User contributions
- 18:35, 17 March 2020 diff hist +854 Neverwinter Nights 2 skip intro direction were incorrect - user config file in mydocs is the only file that gets used. It also linked a neverwinter nights 1 forum post.. And referred to the nwn.ini which is not used. Also added fix for intros complete edition.
- 23:53, 8 March 2020 diff hist -7 NieR: Automata
- 23:43, 8 March 2020 diff hist +75 NieR: Automata →Availability
- 23:38, 8 March 2020 diff hist +10 NieR: Automata →Availability: no longer avail from amazon, while steam doesn't, some sellers do still sell non-GotRHa editions keys
- 04:45, 7 March 2020 diff hist -22 Might & Magic X - Legacy Undo revision 941508 by 90.38.175.18 (talk) Tag: Undo
- 20:47, 1 November 2016 diff hist -9 Sid Meier's Civilization VI destubbed. filled out most pertinent info. Might be nice to link some of the reddit tips on how to edit the lua's for more advanced control options.
- 20:44, 1 November 2016 diff hist +21 Sid Meier's Civilization VI →Audio settings: think this is an interesting note most ppl will like, but yea its not technical so remove if you feel it not noteworthy
- 20:43, 1 November 2016 diff hist +86 Sid Meier's Civilization VI →Audio settings
- 20:40, 1 November 2016 diff hist -148 Sid Meier's Civilization VI →Input settings
- 20:36, 1 November 2016 diff hist +139 Sid Meier's Civilization VI →Video settings
- 15:13, 22 September 2016 diff hist +30 Shadow Warrior (2013) →Video settings
- 22:54, 5 August 2016 diff hist +13 m Glossary:Invert Y-axis →AutoHotKey with Saska: spelling
- 20:16, 11 May 2016 diff hist +313 Final Fantasy V cant really say they are lower quality, since technically they are much higher (full color + higher rez vs 256 color + very low rez), just most players dont like how they look.
- 17:39, 6 March 2016 diff hist +600 Tales of Maj'Eyal all fields filled destubbed
- 05:46, 15 January 2016 diff hist +47 Turok (2015) →Audio settings
- 05:33, 15 January 2016 diff hist -3 Star Wars Battlefront (2015) →Video settings: 4k yes
- 02:33, 1 January 2016 diff hist +22 Turok: Dinosaur Hunter →Other information
- 02:30, 1 January 2016 diff hist +203 Turok: Dinosaur Hunter →Video settings: some notes on unavoidable framerate issues and more
- 02:25, 1 January 2016 diff hist -88 Turok (2015) verified all info is updated to the 2015 release, and a few more notes
- 07:22, 23 December 2015 (diff | hist) . . +826 . . Differences between 1997 retail and recent retail release? on Talk:Turok (2015)
- 07:52, 20 December 2015 diff hist -14 Turok (2015) mmm date template is really limited, and write protected so cant fix it,, will do this instead
- 07:50, 20 December 2015 diff hist +66 Turok (2015) release date fixed
- 07:47, 20 December 2015 diff hist 0 m Turok (2015)
- 07:47, 20 December 2015 diff hist +314 Turok (2015) page only covers the new 2015 release, box art was of the 1997 release, misleading so updated to steam banner
- 07:45, 20 December 2015 diff hist +49 N File:Turok Dinosaur Hunter (2015) cover.jpg Turok Steam header, for the updated 2015 release.
- 15:41, 13 December 2015 diff hist +1 Lightning Returns: Final Fantasy XIII now available
- 23:00, 9 December 2015 diff hist +149 The Witcher 3: Wild Hunt →Input settings: Does support ds4 without ds4windows running, but not have dualshock button prompts. Modders are working on it - prompts exist in game files, but no mod yet exists.
- 12:13, 30 November 2015 diff hist +228 The Elder Scrolls Online →Availability: the reference stated this, but the message here was unclear. fixed
- 12:07, 30 November 2015 diff hist -3 The Elder Scrolls Online →Network: it's an mmo, not applicable
- 12:07, 30 November 2015 diff hist -3 The Elder Scrolls Online →Network
- 12:05, 30 November 2015 diff hist -3 The Elder Scrolls Online →Input settings
- 12:05, 30 November 2015 diff hist +162 The Elder Scrolls Online →Video settings: aa details. sadly no known compat bits for render based aa, so post processing only
- 00:46, 30 November 2015 diff hist +1 Sonic Adventure 2 →Video settings: these two sections conflict with each other. I tested capping with nvidia inspector and it worked fine. Im sure other ways likely work too, so stating vaguely none work is misleading.
- 00:33, 30 November 2015 diff hist +159 Sonic Adventure 2 →Essential improvements: changed to a better method that allows you to enable AA via nvidia inspector/etc.
- 22:40, 28 November 2015 diff hist -4 Sonic Adventure 2 →Input settings: has native support ingame.
- 22:39, 28 November 2015 diff hist +62 Sonic Adventure 2 →Haptic feedback: has ingame option
- 22:38, 28 November 2015 diff hist +85 Sonic Adventure 2 →Video settings: link to borderless gaming
- 21:59, 28 November 2015 diff hist -3 Unreal Tournament 4 →Network: matchmaking is in now, other options probably, tho not tested yet
- 21:57, 28 November 2015 diff hist +104 Unreal Tournament 4 →Audio settings
- 21:53, 28 November 2015 diff hist +47 Unreal Tournament 4 →Input settings
- 21:51, 28 November 2015 diff hist +108 Unreal Tournament 4 →Video settings: This game and UE4 in general does not support render based AA sadly. Options in games are fxaa and "temporal" temporal = taa (both are post processing modes)
- 20:13, 22 November 2015 diff hist +111 Star Wars Battlefront (2015) →Input settings: feel like this one should be a checkmark for not available/disabled by default, cuz green = better right
- 20:08, 22 November 2015 diff hist +60 Star Wars Battlefront (2015) →Network
- 20:04, 22 November 2015 diff hist +61 Star Wars Battlefront (2015) →Audio settings: dolby atmos is greyed out for everyone, to be added in a later patch
- 18:56, 19 November 2015 diff hist +463 Star Wars Battlefront (2015) →Field of view (FOV): Added warning. Try 110 + Speedbike + tap speed boost (further expands fov). Looks like you're going into hyperdrive lol. 100% cant see whats going on, guaranteed explosions!
- 18:51, 19 November 2015 diff hist -15 Star Wars Battlefront (2015) →Configuration file(s) location: incorrectly storage location fixed. Mine are NOT located %USERPROFILE%\Documents. As i've relocated my documents location, and the game is not hard coded to work like that
- 16:31, 20 October 2015 diff hist +17 Transformers: Devastation →Video settings
- 14:36, 1 October 2015 diff hist +259 Final Fantasy Type-0 HD been patched again to include better input support
- 12:30, 24 September 2015 diff hist -146 The Witcher 3: Wild Hunt →Input settings: all supported, most can be seen in the screenshots provided
- 19:11, 18 September 2015 diff hist -177 Final Fantasy Type-0 HD patched today