Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Difference between revisions of "South Park"

From PCGamingWiki, the wiki about fixing PC games
(hosted and linked a patch)
m (Remove 4k notes for consistency, fix broken/bad english)
Line 57: Line 57:
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = false
 
|4k ultra hd                = false
|4k ultra hd notes          = See [[#Increase Rendering Resolution|Increase Rendering Resolution]].
+
|4k ultra hd notes          =  
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
Line 73: Line 73:
 
|60 fps notes              = In-game cutscenes are capped at 38FPS.
 
|60 fps notes              = In-game cutscenes are capped at 38FPS.
 
|120 fps                    = false
 
|120 fps                    = false
|120 fps notes              = Engine can support uncapped framerate, however mouselook is severely affected, if not disabled outright.
+
|120 fps notes              = Engine supports uncapped framerate, however mouselook is severely affected.
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 235: Line 235:
 
==Issues fixed==
 
==Issues fixed==
 
===Music Doesn't Loop===
 
===Music Doesn't Loop===
{{Fixbox|description=Pause the game, go to Options, then Sound Config, then turn the music off then back on.|fix=
+
{{Fixbox|description=Pause the game, go to Options, Sound Config, and turn the music off then back on.|fix=
 
}}
 
}}
  

Revision as of 05:29, 19 March 2019

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
South Park
South Park cover
Developers
Acclaim Studios Austin
Publishers
Acclaim Entertainment
Release dates
Windows March 9, 1999
South Park guide on StrategyWiki
South Park on Wikipedia
South Park
South Park 1999
South Park: Chef's Luv Shack 1999
South Park Rally 2000
South Park: The Stick of Truth 2014
South Park: The Fractured but Whole 2017
South Park: Snow Day! 2024

Key points

Released only in North America.

General information

MobyGames Entry

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Game music is played from CD.
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows <path-to-game>/savegame.008[Note 1]

Video settings

Basic options.
Basic options.

Template:Video settings

Increase Rendering Resolution

Method 1: Use dgVoodoo
  1. Download dgVoodoo.
  2. Extract dgVoodooCpl.exe and dgVoodoo.conf to <path-to-game>, where SouthPark.exe resides.
  3. Open the MS folder in the dgVoodoo zip and extract DDraw.dll, D3DImm.dll, and D3D8.dll to <path-to-game>, again where SouthPark.exe resides.
  4. Open dgVoodooCpl.exe.
  5. Make sure the Config folder / Running instance is set to <path-to-game>, it may already be there by default.
  6. In the General tab, set Adapter(s) to use / enable to your current graphics card, Appearance to Full Screen, and Scaling mode to either Stretched, keep Aspect Ratio or Stretched, 4:3 Aspect Ratio.
  7. In the DirectX tab, make sure Disable and passthru to real DirectX is unchecked, and set Resolution to Max. You can uncheck dgVoodoo Watermark if you wish.
  8. Optional: under Texturing, set Filtering to Force anisotropic 16x and set Antialiasing (MSAA) to 8x to enable anisotropic filtering and antialiasing respectively.
  9. Click Apply and exit the program.
  10. When starting the game up, choose dgVoodoo DirectX Wrapper Direct3D HAL (D3D)(*) from the Select Video Driver pop-up. If the game doesn't ask to change video cards, use the Change Video Cards button from the CD launcher.
Snowball projectiles will only display the color they were first launched with (ie, yellow snowballs will be white if the first snowball fired was white and vice-versa).
Method 2: Use nGlide
  1. Download the South Park Glide patch from here.
  2. Extract the contents of southpark_patch.zip (southpark3.sdb, PatchUninstall.bat, and PatchInstall.bat) to <path-to-game>, where SouthPark.exe resides.
  3. Rename SouthPark.exe to SouthPark3.exe.
  4. Double click PatchInstall.bat to install the patch.
  5. Install nGlide.
  6. Run nGlide from the Start screen/Start menu and change the resolution and other settings.
  7. When starting the game up, choose 3Dfx Custom Driver (Recommended) from the Select Video Driver pop-up.
Set aspect ratio to 4:3 for a letterboxed output or to fit to screen to stretch from 4:3.

Input settings

Mouse configuration.
Mouse configuration.
Keyboard configuration.
Keyboard configuration.
Joystick configuration.
Joystick configuration.

Template:Input settings

Audio settings

Sound options.
Sound options.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
German
Italian
Brazilian Portuguese
Spanish

Issues fixed

Music Doesn't Loop

Pause the game, go to Options, Sound Config, and turn the music off then back on.

Other information

API

Video driver selection.
Video driver selection.
Technical specs Supported Notes
Direct3D 6
Glide
See Increase Rendering Resolution.
Software renderer
640x480, 640x480 w/shading, and 320x240 w/shading. Mouselook is disabled when using these options.
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95/98
Processor (CPU) Intel Pentium II 266 MHz
Intel Pentium 200 with 3D Accelerator
System memory (RAM) 32 MB
Hard disk drive (HDD) 95 MB*
Video card (GPU) DirectX 6 compatible
Sound (audio device) DirectX Compatible Sound Card
Other 4X CD-ROM Drive
*Readme specifies 120 MB for HDD space while the retail case specifies 95 MB, which is closer to the full installation size (49.5 MB).

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References