Difference between revisions of "Sonic Colors: Ultimate"
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==Availability== | ==Availability== |
Revision as of 19:08, 6 February 2023
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Developers | |
---|---|
Original game | Sonic Team |
Remastered | Blind Squirrel Games |
Publishers | |
SEGA | |
Engines | |
Godot[1] | |
Hedgehog Engine[1] | |
Release dates | |
Windows | September 7, 2021 |
Reception | |
OpenCritic | 74 |
IGDB | 74 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast | 1997 |
Sonic & Knuckles Collection | 1997 |
Sonic R | 1998 |
Sonic R (2004) | 2004 |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic 3D Blast (Genesis) | 2010 |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
Sonic Colors: Ultimate, also known as Sonic Colours: Ultimate in the PAL region, is a singleplayer game in the Sonic the Hedgehog series and an HD remaster of the Wii game, Sonic Colors.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Digital Deluxe Edition also available. Playable offline.[2] | |||
Steam | Digital Deluxe Edition also available. |
- All versions require Denuvo Anti-Tamper DRM.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Sonic Colors\app_userdata\Sonic Colors- Ultimate\savedData |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/2055290/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Sonic Colors\app_userdata\Sonic Colors- Ultimate\savedData |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/2055290/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | Sometimes when saving to the cloud the save game will NOT be restored when switching computers or deleting the save file. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Game is locked to 16:9 normally. See Ultra-widescreen for a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | 1x MSAA.[3] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Capped at 144 FPS. Some gameplay elements such as Sonic's jump height and the turn angle of the Drill Wisp are dependent on frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Ultra-widescreen
Edit Sonic Colors - Ultimate.exe with a hex editor
|
---|
This is for 21:9, might work for other aspect ratios by replacing |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | ||
---|---|---|
DualShock button prompts | ||
Light bar support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 5.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Russian | ||||
Spanish | Castillian |
Issues Unresolved
Stuttering
- Game may stutter when played on a slow hard disk or USB drive. Upgrading to an SSD fixes the issue.
- Contrary to popular belief, Denuvo is not to blame for such stuttering, as this issue can also occur on console versions with slow drives. [4]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-6600 AMD Ryzen 5 1600X |
|
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 26.5 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon HD 7790 2 GB of VRAM DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/2055290/
in addition to or instead of this directory. The app ID (2055290) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ 1.0 1.1 Sonic Colours: Ultimate Tech Review - Eurogamer.net - last accessed on 2022-12-12
- "When you fire up the remaster for the first time, you're presented with a logo trumpeting the use of the Blind Squirrel Engine but what does this mean? Well, according to 'Skyth', who did some digging into the game files, it still uses the original C++ code and the Hedgehog Engine but the graphics backend is handled by the Godot Engine. Godot is completely free and open-source under the very permissive MIT license."
- ↑ Verified by User:Clya9001 on 2022-08-22
- Game looks for Denuvo offline token only when offline.
- ↑ Verified by User:Fds29 on 2022-12-10
- Checked by examining video settings through the debug menu.
- ↑ Verified by User:Clya9001 on 2022-08-19
- Tested with both external hard drive and SSD. The game doesn't stutter when using SSD but stutters when using the external hard drive. See https://www.youtube.com/watch?v=PruxX9ujmDA for an example of stuttering on the PS4 version. Video by The-Buzz-Show.
- ↑ Verified by User:Fds29 on 2022-12-10
- Seen in the credits (as Nvidia GameWorks). PhysX libraries are present in the game's executable folder.
- ↑ 6.0 6.1 Verified by User:Fds29 on 2022-12-10
- Seen in the credits. Examined the files in
PCCriPak.cpk
.
- Seen in the credits. Examined the files in