User contributions
- 15:52, 30 June 2020 diff hist +73 m Code Vein →Graphical Enhancement: Link to UE4 article cvar editing guide
- 00:15, 1 March 2020 diff hist +372 Silent Hill 3 Add Nemesis2000's widescreen fix, seems to include the fixes from the others along with their fog fix for SH2 ported over. (not sure if it includes everything from ThirteenAG's fix or not though..)
- 20:45, 19 February 2020 diff hist +1,660 Silent Hill 3 →Controller support: Add Steam Input 'fix' for people (like myself) who don't have any luck with XInput Plus.
- 15:37, 15 December 2019 diff hist +637 Red Dead Redemption 2 Add -ignorepipelinecache fix added in new update
- 10:48, 9 December 2019 (diff | hist) . . +960 . . N INI tweaks on Talk:Halo: The Master Chief Collection
- 20:49, 29 November 2019 diff hist -3 m The Outer Worlds →Nyoka companion quest fails to start: Fix link
- 15:10, 21 November 2019 diff hist +543 m Red Dead Redemption 2 →Command line arguments: Document a few more arguments + link to GTAV arguments page.
- 17:08, 20 November 2019 diff hist -1,922 Red Dead Redemption 2 →Game stuttering: Remove fixes, don't seem to be needed any more with latest update.
- 17:04, 20 November 2019 diff hist +1,028 Red Dead Redemption 2 →Command line arguments: Add some extra arguments from the EXE, appear to work fine for me.
- 20:38, 19 November 2019 (diff | hist) . . +555 . . N NVIDIA hotfix driver on Talk:Red Dead Redemption 2
- 08:07, 17 November 2019 diff hist +213 m Engine:Unreal Engine 4 →Issues fixed
- 19:05, 15 November 2019 (diff | hist) . . +489 . . Fix for "ERR_GFX_STATE" error after new update on Talk:Red Dead Redemption 2
- 15:58, 14 November 2019 (diff | hist) . . +355 . . Fix for "ERR_GFX_STATE" error after new update on Talk:Red Dead Redemption 2
- 15:55, 14 November 2019 diff hist +118 Red Dead Redemption 2 →'ERR_GFX_STATE' error after loading game: mention needing to change area before saving
- 15:40, 14 November 2019 (diff | hist) . . +378 . . Fix for "ERR_GFX_STATE" error after new update on Talk:Red Dead Redemption 2
- 15:27, 14 November 2019 (diff | hist) . . +608 . . Fix for "ERR_GFX_STATE" error after new update on Talk:Red Dead Redemption 2
- 13:53, 14 November 2019 diff hist +1,678 Red Dead Redemption 2 →Issues fixed: Add fix for ERR_GFX_STATE
- 13:49, 14 November 2019 (diff | hist) . . +373 . . Fix for "ERR_GFX_STATE" error after new update on Talk:Red Dead Redemption 2
- 13:36, 14 November 2019 (diff | hist) . . +285 . . Fix for "ERR_GFX_STATE" error after new update on Talk:Red Dead Redemption 2
- 09:59, 14 November 2019 (diff | hist) . . -5 . . Fix for "ERR_GFX_STATE" error after new update on Talk:Red Dead Redemption 2
- 09:59, 14 November 2019 (diff | hist) . . +605 . . N Fix for "ERR_GFX_STATE" error after new update on Talk:Red Dead Redemption 2
- 07:05, 13 November 2019 diff hist +1,079 Red Dead Redemption 2 →Game stuttering: Add Async Compute details, could help make VK mode playable for people that were stuck with DX12.
- 19:53, 11 November 2019 diff hist +1 m Red Dead Redemption 2 →Game stuttering
- 19:49, 11 November 2019 diff hist +744 Red Dead Redemption 2 →Game stuttering: DX12 refs + additional info
- 12:31, 9 November 2019 diff hist +225 Store:Epic Games Store Add mention of Epic Online Services
- 12:13, 9 November 2019 diff hist +271 The Outer Worlds →Mouse acceleration: Remove & add comment about bViewAccelerationEnabled
- 10:23, 9 November 2019 diff hist +7 m Red Dead Redemption 2 →Game stuttering: Aw, fix wasn't as great as I thought...
- 10:18, 9 November 2019 diff hist +506 Red Dead Redemption 2 →Game stuttering
- 00:11, 5 November 2019 diff hist +409 Engine:Unreal Engine 4 →Permanent console-variable (cvar) changes
- 07:51, 3 November 2019 diff hist +579 Digital rights management (DRM) →Middleware: Add info about Epic Online Services
- 20:47, 1 November 2019 diff hist -82 m The Outer Worlds →Mouse acceleration: Make section match the other ones more closely
- 20:40, 1 November 2019 diff hist -260 The Outer Worlds →Mouse acceleration: Remove bViewAccelerationEnabled line as it's not used by the game: isn't mentioned in any EXEs or in any default INI files, seems to be a UE3 only thing.
- 21:21, 29 October 2019 diff hist +3 m The Outer Worlds →Nyoka companion quest fails to start
- 21:20, 29 October 2019 diff hist +775 The Outer Worlds Add fix for Nyoka's quest not starting
- 19:08, 28 October 2019 diff hist +145 The Outer Worlds Add link to console command list
- 22:53, 26 October 2019 diff hist +128 m Engine:Unreal Engine 4
- 22:00, 26 October 2019 diff hist +243 m Engine:Unreal Engine 4 →Re-enable developer console: Add mention of the console launcher...
- 08:09, 25 October 2019 diff hist +58 m The Outer Worlds →Video settings
- 08:03, 25 October 2019 diff hist +553 The Outer Worlds →Video settings: Add AF details
- 07:58, 25 October 2019 diff hist +24 m Engine:Unreal Engine 4 →Re-enable developer console
- 06:55, 25 October 2019 diff hist +259 The Outer Worlds Dev-console enabler appears to work fine
- 00:26, 25 October 2019 diff hist +389 Code Vein →Other information: Link to graphics improvement mod
- 21:37, 16 October 2019 diff hist -15 m Chernobylite Oops, left in by mistake..
- 21:36, 16 October 2019 diff hist +57 m Chernobylite
- 20:04, 16 October 2019 diff hist +109 m Chernobylite Add save/config folders
- 20:01, 16 October 2019 diff hist +478 Chernobylite Custom AF info from Code Vein article seems to work here
- 10:00, 9 October 2019 diff hist +31 m Engine:Unreal Engine 4 →Streaming stutter/slowdown
- 09:58, 9 October 2019 diff hist +831 Engine:Unreal Engine 4 Add fix for TAA jittering which seems to remove it without any quality compromise.
- 09:49, 9 October 2019 diff hist +833 Engine:Unreal Engine 4 Info about disabling asset streaming to reduce stutter
- 09:17, 9 October 2019 diff hist -16 m Engine:Unreal Engine 4 Not really fair for me to call them hacks...