User contributions
- 07:36, 2 January 2023 diff hist +66 Earth Defense Force: Insect Armageddon
- 09:33, 3 December 2020 (diff | hist) . . +674 . . Framerate on Talk:The Wonderful 101: Remastered
- 09:25, 3 December 2020 diff hist +524 The Wonderful 101: Remastered Updated Anti Aliasing override with higher quality settings and additional settings. Added reference with A/B comparisons of all modes. Do NOT set "8xMultisampling in NPI. This is CSAA, NOT MSAA and will not work properly on modern GPUs.8xQ must be set
- 06:57, 30 November 2020 (diff | hist) . . +144 . . N Anyway to disable debug rendering text in upper left after beta patch? on Talk:Red Faction: Armageddon
- 04:14, 1 March 2020 diff hist +10 Glossary:Anti-aliasing (AA) updated AA list link to article on PCGW with list embedded.
- 08:03, 9 December 2019 (diff | hist) . . +1,113 . . Why revert my note about Anti Aliasing? on Talk:Command & Conquer: Renegade
- 23:50, 5 December 2019 (diff | hist) . . -2 . . Why revert my note about Anti Aliasing? on Talk:Command & Conquer: Renegade
- 23:48, 5 December 2019 (diff | hist) . . +125 . . Why revert my note about Anti Aliasing? on Talk:Command & Conquer: Renegade
- 23:38, 5 December 2019 (diff | hist) . . +477 . . N Why revert my note about Anti Aliasing? on Talk:Command & Conquer: Renegade
- 23:34, 5 December 2019 (diff | hist) . . +44 . . Internal resolution lock?? on Talk:Dragon Quest Builders 2
- 23:34, 5 December 2019 (diff | hist) . . +261 . . N Internal resolution lock?? on Talk:Dragon Quest Builders 2
- 08:33, 5 December 2019 diff hist +254 Command & Conquer: Renegade AA
- 08:30, 8 November 2019 diff hist +1,293 Grandia II Anniversary Edition Added negative points, corrected vsync. AE should have a separate page since they are essentially two different releases by different developers. (With Sickhead lazily updating Skybox Labs' work)
- 08:05, 8 November 2019 (diff | hist) . . +33 . . HD remaster update should have it's own page. on Talk:Grandia II Anniversary Edition
- 08:02, 8 November 2019 (diff | hist) . . +271 . . HD remaster update should have it's own page. on Talk:Grandia II Anniversary Edition
- 08:00, 8 November 2019 (diff | hist) . . +304 . . N HD remaster update should have it's own page. on Talk:Grandia II Anniversary Edition
- 07:06, 6 July 2019 (diff | hist) . . +326 . . N Anyone else with audio stuttering? on Talk:Heavy Rain
- 05:11, 4 July 2019 diff hist 0 Sayonara Umihara Kawase
- 05:10, 4 July 2019 diff hist -9 Sayonara Umihara Kawase
- 05:10, 4 July 2019 diff hist +504 Sayonara Umihara Kawase
- 03:55, 3 May 2019 diff hist +355 Left Alive
- 23:43, 28 January 2019 (diff | hist) . . +437 . . N "Game becomes too dark/bright at times" on Talk:Resident Evil 2 (2019)
- 00:09, 11 April 2018 diff hist +540 Resident Evil: Revelations 2 Added REHD Fix to page as this works for REV2 as well. Without this mod, playing at 4k on my 980 was nothing but low GPU usage and stuttering without the game hitting 60FPS. With it, the game runs near perfectly and there are only frame drops as GPU maxes
- 23:07, 13 March 2018 diff hist +74 Devil May Cry HD Collection config location alternate
- 23:02, 13 March 2018 diff hist +138 Devil May Cry HD Collection Vsync info
- 22:49, 13 March 2018 diff hist +209 m Devil May Cry HD Collection Almost 100% certain FXAA based on how it looks. Forcing Vsync does not work, without Aero enabled always get Screen Tearing in Windows 7
- 05:56, 22 November 2017 diff hist +91 World of Final Fantasy
- 08:04, 8 November 2017 diff hist +102 .hack//G.U. Last Recode
- 03:12, 4 August 2017 diff hist +246 Hitman: Contracts Add AA reference
- 00:40, 10 June 2017 diff hist +97 Unreal
- 00:38, 10 June 2017 (diff | hist) . . +113 . . Anyone have issues with DX10 renderer with OldUnreal patch? on Talk:Unreal
- 03:48, 3 June 2017 (diff | hist) . . +88 . . N About the game freezing and unfreezing. on Talk:Sonic Adventure 2
- 03:59, 2 May 2017 diff hist +2,579 Grandia II Anniversary Edition Make it stub-less. I forgot the template/requirements for the "System Requirements" section. So that may need editing. Also: Mod files still need approving so links may not work yet.
- 01:11, 17 April 2017 diff hist +35 Bayonetta After testing, I did see some GPU usage increases with 32C5 in some areas. Worth noting.
- 19:26, 15 April 2017 diff hist +913 Bayonetta Updated AA section with correct information, references and images. Additional option.
- 06:41, 21 March 2017 (diff | hist) . . +255 . . N Anyone have issues with DX10 renderer with OldUnreal patch? on Talk:Unreal
- 09:24, 14 February 2017 diff hist +355 Mobius Final Fantasy
- 01:02, 19 January 2017 diff hist -2 Final Fantasy XIII
- 01:01, 19 January 2017 diff hist +293 Final Fantasy XIII Added OneTweakNG. This can potentially fix performance for some. It removed a lot of stuttering at 60FPS for me.
- 06:57, 18 January 2017 diff hist +40 Way of the Samurai 4 I tested this myself. In Windows 7, the only way to get Vsync is to enable Aero. Otherwise there is a shit ton of tearing. Alt-tabbing behaves same as borderless windowed.
- 04:32, 14 January 2017 diff hist +181 Dragon Quest Heroes
- 07:31, 29 December 2016 diff hist +122 Adventure Time: Finn and Jake Investigations AA
- 04:47, 28 December 2016 diff hist +283 Adventure Time: Finn and Jake Investigations
- 03:24, 28 December 2016 diff hist +1 Adventure Time: Finn and Jake Investigations
- 03:23, 28 December 2016 diff hist +89 Adventure Time: Finn and Jake Investigations
- 04:03, 17 December 2016 (diff | hist) . . +78 . . Forcing anti-aliasing on Talk:F.E.A.R.
- 20:04, 11 October 2016 (diff | hist) . . +2 . . N Page needs to be filled out. Is pretty extensive. I'll create a version using my guide on Guru3d.com eventually. on Talk:Nvidia Profile Inspector
- 22:00, 8 October 2016 diff hist -11 Mafia II Replaced DOF removal link since COPY.com went down.
- 21:20, 8 October 2016 diff hist 0 Mafia III Added UI reference. Removed FXAA note. Game does not use FXAA nor states that it does.
- 05:56, 30 September 2016 (diff | hist) . . +1,317 . . N That HBAO+ information needs to be removed. on Talk:Dead Rising
- 05:21, 20 August 2016 diff hist +20 Raiden IV: OverKill
- 09:39, 13 August 2016 (diff | hist) . . +2,108 . . Transplant is fairly successful. Now need help filling in information for options with no explanations. on Talk:Nvidia Profile Inspector
- 05:43, 12 August 2016 (diff | hist) . . +474 . . N Transplant is fairly successful. Now need help filling in information for options with no explanations. on Talk:Nvidia Profile Inspector
- 05:38, 12 August 2016 diff hist -4 m Nvidia Profile Inspector spacing error
- 05:37, 12 August 2016 diff hist -3 m Nvidia Profile Inspector spacing
- 05:36, 12 August 2016 diff hist +33,368 Nvidia Profile Inspector Filled out article,essentially complete. Blank entries are because I don't know what it does or someone has not come forward to give an explanation for me.
- 10:10, 11 August 2016 diff hist 0 File:NPI2016.jpg BONKERS uploaded a new version of File:NPI2016.jpg current
- 10:07, 11 August 2016 diff hist 0 File:NPI2016.jpg BONKERS uploaded a new version of File:NPI2016.jpg
- 10:05, 11 August 2016 diff hist 0 File:NPI2016.jpg BONKERS uploaded a new version of File:NPI2016.jpg
- 08:37, 11 August 2016 diff hist 0 N File:NPI2016.jpg
- 06:42, 10 August 2016 diff hist +49 Urban Trial Freestyle
- 10:54, 7 August 2016 diff hist 0 N File:Nvidia Profile Inspector.png current
- 10:22, 7 August 2016 diff hist 0 m Nvidia Profile Inspector BONKERS moved page NVIDIA Inspector to NVIDIA Profile Inspector: Program change. Information mainly associated with NPI rather than old NI that had the overclocking application before hand
- 02:31, 5 August 2016 diff hist -861 Earth Defense Force 4.1: The Shadow of New Despair Removed resolution note and AMD fix/DPI fix. All fixed in Aug 4th Patch https://steamcommunity.com/games/410320/announcements/detail/881963009553024651
- 09:16, 28 July 2016 diff hist -40 Arcania: Gothic 4 Game has no AA and forcing is actually impossible beyond injected FXAA/SMAA.
- 07:45, 21 July 2016 diff hist -38 Earth Defense Force 4.1: The Shadow of New Despair Typo.
- 07:43, 21 July 2016 diff hist +692 Earth Defense Force 4.1: The Shadow of New Despair Add in basic info.
- 07:35, 21 July 2016 diff hist 0 N File:EDF Sound.PNG current
- 07:32, 21 July 2016 diff hist +194 Earth Defense Force 4.1: The Shadow of New Despair Add Settings images
- 07:28, 21 July 2016 diff hist 0 N File:EDF Key mapping.PNG current
- 07:27, 21 July 2016 diff hist 0 N File:EDF Language settings.png current
- 07:25, 21 July 2016 diff hist 0 N File:EDF Video settings.png current
- 07:24, 21 July 2016 diff hist 0 N File:EDF Display settings.png current
- 22:47, 22 April 2016 diff hist +16 Final Fantasy Type-0 HD Replace Audio link since Copy is going down.
- 21:24, 22 April 2016 diff hist +26 Lightning Returns: Final Fantasy XIII DoF reference
- 21:19, 22 April 2016 (diff | hist) . . +54 . . N Links for the soundtrack mods seem to be down. on Talk:Final Fantasy XIII
- 21:15, 22 April 2016 diff hist +49 Final Fantasy IX UI is a huge negative point. They couldn't even bother to make the UI streamlined for controllers/MKB. Just lazily ported the Mobile version. The Audio Encoding is vastly inferior to the PSX game too, but i don't have a direct comparison to add that atm
- 10:02, 16 March 2016 (diff | hist) . . +105 . . N Does the game not support MSAA? on Talk:Gears of War: Ultimate Edition
- 11:22, 7 March 2016 diff hist +106 Spec Ops: The Line It's worth mentioning that Spec Ops has a behavior flag in the driver profile that will prevent AA overrides from working (0x00000005) that needs to be removed when forcing.
- 11:20, 7 March 2016 (diff | hist) . . +195 . . OK. About AA on Talk:Spec Ops: The Line
- 11:17, 7 March 2016 (diff | hist) . . +132 . . OK. About AA on Talk:Spec Ops: The Line
- 13:03, 2 March 2016 (diff | hist) . . +1,713 . . N OK. About AA on Talk:Spec Ops: The Line
- 08:09, 27 February 2016 diff hist +12 Dead Island
- 08:09, 27 February 2016 diff hist +255 Dead Island Proper NV AA note. SGSSAA can be forced without issue as long as AA fix is enabled.
- 07:07, 27 February 2016 diff hist +69 Nvidia Profile Inspector Guide link. Rough.
- 06:35, 27 February 2016 diff hist +104 Serious Sam 2
- 03:49, 27 February 2016 diff hist -90 Spec Ops: The Line AA CANNOT be forced through NVCP. It is impossible. It requires custom specific AA flags that can only be used with Nvidia Inspector. It also requires a behavior flag to be removed set in place by Nvidia that specifically disables forcing AA in NVCP
- 01:03, 27 February 2016 diff hist -10 Raiden IV: OverKill Raiden Series GoG discussion.
- 01:01, 27 February 2016 diff hist +21 Raiden IV: OverKill I'll keep most, but the requirements from the GOG page specifically state 7 is just as recommended as 8/10 Shouldn't that be respected? Steam page has 7/8 as reco
- 14:18, 26 February 2016 (diff | hist) . . +1,057 . . N About the locked render resolution on Talk:Raiden IV: OverKill
- 14:11, 26 February 2016 diff hist +6,111 N Raiden IV: OverKill Created and completed Raiden IV page. I had a section about Hex-editing the Resolution to other resolutions that seemed to work. ( I spent a long time figuring it out and writing it). Turns out Render resolution beyond 1080p will just upscale! :(
- 11:32, 26 February 2016 diff hist 0 N File:Raiden IV Sound Settings.png current
- 11:31, 26 February 2016 diff hist 0 N File:Raiden IV Key Remapping.png current
- 11:28, 26 February 2016 diff hist 0 N File:Raiden IV Resolution Settings.png current
- 11:27, 26 February 2016 diff hist 0 N File:Raiden IV Display Settings..png current
- 11:26, 26 February 2016 diff hist 0 N File:Raiden IV General Options.png current
- 10:43, 26 February 2016 diff hist 0 N File:RaidenIVOverkill cover.png current
- 09:05, 26 February 2016 diff hist +145 Raiden III Digital Edition
- 08:59, 26 February 2016 diff hist +224 Raiden III Digital Edition
- 08:57, 26 February 2016 diff hist 0 N File:Raiden III general options.png current
- 08:55, 26 February 2016 diff hist 0 N File:Raiden III sound options.png current
- 08:55, 26 February 2016 diff hist 0 N File:Raiden III Video Options2.jpg current
- 08:54, 26 February 2016 diff hist 0 N File:Raiden III Keymap Options.jpg current
- 08:52, 26 February 2016 diff hist +361 Raiden III Digital Edition
- 07:31, 26 February 2016 diff hist -8 Raiden III Digital Edition
- 13:17, 22 February 2016 diff hist +192 Raiden III Digital Edition AA
- 13:11, 22 February 2016 diff hist +217 Raiden III Digital Edition Addition of some basic features
- 10:41, 6 February 2016 diff hist +323 Deadly Premonition: The Director's Cut Still can't boot the game just adding my 2cents.
- 13:15, 30 January 2016 diff hist +442 Tales of Zestiria Custom buttons. Minor edits.
- 09:39, 30 January 2016 diff hist +2,199 Far Cry 3 Blood Dragon Extended Draw Distance mod
- 08:02, 30 January 2016 diff hist +113 Mighty No. 9
- 08:29, 29 January 2016 diff hist +95 Mighty No. 9 Discovered FXAA also applies to one of the other stages of the game as well. Not in Ex mode that i've seen yet either though as small as the demo is.
- 13:06, 1 December 2015 (diff | hist) . . +383 . . N About the MSAA/CSAA mention. on Talk:Devil May Cry 4: Special Edition
- 10:36, 9 November 2015 diff hist +18 The Legend of Heroes: Trails in the Sky
- 10:35, 9 November 2015 diff hist +273 The Legend of Heroes: Trails in the Sky 16-bit resolution note.
- 00:26, 8 November 2015 diff hist -213 Tales of Zestiria Unnecessary. This is PURELY for an audio fix. If you want to add your own stuff for your framerate fix. Create a new fixbox for it. As for channels, why would someone using a 2.1 system need to set it to anything but that? Better safe then sorry.
- 06:25, 5 November 2015 diff hist +783 Tales of Zestiria Sound distortion fixbox. Please feel free to change it if it could be done better! I am assuming Windows 7 for the shared mode fix. I don't know how W8/10 handle it.
- 05:31, 5 November 2015 (diff | hist) . . +152 . . Audio issues on Talk:Tales of Zestiria
- 10:53, 31 October 2015 diff hist +174 Tales of Zestiria Reword AF since it's not equivalent (As was an educated guess) but is PF. Re-inserted AA for Nvidia cards but I replaced the link with my actual Step by Step Guide on the Steam Community.
- 10:45, 31 October 2015 (diff | hist) . . +476 . . Ok. Seems to be some completely unecessary edits going on here. on Talk:Tales of Zestiria
- 10:42, 31 October 2015 (diff | hist) . . +634 . . Ok. Seems to be some completely unecessary edits going on here. on Talk:Tales of Zestiria
- 10:38, 31 October 2015 (diff | hist) . . +354 . . Ok. Seems to be some completely unecessary edits going on here. on Talk:Tales of Zestiria
- 14:07, 30 October 2015 (diff | hist) . . +1,153 . . Ok. Seems to be some completely unecessary edits going on here. on Talk:Tales of Zestiria
- 10:06, 30 October 2015 (diff | hist) . . +470 . . N Ok. Seems to be some completely unecessary edits going on here. on Talk:Tales of Zestiria
- 10:00, 30 October 2015 diff hist +150 Tales of Zestiria
- 09:03, 29 October 2015 diff hist +7 Gurumin: A Monstrous Adventure
- 08:58, 29 October 2015 diff hist +318 Gurumin: A Monstrous Adventure
- 08:55, 29 October 2015 diff hist -38 Gurumin: A Monstrous Adventure
- 08:52, 29 October 2015 diff hist +774 Gurumin: A Monstrous Adventure
- 08:35, 29 October 2015 diff hist +130 The Swapper Downsampling
- 08:33, 29 October 2015 diff hist -85 Tales of Zestiria
- 08:32, 29 October 2015 diff hist -169 Tales of Zestiria
- 08:31, 29 October 2015 (diff | hist) . . +474 . . Anyone else getting microstuttering? (Use controller, slowly pan the camera) on Talk:Tales of Zestiria
- 00:43, 29 October 2015 diff hist -24 Tales of Zestiria I find that text completely unnecessary. There is more to a port than just the GPU and when it comes to GPU the game uses relatively few GPU resources
- 12:39, 26 October 2015 (diff | hist) . . +280 . . Anyone else getting microstuttering? (Use controller, slowly pan the camera) on Talk:Tales of Zestiria
- 12:37, 26 October 2015 (diff | hist) . . +28 . . Audio issues on Talk:Tales of Zestiria
- 08:54, 21 October 2015 diff hist +131 Tales of Zestiria AA
- 06:55, 21 October 2015 (diff | hist) . . +322 . . Anyone else getting microstuttering? (Use controller, slowly pan the camera) on Talk:Tales of Zestiria
- 06:54, 21 October 2015 diff hist +265 Tales of Zestiria Additional Vsync note.
- 06:50, 21 October 2015 diff hist -34 Tales of Zestiria Truncation
- 06:49, 21 October 2015 diff hist +164 Tales of Zestiria Vsync Note
- 09:49, 20 October 2015 (diff | hist) . . +538 . . N Anyone else getting microstuttering? (Use controller, slowly pan the camera) on Talk:Tales of Zestiria
- 09:10, 20 October 2015 diff hist +38 Tales of Zestiria
- 09:06, 20 October 2015 diff hist +5 m Tales of Zestiria
- 09:06, 20 October 2015 diff hist +314 Tales of Zestiria Filling out essentials
- 08:14, 20 October 2015 diff hist +233 Tales of Zestiria Basic additions.
- 09:07, 9 October 2015 (diff | hist) . . +92 . . People on Steam forum saying it doesn't support 1440p natively. Can anyone verify? on Talk:Transformers: Devastation
- 04:35, 8 October 2015 diff hist -14 Samurai Warriors 4-II SGSSAA sample rates should never be mixed. 4xMSAA+8xSGSSAA will result in poorer quality than just 4x+4xSG
- 04:33, 8 October 2015 (diff | hist) . . +118 . . N People on Steam forum saying it doesn't support 1440p natively. Can anyone verify? on Talk:Transformers: Devastation
- 05:25, 7 October 2015 diff hist +3 Mighty No. 9 Button prompts = true is giving me a value of "Wrong". What am I doing wrong lol?
- 05:24, 7 October 2015 diff hist +7 Mighty No. 9
- 09:59, 3 October 2015 (diff | hist) . . +513 . . Frame rate and Nvidia Inspector + FXAA on Talk:Sonic Adventure 2
- 07:21, 1 October 2015 (diff | hist) . . +131 . . Frame rate and Nvidia Inspector + FXAA on Talk:Sonic Adventure 2
- 07:18, 1 October 2015 (diff | hist) . . +375 . . Frame rate and Nvidia Inspector + FXAA on Talk:Sonic Adventure 2
- 00:58, 30 September 2015 (diff | hist) . . +375 . . Frame rate and Nvidia Inspector + FXAA on Talk:Sonic Adventure 2
- 11:14, 29 September 2015 diff hist +65 Mighty No. 9 Strange FXAA/Bloom behavior
- 09:17, 29 September 2015 diff hist +9 Mighty No. 9 typo fix
- 09:14, 29 September 2015 diff hist -7 Mighty No. 9
- 09:13, 29 September 2015 diff hist -25 m Mighty No. 9
- 09:13, 29 September 2015 diff hist +599 Mighty No. 9 No longer very stubby! Most information based off of the demo. Which should be final. The game is finished but in QA apparently.
- 07:03, 21 September 2015 (diff | hist) . . +402 . . Pointing of intro videos on Talk:Metal Gear Rising: Revengeance
- 11:01, 20 September 2015 diff hist +821 Sonic Adventure 2 Sound effect volume fix. Crash fixes
- 08:20, 5 September 2015 (diff | hist) . . +692 . . It's downsampling. Don't revert well researched edits. on Talk:Final Fantasy Type-0 HD
- 08:09, 5 September 2015 diff hist -278 Final Fantasy Type-0 HD Hey Scrub, when will you learn to let it go when you've been proven wrong?
- 11:06, 2 September 2015 diff hist +216 Glossary:Anti-aliasing (AA) Additional MFAA note and reference
- 12:15, 31 August 2015 (diff | hist) . . +58 . . Is anyone else unable to run the game AT ALL? on Talk:Deadly Premonition: The Director's Cut
- 11:03, 30 August 2015 (diff | hist) . . +77 . . Is anyone else unable to run the game AT ALL? on Talk:Deadly Premonition: The Director's Cut
- 12:26, 29 August 2015 (diff | hist) . . +563 . . N Is anyone else unable to run the game AT ALL? on Talk:Deadly Premonition: The Director's Cut
- 07:54, 27 August 2015 (diff | hist) . . +2,150 . . It's downsampling. Don't revert well researched edits. on Talk:Final Fantasy Type-0 HD
- 13:36, 19 August 2015 diff hist +482 Final Fantasy Type-0 HD Fix vsync note. Add audio crackling issue
- 13:30, 19 August 2015 diff hist +189 Final Fantasy Type-0 HD Fixed various things, added a few others. Specifically the AA note was wrong, the SSAA scale with "High" and "Highest" vary by base render resolution. The blog entry simple is assuming a 1080p base res. Highest at 720p renders at 1440p
- 04:34, 19 August 2015 (diff | hist) . . +2,919 . . N Results of my testing of the game and others. on Talk:Final Fantasy Type-0 HD
- 12:38, 17 August 2015 (diff | hist) . . +1,747 . . N OK. So I did quite a bit more testing for MSAA and performance. Here are my results. on Talk:Gurumin: A Monstrous Adventure
- 01:37, 13 August 2015 diff hist +41 Akiba's Trip: Undead & Undressed
- 01:36, 13 August 2015 diff hist +120 Akiba's Trip: Undead & Undressed Added Reference comparisons
- 01:23, 13 August 2015 diff hist +134 Akiba's Trip: Undead & Undressed Added additional resolution notes. Removed Lower than selected note because the author of that post was simply confused by the DoF employed by the game when outside. Which causes things to look blurrier
- 01:18, 13 August 2015 diff hist -1,072 Akiba's Trip: Undead & Undressed Removed second hex edit method as it is destructive and only affects display resolution and not render resolution. Display resolution is automatically your desktop res. You only need to set that and edit the Config.exe
- 01:16, 13 August 2015 diff hist 0 Akiba's Trip: Undead & Undressed The person in the original guide actually has the byte swap wrong. He takes "80 02" and turns it into "02008" which is wrong. The byte swap is literally just swapping the two values so it becomes "0280" Remove the first 0 and the hex value of "280=640"
- 08:31, 12 August 2015 diff hist -81 Akiba's Trip: Undead & Undressed I removed the "possibly" after hex-editing the game .exe myself and seeing FXAA itself listed as "akbn_fxaa" and I also did a comparison with the AA and it does apply AFTER the Outline pass. http://screenshotcomparison.com/comparison/138279
- 23:30, 11 August 2015 (diff | hist) . . +123 . . N Does the game lock up before the main menu in full screen for anyone else? on Talk:Akiba's Trip: Undead & Undressed
- 13:01, 7 August 2015 (diff | hist) . . +795 . . Differences to original japanese release? on Talk:Gurumin: A Monstrous Adventure
- 12:05, 7 August 2015 (diff | hist) . . +850 . . N It's worth noting that the max FPS cap is irrelevant and causes performance problems. Other various issues,.exe name, AA. Resolution support is very limited. on Talk:Gurumin: A Monstrous Adventure
- 11:55, 7 August 2015 (diff | hist) . . +266 . . Differences to original japanese release? on Talk:Gurumin: A Monstrous Adventure
- 11:29, 3 August 2015 (diff | hist) . . +268 . . Vsync on Talk:Far Cry
- 13:06, 26 July 2015 diff hist +2 m Far Cry 3 Blood Dragon Whoops additional typos
- 11:02, 26 July 2015 diff hist +885 Far Cry 3 Blood Dragon Added how to remove POM from dirt roads which annoyingly adds little to the visuals but causes a TON of aliasing and flickering of textures.
- 13:11, 23 July 2015 diff hist +61 Far Cry 3 Blood Dragon comparison for scanlines. This also disables the noise effect that is used in conjunction.
- 14:36, 22 July 2015 diff hist +56 Urban Trial Freestyle
- 13:15, 19 July 2015 (diff | hist) . . +889 . . N Something that should be added- if the game crashes in DX10 mode on Windows 7 on Talk:Devil May Cry 4
- 08:23, 16 July 2015 diff hist +131 Dungeon Siege III
- 06:01, 16 July 2015 diff hist +114 Dungeon Siege III
- 11:41, 9 July 2015 diff hist +1 The Typing of The Dead: Overkill update link.
- 09:17, 6 July 2015 diff hist +168 The Legend of Heroes: Trails in the Sky
- 08:39, 29 June 2015 (diff | hist) . . +207 . . In other words... on Talk:Toukiden: Kiwami
- 04:57, 5 June 2015 diff hist +193 m Warhammer 40,000: Space Marine Added PPAA reference
- 12:44, 16 May 2015 diff hist +35 Resident Evil 5 I'd hardly call intended color palette from art design a negative. Rewording this and moving it to a neutral marker makes it more of a personal issue on a per person basis.
- 09:33, 12 February 2015 (diff | hist) . . +140 . . About those Key Points on Talk:Resident Evil HD Remaster
- 08:18, 5 February 2015 (diff | hist) . . +1,204 . . N About those Key Points on Talk:Resident Evil HD Remaster
- 08:13, 5 February 2015 diff hist +153 Resident Evil HD Remaster Miscellaneous changes
- 07:57, 2 February 2015 diff hist +53 Gauntlet (2014) 4k should be researched more since it patched. I have been able to use resolutions up to 3200x1800 in the past. Initially by having to trick the game, but later IIRC game detected the resolution after a patch.
- 11:35, 1 February 2015 diff hist +20 Resident Evil HD Remaster addition
- 11:34, 1 February 2015 diff hist +292 Resident Evil HD Remaster Since there has been no further discussion or proof provided that it does NOT do what I have experienced and provided proof. This has been added as a note.
- 04:37, 28 January 2015 (diff | hist) . . +700 . . Regarding "Fix letterboxing" on Talk:Resident Evil HD Remaster
- 05:58, 27 January 2015 (diff | hist) . . +664 . . N Regarding "Fix letterboxing" on Talk:Resident Evil HD Remaster
- 05:45, 27 January 2015 diff hist +575 Resident Evil HD Remaster HQ FMVs addition for non-1080p users. Comparison screenshotcomparison.com/comparison/111771 I did this for my 768p TV set to 720p with no scaling(Leaves unused pixels black) to get higher quality FMVs. Also posted at reference
- 05:33, 27 January 2015 diff hist +143 Resident Evil HD Remaster Added anti aliasing for Nvidia reference. Contrary to what has been posted at the previous Reddit post, 0x08410C5 is incorrect and unnecessary for both MSAA and SGSSAA. It is NOT sufficient for MSAA http://screenshotcomparison.com/comparison/111787
- 11:00, 23 January 2015 (diff | hist) . . +1,344 . . Random stuff on User talk:Blackbird/AA Test
- 10:45, 23 January 2015 (diff | hist) . . +204 . . Random stuff on User talk:Blackbird/AA Test
- 04:54, 21 January 2015 (diff | hist) . . +672 . . Random stuff on User talk:Blackbird/AA Test
- 04:34, 21 January 2015 (diff | hist) . . +621 . . So PCGW port reports are the objectively only allowable references for assesment of the quality of a port huh? on Talk:Dead Rising 3
- 01:32, 14 January 2015 (diff | hist) . . +37 . . N So PCGW port reports are the objectively only allowable references for assesment of the quality of a port huh? on Talk:Dead Rising 3
- 04:25, 13 January 2015 diff hist +646 Ninja Blade Hopefully final additions
- 03:49, 12 January 2015 (diff | hist) . . +130 . . PS3 videos on PC on Talk:Final Fantasy XIII
- 10:12, 2 January 2015 diff hist -33 Ninja Blade
- 11:35, 1 January 2015 diff hist -52 m Ninja Blade typo
- 11:33, 1 January 2015 diff hist +440 Ninja Blade Adding more information
- 11:25, 1 January 2015 diff hist +649 Ninja Blade Continued additions
- 12:50, 24 December 2014 diff hist +60 Ninja Blade
- 12:49, 24 December 2014 diff hist +1 Ninja Blade
- 12:48, 24 December 2014 diff hist -80 Ninja Blade Configuration file in same location as save file. But only variable known/useable to user is resolution. Game supports arbitrary resolutions. So no issues.
- 12:47, 24 December 2014 diff hist +207 Ninja Blade Fill in basic info before major edit and additions
- 06:48, 17 December 2014 diff hist +786 Final Fantasy XIII Undo revision 138779 by Devina (talk) THIS ISSUE STILL EXISTS. DO NOT REMOVE IT . Want proof? Cropped from 3200x1800 http://i2.minus.com/ivWNrf8xtA9IF.jpg
- 06:43, 17 December 2014 diff hist +61 Final Fantasy XIII DO NOT DELETE THIS. IT IS NOT IRRELEVANT.
- 06:37, 17 December 2014 diff hist +448 Final Fantasy XIII Undo revision 138758 by Devina (talk) You people REALLY piss me off sometimes.
- 11:32, 15 December 2014 (diff | hist) . . +1,014 . . Performance is still crap after patch. Locking it to 30FPS W 1/2 Refresh stabalizes performance at least on Talk:Final Fantasy XIII
- 06:59, 14 December 2014 (diff | hist) . . +190 . . Performance is still crap after patch. Locking it to 30FPS W 1/2 Refresh stabalizes performance at least on Talk:Final Fantasy XIII
- 09:48, 13 December 2014 diff hist +159 The Typing of The Dead: Overkill AA
- 09:45, 13 December 2014 diff hist +14 m Medal of Honor (2010) Fixed reference error
- 09:44, 13 December 2014 diff hist +1,618 Medal of Honor (2010) Tweaks for textures, LoD,AA,etc.
- 05:48, 13 December 2014 (diff | hist) . . +435 . . N Performance is still crap after patch. Locking it to 30FPS W 1/2 Refresh stabalizes performance at least on Talk:Final Fantasy XIII
- 05:42, 13 December 2014 diff hist +225 Medal of Honor (2010)
- 09:38, 3 December 2014 (diff | hist) . . +262 . . N High Poly Weapons mod on Talk:Resident Evil 4 Ultimate HD Edition
- 03:31, 2 December 2014 (diff | hist) . . +105 . . Configuration Encrypt/Decrypt tool link is dead on Talk:Transformers: War for Cybertron
- 03:30, 2 December 2014 (diff | hist) . . +350 . . Why you SHOULDN'T disable "BackgroundLevelStreaming=" on Talk:Alien Rage - Unlimited
- 11:24, 1 December 2014 (diff | hist) . . +188 . . Configuration Encrypt/Decrypt tool link is dead on Talk:Transformers: War for Cybertron
- 10:44, 1 December 2014 (diff | hist) . . +227 . . Why you SHOULDN'T disable "BackgroundLevelStreaming=" on Talk:Alien Rage - Unlimited
- 10:35, 1 December 2014 diff hist +31 Alien Rage - Unlimited Fix texture streaming box. Read discussion thread
- 10:16, 1 December 2014 (diff | hist) . . +213 . . N Why you SHOULDN'T disable "BackgroundLevelStreaming=" on Talk:Alien Rage - Unlimited
- 08:08, 1 December 2014 (diff | hist) . . +37 . . N Configuration Encrypt/Decrypt tool link is dead on Talk:Transformers: War for Cybertron
- 07:33, 29 November 2014 (diff | hist) . . +747 . . FXAA and subpixel aliasing on Talk:Assassin's Creed Unity
- 06:34, 29 November 2014 diff hist +217 Alien Rage - Unlimited
- 04:58, 24 November 2014 (diff | hist) . . +369 . . Denuvo on Talk:The big list of third-party DRM on Steam
- 11:17, 21 November 2014 (diff | hist) . . +310 . . Denuvo on Talk:The big list of third-party DRM on Steam
- 21:33, 19 November 2014 (diff | hist) . . +748 . . N Denuvo on Talk:The big list of third-party DRM on Steam
- 05:57, 13 November 2014 (diff | hist) . . +108 . . Internal Resolution is not locked on Talk:Valkyria Chronicles
- 04:57, 13 November 2014 (diff | hist) . . +344 . . Internal Resolution is not locked on Talk:Valkyria Chronicles
- 01:57, 12 November 2014 (diff | hist) . . +136 . . Internal Resolution is not locked on Talk:Valkyria Chronicles
- 01:38, 12 November 2014 (diff | hist) . . +137 . . N Internal Resolution is not locked on Talk:Valkyria Chronicles
- 00:53, 12 November 2014 diff hist -508 Valkyria Chronicles The internal resolution is NOT locked just because there is a bunch of aliasing. Merely a side effect of the art style. Testing the game myself, it's definitely NOT locked.
- 07:15, 6 November 2014 (diff | hist) . . +73 . . N I am curious, why would anyone want to re-enable Aero with this game? on Talk:The King of Fighters XIII
- 02:36, 28 October 2014 (diff | hist) . . +91 . . Macroblock-like hair artifacts mach 2 on Talk:Final Fantasy XIII
- 04:42, 27 October 2014 (diff | hist) . . +271 . . Macroblock-like hair artifacts mach 2 on Talk:Final Fantasy XIII
- 22:17, 19 October 2014 (diff | hist) . . +272 . . Removal of Radeon Pro reference on Talk:Final Fantasy XIII
- 20:43, 19 October 2014 (diff | hist) . . +151 . . FFXIII AA hair artifacts on User talk:BONKERS
- 08:50, 19 October 2014 diff hist +1 User:BONKERS current
- 08:50, 19 October 2014 diff hist -18 User:BONKERS
- 08:39, 19 October 2014 diff hist +364 N User:BONKERS Created page with "[https://www.youtube.com/watch?v=jHgZh4GV9G0 I am crazy AA guy]. [http://forums.guru3d.com/showthread.php?t=357956 This is] [http://steamcommunity.com/id/Vosse/ my] [http://fo..."
- 08:31, 19 October 2014 (diff | hist) . . +301 . . Removal of Radeon Pro reference on Talk:Final Fantasy XIII
- 08:28, 19 October 2014 (diff | hist) . . +3,068 . . FFXIII AA hair artifacts on User talk:BONKERS
- 02:04, 19 October 2014 (diff | hist) . . +900 . . N Removal of Radeon Pro reference on Talk:Final Fantasy XIII
- 01:57, 19 October 2014 diff hist -2 Final Fantasy XIII
- 01:55, 19 October 2014 diff hist +24 Final Fantasy XIII Corrected Hair macroblock and corrected GPU AA with proper reference for Nvidia cards that MUST be followed to use other forms of AA> Removed RadeonPro. Unneeded, GeDo allows enabling EQAA for AMD cards. GeDo PP applies native pre-resolve
- 01:08, 19 October 2014 (diff | hist) . . +198 . . FFXIII AA hair artifacts on User talk:BONKERS
- 01:03, 19 October 2014 (diff | hist) . . +483 . . FFXIII AA hair artifacts on User talk:BONKERS
- 08:35, 18 October 2014 (diff | hist) . . +169 . . Why does this page exist? The so called (2011) version, and the version on steam(Which belongs to Dreamcast Collection) are the same game... on Talk:Sonic Adventure DX (Steam)
- 08:35, 18 October 2014 (diff | hist) . . +392 . . Unofficial patches on Talk:Far Cry
- 08:21, 18 October 2014 diff hist +497 Final Fantasy XIII Additional AA information and how to fix block artifact on character hair for Nvidia users
- 09:01, 4 October 2014 diff hist +117 Far Cry
- 08:55, 4 October 2014 diff hist +170 Far Cry
- 07:48, 4 October 2014 diff hist -1 Far Cry
- 07:47, 4 October 2014 diff hist +129 Far Cry Added additional Widescreen information
- 23:39, 3 October 2014 diff hist +173 Sonic Adventure DX (Steam) AA information for Nvidia cards
- 23:52, 27 September 2014 (diff | hist) . . +178 . . Why does this page exist? The so called (2011) version, and the version on steam(Which belongs to Dreamcast Collection) are the same game... on Talk:Sonic Adventure DX (Steam)
- 08:59, 25 September 2014 (diff | hist) . . +132 . . N Why does this page exist? The so called (2011) version, and the version on steam(Which belongs to Dreamcast Collection) are the same game... on Talk:Sonic Adventure DX (Steam)
- 03:53, 2 July 2014 diff hist +461 Mafia II Tweak to remove the Depth of field/edge blurring
- 04:24, 5 June 2014 diff hist +30 Takedown: Red Sabre →Video settings
- 03:39, 5 June 2014 diff hist +587 Murdered: Soul Suspect →Essential improvements: Fix for improving Asset Streaming/pop-in at the cost of VRAM and some FPS
- 06:55, 4 June 2014 diff hist +489 Murdered: Soul Suspect →Essential improvements: Tweak to disable Chromatic Aberration. If anyone thinks should belong in different section. Please move it! :)
- 22:42, 2 February 2014 diff hist +157 Unreal II: The Awakening Added information for forcing AA with Nvidia cards
- 02:01, 30 December 2013 diff hist -364 Castle of Illusion Out of date information
- 22:43, 1 November 2013 diff hist +1 Hydrophobia: Prophecy →Video settings
- 09:25, 3 October 2013 diff hist +291 m BioShock 2 AA changes and references
- 08:59, 3 October 2013 diff hist +97 Sonic the Hedgehog 4: Episode I Minor changes and reference added showing AA working with hacked .exe
- 23:32, 25 September 2013 diff hist +71 Halo 2
- 02:55, 28 August 2013 diff hist -19 Castlevania: Lords of Shadow
- 02:54, 28 August 2013 diff hist +767 Castlevania: Lords of Shadow →Video settings: Anti Aliasing Options, Tried to make it as simple and clean as possible. Please do NOT remove contextual references, they are important examples for the given game
- 02:42, 28 August 2013 diff hist +190 Lost Planet 3 spelling fix/Contextual clarification for the MLAA comparison. Turning off MLAA in .ini doesn't affect/change other settings within .ini that correspond to world detail
- 02:23, 28 August 2013 diff hist -12 Sonic Adventure DX (2011)
- 02:22, 28 August 2013 diff hist +40 Sonic Adventure DX (2011) →Anti Aliasing
- 02:21, 28 August 2013 diff hist +5 Sonic Adventure DX (2011) →Video settings
- 02:14, 28 August 2013 (diff | hist) . . +8 . . Thanks for removing indepth information and dumbing it down on Talk:Lost Planet 3
- 02:14, 28 August 2013 diff hist +59 Sonic Adventure DX (2011)
- 01:19, 28 August 2013 diff hist +115 Lost Planet 3 →Video settings: .ini edits DO work and they DO stick. Set to ReadOnly
- 22:33, 27 August 2013 (diff | hist) . . +6 . . N Thanks for removing indepth information and dumbing it down on Talk:Lost Planet 3
- 22:29, 27 August 2013 diff hist +60 Lost Planet 3 →Video settings
- 22:25, 27 August 2013 diff hist +38 Lost Planet 3 →Video settings
- 12:16, 27 August 2013 diff hist +7 Lost Planet 3 →Anti Aliasing
- 12:16, 27 August 2013 diff hist +29 Lost Planet 3 →Anti Aliasing
- 12:06, 27 August 2013 diff hist +2,296 Lost Planet 3
- 10:33, 27 August 2013 diff hist +91 Lost Planet 3
- 09:16, 27 August 2013 diff hist +337 Lost Planet 3
- 08:03, 27 August 2013 diff hist +151 Lost Planet 3
- 07:59, 27 August 2013 diff hist +391 Lost Planet 3
- 07:36, 27 August 2013 diff hist +574 Lost Planet 3
- 03:09, 22 August 2013 diff hist +58 Sonic Adventure DX (2011) →Video settings
- 03:08, 22 August 2013 diff hist +29 Sonic Adventure DX (2011)
- 03:07, 22 August 2013 diff hist +482 Sonic Adventure DX (2011) →Video settings
- 03:01, 22 August 2013 diff hist +30 Sonic Adventure 2
- 03:00, 22 August 2013 diff hist +1 Sonic Adventure 2 →Video settings
- 02:59, 22 August 2013 diff hist +88 Sonic Adventure 2 →Video settings
- 02:57, 22 August 2013 diff hist -113 m Sonic the Hedgehog 4: Episode II →Widescreen resolution
- 02:56, 22 August 2013 diff hist +295 Sonic the Hedgehog 4: Episode II →Video settings
- 02:35, 22 August 2013 diff hist +526 m Sonic the Hedgehog 4: Episode II →Widescreen resolution