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Difference between revisions of "Sonic R (2004)"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Video: added note about vsync)
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* [https://gamebanana.com/guis/34733 Widescreen Assets] - Readjusts and crops the original 4:3 GUI assets to properly fit in 16:9 instead of stretching them. This also fixes banner in menus so they don't abruptly cut off when playing in widescreen.
 
* [https://gamebanana.com/guis/34733 Widescreen Assets] - Readjusts and crops the original 4:3 GUI assets to properly fit in 16:9 instead of stretching them. This also fixes banner in menus so they don't abruptly cut off when playing in widescreen.
 
* [https://gamebanana.com/gamefiles/8571 Resort Island Fix] - Fixes out-of-place floormaps of Resort Island.
 
* [https://gamebanana.com/gamefiles/8571 Resort Island Fix] - Fixes out-of-place floormaps of Resort Island.
* [https://gamebanana.com/gamefiles/10692 Knuckles Shoe Fix] - Corrects an error with Knuckles's shoe texture so they don't appear like Tails's shoes.
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* [https://gamebanana.com/mods/394141 Knuckles Shoe Fix] - Corrects an error with Knuckles's shoe texture so they don't appear like Tails's shoes.
 
* [https://gamebanana.com/skins/178269 Metal Knuckles Has Green Eyes] - Changes the eye color of Metal Knuckles so they appear faithful to official artwork.
 
* [https://gamebanana.com/skins/178269 Metal Knuckles Has Green Eyes] - Changes the eye color of Metal Knuckles so they appear faithful to official artwork.
 
* [https://gamebanana.com/guis/35048 Alternate Ending Screens] - Replaces the stock ending screen images with official promotional renders. A widescreen supported version is also available that pillarboxes the images so they don't appear stretched in widescreen.
 
* [https://gamebanana.com/guis/35048 Alternate Ending Screens] - Replaces the stock ending screen images with official promotional renders. A widescreen supported version is also available that pillarboxes the images so they don't appear stretched in widescreen.
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|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  = 2, 3.0
 
|shader model versions  = 2, 3.0
|shader model notes    = For shader model 3.0 support, use [[#Sonic R Updater|Sonic R Updater]].
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|shader model notes    = For shader model support, use [[#Sonic R Updater|Sonic R Updater]].
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false

Revision as of 22:53, 7 August 2022

This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.

This page is for the limited 2004 re-release. For the original 1998 release, see Sonic R.

Sonic R
Sonic R cover
Developers
Traveller's Tales
Publishers
Sega
Release dates
Windows 2004
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Racing
Art styles Cartoon
Series Sonic the Hedgehog
Sonic R (2004) on IGDB
Sonic R (2004) guide on StrategyWiki
Sonic R (2004) on MobyGames
Sonic R (2004) on Wikipedia
Sonic the Hedgehog fangames (series)
Sonic CD 1995
Sonic's Schoolhouse 1996
Sonic 3D Blast (series)
Sonic & Knuckles Collection 1997
Sonic R (series)
Sonic Adventure (series)
Sonic Heroes 2004
Sonic Mega Collection Plus 2006
Sonic Riders 2006
Sonic Racing (series)
Sonic the Hedgehog 2010
Dr. Robotnik's Mean Bean Machine 2010
Sonic Spinball 2010
Sonic the Hedgehog 2 2011
Sonic 3 & Knuckles 2011
Sonic Generations 2011
Sonic CD (2012) 2012
Sonic the Hedgehog 4: Episode I 2012
Sonic the Hedgehog 4: Episode II 2012
Sonic Dash 2014
Sonic Lost World 2015
Sonic Mania 2017
Sonic Forces 2017
Sonic the Hedgehog (Mobile Decompilation) 2021
Sonic the Hedgehog 2 (Mobile Decompilation) 2021
Sonic Colors: Ultimate 2021
Sonic Origins 2022
Sonic Frontiers 2022
The Murder of Sonic the Hedgehog 2023
Sonic Superstars 2023
Sonic Dream Team 2023
Sonic X Shadow Generations 2024

Key points

Improved compatibility with newer operating systems with a larger modding community than the 1998 version.
The network mode is almost completely removed.
The graphics settings menu is made inaccessible and when manually accessed, many functions are disabled.

General information

Sonic Retro - A huge fan site for everything Sonic the Hedgehog.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Use launch command ignorecd or install Sonic R Updater to bypass disc check.
Windows
This port is exceedingly rare and release information is poorly documented. It is currently thought that it has been released only in Portugal, UK and Australia. Copies of it are also not clearly labeled, instead appearing as a reprint of the original 1998 game.[1]

Essential improvements

Sonic R Updater

Fixes a runtime error that causes poor frame-rate on modern hardware, removes the disc check, adds modding support thanks to Sonic R Mod Loader, custom resolutions and widescreen support, windowed/borderless fullscreen modes, and loading music from the installation folder instead of the disc.
How to install Sonic R Updater[2]
  1. Install Sonic R from the disc or copy the contents of the disc to a convenient location on your computer.
  2. Download Sonic R Updater from the link above or its Github page.
  3. Run sonic_r_updater_*.exe and follow its instructions. If the patcher does not auto-detect the game's installation folder, point it to <path-to-game> manually.
  4. Adjust graphics settings from the Graphics tab of Sonic R Mod Loader and enable desired mods from the Mods tab, then click Save & Play to save your settings and launch the game.

Featured mods

Some of the featured mods are included with Sonic R Updater.
Included in Sonic R Updater
  • ADX Music - A mod to use more efficient looping ADX format audio for music instead, opting for improved version of tracks from the Sega Saturn version in some cases.
  • RemoveStrays - A fix for various graphical bugs tied to how the game maps textures for the user interface.
  • Sega Saturn Style Colors - A mod that fixes and restores vertex colors. This makes the game look more lively and colorful than it did before, as well as more accurate to the Saturn version. Additionally it makes Radiant Emerald translucent like it's Saturn counterpart.
  • EggRobo Texture Fix - Fixes a texture error where EggRobo's gun shows part of Tail's eye.
Additional notable mods
  • Widescreen Assets - Readjusts and crops the original 4:3 GUI assets to properly fit in 16:9 instead of stretching them. This also fixes banner in menus so they don't abruptly cut off when playing in widescreen.
  • Resort Island Fix - Fixes out-of-place floormaps of Resort Island.
  • Knuckles Shoe Fix - Corrects an error with Knuckles's shoe texture so they don't appear like Tails's shoes.
  • Metal Knuckles Has Green Eyes - Changes the eye color of Metal Knuckles so they appear faithful to official artwork.
  • Alternate Ending Screens - Replaces the stock ending screen images with official promotional renders. A widescreen supported version is also available that pillarboxes the images so they don't appear stretched in widescreen.
  • Saturn HUD - Recreates the original in-game HUD from the Sega Saturn version onto the PC version. Not compatible with Remove Strays.
  • Gems Collection Textures - Ports over the textures featured in the Sonic Gems Collection version of the game.
  • Music R - A mod that changes most if not all of the music in the game.
  • Gentle Ring Sound - Replaces the loud and grating stock ring pick-up sound effect from the 2004 version that can cause audio clipping issues with a softer, sound-balanced one.
  • Improved SFX - A sound effects enhancement mod that replaces the default sound effects with higher quality ones.
  • Sonic 3D Blast Sounds - Replaces the default sound effects with ones from the Sega Saturn version of Sonic 3D Blast.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\sonicr.inf[Note 1]
<path-to-game>\keys.bin[Note 1]
<path-to-game>\joystick.inf[Note 1]
General settings are stored in sonicr.inf. Key bindings are stored in keys.bin. Controller bindings are stored in joystick.inf.

Save game data location

System Location
Windows <path-to-game>\save\[Note 1]
<path-to-game>\ghost[Note 1]
<path-to-game>\bin\demos[Note 1]
Saves are stored in <path-to-game>\save. Time Attack ghosts are stored in <path-to-game>\ghost. Recorded replay demos are stored in <path-to-game>\bin\demos.

Video

Graphics feature State Notes
Widescreen resolution
See Sonic R Updater.
Multi-monitor
Ultra-widescreen
See Sonic R Updater.
4K Ultra HD
See Sonic R Updater.
Field of view (FOV)
Viewing angle can be panned between three different heights with the Camera button. Sonic R Mod Loader also has a cheat that readjusts the camera FOV to be similar to the Saturn/1996 PC version.
Windowed
See Sonic R Updater.
Borderless fullscreen windowed
See Sonic R Updater.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Force in GPU control panel or use Sonic R Updater for SSAA. Set display mode to Windowed Fullscreen, then select 2x Native resolution.
Vertical sync (Vsync)
Always enabled by default, but Sonic R Updater adds a toggle.
60 FPS and 120+ FPS
Capped at 30 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Change draw distance

Use hidden hotkeys[3]
Reportedly has unlimited draw distance valves compared to the 1998 version, however, increasing the draw distance above 6 can cause minor transparency graphical bugs with shield power-ups.

Use F1 to decrease draw distance or F2 to increase it.

Input

Input settings
Input settings
Controller remapping.
Controller remapping.

Controller support

To use XInput-based controllers with proper D-pad and trigger support, a fix is required.
Instructions for XInput Plus[5]
  1. Download and run XInput Plus, and then set the Target Program to Sonic R.exe.
  2. Go to the Key Assign tab, then go to Left Stick and assign it to Multiple Key, then check Left Stick and DPAD.
  3. Go to the DirectInput tab, check Enable DirectInput Output, change the Guide button function to Button13 from its drop-down menu, and then click the Customize button and remap the buttons and triggers as the following:
    • Left/Right Trigger: Button 7/8
    • Back/Start: Button 9/10
    • Left/Right Stick Button: Button 11/12
  4. (Optional) For multiplayer, go to the Advanced tab of the DirectInput settings, and under the DeviceID section, click the Detect button to assign a controller to a player and then press a button on the controller to register it to the player.
  5. Go to the Setting tab, uncheck Enable Init Beep to disable XInput Plus' confirmation beep sound and then click Apply to save the settings and install the XInput Plus *.dll files into the game's installation folder. The game should be able to register XInput D-pad and analog triggers as DirectInput buttons.
Sega Saturn-like control layout for XInput Plus[5]
An alternative controller configuration for XInput Plus that mimics the original controls from the Sega Saturn version on an XInput controller.
  1. Perform Step 1 of the downloading and running XInput Plus and configurating it for the game above.
  2. Go to the Key Assign tab, then change the following controls as shown:
    • Left Stick: assign it to Multiple Key, then check Left Stick and DPAD.
    • A: assign it to Multiple Key, then check A and Y buttons.
    • X: assign it to Multiple Key, then check X and B buttons.
    • LB: assign it to Multiple Key, then check LB and RB buttons.
  3. Resume configurating XInput Plus for the game from Steps 3 through 5.
  4. Launch the game, go to Options → Controls, then go to Set Joystick with your controller and remap the buttons as the following: Action: X/B Buttons, Pause: Start Button, Accel.: A/Y Buttons, L.Brake: Left Trigger, R.Brake: Right Trigger, Camera: LB/RB Buttons. If mistakes were made during the in-game remapping process where buttons clashes with each other, simply delete the joystick.inf file from <path-to-game> and start over.

Audio

Sound settings
Sound settings

Audio feature State Notes
Separate volume controls
SFX, Music
Surround sound
Stereo
Subtitles
No speech outside of the announcer and toggleable vocal tracks.
Closed captions
Mute on focus lost
Sonic R Updater changes this so the music is audible when focus is lost due to bass_vgmstream support being added.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
4 Versus
Splitscreen[6]
LAN play
Online play
Asynchronous multiplayer

Issues fixed

Game runs at unstable frame-rate on modern hardware

Patch the game with Sonic R Updater.[7]

Other information

API

Technical specs Supported Notes
Direct3D 7, 9 For Direct3D 9 support, install Sonic R Updater.
Shader Model support 2, 3.0 For shader model support, use Sonic R Updater.
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98, ME, XP
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 20 MB
Video card (GPU) DirectX 7 compatible
Sound (audio device) DirectX-compatible sound card


Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Sega PC Reloaded - Sonic and Sega Retro Message Board, Page 5 - last accessed on March 27, 2019
  2. Verified by User:AmethystViper on 2020-07-17
    Patched with the 1998 release.
  3. Sonic R (Windows)/2004 Release Differences - The Cutting Room Floor - last accessed on March 27, 2019
  4. Verified by User:AmethystViper on 2020-07-17
  5. 5.0 5.1 Verified by User:AmethystViper on 2020-07-12
    Confirmed working with an Xbox One controller via Bluetooth. The Sega Saturn control layout was referenced from a guide from GameFAQs and emulating the Sega Saturn version via Mednafen.
  6. Verified by User:AmethystViper on 2020-07-17
    Local multiplayer tested with keyboard and three controllers (Xbox One, 8bitdo SN30 Pro, and Logitech F310) configured as DirectInput controllers with XInput Plus.
  7. Verified by User:AmethystViper on March 27, 2019