist) . . +484 . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 01:18, 14 April 2021 (diff | hist) . . +1 . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 01:18, 14 April 2021 (diff | hist) . . +834 . . N Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 04:03, 16 March 2021 diff hist +918 Dragon Quest XI S - Definitive Edition →Improve graphics quality: Add mention of DQXIS-SDK
- 14:40, 27 February 2021 diff hist -3 m Dragon Quest XI S - Definitive Edition →Improve graphics quality: Shadow fade fix
- 14:21, 27 February 2021 diff hist +397 Dragon Quest XI S - Definitive Edition →Improve graphics quality: Add NPC distance & CSM shadow tweaks (the non-CSM shadow settings don't seem to have much effect), and some minor improvements (eg. remove r.ViewDistanceScale tweak which set it lower than game default)
- 14:12, 27 February 2021 diff hist +37 m Dragon Quest XI S - Definitive Edition →Anti-aliasing (AA): Minor improvements, and remove jittery TAA cvar
- 13:58, 27 February 2021 diff hist +535 Dragon Quest XI S - Definitive Edition Add fix for skipping intro movies
- 23:41, 16 January 2021 diff hist +72 m Star Trek: Deep Space Nine - The Fallen →Unreal Engine DirectX 11 Renderer
- 23:40, 16 January 2021 diff hist -4 m Star Trek: Deep Space Nine - The Fallen →Unreal Engine DirectX 11 Renderer
- 23:40, 16 January 2021 diff hist +438 Star Trek: Deep Space Nine - The Fallen →Unreal Engine DirectX 11 Renderer: Add fix for low-poly character model shadows
- 22:42, 16 January 2021 diff hist -101 m Star Trek: Deep Space Nine - The Fallen →Unreal Engine DirectX 11 Renderer: Improved DX11 patch
- 00:29, 22 December 2020 diff hist -66 m Cyberpunk 2077 Update URL for CET
- 00:28, 22 December 2020 diff hist +541 Cyberpunk 2077 →Video: Add mention of disabling vignette via CET
- 22:24, 20 December 2020 diff hist +446 Cyberpunk 2077 →Issues fixed: Add CET method for skipping intro video
- 23:55, 17 December 2020 (diff | hist) . . +584 . . How To on User talk:Infogram1
- 23:50, 17 December 2020 diff hist +67 Cyberpunk 2077 →Anti-aliasing (AA): Add CET method, remove hex-editor method as it's now outdated and can break compatibility with some plugins.
- 08:42, 16 December 2020 diff hist +30 m Cyberpunk 2077 →Anti-aliasing (AA): Disable SSR when using INI tweak
- 04:14, 16 December 2020 diff hist -3 m Cyberpunk 2077 "Performance Overhaul" was renamed to "Cyber Engine Tweaks"
- 19:03, 15 December 2020 (diff | hist) . . +892 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 05:15, 15 December 2020 diff hist +440 Cyberpunk 2077 →Unlock "console-RAM" lock preset: Add explanation of the RAM size issue.
- 05:11, 15 December 2020 diff hist +499 Cyberpunk 2077 →Unlock "console-RAM" lock preset: Add PerformanceOverhaulCyberpunk mention
- 03:51, 15 December 2020 diff hist +1,303 Cyberpunk 2077 →Other information: Add some command-line args
- 00:37, 14 December 2020 (diff | hist) . . 0 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 00:37, 14 December 2020 (diff | hist) . . +1 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 00:37, 14 December 2020 (diff | hist) . . +226 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 20:36, 13 December 2020 diff hist +407 Cyberpunk 2077 →Anti-aliasing (AA): Add INI tweak for disabling AA, below CyberpunkTweaker since I'm not sure if it works with all versions.
- 20:18, 13 December 2020 (diff | hist) . . +304 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 20:08, 13 December 2020 (diff | hist) . . +64 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 20:08, 13 December 2020 (diff | hist) . . -8 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 20:07, 13 December 2020 (diff | hist) . . +481 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 16:14, 13 December 2020 (diff | hist) . . +807 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 05:12, 13 December 2020 (diff | hist) . . 0 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 03:23, 13 December 2020 (diff | hist) . . +141 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 23:40, 12 December 2020 (diff | hist) . . 0 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 23:35, 12 December 2020 (diff | hist) . . +277 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 21:08, 12 December 2020 (diff | hist) . . +64 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 21:07, 12 December 2020 (diff | hist) . . +1 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 21:07, 12 December 2020 (diff | hist) . . +757 . . N Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 17:26, 22 August 2020 diff hist +27 Yakuza Kiwami Update section titles to match other articles
- 21:42, 19 August 2020 diff hist +170 Glossary:Display wrapper Add DxWrapper to DirectDraw/Direct3D lists
- 21:05, 19 August 2020 diff hist +9 m Yakuza Kiwami →Increased Level-of-Detail & draw distances
- 21:05, 19 August 2020 diff hist +104 m Yakuza 0 →Increased Level-of-Detail & draw distances
- 21:03, 19 August 2020 diff hist +338 Yakuza Kiwami →Video: Add mention of Kiwami LodMod
- 20:59, 19 August 2020 diff hist +243 Yakuza 0 →Video settings: Added mention of LodMod since it's been updated for the latest Y0 update