User contributions
- 07:36, 2 January 2023 diff hist +66 Earth Defense Force: Insect Armageddon
- 09:33, 3 December 2020 (diff | hist) . . +674 . . Framerate on Talk:The Wonderful 101: Remastered
- 09:25, 3 December 2020 diff hist +524 The Wonderful 101: Remastered Updated Anti Aliasing override with higher quality settings and additional settings. Added reference with A/B comparisons of all modes. Do NOT set "8xMultisampling in NPI. This is CSAA, NOT MSAA and will not work properly on modern GPUs.8xQ must be set
- 06:57, 30 November 2020 (diff | hist) . . +144 . . N Anyway to disable debug rendering text in upper left after beta patch? on Talk:Red Faction: Armageddon
- 04:14, 1 March 2020 diff hist +10 Glossary:Anti-aliasing (AA) updated AA list link to article on PCGW with list embedded.
- 08:03, 9 December 2019 (diff | hist) . . +1,113 . . Why revert my note about Anti Aliasing? on Talk:Command & Conquer: Renegade
- 23:50, 5 December 2019 (diff | hist) . . -2 . . Why revert my note about Anti Aliasing? on Talk:Command & Conquer: Renegade
- 23:48, 5 December 2019 (diff | hist) . . +125 . . Why revert my note about Anti Aliasing? on Talk:Command & Conquer: Renegade
- 23:38, 5 December 2019 (diff | hist) . . +477 . . N Why revert my note about Anti Aliasing? on Talk:Command & Conquer: Renegade
- 23:34, 5 December 2019 (diff | hist) . . +44 . . Internal resolution lock?? on Talk:Dragon Quest Builders 2
- 23:34, 5 December 2019 (diff | hist) . . +261 . . N Internal resolution lock?? on Talk:Dragon Quest Builders 2
- 08:33, 5 December 2019 diff hist +254 Command & Conquer: Renegade AA
- 08:30, 8 November 2019 diff hist +1,293 Grandia II Anniversary Edition Added negative points, corrected vsync. AE should have a separate page since they are essentially two different releases by different developers. (With Sickhead lazily updating Skybox Labs' work)
- 08:05, 8 November 2019 (diff | hist) . . +33 . . HD remaster update should have it's own page. on Talk:Grandia II Anniversary Edition
- 08:02, 8 November 2019 (diff | hist) . . +271 . . HD remaster update should have it's own page. on Talk:Grandia II Anniversary Edition
- 08:00, 8 November 2019 (diff | hist) . . +304 . . N HD remaster update should have it's own page. on Talk:Grandia II Anniversary Edition
- 07:06, 6 July 2019 (diff | hist) . . +326 . . N Anyone else with audio stuttering? on Talk:Heavy Rain
- 05:11, 4 July 2019 diff hist 0 Sayonara Umihara Kawase
- 05:10, 4 July 2019 diff hist -9 Sayonara Umihara Kawase
- 05:10, 4 July 2019 diff hist +504 Sayonara Umihara Kawase
- 03:55, 3 May 2019 diff hist +355 Left Alive
- 23:43, 28 January 2019 (diff | hist) . . +437 . . N "Game becomes too dark/bright at times" on Talk:Resident Evil 2 (2019)
- 00:09, 11 April 2018 diff hist +540 Resident Evil: Revelations 2 Added REHD Fix to page as this works for REV2 as well. Without this mod, playing at 4k on my 980 was nothing but low GPU usage and stuttering without the game hitting 60FPS. With it, the game runs near perfectly and there are only frame drops as GPU maxes
- 23:07, 13 March 2018 diff hist +74 Devil May Cry HD Collection config location alternate
- 23:02, 13 March 2018 diff hist +138 Devil May Cry HD Collection Vsync info
- 22:49, 13 March 2018 diff hist +209 m Devil May Cry HD Collection Almost 100% certain FXAA based on how it looks. Forcing Vsync does not work, without Aero enabled always get Screen Tearing in Windows 7
- 05:56, 22 November 2017 diff hist +91 World of Final Fantasy
- 08:04, 8 November 2017 diff hist +102 .hack//G.U. Last Recode
- 03:12, 4 August 2017 diff hist +246 Hitman: Contracts Add AA reference
- 00:40, 10 June 2017 diff hist +97 Unreal
- 00:38, 10 June 2017 (diff | hist) . . +113 . . Anyone have issues with DX10 renderer with OldUnreal patch? on Talk:Unreal
- 03:48, 3 June 2017 (diff | hist) . . +88 . . N About the game freezing and unfreezing. on Talk:Sonic Adventure 2
- 03:59, 2 May 2017 diff hist +2,579 Grandia II Anniversary Edition Make it stub-less. I forgot the template/requirements for the "System Requirements" section. So that may need editing. Also: Mod files still need approving so links may not work yet.
- 01:11, 17 April 2017 diff hist +35 Bayonetta After testing, I did see some GPU usage increases with 32C5 in some areas. Worth noting.
- 19:26, 15 April 2017 diff hist +913 Bayonetta Updated AA section with correct information, references and images. Additional option.
- 06:41, 21 March 2017 (diff | hist) . . +255 . . N Anyone have issues with DX10 renderer with OldUnreal patch? on Talk:Unreal
- 09:24, 14 February 2017 diff hist +355 Mobius Final Fantasy
- 01:02, 19 January 2017 diff hist -2 Final Fantasy XIII
- 01:01, 19 January 2017 diff hist +293 Final Fantasy XIII Added OneTweakNG. This can potentially fix performance for some. It removed a lot of stuttering at 60FPS for me.
- 06:57, 18 January 2017 diff hist +40 Way of the Samurai 4 I tested this myself. In Windows 7, the only way to get Vsync is to enable Aero. Otherwise there is a shit ton of tearing. Alt-tabbing behaves same as borderless windowed.
- 04:32, 14 January 2017 diff hist +181 Dragon Quest Heroes
- 07:31, 29 December 2016 diff hist +122 Adventure Time: Finn and Jake Investigations AA
- 04:47, 28 December 2016 diff hist +283 Adventure Time: Finn and Jake Investigations
- 03:24, 28 December 2016 diff hist +1 Adventure Time: Finn and Jake Investigations
- 03:23, 28 December 2016 diff hist +89 Adventure Time: Finn and Jake Investigations
- 04:03, 17 December 2016 (diff | hist) . . +78 . . Forcing anti-aliasing on Talk:F.E.A.R.
- 20:04, 11 October 2016 (diff | hist) . . +2 . . N Page needs to be filled out. Is pretty extensive. I'll create a version using my guide on Guru3d.com eventually. on Talk:Nvidia Profile Inspector
- 22:00, 8 October 2016 diff hist -11 Mafia II Replaced DOF removal link since COPY.com went down.
- 21:20, 8 October 2016 diff hist 0 Mafia III Added UI reference. Removed FXAA note. Game does not use FXAA nor states that it does.
- 05:56, 30 September 2016 (diff | hist) . . +1,317 . . N That HBAO+ information needs to be removed. on Talk:Dead Rising
- 05:21, 20 August 2016 diff hist +20 Raiden IV: OverKill
- 09:39, 13 August 2016 (diff | hist) . . +2,108 . . Transplant is fairly successful. Now need help filling in information for options with no explanations. on Talk:Nvidia Profile Inspector
- 05:43, 12 August 2016 (diff | hist) . . +474 . . N Transplant is fairly successful. Now need help filling in information for options with no explanations. on Talk:Nvidia Profile Inspector
- 05:38, 12 August 2016 diff hist -4 m Nvidia Profile Inspector spacing error
- 05:37, 12 August 2016 diff hist -3 m Nvidia Profile Inspector spacing
- 05:36, 12 August 2016 diff hist +33,368 Nvidia Profile Inspector Filled out article,essentially complete. Blank entries are because I don't know what it does or someone has not come forward to give an explanation for me.
- 10:10, 11 August 2016 diff hist 0 File:NPI2016.jpg BONKERS uploaded a new version of File:NPI2016.jpg current
- 10:07, 11 August 2016 diff hist 0 File:NPI2016.jpg BONKERS uploaded a new version of File:NPI2016.jpg
- 10:05, 11 August 2016 diff hist 0 File:NPI2016.jpg BONKERS uploaded a new version of File:NPI2016.jpg
- 08:37, 11 August 2016 diff hist 0 N File:NPI2016.jpg
- 06:42, 10 August 2016 diff hist +49 Urban Trial Freestyle
- 10:54, 7 August 2016 diff hist 0 N File:Nvidia Profile Inspector.png current
- 10:22, 7 August 2016 diff hist 0 m Nvidia Profile Inspector BONKERS moved page NVIDIA Inspector to NVIDIA Profile Inspector: Program change. Information mainly associated with NPI rather than old NI that had the overclocking application before hand
- 02:31, 5 August 2016 diff hist -861 Earth Defense Force 4.1: The Shadow of New Despair Removed resolution note and AMD fix/DPI fix. All fixed in Aug 4th Patch https://steamcommunity.com/games/410320/announcements/detail/881963009553024651
- 09:16, 28 July 2016 diff hist -40 Arcania: Gothic 4 Game has no AA and forcing is actually impossible beyond injected FXAA/SMAA.
- 07:45, 21 July 2016 diff hist -38 Earth Defense Force 4.1: The Shadow of New Despair Typo.
- 07:43, 21 July 2016 diff hist +692 Earth Defense Force 4.1: The Shadow of New Despair Add in basic info.
- 07:35, 21 July 2016 diff hist 0 N File:EDF Sound.PNG current
- 07:32, 21 July 2016 diff hist +194 Earth Defense Force 4.1: The Shadow of New Despair Add Settings images
- 07:28, 21 July 2016 diff hist 0 N File:EDF Key mapping.PNG current
- 07:27, 21 July 2016 diff hist 0 N File:EDF Language settings.png current
- 07:25, 21 July 2016 diff hist 0 N File:EDF Video settings.png current
- 07:24, 21 July 2016 diff hist 0 N File:EDF Display settings.png current
- 22:47, 22 April 2016 diff hist +16 Final Fantasy Type-0 HD Replace Audio link since Copy is going down.
- 21:24, 22 April 2016 diff hist +26 Lightning Returns: Final Fantasy XIII DoF reference
- 21:19, 22 April 2016 (diff | hist) . . +54 . . N Links for the soundtrack mods seem to be down. on Talk:Final Fantasy XIII
- 21:15, 22 April 2016 diff hist +49 Final Fantasy IX UI is a huge negative point. They couldn't even bother to make the UI streamlined for controllers/MKB. Just lazily ported the Mobile version. The Audio Encoding is vastly inferior to the PSX game too, but i don't have a direct comparison to add that atm
- 10:02, 16 March 2016 (diff | hist) . . +105 . . N Does the game not support MSAA? on Talk:Gears of War: Ultimate Edition
- 11:22, 7 March 2016 diff hist +106 Spec Ops: The Line It's worth mentioning that Spec Ops has a behavior flag in the driver profile that will prevent AA overrides from working (0x00000005) that needs to be removed when forcing.
- 11:20, 7 March 2016 (diff | hist) . . +195 . . OK. About AA on Talk:Spec Ops: The Line
- 11:17, 7 March 2016 (diff | hist) . . +132 . . OK. About AA on Talk:Spec Ops: The Line
- 13:03, 2 March 2016 (diff | hist) . . +1,713 . . N OK. About AA on Talk:Spec Ops: The Line
- 08:09, 27 February 2016 diff hist +12 Dead Island
- 08:09, 27 February 2016 diff hist +255 Dead Island Proper NV AA note. SGSSAA can be forced without issue as long as AA fix is enabled.
- 07:07, 27 February 2016 diff hist +69 Nvidia Profile Inspector Guide link. Rough.
- 06:35, 27 February 2016 diff hist +104 Serious Sam 2
- 03:49, 27 February 2016 diff hist -90 Spec Ops: The Line AA CANNOT be forced through NVCP. It is impossible. It requires custom specific AA flags that can only be used with Nvidia Inspector. It also requires a behavior flag to be removed set in place by Nvidia that specifically disables forcing AA in NVCP
- 01:03, 27 February 2016 diff hist -10 Raiden IV: OverKill Raiden Series GoG discussion.
- 01:01, 27 February 2016 diff hist +21 Raiden IV: OverKill I'll keep most, but the requirements from the GOG page specifically state 7 is just as recommended as 8/10 Shouldn't that be respected? Steam page has 7/8 as reco
- 14:18, 26 February 2016 (diff | hist) . . +1,057 . . N About the locked render resolution on Talk:Raiden IV: OverKill
- 14:11, 26 February 2016 diff hist +6,111 N Raiden IV: OverKill Created and completed Raiden IV page. I had a section about Hex-editing the Resolution to other resolutions that seemed to work. ( I spent a long time figuring it out and writing it). Turns out Render resolution beyond 1080p will just upscale! :(
- 11:32, 26 February 2016 diff hist 0 N File:Raiden IV Sound Settings.png current
- 11:31, 26 February 2016 diff hist 0 N File:Raiden IV Key Remapping.png current
- 11:28, 26 February 2016 diff hist 0 N File:Raiden IV Resolution Settings.png current
- 11:27, 26 February 2016 diff hist 0 N File:Raiden IV Display Settings..png current
- 11:26, 26 February 2016 diff hist 0 N File:Raiden IV General Options.png current
- 10:43, 26 February 2016 diff hist 0 N File:RaidenIVOverkill cover.png current
- 09:05, 26 February 2016 diff hist +145 Raiden III Digital Edition
- 08:59, 26 February 2016 diff hist +224 Raiden III Digital Edition
- 08:57, 26 February 2016 diff hist 0 N File:Raiden III general options.png current