Difference between revisions of "Sonic Colors: Ultimate"
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{{Infobox game | {{Infobox game | ||
|cover = Sonic Colors Ultimate cover.jpg | |cover = Sonic Colors Ultimate cover.jpg | ||
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{{Infobox game/row/publisher|Sega}} | {{Infobox game/row/publisher|Sega}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Blind Squirrel Engine}} | ||
{{Infobox game/row/engine|Godot|ref=<ref>{{Refurl|url=https://twitter.com/reduzio/status/1430971004776505348|title=Juan Linietsky on Twitter|date=2021-08-26|snippet=So it seems the first major game made in Godot is now confirmed.}}</ref>}} | {{Infobox game/row/engine|Godot|ref=<ref>{{Refurl|url=https://twitter.com/reduzio/status/1430971004776505348|title=Juan Linietsky on Twitter|date=2021-08-26|snippet=So it seems the first major game made in Godot is now confirmed.}}</ref>}} | ||
+ | {{Infobox game/row/engine|Hedgehog Engine}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|September 7, 2021}} | {{Infobox game/row/date|Windows|September 7, 2021}} | ||
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{{Infobox game/row/reception|Metacritic|sonic-colors-ultimate|rating}} | {{Infobox game/row/reception|Metacritic|sonic-colors-ultimate|rating}} | ||
{{Infobox game/row/reception|OpenCritic|11618/sonic-colors-ultimate|74}} | {{Infobox game/row/reception|OpenCritic|11618/sonic-colors-ultimate|74}} | ||
− | {{Infobox game/row/reception|IGDB|sonic-colors-ultimate| | + | {{Infobox game/row/reception|IGDB|sonic-colors-ultimate|74}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | }} | {{Infobox game/row/taxonomy/monetization | }} | ||
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|hltb = 92789 | |hltb = 92789 | ||
|igdb = sonic-colors-ultimate | |igdb = sonic-colors-ultimate | ||
− | |mobygames = | + | |mobygames = sonic-colors-ultimate |
|strategywiki = | |strategywiki = | ||
|wikipedia = Sonic Colors Ultimate | |wikipedia = Sonic Colors Ultimate | ||
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{{Introduction | {{Introduction | ||
− | |introduction = '''''Sonic Colors: Ultimate''''' is | + | |introduction = '''''Sonic Colors: Ultimate''''', also known as '''''Sonic Colours: Ultimate''''' in the PAL region, is a [[:Category:Singleplayer|singleplayer]] game in the [[Series:Sonic the Hedgehog|Sonic the Hedgehog]] series, and is an HD remaster of the Wii version of ''Sonic Colors''. |
|release history = | |release history = | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = true |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = |
− | |steam cloud notes | + | |steam cloud notes = |
− | |ubisoft connect | + | |ubisoft connect = |
− | |ubisoft connect notes | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
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|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Game is locked to 16:9. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
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|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
|vsync = true | |vsync = true | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Capped at 144 FPS. Some gameplay elements such as the turn angle of the Drill Wisp are dependent on frame rate. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
− | |windows 64-bit exe = | + | |windows 64-bit exe = true |
|windows arm app = unknown | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = |
Revision as of 14:49, 21 October 2021
Developers | |
---|---|
Original game | Sonic Team |
Remastered | Blind Squirrel Games |
Publishers | |
Sega | |
Engines | |
Blind Squirrel Engine | |
Godot[1] | |
Hedgehog Engine | |
Release dates | |
Windows | September 7, 2021 |
Reception | |
OpenCritic | 74 |
IGDB | 74 |
Taxonomy | |
Modes | Singleplayer |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Sonic Colors: Ultimate, also known as Sonic Colours: Ultimate in the PAL region, is a singleplayer game in the Sonic the Hedgehog series, and is an HD remaster of the Wii version of Sonic Colors.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Digital Deluxe Edition also available. |
- Uses Denuvo Anti-Tamper DRM.[2]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Sonic Colors\app_userdata\Sonic Colors- Ultimate\savedData |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Sonic Colors\app_userdata\Sonic Colors- Ultimate\savedData |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Game is locked to 16:9. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Capped at 144 FPS. Some gameplay elements such as the turn angle of the Drill Wisp are dependent on frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Auto configures up to 5.1 output. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-6600 AMD Ryzen 5 1600X |
|
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 26.5 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon HD 7790 2 GB of VRAM DirectX 11 compatible |
- A 64-bit operating system is required.
References
- ↑ Juan Linietsky on Twitter - last accessed on 2021-08-26
- "So it seems the first major game made in Godot is now confirmed."
- ↑ Verified by User:fds29 on 2021-09-04
- ProtectionID scan of the .exe