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Space Hulk: Deathwing

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Space Hulk: Deathwing
Space Hulk: Deathwing cover
Developers
Streum On Studio
Publishers
Focus Home Interactive
Engines
Unreal Engine 4
Release dates
Windows December 14, 2016[1]
Reception
Metacritic 58
OpenCritic 57
IGDB 60
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Art styles Realistic
Themes Sci-fi
Series Space Hulk
Space Hulk: Deathwing on HowLongToBeat
Space Hulk: Deathwing on IGDB
Space Hulk: Deathwing on MobyGames
Space Hulk: Deathwing on Wikipedia
Space Hulk
Subseries of Warhammer 40,000
Space Hulk 1993
Space Hulk: Vengeance of the Blood Angels 1995
Space Hulk (2013) 2013
Space Hulk: Ascension 2014
Space Hulk: Deathwing 2016
Space Hulk: Deathwing - Enhanced Edition 2018
Space Hulk: Tactics 2018

General information

Steam Community Discussions
Official Forums

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Includes Space Hulk: Deathwing - Enhanced Edition
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\SpaceHulkGame\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/298900/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\SpaceHulkGame\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/298900/pfx/[Note 1]
Game can store up to 9 autosave checkpoints. The oldest autosave is automatically overwritten to make a new autosave. There is no campaign mission replay feature.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
60-90°. For higher values, see Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
4 steps Temporal AA
Vertical sync (Vsync)
60 FPS
120+ FPS
Frame rate is capped at 60 FPS. See High frame rate.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Changing FOV manually[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Search for the line FOV.
  4. Change the value according to your needs.
  5. Save.

Notes

Parts of the helmet will stick out into the frame and can't be removed.

High frame rate

Unlocking frame rate[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Search for the line FrameRateLimit and change the value according to your needs.
  4. Add following line: bSmoothFrameRate=False.
  5. Save.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Spanish

Network

Multiplayer types

Type Native Players Notes
LAN play
4 Co-op
Online play
4 Co-op

Connection types

VR support

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-2400
AMD FX-8320
System memory (RAM) 8 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) AMD Radeon HD 7870
Nvidia GeForce GTX 660
2 GB of VRAM
DirectX 11 compatible
A 64-bit OS is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/298900/ in addition to or instead of this directory. The app ID (298900) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References