Difference between revisions of "Sonic Lost World"
(→Video) |
|||
Line 90: | Line 90: | ||
|windowed notes = See [[#Window styling|Window styling]] for window styling options. | |windowed notes = See [[#Window styling|Window styling]] for window styling options. | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Game only supports borderless fullscreen windowed. |
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
Line 98: | Line 98: | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Cutscenes are pre-rendered at | + | |60 fps notes = Cutscenes are pre-rendered at 30 FPS. |
|120 fps = hackable | |120 fps = hackable | ||
|120 fps notes = See [[#High frame rate|High frame rate]] | |120 fps notes = See [[#High frame rate|High frame rate]] | ||
Line 108: | Line 108: | ||
===High frame rate=== | ===High frame rate=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Change frame rate throttle with a [[Glossary:Command line arguments|command line argument]]|ref=<ref>[https://steamcommunity.com/app/329440/discussions/0/490125103623278010/ Sonic Lost World Patch - Public test branch :: Sonic Lost World General Discussions]</ref>|fix= |
− | + | ||
− | {{ | + | {{code|--F30}} - This will change the expected throttle to 30 FPS and may help with machines around the minimum spec. |
+ | |||
+ | {{code|--F}} - This will completely disable frame rate locking and allow the machine to run as best as it can; this is the most unstable mode, but it can be tried as a last resort. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} High frame rate may cause some physics to be more intense or break them entirely or otherwise make the game behave in unexpected ways. 120 FPS for example, will cause the last part of Frozen Factory Zone 4 to become unplayable due to the friction of snow becoming too intense, making it impossible to gain enough speed before the ice slope to pass the huge gap before the end: However, 144 FPS is playable on that stage by seemingly making the ice physics too intense and by extension cancelling out the increased snow friction; But it also makes it impossible to accelerate on ice by constantly stopping the character's momentum once he hits a certain speed, requiring the player to let the character slide instead of actively doing it. | ||
}} | }} | ||
Revision as of 19:12, 3 January 2021
Developers | |
---|---|
Sonic Team | |
Publishers | |
Sega | |
Engines | |
Hedgehog Engine | |
Release dates | |
Windows | November 2, 2015 |
Reception | |
Metacritic | 57 |
OpenCritic | 60 |
IGDB | 58 |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
General information
- Sonic News Network - A massive wiki for the Sonic the Hedgehog universe
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog.
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
DLC and expansion packs
- Yoshi's Island Zone and The Legend of Zelda Zone are exclusive to the Wii U, and not available for the PC version.
Name | Notes | |
---|---|---|
NiGHTMARE Zone | Included with the base game installation. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\SEGA\SLW\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/329440/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\<user-id>.sdat[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/329440/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Anamorphic 16:9. Use this plugin with Flawless Widescreen. | ||
Multi-monitor | Anamorphic 16:9. Use this plugin with Flawless Widescreen. | ||
Ultra-widescreen | Anamorphic 16:9. Use this plugin with Flawless Widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | Use this plugin with Flawless Widescreen. | ||
Windowed | See Window styling for window styling options. | ||
Borderless fullscreen windowed | Game only supports borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Nvidia users can force SGSSAA in Nvidia Profile Inspector with the 0x084010C5 antialiasing compatibility flag. Causes minor shader aliasing, especially at 2x and 4x; 4x or 8x is recommended.[1] |
||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Cutscenes are pre-rendered at 30 FPS. | ||
120+ FPS | See High frame rate | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
High frame rate
Change frame rate throttle with a command line argument[2] |
---|
Notes
|
Window styling
Window style settings. |
---|
To set the window style options, find the bytes |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | Official Steam Controller bindings only. | |
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 5.1 | |
Subtitles | Can be disabled by pressing S during cutscenes. | |
Closed captions | ||
Mute on focus lost |
Localizations
- Lacks the option to choose different language for audio and text present in original Wii U version.[3]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish | Castilian. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Sonic Lost World. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | CRI ADX2 | |
Cutscenes | CRI Movie |
Minimal HUD
Use Sonic Lost World - Minimal HUD Mod and a mod manager (Sonic Lost World Mod Loader or SonicGMI)[4] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Pentium Dual-Core T4200 2.0 GHz | Intel Core i5 2.66 GHz AMD Phenom II X4 3.0 GHz |
System memory (RAM) | 2 GB | 3 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 2900 512 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce GTX 460 ATI Radeon HD 5850 1 GB of VRAM |
Sound (audio device) | DirectX 9.0c compatible |
- Windows XP does work, but is not officially supported
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/329440/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (329440) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).